Re: [CaNGD] Triton's Minions after Monrningtide
Ok, so I'm hoping to play at SCG's open in LA this weekend. I'm expecting Merfolk, Affinity, and Team America. Unfortunately, that means Zoo will arrive as well, because a meta like that is ripe for the picking. So while I'm still on the fence as to what deck I would bring, if I were to bring 'Folk, here's what I'm planning to play:
Lands:
16x Island
4x Wasteland
Creatures:
2x Kira, Great Glass Spinner
3x Merfolk Sovereign
4x Merrow Reejerey
4x Coralhelm Commander
4x Lord of Atlantis
4x Silvergill Adept
4x Cursecatcher
Spells:
4x Aether Vial
4x Force of Will
4x Daze
3x Spell Pierce
Sideboard:
4x Relic of Progenitus
3x Back to Basics
3x Hurkyl's Recall
3x Umezawa's Jitte
2x Vedalken Shackles
Re: [CaNGD] Triton's Minions after Monrningtide
Submerge?echoing truth?
Did you watch the scg game affinity vs merfolk? Recall isn't that great, you just bounce there stuff and they play it again. dude played it and still got worked, Null rod is still king. Sure it sucks with vial, but it basically just says I win. You have lots of islands to cast your guys.
Energy flux will probably work also, but seems a little slow
Re: [CaNGD] Triton's Minions after Monrningtide
Quote:
Originally Posted by
SlopeeJ
Submerge?echoing truth?
Did you watch the scg game affinity vs merfolk? Recall isn't that great, you just bounce there stuff and they play it again. dude played it and still got worked, Null rod is still king. Sure it sucks with vial, but it basically just says I win. You have lots of islands to cast your guys.
Energy flux will probably work also, but seems a little slow
Seems to me like Null Rod does way less to the version of Affinity that runs Tezzeret, Agent of Bolas and Master of Etherium/whatever midrange-ish threat than it does to the Ravager/Disciple of the Vault version. It still does a lot, but I'm not sure they couldn't just go for sheer brute force and keep swinging at you with big dudes.
I think Energy Flux is probably best, since yeah, it's a little slow against such an aggressive deck, but if you can manage them until you stick it, they basically lose all their shit next turn.
Re: [CaNGD] Triton's Minions after Monrningtide
My problem with Null Rod is that it's entirely a preventative card. Let's put it this way: If Leyline of the Void cost 2 to play and didn't have the opening hand ability, would it see play? Probably not - and Null Rod is in the same vein. As such, I'll swap out Recall for Energy Flux.