http://i.imgur.com/rcmT2AC.jpg
Finally popped my online miracles cherry.. One game isn't a lot, but it played how I wanted to with this hexproof equipment build I'm trying.
G1 turn 1 island top, me swamp therapy name counterbalance, hit 1, see 2 brainstorm lands and snapcaster
he plays land go, I untap play land take risk, gsun for 1, get vet sac to therapy, he bstorms in response, we get lands, therapy resolves, i name jace and hit 1 ;) which leads him to exclaim in disblief in the chat haha
From there lots of back and forth, i have deed for mentor, sigarda gets terminused twice, then thrun resolves (lol how can he not?) top into SFM for Sword of fire and ice, he stp SFM (stuck in his hand for ages against sigarda and thrun) decay his next mentor win. I make sure I'm ahead on time as well.
Side out 2 therapy, 2 path, meren and 4 vets (still not 100% this is correct because they can cast Jace with 4 mana before we cast anything good with Gsun zenith.. probably keep one or two in but then how many therapies?), bring in 2 needle, 1 duress, 2 painful truths, 2 abeyance, 1 engineered plague and 1 rec sage (maybe unnecessary?)
G2 bit slow, gsun for drs T2, he untaps and plays mentor, i cast deed and he forces, he untaps attacks with mentor and token then casts another mentor, i untap and cast deed, it resolves and he concedes.
I'm testing a SFM build with 2 thoughtsiezes main (i played 6-7 discard in Junk midrange before, think of it as a pseudo-removal spell thats relevant against combo and miracles) and 4 deeds (kind of always want to draw more of this card)