Originally Posted by
Tacosnape
You're seriously worried about Moat? You run four Wastelands, four Dazes, and four Force of Wills, and have Spell Pierce in board. And you're running Back to Basics, to help matters even more. Just don't let Moat hit the board. And you're liable to get paired against Moat once in a tournament on a bad day. So it's not like you're going to have to fend it off fifteen times.
If you're going to prepare for things your sideboard is weak against, find graveyard hate.
Also, to the rest of you, Sower of Temptation is nectar of the gods. I maindeck two now. After going to playing strictly 26-guy lists, Sower just gets there. It's nuts against BGW Junk/Rock lists (Steal Confidant or Knight? Yes please.), is -the- card in the mirror, gnaws on Emrakul's face even though Emrakul's disappearing fast from the format, and gets a lot of other neat little cool guys. I've stolen Kuldotha Forgemasters, unhasted Goblin Sharpshooters, engine pieces against Elves, and my personal favorite steal? Signal Pest. Very cute.
EDIT: @Antonio: More than 20 land. 20 land stopped being enough for Merfolk when Coralhelm Commander got printed. 22 is probably better. I run 14 Island, 4 Mutavault, 4 Wasteland and I love it. (Never liked that one Factory, and while I personally think Alex's playskill and matchup understandings get him much further than one or two random card choices, I won't hate on the Factory too bad.)