I was playing UGb Explorer in the 6th round feature match at SCG Milwaukee. It was my first big tournament (more than 5 rounds), so please excuse the misplays on camera :laugh:.
SCG Milwaukee Tournament Report
Decklist
Spells(24)
3x
Sensei's Divining Top4x
Brainstorm4x
Force of Will4x
Cabal Therapy3x
Pernicious Deed4x
Jace, the Mind Sculptor2x
Green Sun's Zenith
Creatures(15)
4x
Baleful Strix2x
Vendilion Clique4x
Veteran Explorer1x
Scavenging Ooze1x
Eternal Witness1x
Thrun, the Last Troll1x
Thragtusk1x
Primeval Titan
Lands(21)
1x
Volrath's Stronghold1x
Wasteland2x
Creeping Tar Pit1x
Swamp2x
Forest2x
Island1x
Underground Sea1x
Bayou2x
Tropical Island4x
Verdant Catacombs4x
Misty Rainforest
Sideboard
3x
Abrupt Decay1x
Maelstrom Pulse3x
Counterbalance3x
Carpet of Flowers1x
Scavenging Ooze2x
Extirpate1x
Darkblast1x
Engineered Plague
I originally played GB Nic Fit (using
Diabolic Intent), but after losing to T.E.S. and combo elves last December, I was determined to add Force of Will to the list and this is the current state of the deck. Last minute changes came from adding counterbalance to the sideboard and making the following changes to the main (+2 Vendilion Clique, +3 Sensei's Divining Top, -3 Liliana of the Veil, -2 Ponder). This helps the already stretched mana base of the deck, as Liliana was the only spell requiring double black mana.
Deck Notes:
-The deck revolves around protecting Jace, the Mind Sculptor through both Pernicious Deed and creatures.
-Plan B is to resolve a Primeval Titan, fetching a Volrath's Stronghold and a Creeping Tar Pit (or 2). The singleton wasteland is an out to Maze of Ith and just to provide general utility.
-Thrun was a last minute addition in order to fight Punishing Jund. I had cut him from my original list very early on but was having issues with the Jund matchup. I'm still unsure about this decision.
-Thragtusk is my hedge against Burn/Aggro decks and may be switched to the sideboard, as I usually would want to wait for Primeval Titan after hitting 6 mana with Green Sun's Zenith.
-I cut a Phyrexian Tower since it's subpar without the Veteran Explorer and leaves you vulnerable to wasteland while producing only colorless mana. It allows for explosive starts but I felt it hurt the consistency of the mana base too much and would have to take a spell slot rather than a land slot. In addition, I had cut all the spells requiring double black mana.
-I wanted at least 17 blue sources for Force of Will.
-I wanted to try to include the Counterbalance in the sideboard against combo/burn decks.
-I only included 2 Green Sun's Zenith since this deck includes 4 Brainstorm in addition to 3 Sensei's Divining Tops, allowing the Veteran Explorer to be found more easily.
-Vendilion Clique and Cabal Therapy have some synergy.
-I only ran 5 basics, as brainstorm can shuffle away extra Veteran Explorers.
Match Reports:
note: sideboarding and game notes are from memory; I only recorded life totals and cards in hand from Cabal Therapy/Vendilion Clique
Round 1 (BUG Delver)
Game 1: He wins the die roll and plays Deathrite Shaman into Hymn, hitting 2 lands. I can't get off of 2 lands and a 6/7 Tarmogoyf gets there. (Loss)
In:
3x
Abrupt Decay1x
Maelstrom Pulse3x
Carpet of Flowers1x
Scavenging Ooze
Out:
4x
Force of Will3x
Veteran Explorer1x
Cabal Therapy
Game 2: Deathrite Shaman into two Tombstalkers is bad for a deck relying on Deed and Abrupt Decay. (Loss)
(0-1) (0-2)
Round 2 (SI)
Game 1: He wins the die roll and tries to use fast mana to cast Infernal Contract, which meets a Force of Will. I play Cabal Therapy and see a hand of
Ill-Gotten Gains,
Infernal Contract,
Elvish Spirit Guide,
Infernal Tutor, and
Summoner's Pact; the flashback takes the Summoner's Pact. I play Jace and fateseal away any mana sources. Creeping tar pit and Eternal Witness (returning Force of Will) attack for the win. (Win)
In:
3x
Counterbalance1x
Maelstrom Pulse2x
Extirpate1x
Engineered Plague
Out:
1x
Thragtusk1x
Primeval Titan1x
Thrun, the last troll4x
Baleful Strix
Game 2: I keep an initial 7 with Force of Will and Pernicious Deed. He mulligans to 5. I hit two land drops with a top in play and decide to let a
Cabal Ritual and a
Lotus Petal resolve since I should be able to handle an
Empty the Warrens. He plays an EtW for 8 goblins and I Force of Will one (probably the incorrect play). A Cabal Therapy shows me a hand with
Empty the Warrens,
Goblin Charbelcher, and
Cruel Bargain. I never get off of 2 lands even after brainstorm and top, which doesn't matter anyways since he is able to cast Cruel Bargain and drop a Charbelcher, activating it with an LED for the win. (Loss)
Game 3: I again open with a Force of Will (3 out of 3 games!) and keep. I play a Veteran Explorer and start swinging in for one every turn. He plays a Carpet of Flowers while I have two islands. I play Cabal Therapy and see a hand of
Ill-Gotten Gains,
Cabal Ritual,
Cruel Bargain, and
Goblin Charbelcher. I flashback Cabal Therapy and take Goblin Charbelcher. I Force of Will a ritual to keep him off of 4 mana. He casts Ill-Gotten Gains and I am able to get back a Force of Will and a Brainstorm. I am able to get a Counterbalance into play, which blind flips to counter an LED. I eventually get the countertop lock with double Force of Will backup and we go to turns with me at 17 and my opponent at 12. Veteran Explorer and Creeping tar pit are able get me the win. (Win)
(1-1) (2-3)
Round 3 (Goblins)
Game 1: He wins the die roll and plays a
Goblin Lackey. I don't have a Veteran Explorer (Green Sun's Zenith in hand) so a
Goblin Warchief and
Mogg War Marshal hit the board on turn 2. I go down to 5 life before stabilizing with a Deed. I play a Scavenging Ooze which gains me 8 life whlie becoming a 10/10. (Win)
In:
3x
Abrupt Decay1x
Maelstrom Pulse1x
Darkblast1x
Engineered Plague1x
Scavenging Ooze
Out:
4x
Force of Will2x
Jace, the Mind Sculptor1x
Cabal Therapy
Game 2: He keeps a 1
Wasteland and
Aether Vial hand and again leads with a Goblin Lackey. This time I do have the Turn 1 Veteran Explorer which is bounced by a
Stingscourger. I play two Veteran Explorers and am able to play and activate Deed. I cast Jace, fatesealing anything that isn't a land and cast another scavenging ooze which again grows to 10/10. (Win)
(2-1) (4-3)
Round 4 (Merfolk)
Game 1: He wins the die roll and leads with an
Aether Vial which is met by a Force of Will. I stall with 2 Baleful Strix and force him to overcommit to the board. Since I drew creeping tar pit to provide blue mana, I am able to avoid fetching islands. Deed clears the board.
Silvergill Adept allowed him to redevelop a board presence very quickly, but in the mean time I play a Vendilion Clique, Primeval Titan, and 2 Creeping Tar Pits in addition to a Cabal Therapy to reveal his hand prior to attacking for the win. (Win)
In:
3x
Abrupt Decay1x
Maelstrom Pulse1x
Darkblast1x
Engineered Plague1x
Scavenging Ooze
Out:
4x
Force of Will3x
Jace, the Mind Sculptor
Game 2: I play a Carpet of Flowers on turn 1 and am able to avoid fetching Islands. I play Cabal Therapy and see
Kira, Great Glass-Spinner,
Daze,
Phantasmal Image,
Cavern of Souls, and an Island. I play two Baleful Strix, and face a board with
Cursecatcher, Kira, and a Phantasmal Image copying a Strix. I Abrupt Decay the Kira and trade Baleful Strixes. Vendilion Clique and Creeping Tar Pit get there. (Win)
(3-1) (6-3)
Round 5 (4 Color Cascade)
Game 1: I don't remember this match very well. A Cabal Therapy revealed 2x
Abrupt Decay,
Shardless Agent,
Tarmogoyf,
Punishing Fire,
Lightning Bolt, and
Dark Confidant. A flashback later on reveals a Scavenging Ooze. I think I played a Scavenging Ooze and a Primeval Titan. (Win)
In:
3x
Abrupt Decay1x
Maelstrom Pulse1x
Scavenging Ooze3x
Carpet of Flowers
Out:
4x
Force of Will3x
Veteran Explorer1x
Cabal Therapy
Game 2: We trade creatures and removal spells, ending up with him having a single
Tarmogoyf in play. I play a Jace and bounce the Tarmogoyf and discard it with a Cabal Therapy. I start fatesealing with Jace, leaving lands on the top. I draw and cast a Thragtusk. Time is called with Jace at 8 loyalty. I leave a Tarmogoyf on top of his library which is blocked twice by Thragtusk and a beast token. I Abrupt Decay the Tarmogoyf. He draws a bolt and hits Jace at 12 loyalty to draw the game. (Draw)
(4-1) (7-3-1)
Round 6 (Esper Stoneblade) Feature Match!
Game 1: I realize that this is a terrible time to have my first match ever against Esper Stoneblade. Getting the Top Spell Pierced hurt. Misplays include missing a couple of Scavenging Ooze activations, activating the Deed too soon, and missing a Primeval Titan trigger. (Loss)
In:
1x
Maelstrom Pulse1x
Engineered Plague1x
Scavenging Ooze3x
Counterbalance3x
Carpet of Flowers
Out:
4x
Force of Will3x
Veteran Explorer2x
Cabal Therapy
Game 2: Misplays!
1. I should have fetched a blue source to cast Vendilion Clique on my 3rd turn to grab the
Batterskull. Also, I meant to cast Vendilion Clique in response to the 2nd fetch to avoid Counterspell, but I was a bit confused about the shortcut (in addition to being nervous due to being on camera).
2. I should have drawn both the Cabal Therapy and the Veteran Explorer to try to shuffle away the Sensei's Divining Top or draw out a Force of Will.
3. I tapped my mana incorrectly and was unable to keep regeneration up for Thrun, which cost me 5 life.
4. I should have flashed back Cabal Therapy on Force of Will and played Maelstrom Pulse on the Stoneforge Mystics.
5. Not a misplay, but seeing all three Sensei's Divining Top is terrible. (Loss)
(4-2) (7-5-1)
Round 7 (RUGw Tempo)
Game 1: I don't remember much about this game. A Cabal Therapy reveals 2x
Lightning Bolt,
Spell Pierce,
Delver of Secrets,
Wasteland,
Ponder, and land. I think I played a Deed; Primeval Titan gets there. (Win)
In:
3x
Abrupt Decay1x
Maelstrom Pulse1x
Scavenging Ooze3x
Carpet of Flowers
Out:
4x
Force of Will3x
Veteran Explorer1x
Cabal Therapy
Game 2: His
Delver of Secrets doesn't flip for at least 5 turns. I play a Deed and start fatesealing with Jace. I also play an Ooze that hits 7/7. I ultimate Jace for the win. (Win)
(5-2) (9-5-1)
Round 8 (Punishing Jund)
Game 1: I play a Jace on an empty board and fateseal to prevent losing Jace to burn. I end up losing Jace to
Punishing Fire and
Bloodbraid Elf anyways. He plays a
Liliana of the Veil and protects her with Punishing Fire. Liliana ultimates, leaving me with 3 lands and a deed (other pile was 4 lands). Punishing Fire alongside
Deathrite Shaman burn gets him the win. (Loss)
In:
3x
Abrupt Decay1x
Maelstrom Pulse1x
Scavenging Ooze
Out:
4x
Force of Will1x
Jace, the Mind Sculptor
Game 2: He plays Liliana with creature backup. I play Vendilion Clique in response to Liliana's Discard, shipping a Punishing Fire to the bottom and putting Liliana down to 1 loyalty. I play Cabal Therapy blind and hit two Bloodbraid Elves. 2 Deathrite Shamans and Punishing Fire get there. (Loss)
(5-3) (9-7-1)
Round 9 (Combo Elves)
Game 1: He casts a
Glimpse of Nature on Turn 2 which is met by a Force of Will. I am attacked/Deathrite Shaman burned down to 3 life before I am able to stabilize with a deed. He bounces an elf and a
Dryad Arbor in response and I cast an Eternal Witness, returning the Pernicious Deed. After the second Deed, I cast Jace and begin fatesealing, leaving lands on top. I ultimate Jace for the win. (Win)
In:
3x
Abrupt Decay1x
Darkblast1x
Engineered Plague1x
Maelstrom Pulse1x
Scavenging Ooze
Out:
1x
Primeval Titan1x
Thragtusk1x
Thrun, the Last Troll4x
Baleful Strix
Game 2: I keep a hand with a Maelstrom Pulse, 2 Abrupt Decays and a Wasteland while he mulligans down to 5 cards. He is able to get 2 elves, a dryad arbor and a
Bayou into play. I cast Abrupt Decay and accidentally show him a Maelstrom Pulse (it looks so similar to Abrupt Decay). He casts Cabal Therapy naming Maelstrom Pulse and flashes it back to take the remaining Abrupt Decay. I Wasteland the Bayou and use Darkblast and a Pernicious Deed to clear the board. I land a Jace and start fatesealing away any lands. I draw a Scavenging Ooze, which quickly grows to an 8/8. (Win)
(6-3) (11-7-1), good enough for 44th
Overall Thoughts:
The deck is very strong against fast combo and tribal decks due to Force of Will and Pernicious Deed, respectively. I need to find room for a 4th copy of Pernicious Deed. I think 4 copies of Force of Will (either in the mainboard or sideboard) is correct, as the point of including it is to be more resilient against fast combo. This deck is also capable of hardcasting Force of Will in the late game.
I noticed I sided out Force of Will in 7 out of 9 rounds. While it was never terrible in game 1, it was much less efficient than 1 for 1 removal against creature decks. I'm not sure if it's correct to have Force of Will in the main or sideboard, since having it in the main improves the combo matchup significantly while only hurting the 'fair' matchups by a small amount.
The deck leans very heavily on the Pernicious Deed for removal and had problems dealing with fast value creatures (
Dark Confidant and
Deathrite Shaman) and efficient creatures (
Stoneforge Mystic and
Bloodbraid Elf) as by the time Deed becomes relevant I was already very far behind. In addition, the deck cannot afford to go 1 for 1 with Pernicious Deed. Abrupt Decay makes playing Deed against a GBx deck much more difficult as you should have enough mana to activate it on the same turn it's played.
Both Creeping Tar Pit and Vendilion Clique were great, pressuring planeswalkers and providing a clock. Vendilion Clique almost guarantees that you're able to get your next play to stick as well as having some synergy with Cabal Therapy.
Baleful Strix is both great and terrible against Tarmogoyf. If removed, the Strix usually grows the Tarmogoyf; between Baleful Strix, Pernicious Deed, and Jace, the Mind Sculptor, I was consistently being hit by 6/7 Goyfs and even seeing a 7/8 once.
The deck is very weak to discard. Since the deck's best threats cost at least 4, most of the time they're vulnerable in your hand unless you have a brainstorm for protection.
Deathrite Shaman is difficult to deal with, not so much for the Turn 2 Liliana, but more because of the T2 Wasteland + Hymn to Tourach play. Specifically in Jund, Deathrite Shaman and Dark Confidant punish waiting to have enough mana to both play deed and activate it, which plays straight into Abrupt Decay.
I should have tested the Esper Stoneblade match up. It was the only deck I was expecting to face that I haven't played against. I played against RUG Tempo a lot the week before and felt very confidant about playing around stifle, daze, and spell pierce.
My opponents were a lot of fun to play against. Thanks for making my first SCG Open such an enjoyable experience!
Possible changes to decklist:
-1 Thrun, the Last Troll (sideboard)
-1 Thragtusk (sideboard)
1x
Pernicious Deed1x
Innocent Blood
I'm also working on another variant of BUg Nic Fit to try to have a better matchup against the midrange decks.
TLDR:
BUG Delver (0-2)
SI (2-1)
Goblins (2-0)
Merfolk (2-0)
4C Cascade (1-0)
Esper Stoneblade (0-2)
RUGw Tempo (2-0)
Punishing Jund (0-2)
Combo Elves (2-0)