And don't forget we have Warping Wail now!
I've been testing it with it this afternoon now that it's finally on MTGO. It is everything that I had hoped it would be and more.
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You don't want Sphere main. WW is fantastic main. (And I have 4x Spheres in my board anyway.) WW has been great in almost every matchup I've played with it. It's countermagic that also exiles about 2/3 of the most commonly played creatures in Legacy. Sphere is powerful, but very narrow (Storm, Elves, OmniTell, High Tide, maybe Infect and dedicated Pyromancer/Mentor decks).
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This is a recent list that I have formed and will likely begin testing Tuesday for my LGS legacy night. I am borrowing some old tech from Rock Lee in Bonfire of the damned. Noxious revival may be wrong but setting up Bonfire after a cast, getting cloudposts back from the yard etc. Life from the loam seems like it could be good to continue to thin the deck and with only Emrakul as a legendary shuffle trigger, it may work out ok. The sideboard is mostly tuned anti combo as that is naturally one of the weaknesses of the non blue builds. I may test Warping Wail in place of Noxious Revival instead. I am excited to Mina and Denn, Windborn as I think it could be some decent tech to save cloudposts from wasteland, give us additional land drops and could serve as a beater in a pinch as well. Since I had to splash red I figured my old Bonfires could get some play at the same time. Should hopefully be fun. I wanted to completely drop the natural order package that I favor in my G build, but it just steals some games so I put it in the board for now until I decide whether or not I want to lose it completely.
Deck 12 post (60)
Lands 27
1 Bojuka Bog
4 Cloudpost
1 Eye of Ugin
4 Forest
4 Glimmerpost
1 Karakas
1 The Tabernacle at Pendrell Vale
3 Taiga
4 Vesuva
4 Wooded Foothills
Creatures 12
3 Courser of Kruphix
1 Emrakul, the Aeons Torn
1 Kozilek, the Great Distortion
2 Mina and Denn, Wildborn
4 Primeval Titan
1 Ulamog, the Ceaseless Hunger
Spells 21
4 Ancient Stirrings
2 Candelabra of Tawnos
4 Crop Rotation
2 Kozilek's Return
3 Pithing Needle
4 Sensei's Divining Top
2 Ugin, the Spirit Dragon
Sideboard 15
SB: 1 Elderscale Wurm
SB: 1 Glacial Chasm
SB: 2 Krosan Grip
SB: 1 Maze of Ith
SB: 2 Mindbreak Trap
SB: 3 Natural Order
SB: 3 Sphere of Resistance
SB: 2 Surgical Extraction
Edit: I only have 1 Bonfire and I really want to test Kozilek's return, especially vs DnT. I did some play testing and really wasn't impressed with life from the loam (duh) and missed ancient stirrings. I dropped warping wail because it just doesn't seem all that great. The creatures it answers just doesn't add up to what I want answered by it.
here I am, after a medium tournament (~50 people). It went bad, but I still wanna share the report to discuss some strategies and cards.
The list was this:
2 Platinum Emperion
4 Primeval Titan
1 Emrakul, the Aeons Torn
4 Show and Tell
3 Crop Rotation
4 Brainstorm
1 Candelabra of Tawnos
4 Sensei's Divining Top
3 Pithing Needle
3 Tropical Island
2 Vesuva
1 Cavern of Souls
4 Glimmerpost
4 Cloudpost
1 Island
4 Misty Rainforest
1 Eye of Ugin
1 Karakas
1 Kozilek, Butcher of Truth
2 Expedition Map
1 Bojuka Bog
1 Forest
1 Volcanic Island
1 Taiga
2 Kozilek's Return
3 Warping Wail
1 Ugin, the Spirit Dragon
SB: 2 Blue Elemental Blast
SB: 1 Surgical Extraction
SB: 2 Relic of Progenitus
SB: 3 Krosan Grip
SB: 2 Sphere of Resistance
SB: 1 Wurmcoil Engine
SB: 1 Ulamog, the Ceaseless Hunger
SB: 2 Flusterstorm
SB: 1 Endbringer
here the matchups:
1)miracle, 0-2: he is one of the best player in europe, so I know his deck and I know also that I cannot make a mistake at all. Game 1 he puts a sensei on turn 1 and a mentor on turn 3, clock is too big and I cannot stop him. Game 2 begins better, I succede to put 3 cloudpost and an eye of ugin in play. In his EOT I tutor for Nulamog. I play it during my turn: on the battlefield he has a sensei and a clique. Since my life is 15, I decide to exile his tundra and volcanic island. After declaring the target, he uses sensei revealing entreat the angels, putting 3 angels. Ok......
2)miracle, 2-0: I don't know the player, so I don't know exactly if my hand is good or not. Game 1 is slow for both of us, he doens't find a mentor or other menaces and I play a titan covered by cavern of souls. Easy ramp with no problem. Game 2 he plays of course more aggressive, putting a snapcaster, a clique and a mentor on play. When I see a mentor coming into play I decide to krosan grip his sensei: this gives me some turns, just in time to find Ugin and exile everything.
3) merfolks, 0-2: I don't know the player, his first move is island->ponder (after a mulligan to 5). On his second turn he plays cursecatcher. Here my first big error: I have warping wail in hand and sensei on the field. On my turn I decide to use sensei and not exile the cursecatcher (or let him sacrifice it to counter the wail). I tought I had more time and I wanted to sculpt my hand.....but after the cursecatcher he plays two lord and so I cannot play kozilek's return or warping wail anymore. On G2 I bring in 3 krosan grip, knowing that deck plays Back to basics. Here a little error: viewing platinum emperion in my hand, I decide to use a crop rotation on the basic forest to reach another cloudpost (one is already in play). He forces pitching a back to basic! O_o good, he's under pressure. I have a S&T and a titan in hand (but he has 2 coursecatcher, so it' early to S&T). after some rounds S&T resolves, putting a titan. after this, he plays back to basics. game goes veeery long, I keep putting cloudpost/glimmerpost/vesuva into play gaining life and hoping for a krosan grip, it doesn't arrive and I die by a sad true name namesis with islandwalk......
4) burn 0-2: I know this player and I feel very sad. Not having glacial chasm, my only hope is S&T->emperion. I have sensei on g1 and I try in anyway to have some piece of salvation, but on his fourth turn he plays TWO price of progress -_-. 12 damages + goblin guide + swiftspear, gg. On g2 I have one sphere in hand, but on his first turn he plays a goblin guide and on the second a swiftspear. He keeps doing some damage on every turn, playing 1/2 spells a turn. I play S&T on titan with mana open for a BEB, but in response he plays price of progress (countered) and a fireblast (he has 4 mountains). very sad.
5) manaless dredge 2-0: well, nothing to say, here everything is done by bojuka bog. On G1 I S&T into titan on turn 3, G2 I start with bojuka, pass, relic.
6) splinter twin 1-2: he is a crazy friend of mine that plays FOUR chalice of the void and THREE blood moon maindeck. G1 is IMPOSSIBLE to me (you can play arounc chalice only if you have S&T, there is NOTHING you can do agains a turn1 chalice). G2 I exile with warping some of his creatures and grip a bloodmoon. G3 he resolves a chalice and a blood on turn 2, I see only beb and no krosan.
so, some notes:
a) the main point, the splash with red. I found that mana fixing was not a problem, after the first tropical you can get a taiga or a volcanic and you are ready to play everything you need. It kozilek's return that I found useless: against miracle it doesn't kill mentor (he can play a simple brainstorm in response to make the mentor a 3/3); against merfolks also, it's useless if all of them are 3/3. Kozilek's return doens't trigger from the graveyard witha an emperion or a titan also. So I think I'm gonna remove the red splash in this way:
-1 taiga, + 1 forest
-1 volcanic, +1 ???(see point B)
-1 kozilek's return, +1 Engineered Explosives
-1 kozilek's return, +1 spatial contortion/warping wail/I don't know.
EE is not my favourite card, but can be played on first turns and removes easily chalice of the void. I wanna try also spatial contortion, can be useful to remove pieces that cannot be removed by wail or EE. And makes also the titan a 9/3 with trample....
b) the replacement for volcanic can be Glacial Chasm......I really hate this card, but I have to admit that now it is good also against miracle: mentor/sensei is a 2 turn kill, and that deck has no way to remove a chasm. Perfect also against infect. Not with burn, I think against this deck is just a matter of luck: you play chasm, you keep having damage and he keeps filling his hand with shots; you have to find a platinum in 2/3 turn or you are dead anyway.
c) sphere of resistance: after the game with burn, the player told me that he is very surprised that my deck brings spheres against him, and he saw this everytime he plays against cloudpost. In his opinion, spheres are not so good against him, since he can have some pieces on the battlefield and keep doing his game. If we could play sphere on turn 1 probably it would be different. He thinks that trinisphere is much much better. I don't really know.......trinisphere means waiting another turn, but indeed it can be played on turn 2 with cloudpost+glimmerpost. And in this scenario is of course much better than sphere of resistance. Trinisphere means "we play one spell per round", that it's awesome also against counter. I don't know, I changed a lot of time from trini to spere, I still don't know which is the better.
d) sensei's divining top is great, we know. What do you think to replace one of them with a sylvan library? The advantage:
-I can play it with a chalice of the void on 1
-I can name sensei with needle and still sculpt my hand: this wuold be very powerfull against miracle
-I can draw an extra card (I can do this also with 2 sensei on the field, but I need a shuffle effect)
-Some matchups bring Null rod against us, it really hurts if we don't have a krosan in hand
Downsides:
-it's slower.
-can be used only once per round
-need green mana
for the moment I'm done, I have another big tournament next week in Milan (~300 people) and I will make for sure some modifications.
Thanks everyone for the reading and suggestions!!!
Keep up the good discussion about single card choices like Candelabra etc. What I was wondering though, is concerned with the differently colored builds. I don't understand why people play mono-green for example. The deck is already vulnerable against land destruction / screw and more colors doesn't make this worse, as our opponents are forced to concentrate on our Locus-engine primarily. Therefore I always would start out with an Ug-build at least, if not play Ugw. The tournament report above is a testament of this. Getting overrun by creature, which cannot be handled by spot removal. This deck is a land utility deck as said, we add utility by adding colors. I don't deny that this has a price, but I think the upside of it, is much bigger. I am still not sure, if I like Ug or Ugw better, but Terminus is incredible powerful and can swing the game by itself. Ug can run Warping Wail in its place, which fits better into the deck (mana and versatility wise), but lacks in the problematic scenario described above.
The deck is pretty refined otherwise. In my opinion the last key development steps were, to have enough anti Wasteland cards (Crop, Needle, Strifle, Trickbind) and 4 Show and Tell including enough creatures to support it. With the previous discussion in mind, I would also argue that Trinket Mage is also pretty good in here (including a number of targets) as he somewhat resolves the Candelabra contradiction and gives us virtual copies of the other key artifacts.
Finally to those who have trouble with Magus / Blood Moon (and run Ug), I suggest that you re-add a pair Blue Elemental / Hydroblasts back to your board. It's further use is that it helps in the fast / aggressive match-ups like Burn and Delver splashing red.
I play UG currently. At Atlanta Legacy classic recently I was in 14th last round against DNT, which was a pair down (I had a win where he had a draw). It was the most miserable match ever, I lost to the deck and he got 13th and I got 28th-not a match I don't want to relive. I've def been served my dosage of wasteland but in truth it's a card that can be played around, 4 needles main in UG is a must. 2 candles proved to be wrong in my testing, I prefer two mages and one candle, offering the deck more consistency (and a blocker/edict which is huge). The card I like the least in UG is actually show and tell, playing 4 is a mistake in my opinion. Show and tell is basically just a bait card or 'look I got lucky' or 'damn I thought I was cute but now I am fucked.' I'd also say 3 CR's in UG is wrong, seems like you're throwing more chance to getting mana screwed. I think the UG needs more emphasis on removal. Not 100% sold on warping wail in UG, I think its better in G. I look forward to my 3rd candle arriving in the mail so I can start testing G and not playing show and tell anymore. Ancient stirrings seems much more powerful than brainstorm in this deck, not sure if I am going to see more consistency with G.
That's the one thing that interested me about UG. Is the deck has like 5 decks in one. The deck is really interesting and serves as a swiss army knife, possibly one of the hardest decks in all of legacy to correctly pilot.
I am keeping my pieces for both UG and G, look forward to extensive G testing. Froggy I sent you a PM about your recent list.
I don't wanna enter the debate between UG and G too much; personally I prefer UG because I think it can provide more solutions against several matchups (simply I can find cards in a pool of 2 colors rather than 1) and S&T into titan/emperion is a great clock it resolves. I don't think it is a bait card, on the contrary, it helps our ramping plan. If it's a plan A or B depends on the number of it and the number of candelabra. Personally I think that if you wanna raise the number of candelabra, is better play the G version.
I don't like trinket mage, it's too slow: searching for a sensei or a needle on turn 3 usually is too late and if you wanna search a candelabra....better insert another one rather the insert a cc3. Things can be different if you also have Engineered Explosives, but I still don't like this card because you are revealing your plan: unless you can play immediately what you tutored for, you are giving your opponent some information about you gamplan. This brings to the reason why I loved Terminus (and probably will insert again): no one expects this card, no one play around it (g1) and on g2 or g3 is only better if they reduce their clock. We have Karakas, that gives white mana.
A lot of people tell me during the game (or after) that they didn't understand what I was playing: this is a precious aspect of our deck, and I want to use gaining the maximum profit.
Made 9th (5-2 in matches, 11-3 in games) out of 91 players at a local 5k yesterday with the following Gw list:
-------------------------
4 Cloudpost, Glimmerpost
3 Forest, Misty Rainforest
2 Vesuva, Cavern of Souls
1 Savannah, Bojuka Bog, Eye of Ugin, Karakas, Glacial Chasm, Khalni Garden, Thespian's Stage, Dark Depths
-------------------------
4 Primeval Titan
2 Oracle of Mul Daya, Ugin
1 Emrakul, Kozilek Butcher of Truth, Ulamog the Ceaseless Hunger
-------------------------
4 Crop Rotation, Top
3 Expedition Map, Pithing Needle
2 Explore
1 Ancient Stirrings, Candelabra, GSZ, All is Dust, Moment's Peace
Sideboard:
4 Leyline of Sanctity
3 Krosan Grip
2 Sacred Ground, Sphere of Resistance, Trinisphere
1 Pithing Needle, Surgical Extraction
I chose this list to test Warping Wail (I only own 1, otherwise I would have played 2), double Explore, and no Relic of Progenitus. To keep the graveyard interaction at an acceptable amount I cut the 1 SB Hangarback I've been using for a Surgical Extraction, since it is strong against the Lands decks that are prominent in my area. Warping Wail only showed up in matchups that are already solidly in my favor so no useful results there. Explore ranged from being a 2-mana blind cantrip to being a crucial element of victory - I'm happy keeping it at 2 copies. I never missed Relic, though I think that has more to do with the matchups I faced than the card itself.
Match reports:
Round 1: 0-2 vs. Death and Taxes
Game 1: I mulligan to Kozilek, Primeval Titan, 2 Map, Explore, Heath and scry a Glimmerpost on top. This is the kind of hand where Explore is primed to be terrible and it was. Nevertheless, I assemble enough mana to cast Titan through my opponent's single Port, but a second Port shows up to lock out the second Cloudpost on the key turn. Glacial Chasm staves off lethal for two turns but it is not enough. Ironically, my last draw step is the first Needle of the game and that would have resulted in a win if it had arrived a few turns earlier.
SB: -1 Depths, Bog, Cavern, Top, Stirrings. +2 Grip, +2 Sacred Ground, +1 Needle
Game 2: I keep Cloudpost, Vesuva, Ugin, Needle, Garden, Forest, and Ulamog and lead with the Cloudpost. It gets Wastelanded. I draw some lands and play them, deciding to wait to deploy the Needle until a target appears. My opponent plays a Port and I needle it, since my Garden was Wastelanded previously and I figured 2 Wastelands was all I was likely to face. Naturally, my opponent topdecks a Wasteland for the key Cloudpost. I'm forced to get Chasm and hope to draw mana for Zenith->Oracle and then topdeck Titan+Lands. It did not happen.
In retrospect, I think I tried to get too fancy with the Needles. With Candelabra I have a maindeck answer to Ports and should therefore be more concerned with actual land destruction. I may also have overvalued Krosan Grip; I really wanted the second copy and cut Stirrings for it, but I think the focus should be on resolving Titan or a sweeper rather than artifact spot removal. I never saw either copy, but would have happily taken a Stirrings at any point.
Round 2: 2-0 vs. Deathblade
In neither game did my opponent find a Wasteland, so he offered too little resistance and got crushed. I took an opportunity to Warping Wail a Stoneforge Mystic which seemed like a good idea at the time, but I probably should have held it to counter a later Thoughtseize.
SB: -1 Depths, +1 Grip
There will be a recurring theme of siding out Dark Depths. More on that later.
Round 3: 2-0 vs. Miracles
Shout out to my opponent here, who is building 12 Post and lurks in this thread. We had some good conversation about card choices after our match. Game 1 was the usual rout, with the notable feature of having my Warping Wail Forced when I use it to exile an annoying Clique. Ulamog arrives and exiles the Clique anyway. Ulamog gets Swords-ed, but in the process undoing my opponent's damage while I have Eye of Ugin in play. In Game 2 Explore allows me to ramp hard into Emrakul which prompts a concession.
SB: -1 Depths, -1 Needle, -2 Crop Rotation. +3 Grip, +1 Trinisphere
I wasn't sure if my opponent played Mentors, but I had four cards to take out and threw a Trinisphere into the remaining slot just in case.
Round 4: 2-0 vs. Miracles
Game 1 is a crushing victory. I mulligan in game 2 to a hand with 2 Titans, 3 Lands, and Krosan Grip which I keep rather than go to five cards. I scry away a Needle and immediately draw a Titan. We play a draw-land-pass game for a while, and I eventually Grip a Top in response to Counterbalance since my opponent's fetches seemed to indicate no Blood Moon. Over about 5 turns I draw the fourth titan and the sixth land, and the rain of Titans begins. The first two get countered but the third gets the Cloudposts to enable the fourth and eventually victory. I attack with Emrakul which prompts an Entreat for 5 angels, but Warping Wail shuts that down (I had mana to search and recast Emrakul so it was not necessary, but really fun).
Round 5: 2-0 vs. Death and Taxes
I redeem myself after my first-round loss to this deck. In game 1 my opponent has some disruption but floods out which allows Ulamog to close the game. Game 2 was quite close. I land an early Needle on Wasteland which protects my Savannah for a while, but it gets Flickerwisp-ed before I draw Sacred Ground allowing my opponent to double-Wasteland the Savannah and a Vesuva-copy of it. He has a Port in play which I name with the Needle when it returns. That Needle gets exiled by Council's Judgment and I am forced to Chasm to stave off Serra Avenger, Mirran Crusader, and Mother of Runes. I have a Top in play which allows Explore to set up a fresh Needle on Port + Cloudpost -> Glimmerpost + Kozilek, which lets me survive combat after letting go of the Chasm. I cast All is Dust which together with impending annihilator 4 induces a concession.
SB: I take my own advice and bring in only one Grip and keep the Stirrings. I did cast Stirrings and it was OK, showing only one colorless card.
Round 6: 2-0 vs. Abzan
Game 1 is close as I take some significant damage from Bob + Tarmogoyf, but a timely Ugin completely swings the game in my favor. In Game 2 my opponent mulligans to 5, whereas I have Needle on Wasteland into Explore into Oracle into absurd bombs. My opponent concedes after I Top-draw Primeval Titan, search for Ulamog, and reveal Ugin on top at the end of his turn.
SB: I saw Swords to Plowshares and anticipated Liliana/Decay/Wasteland, so -1 Depths +1 Needle
Round 7: 1-2 vs. Four-Color Loam
Game 1: Alas, the win-and-in is also the only fundamentally unsound matchup of the day. I am on the draw and my opponent starts with Wasteland + Mox Diamond into Chalice on one, whereas I have a hand with two lands and 5 one-drops. I manage to sneak a map and Candelabra through the Chalice and try to set up Stage-Depths. My opponent asks some questions that lead me to suspect he didn't understand the whole interaction, and when Knight of the Reliquary arrives I am forced to Stage-Depths on my turn in the face of untapped Wasteland. Unfortunately, my opponent does know what he's doing and wastes the Stage after copying in response to the sacrifice trigger. Knight serves lethal damage.
SB: -1 Top, -1 Crop Rotation, -1 Map, -1 Emrakul, -1 Warping Wail, -1 Ugin, -1 Candelabra. +3 Grip, +1 Needle, +1 Surgical Extraction, +2 Sacred Ground
Basically trying to reduce vulnerability to Chalice and trim expensive cards in favor of answers to Chalice and more tools for Wasteland. In hindsight I should have kept the Wail as a chump blocker and answer to Bob.
Game 2: I keep 7, my opponent mulligans to 6 and pauses before keeping what turns out to be a one-land hand. I have 2x Needle on Wasteland and resolve Primeval Titan for the win.
Game 3: My opponent keeps 7, I mulligan a 2-land, 0-needle hand into one with 5 lands and a Map. I eventually decide to keep and scry away a Top in anticipation of T1 Chalice. Indeed a Chalice on 1 appears and I play lands for a few turns. I draw and play Sacred Ground, which with Explore almost buys time to play Titan until Bob reveals Abrupt Decay on the critical turn. The tournament ends as it started with me hoping to topdeck Oracle -> good stuff which did not happen.
Conclusions:
1) Explore has earned its two slots. In all but one game where I drew one it was helpful and was directly responsible for a win. Incidentally, it reduces vulnerability to Chalice on 1 which is something.
2) Warping Wail did not show up against D&T but I would certainly have been glad to see it as Revokers were causing problems. I'd want to actually test another copy but I can certainly see playing 2.
3) I'm happy without maindeck Relics, but I question whether Surgical is the best tool to replace them. In the one matchup where I brought it in I would have preferred Rest in Peace which is also good against Lands. However, I don't like to rely on the white splash if I can avoid it. Thoughts?
4) I brought out Dark Depths in every round except one. Granted, those 6 matchups all involved Swords/Karakas/Terminus so it was justified, but I might move Depths to the sideboard since it is somewhat unreliable even against the BUG decks which it is supposed to address. On the other hand, it allows me to win from a low resource base which has been key against Pox-style decks. Those, however, are infrequent enough that it might be worthwhile to ignore them.
5) At no point did I think "I really wish old Kozilek were new Kozilek in this situation." In fact, annihilator 4 was crucial to a win where menace would have been completely irrelevant. I'm keeping the Butcher of Truth.
Just placed 3rd at 1K Super IQ with mono-G (C/g). (39 people). I have to drive home, so I'll write up more later, but a few quick insights:
1) Warping Wail was the MVP all day long. That card is beyond insane. I even used the token mode to chump vs Infect where I couldn't Maze a Viridian Corrupter because he kicked Vines main phase. Running 4x was amazing.
2) I didn't really miss Top. I don't play fetches, so Top wasn't at its best anyway, but still. They'll stay gone.
3) Sideboarding is a lot more challenging when I can't just auto cut Exploration in non-combo matchups.
4) I don't know if I've mentioned it, but OMG Warping Wail!!!! Seriously, it handily won me games vs what were once unfavorable-to-bad matchups: 2x Goblins, Infect, Omni. And it was strong vs Shardless too.
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I'm tired, so I'll do more of a write-up of the tournament tomorrow, but I'll post my newest list in the meantime. The sideboard needs some tweaking in light of Warping Wail, but the maindeck felt great all day long.
Colorless Green (C/g) 12 Post
3rd at 1K Super IQ (39 players)
Land
4 Cloudpost
4 Glimmerpost
4 Vesuva
1 Thespian's Stage
1 Eye of Ugin
1 Karakas
1 Bojuka Bog
1 The Tabernacle at Pendrell Vale
3 Maze of Ith
1 Glacial Chasm
8 Forest
Creatures
1 Emrakul, the Aeons Torn
1 Ulamog, the Ceaseless Hunger
2 Kozilek, Butcher of Truth
Planeswalkers
2 Ugin, the Spirit Dragon
Spells
4 Expedition Map
4 Ancient Stirrings
4 Crop Rotation
4 Warping Wail
2 All Is Dust
4 Candelabra of Tawnos
3 Pithing Needle
Sideboard
4 Mindbreak Trap
4 Sphere of Resistance
1 Trinisphere
2 Surgical Extraction
3 Krosan Grip
1 Oblivion Stone
hei Guys
Lost in the Final of a 1K Tournament in Lucerne:
2 Ugin, the Spirit Dragon
4 Crop Rotation
4 Cloudpost
4 Glimmerpost
4 Expedition Map
1 The Tabernacle at Pendrell Vale
1 Glacial Chasm
4 Vesuva
1 Karakas
1 Emrakul, the Aeons Torn
1 Eye of Ugin
3 Pithing Needle
3 Candelabra of Tawnos
2 All Is Dust
1 Bojuka Bog
4 Sensei's Divining Top
2 Maze of Ith
6 Forest
4 Ancient Stirrings
1 Ulamog, the Ceaseless Hunger
2 Verdant Catacombs
1 Dark Depths
1 Thespian's Stage
2 Exploration
1 Kozilek, the Great Distortion
SB: 4 Sphere of Resistance
SB: 3 Krosan Grip
SB: 3 Surgical Extraction
SB: 3 Mindbreak Trap
SB: 2 Warping Wail
6 Rounds and Top 8:
2:0 Burg Pyromancer
2:0 Affinity
1:2 Infect (he was to fast, this Time, he know how to play against me and is a good friend)
2:0 DnT
2:1 Reanimator
Draw
Top 8:
2:1 ANT ( He drawer really bad with Cantrips, but also Sb Worked for me here very well)
2:1 DnT
and then finally a ,,Dream Final'' against Miracle but he had a special list i don't know.
1:2 ( On g1, I could cast a eye into everything next turn but then he played a Back to Basic. All my Posts are tapped right know(No Candel in play)...I can find back with a Ulamog, but after that i was on 4 life and have now two options, i could play Ugin but when he's get countered im dead or i can search for a Kozilek and draw 3 Cards for Glacial Chasm. I don't have enough mana for Emrakul. He had also 4 Fow and 1 Counterspell played, i was going for all in Ugin but he countered him so i lost..) (On g2 i lost because a bad Missplay with Krosan grip) First time i lost to Miracles but Back to Basic is a thing against us haha.
The moment I saw Mina and Denn I was intrigued. My fiance will be testing that deck Tuesday. If any changes I will update and hopefully provide some notes from her experience. She is a post pilot as well. I will be on a wonky brew that I had been challenged to make.
PDingo- game 1 back to basics is rough. Straight rude as a matter of fact. Sounds like it was a tough one, but you seem to know what you're doing since you made it to the finals and it took a "rogue" miracles list to beat you. I wouldn't worry too much. I know theboozecube really likes warping wail, but what is your opinion? I want to love it, but it just feels weird to have at any given time. I just always feel like I want something else. But I haven't used it in actual testing. Just goldfishing.