***I'll make a disclaimer that the variance in opinions could be related to local meta***
Sasan, the creature package you propose is very similar to what I ran last week and I must admit it didn't work for good for me.
Last week I ran (14 creatures)
4 Nimble Mongoose
4 Delver of Secrets
3 Deathrite Shaman
2 Tarmogoyf
1 True Name Nemesis
Your proposing now that the creature package is: (13 creatures)
3 Deathrite Shaman
4 Delver of Secrets
3 Nimble Mongoose
2 Tarmogoyf
1 True-Name Nemesis
The difference is (1) Nimble Mongoose which has some relevance. From my experience I didn't like the singleton True-Name Nemesis. Maybe it was me, but having only 1 copy I may have over valued it and would want to only play it when I had counter back up. To be honest, based on a lot of the content in this thread I was convinced to play fewer creatures, Going down from 14 to 12. I wanted to add more control pieces, initially I considered cutting stifle to make room for 3 pierce and 3 spell snare. I quickly added the stifles back in, but I was still stuck on what should I cut from the deck to make room. I really like Lemnear idea of cutting goose. The current builds of bUrg have a difficult time of achieving Threshold early. We run only 7 fetchland and 0 gitaxian probes. We are 2 turns behind RUG's threshold with their 4 free cards (3 probes and 8th fetch) and rely on our Deathrites to hold off their buy time for our threshold plan. There are a lot of times where goose is 1/1. Yesterday, there was no absence of graveyard hate. In 4 rounds I had 3 rest in peace cast against me, twice it resolved and, at least as many deathrite shaman battles. So right now at my meta, I feel good about cutting goose (-4) for +1 Deathrite Shaman(4), +2 Spell Pierce(4), +1 True-Name(2) Having 2 True-Name made cutting goose easier.
Having less green makes it easier to switch the Taiga to a Badland, since green is only needed for 2 abrupt, 2 goyfs and deathrite activations. I am also considering cutting another fetchland since Threshold isn't important anymore and adding a 8th mana producing that which makes me better against the stifle/wasteland decks in my meta. (top 4 decks yesterday were all delver decks bUrg, UWR, Grixis, BUG.) I'm not suggesting that everyone should play this, but it seemed really strong for me yesterday, the deck seemed to 'flow' better than any of the other bUrg builds I've played so far.
This is what I have built in response to yesterdays performance. (For the record I went 4-0)
I'd like to nick-name this 'gooseless' variant:
'HeisenbUrg Delver' in honor of Walter White :tongue:
4
Deathrite Shaman4
Delver of Secrets2
Tarmogoyf2
True-Name Nemesis4
Brainstorm4
Ponder4
Daze4
Force of Will4
Stifle2
Spell Pierce2
Spell Snare2
Abrupt Decay4
Lightning Bolt3
Scalding Tarn4
Polluted Delta2
Underground Sea2
Tropical Island2
Volcanic Island1
Badlandssideboard2
Red Elemental Blast2
Golgari Charm2
Submerge2
Flusterstorm1
Life from the Loam1
Ancient Grudge1
Grafdigger's Cage1
Umezawa's Jitte1
Grim Lavamancer1
Dread of Night1
Liliana of the Veil
Simple design and the numbers are pretty good
sideboard discussion:
Having 3 red blast vs True-Name seemed like a bit much. But I wanted an answer for it. Adding a Badland open the idea of running a
Liliana in the Veil. Likely its greedy, but I'm willing to give it a go. Having turn 2 Liliana is a nice option.
Since I was off the threshold plan, There is an opportunity to play
Grim Lavamancer as a removal option.
Since I was off goose, there wasn't as
many reasons not to run
Umezawa's Jitte. Having 12 bodies live for equipment. True-Name Nemesis + Jitte is combo against fair decks. You swing with this, you win.
Dread of Night might get switched to a massacre