Stuff like that offends me. Protection + Evasion is disgusting on one card.
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Enchantment doesn't have hexproof, so I want to say it isn't good, since for that same cost you get a 3/1 untouchable versus a 2/2 hard to kill flier that trades with a Delver. Unless you spend the original cost of the creature? Is :2::u::u::g: too much for a flying hexproof goyf?
But then again I am unfamiliar with how desperate Stiflenaught pilots are for new tech.
Does anyone else keep thinking about Humble Defector?
I'm thinking about some kind of Maverick Naya shell.
Homeward Path and Scryb Ranger
Knight of the Reliquary to search for Homeward Path, even a Crop Rotation or two.
Wasteland and such of course.
I mean, we already have Dark Confidant, but the synergies with Defector make it more explosive.
Maybe go all out grixis with Defector, Treacherous Pit-Dweller, Gilded Drake, Homeward Path, and Brand?
Too cute?
For maximum jank value: Use the new black discard your hand and draw along with Waste Not.
Well to flip P-Naught is a single :1: according to the rules of Manifest. I feel like I'd pay :2::u::u: for a 12/12 flying hexproof guy, sure.
The best part is that even if they can answer the enchantment, they still have to deal with the Dreadnaught underneath. It isn't like it stops being a 2/2 face-down creature if you Disenchant the enchantment. So they have to have a response for that guy as well, or else it gets real angry real fast (and real cheap).
It's a one-way ticket to Valueville!
Rough U/W Dreadnaught List
4 BStorm
3 Enlightened Tutor
4 Git Probe
4 STP
4 Force
4 TC
2 Tool box artifact
4 SFM
1 Jitte
1 BSK
4 Dreadnaught
4 Cloud form
4 Stiffle
17 Lands
It doesn't seem that crazy:
4 Dark Deal
4 Ill-Gotten Gains
4 Waste Not
4 Dream Salvage
This is almost exactly what was going through my mind: 4 Enlightened Tutor, no SFM+BSK package. Don't forget Vision Charms can both enable/protect P. Dreadnought.
Edit- No Treasure Cruises just Dig Through Time
I think it's decent next to Spirit of the Labyrinth, Chains, and other cards that help build Chains Locks (Anvil of Bogarden.)The fact that this card would help you find a missing piece under chains or you may get a free win off of the opponent drawing cards if they're antsy. I thought the Waste Not idea was pretty good too.This + Chains + Waste Not + SotL + Anvil could easily make something that resembles a prison deck.
Not sure if that means anything; but I'm sure a WB pox player is having a wet dream as we speak.
Looks like someone beat me to this. Also, the fact that Winds of Change does the *actual same exact thing* except that you each have one card less is disappointing.
It causes discard, and puts cards in the graveyard. That's significant for:
Dredge, madness, flashback, Waste not, Dream Salvage, Treasure Cruise, and Tarmogoyf
Edit: Had a wrong card in there.