Re: The current state of Magic
Quote:
Originally Posted by
MaximumC
Play Design Testing = Did you like how we've had tons of eternal playable in recent sets, and how sets have been awesome since we left the garbage can that was Theros? Well, screw you, because now we're going to make sure things are safe for Standard. I do not see a way in which this leads to less powerful and flexible effects. Kaladesh is going to join the pantheon of artifact sets with Urza (yes yes I know it was technically an enchantment-matters block but that was a stupid decision and I am going to ignore it) and Mirrodin, ushering us into a new era of Mercadian Masques and Kamigawa.
I disagree here on a number of fronts.
1) Many of the problem cards in current or recent Standards haven't been particularly overbearing in Legacy or Vintage. I'm thinking of things like Felidar Guardian or Emrakul, the Promised End, that lead to broken interactions in formats with poor answers but aren't anywhere close to breaking through Eternal's power floor. Conversely, cards like Fatal Push are often fine for Standard because their power level scales with the degeneracy of the environment. Cards that are incredibly efficient and explicitly care about raw efficiency make the transition without making waves; similarly, cards like Ad Nauseam, which thrive in busted environments but do fuck all in fair ones, are also safe to print. In fact, I'd say your biggest risk would stem from another Mental Misstep - a card explicitly designed and pushed for a format they don't regularly test - and not from filtering options for Standard.
2) The new one-set block models gives them the ability to be experimental without having to wallow in their mistakes for multiple sets. If they decide to give us a "Meanwhile, on New Phyrexia..." set that turns out to be busted beyond belief, they're not obligated to keep pumping out cards for it in "New Phyrexia II: Small Set Boogaloo". The new model lets them take more calculated risks because it lets them hedge better, and that's good for Eternal formats. Additionally, the return of Core Sets lets them print powerful but non-specific answers that are difficult from a flavor, space, or story perspective to slot into main sets (like Pithing Needle), which gives them additional safety valves.
3) More active B&R List management can shake up Eternal formats without having to crutch on new printings. We just had this with the loss of Top and the dethronement of Miracles. With their move to more frequent B&R announcements, they have more opportunities to actively cultivate their formats. Whether that's a good thing is itself debatable, but it's an option.
Re: The current state of Magic
In regards to the complaint that a core set would mean fewer new cards because it'd be half reprints, I'd like to point out that the current situation is two large sets, two small sets. The new one would be three large sets, one core set. Now, the small sets are about 2/3 the size of a large set, so under the current paradigm we effectively have 3.333 large sets worth of cards. If we count the core set as half of a set due to the reprints, that means under the new system we'd have... 3.5 large sets worth of cards. That's actually a small increase.
Re: The current state of Magic
Quote:
Originally Posted by
morgan_coke
They should do more "spark" flip 'walker cards. Those things were awesome.
They seem to be doing something similar to this, but across multiple sets. People like Samut, Voice of Dissent becoming a 'walker in HOU.
I'm sort-of-okay with these changes, but the execution is key. I'd be okay with 175/200-card sets each time. So smaller sets, but with a slightly more compressed manner than currently.
Re: The current state of Magic
TS-Lor-CSnap was one of the best Standard formats ever and interestingly the largest one ever.
Re: The current state of Magic
Quote:
Originally Posted by
Zombie
TS-Lor-CSnap was one of the best Standard formats ever and interestingly the largest one ever.
I liked Rav/CS/TS better by miles.
Lorwyn was the beginning of the end.
Re: The current state of Magic
Quote:
Originally Posted by
Lord Seth
In regards to the complaint that a core set would mean fewer new cards because it'd be half reprints, I'd like to point out that the current situation is two large sets, two small sets. The new one would be three large sets, one core set. Now, the small sets are about 2/3 the size of a large set, so under the current paradigm we effectively have 3.333 large sets worth of cards. If we count the core set as half of a set due to the reprints, that means under the new system we'd have... 3.5 large sets worth of cards. That's actually a small increase.
How dare you use math on us.
One aspect of this that I like is how it might help with some card availability, where good cards in small sets were opened less since the set was drafted less, both in duration and quantity.
Re: The current state of Magic
Quote:
Originally Posted by
Barook
You got it all wrong.
MTGO's economy is linked with its Paper counterpart via Standard set redemption, since it's the way how people can turn online collections into actual hard $. When WotC increased the redemption fee from 5$ to 25$ per complete set, the price of a completed set pretty much fell by the same amount. Once the day comes where WotC completely gets rid of redemption, all hell will break lose - but that's a story for another day.
Long story short, if the Paper set isn't worth much, then the Online version is bound to be worthless as well.
Thanks for this. I did not understand how that worked.
Regarding announcement, I do want to give some credit for the message delivery. It was very public relations 101. Say why you are making changes, admit mistakes, take credit for what worked, and say how it will be better. One criticism though is they did really want you to know they are listening. I'm always a little cautious when someone repeatably says " hey look how much we are paying attention and listening!" - comes off like you are compensating with words for lack of actions.
Re: The current state of Magic
Quote:
Originally Posted by
Lord Seth
In regards to the complaint that a core set would mean fewer new cards because it'd be half reprints, I'd like to point out that the current situation is two large sets, two small sets. The new one would be three large sets, one core set. Now, the small sets are about 2/3 the size of a large set, so under the current paradigm we effectively have 3.333 large sets worth of cards. If we count the core set as half of a set due to the reprints, that means under the new system we'd have... 3.5 large sets worth of cards. That's actually a small increase.
I guess so. I wonder which way leads to more "filler" vanilla fluff for Standard, though: fewer, larger sets, or more, smaller sets. I also am skeptical of how interesting a core set can be, but I guess they did a fine job with Origins (Strictly Worse Eternal Staples - The Set).
I guess we'll wait and see how they do this thing.
Re: The current state of Magic
Quote:
Originally Posted by
H
How dare you use math on us.
One aspect of this that I like is how it might help with some card availability, where good cards in small sets were opened less since the set was drafted less, both in duration and quantity.
Winter/spring sets still seem to rotate faster than autumn sets if I read the graphic from the article right.
http://media.wizards.com/2017/images...8_Releases.gif
Re: The current state of Magic
Quote:
Originally Posted by
Barook
Winter/spring sets still seem to rotate faster than autumn sets if I read the graphic from the article right.
Hmm, but they should all be drafted for the same amount of time though, right?
That gif just confuses the shit out of me, honestly. I'm not really understanding the rotation period, but it shouldn't really matter in relation to how long each set is the "new set" and so how long it gets opened for the purposes of drafting. Of course it does pertain to opening for value, but even so that should remain the same (I think).
Re: The current state of Magic
Magic Digital Next Update
MTG MMO we already know about & Duels is dead and gets a sequel (probably the Hearthstone-like thing we got a screenshot of). Basically:
http://i1.kym-cdn.com/photos/images/...96/788/4fc.jpg
Quote:
Originally Posted by
H
Hmm, but they should all be drafted for the same amount of time though, right?
That gif just confuses the shit out of me, honestly. I'm not really understanding the rotation period, but it shouldn't really matter in relation to how long each set is the "new set" and so how long it gets opened for the purposes of drafting. Of course it does pertain to opening for value, but even so that should remain the same (I think).
It's how long is a set legal. An autumn set is around for full two years, the sets inbetween for less time, similiar to how it worked before WotC changed to the 2-block model.
Re: The current state of Magic
So.. yeah. Got back in because they were doing a real cycling block again.. but you can't play a cycling deck anymore, even in standard, because they didn't reprint Slide or Rift or anything playable because.. reasons. Today's B&R did nothing to address the real problems I've seen with the format and just, their entire design direction right now. Don't even get me started on what a mess digital is. Right now it's Eternal: Play Brainstorm. Modern: Play garbage in a big format with zero answers, so it's either speed kill or ramp/cheat to stupidity. Standard: Play broken card of the week until it gets banned then move to the next one, because answers=LOL.
Gonna sell out again and never look back I think. New World Order has been an unmitigated disaster, it fueled growth for awhile, but all them chickens coming home now.
Re: The current state of Magic
What the shit? At least finish the fucking block, Wizards! Duels might be the best thing they're making right now, and now they're going to shit all over whatever consumer confidence they established with it by just abruptly shutting it down. Guarantee there won't be any way to transition your collection over either.
Re: The current state of Magic
Aetherworks Marvel just got banned. What's Next?
Re: The current state of Magic
Did you have to buy packs/cards in Duels? My guess is the client isn't going anywhere, but they'll eventually shut the server down and provide no updates.
I imagine they'll have a couple more escapees or broken cards in the next set or two depending on when they went to the printers, but they'll have constant generic answers in Standard through Core sets. Next year. So likely a few more bannings.
Pithing Needle will probably be in every core set from now until Wizards decides to nix Core sets again, since that's the most efficient answer to whatever Standard-broken Planeswalker or pushed mechanic permanent they make is.
I'm a little disappointed by the new Single Set direction, only because that will accelerate how fast they abandon a cool mechanic or theme. Something like Energy or Landfall will get its 15 or so cards in the set, and then nothing for 3 years when they do Return to the Zendikar Timeshare 2020 with MegaLandfall.
Edit: They mention they're not having a B&R announcement until August, after Pro Tour Hour of Dry Season, so are they skipping an announcement?
Re: The current state of Magic
I'm ambivalent about all these changes. I don't think the set rotation schedule is entirely to blame.
They put tons of restrictions on their own game design (no prison elements, no good removal, no complexity at common/uncommon thus making the rares and mythics superpowered effect smorgasbords) and then end up in the same position they would be if they made an OP block like mirrodin/urza/original Zen and have to ban a ton of stuff.
If anything, this has been worse than the previous standard bannings because the sets are so underpowered that every time they whack one mole another one pops up because of the lack of safety valves. Can't wait to see what's 40% of standard over the next few weeks.
They make way too many decisions based on what the people who buy their cards at Target think and not enough based on what people who go to LGSes and buy singles and support the tournament network think. You can't design away all the feel-bads and then there's feel-worse when cards get banned.
Re: The current state of Magic
Quote:
Originally Posted by
LegacyIsAnEternalFormat
Aetherworks Marvel just got banned. What's Next?
Merquadian Masques, Kamigawa, or Theros, I imagine. I'm not optimistic.
Quote:
Originally Posted by
morgan_coke
So.. yeah. Got back in because they were doing a real cycling block again.. but you can't play a cycling deck anymore, even in standard, because they didn't reprint Slide or Rift or anything playable because.. reasons. Today's B&R did nothing to address the real problems I've seen with the format and just, their entire design direction right now. Don't even get me started on what a mess digital is. Right now it's Eternal: Play Brainstorm. Modern: Play garbage in a big format with zero answers, so it's either speed kill or ramp/cheat to stupidity. Standard: Play broken card of the week until it gets banned then move to the next one, because answers=LOL.
See what you have to do is play the Best Format: Vintage.
Re: The current state of Magic
Quote:
Originally Posted by
maharis
I'm ambivalent about all these changes. I don't think the set rotation schedule is entirely to blame.
They put tons of restrictions on their own game design (no prison elements, no good removal, no complexity at common/uncommon thus making the rares and mythics superpowered effect smorgasbords) and then end up in the same position they would be if they made an OP block like mirrodin/urza/original Zen and have to ban a ton of stuff.
If anything, this has been worse than the previous standard bannings because the sets are so underpowered that every time they whack one mole another one pops up because of the lack of safety valves. Can't wait to see what's 40% of standard over the next few weeks.
One of the more interesting things about TS-Lor was that good number of good decks ran really heavily on uncommons. Elf Rock being a particularily key example, let alone sillier decks like Elfball. That block had tons of interesting stuff at lower rarities. I'd like to see cycles like Teachings/Grudge/Blink/Soot/Thrill and just solid uncommons. We got stuff like Kitchen Finks, Ashenmoor Gouger, Imperious Perfect, Flame Javelin, Firespout, Harmonize, Careful Consideration, Heritage Druid, Shriekmaw, Sage's Dousing. Hell, common had a ton of real power: Rune Snag, Teachings cycle, Skred, Into the North, Incinerate, Gleeful Sabotage, Wall of Roots, Search for Tomorrow, Think Twice, Spellstutter Sprite, Mulldrifter, just tons of stuff.
Re: The current state of Magic
Quote:
Originally Posted by
Claymore
I'm a little disappointed by the new Single Set direction, only because that will accelerate how fast they abandon a cool mechanic or theme. Something like Energy or Landfall will get its 15 or so cards in the set, and then nothing for 3 years when they do Return to the Zendikar Timeshare 2020 with MegaLandfall.
It's going to make certain mechanics even more parasitic, that's for sure. It's also a shame that some really cool mechanics (e.g. colorless mana) will get thrown under the bus due change for the sake of change. I'm sceptical that this change isn't going to cause new massive problems.
Re: The current state of Magic
Now we have Aether Revolt, where the set is so underpowered that Fatal Push ($8-9) is the most 3rd most expensive card in the set.