Another EDH playable card I guess? And also cool for limited, I guess. Nothing to see here for Legacy though. Probably not even Standard.
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Another EDH playable card I guess? And also cool for limited, I guess. Nothing to see here for Legacy though. Probably not even Standard.
That's a second desert plus the original. I call Camel reprint. Bands is coming back - don't listen to the rabble about the ability being terrible. Yeah, baby! Get your original Arabian Nights Camel while supplies last.
You heard it here first.
The only Desert-cycling card costs 4 mana (Shefet Monitor), and these new Deserts all cost 4 to activate (technically 5 mana since you have to tap to activate) - there's definitely a tutor and cost problem here. I guess it's worth noting that the black and red ones are graveyard-independent versions of Cabal Pit and Barbarian Ring though. That's mostly relevant to AggroLoam and R/G Lands b/c the x=2 Prelate comes with a deck also using RiP.
Hostile Desert seems at least sideboard playable against non-DRS control and Scavenger Grounds is similar enough to see play over Bojuka Bog alongside Crop Rotation. The best stand-alone ones are still Grasping Dunes and actual Desert (and with the sheer amount of SCMs currently, this one is leagues better than the rest). The main structural flaw with these new Deserts is that they put a trigger on the stack while they sit in the yard waiting for DRS to eat them, so having a Crucible simply doesn't matter. Past that it's a problem with being un-fetchable, and with ETB-untapped color producing Deserts, we *should* never see a Fetch that reads something like "fetch an Island or a Desert."
Secondary Desert synergies (i.e. if you control a Desert etc...) are overcosted and underpowered, and you're looking at a set where quite honestly you're competing with Faithless Looting into 1 mana 4/4 (Hollow One).
Red one doesn't hit creatures.
Zero relevance to Legacy, but it's a little Hellion nostalgia trip for a creature I liked when I was a kid, Crater Hellion.
Chaos Maw :5::r::r:
Creature - Hellion (R)
When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.
6/6
The food chain doesn't end with sandwurms.
Endless Sands seems interesting in Eldrazi as an anti-boardwipe card.
Better or worse than Safe Haven?
I sure love to spend mana to exile my own creature, only to never get them back. :rolleyes:
Effectively paying 5 mana to bring them is ridiculous, weaknesses to LD aside.
Oh boy I sure am excited for crappy Safe Haven.
I hope we get desert Sorrow's Path next!!
no no no no
You gotta run Misthollow Griffin. See, then you can exile it, and then you can re-cast it from exile for only 4 mana. You save ONE. WHOLE. MANA.
A legitimately interesting card got buried under all these silly ones. Hollow One by itself is boring, but its' a 4/4 Memnite if you are running a Bazaar of Baghdad deck. Like, Vintage Dredge, for example. It's questionable whether you want to clog your hand up with a card that does nothing but be a 4/4, but since you're mulling to find Bazaar anyway... a turn 1 4/4 can very well go the distance in that format. Absolutely worth testing!
Ignore the typefont - this is a translation of an Italian card.
http://www.manaleak.com/mtguk/files/...evastation.jpg
Cycling Diabolic/Demonic Tutor?
That is a pretty decent card in Standard and Modern, don't know that it's good enough for Legacy. OtoH, you're not giving up much if you just run this as a say, 2-of in a grindy deck. Draw them early, oh well, trade it in. Late? Tutor for your win.
Still, Five Mana is a LOT.
Depends. Safe Haven gives it back without mana, and doesn't have to do it all at once. That makes it good for ETB abilities that don't care about timing; I bet it would be an OK way to double your Shriekmaw. This is better for timed ETBs despite the mana, since if you were to exile your Queller, you could use this to then drop that queller on a spell later on (or another card that depends on the stack to function well.)
That said, Safe Haven is pretty interesting as a way to avoid removal and I believe you can respond to it's triggered ability with it's other ability, allowing you to put a second guy (who is not in danger) under it to generate more CA. Saving an SFM or Snap from removal (just equip 'em) and you'll gain actual CA from your land for your trouble. Seems like it has (very mild) potential. Seems fine as a way to fog a big creature for an extra turn too.
One thing I really do like about the new tutor is that they keep trying to make a tutor that fair decks can use, but isn't always best in a combo deck instead. Not sure they'll ever get there, but I do appreciate their attempts.