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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
sherko7
Shocks it is for me then :) I do have Undiscovered Paradise though, so I'd probably try those out as well. I'll be "biting the bullet" and getting the U. Seas much much later. :laugh:
Wasn't there a dual land cycle where the only drawback was that the dual land came into play tapped if you already controlled 3 or more lands? Because if you're playing the full set of City of Brass and Gemstone Mine, I think you could probably cut your fetchlands and just use those pseudo dual lands at like 11 land count or so and not notice much of a difference from Undergournd Sea.
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Re: [Deck] T.E.S. - The EPIC Storm
Or think of what good dual lands come into play untapped. How about, darkslick shores? Kinda pissed that I sold my karakas' and can't afford to get any extras now, on the other hand though, I haven't been playing at all in a long long time.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Machahiko
Or think of what good dual lands come into play untapped. How about, darkslick shores? Kinda pissed that I sold my karakas' and can't afford to get any extras now, on the other hand though, I haven't been playing at all in a long long time.
You can't fetch for Darkslick Shores.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
RaNDoMxGeSTuReS
You can't fetch for Darkslick Shores.
You don't necessarily need to play Fetchlands, a full set of gold lands and Darkslick Shores is probably a passable manabase on a budget.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Final Fortune
You don't necessarily need to play Fetchlands, a full set of gold lands and Darkslick Shores is probably a passable manabase on a budget.
you'd proooobabbly have to cut brainstorms for preordains if your only shuffle is ponder
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Re: [Deck] T.E.S. - The EPIC Storm
Darkslick Shores are a fine replacement but it's still not ideal. Not having the shuffle effect will cost you some games.
I ended up playing T.E.S. for a second week in a row at our local event because I'm preparing for Providence this weekend. I ended up winning the event, I was never in a situation where I was forced to use the Artifact/Enchantment hate spell. I did use Abrupt Decay twice but neither time on a counterbalance.
I did have an awesome situation against Reanimator. I played a Xantid Swarm, he cast Force of Will. He then Entombed on my end step, untapped and played Exhume. I put Xantid into play then on my turn won the game. The other game I won, Karakas was MVP buying me several turns until I was ready to win the game.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Rekk
you'd proooobabbly have to cut brainstorms for preordains if your only shuffle is ponder
No, that'd be awful, contrary to popular belief Brainstorm is still good without Fetchlands.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Bryant Cook
I did have an awesome situation against Reanimator. I played a Xantid Swarm, he cast Force of Will. He then Entombed on my end step, untapped and played Exhume. I put Xantid into play then on my turn won the game. The other game I won, Karakas was MVP buying me several turns until I was ready to win the game.
JUSTICE!
Also, I'm not sure if reanimator can beat Karakas out of this deck. It's beautiful.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
cuthbertthecat
JUSTICE!
Also, I'm not sure if reanimator can beat Karakas out of this deck. It's beautiful.
I don't think they can beat karakas out of storm combo. I know when I was playing doomsday once and I had the one of karakas in the 75 I boarded it in and put it in my doomsday pile. The guy got 2 legends out, elesh norn and jin or something and swung and I karakas'ed him out. Delayed shelldock isle into emrakul for a turn but I got there due to him paying 5+ life or more throughout the entire game through fetches, thoughtseize, force, maybe a reanimate.
Love exhuming xantid swarm. That is just plain awesome against a reanimator player. I'm of the opinion that he punted that to you by casting exhume instead of waiting, although he probably thought griselbrand would just win him the game. Turns out that isn't true :cool:
Brainstorm without fetchlands is basically going all-in typically. Because if you DON'T find what you need and you don't have a shuffle effect then you're double time walking yourself. I typically hate playing brainstorm when I don't have a shuffle effect available as it can literally lose the game for me.
Darkslick shores is a fine budget replacement though at 2 dollars versus 100+ dollars. Still infinitely prefer fetchlands in here due to brainstorm though and the deck thinning is slightly relevant. Only downside is stifle and that's it. Although if they aren't stifling fetchlands they could be stifling tendrils or EtW potentially.
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Re: [Deck] T.E.S. - The EPIC Storm
I tested the newest list and figured out almost the same sb (-1 Hull Breach / +1 Revoke Existance). Sideboard is not perfect because it still needs Echoing Truth. Leyline of the Sanctity is played in my metagame not because it is a bad card or I have bad players around me but because storm players are so happy about Abrupt Decay that they are now almost throwing a game vs Leyline. Next level thinking. During next tournament maybe I will try -1 Revoke Existance +1 Echoing Truth / Shattering Spree. One way I'm better positioned vs Leyline, other way vs Chalice. I think that making only one Kakakas / Swarm / Decay in the SB will hurt me more than Leyline / Chalice debate.
@Exhume story: nice. Hope I will encounter that kind of situation but I doubt it.
@BS without fetchland: I don't like the statement that you can't BS without fetchland. Sometimes you just have to cast it to have a chance in a game. It's not an all-in situation. I just rationally count when I should expect a fetchland, what is the situation on board and should I wait or am I forced to find "something". This feeling "play BS now or you are screwed" is more and more present when I play, I would like to think it is because I have played mainly storm decks for so long.
@EtW maindeck: I'm not very happy with that but sometimes "I just win with it" and it is hard to abandon that line of play. There were already few moments when I was angry that it is not 2nd Ad Nauseam. But also what Bryant wrote it is so nice to see your mana being countered.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Final Fortune
You don't necessarily need to play Fetchlands, a full set of gold lands and Darkslick Shores is probably a passable manabase on a budget.
Darkslick Shores to the rescue then! Will try that out :)
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Re: [Deck] T.E.S. - The EPIC Storm
Don't forget Infernal Tutor shuffles too. If you have multiple tutors you can use one to get an extra Ritual or LED and shuffle after Brainstorming.
It's sub-optimal, just like using a Ponder to shuffle away Brainstorm garbage is sub-optimal, but when times get rough, there's at least 8 cards that can shuffle the deck if it's really needed and another Brainstorm a turn later allows you to look at two new cards.
Fetchlands makes Brainstorm much better but it's not like you can't get out of bad Brainstorms without them in this deck.
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Re: [Deck] T.E.S. - The EPIC Storm
Darkslick Shores seems a fine replacement, but in a 13 land build, what would be the 13th land?
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Re: [Deck] T.E.S. - The EPIC Storm
I probably missed it somewhere in the 45 pages of this thread but why did you go to 4 silence over chant?
I assume it has something to do with misdirection/divert or the opponent not being a legal target through some means.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
I probably missed it somewhere in the 45 pages of this thread but why did you go to 4 silence over chant? I assume it has something to do with misdirection/divert or the opponent not being a legal target through some means.
You got it. There's also a (very unlikely) situation where you want to Infernal Tutor for a second Silence but the ones left in your deck are Chants or vice versa. The trade off is that you're more vulnerable to Meddling Mage effects.
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Re: [Deck] T.E.S. - The EPIC Storm
Came in 22nd at the Providence legacy open with this list:
1 Ad Nauseam
4 Burning Wish
4 Infernal Tutor
4 LED
4 Lotus Petal
3 Chrome Mox
4 Dark Ritual
4 Rite of flame
4 Brainstorm
4 Ponder
3 Gitaxian Probe
4 Duress
4 Silence
1 Tendrils of Agony
Lands
1 Polluted Delta
1 Bloodstained Mire
1 Flooded Strand
4 Gemstone Mine
2 Underground Sea
1 Volcanic Island
2 City of Brass
Sideboard:
1 Diminishing Returns
1 Empty the Warrens
1 Grapeshot
1 Ill-Gotten Gains
1 Past in Flames
1 Pyroclasm
1 Shattering Spree
1 Tendrils of Agony
2 Xantid Swarm
2 Inquisition of Kozilek
3 Chain of vapor
Round 1 Goblins (2-0)
I went first and pondered and passed my opponent went mountain Vial and passed. I played a land and passed then he played a land lackey and passed. I didn't want lackey to get out of control so I burning wished for empty made a lot of gobbos and forced him to start blocking (Did not board). Three turns later I had six gobling to my opponents two but he was at seven life and I was able to grapeshot him dead. Game two was a turn one or two Ad Nauseam into tendrils.
1-0
Round 2 Dredge (2-1)
Game one I was able to ad nauseam on turn two or three for the win (Board -1 probe -1mox +2 chain of vapor).Game two I took a couple of cabal therapies on turn two or three and an Iona naming black. Game three I was staring down a lethal Golgari grave troll and I topdecked burning wish floated a bunch of mana and went for Diminishing Returns was able to lethal tendrils from there.
2-0
Round three NO rug (2-1)
I was able to cantrip a lot this game and duress him because he wasn't putting on a clock early it was just a dryad arbor attacking and latter a vendilion clique. Eventually I was able to ad Nauseam and tendrils. Game two I lost to a turn three clique and dryad arbor beats with counter backup. Game three was long. I opened with all four ponders, a land, a probe and a duress. I probed and saw he had counters a single land and a green suns zenith so I played my land and duressed his zenith. I pondered a bit (one got Rebbed and one got pierced) eventually he was able to start beating down with Clique and dryad arbor. When I was at six and my opponent was at 16 I drew a Lion's eye diamond to give me a hand of Led,Petal,Petal,Dark ritual,Dark Ritual, Rite of flame, Tendrils and I had two lands and I knew my opponent had at least a pierce in hand. I went Led, Rite of flame, then dark rit he responded with a brainstorm then pierced the ritual I paid two red and he pierce it again then I played both petals and a dark ritual and tendrils for 20.
3-0
Round 4 Esper Stoneblade(0-2)
Game one my opponent mulls to 5 and thoughtseizes me turn one. Turn three was snapcaster thoughtseize and I could never come back from that (Board -1 mox -1 probe +2 swarm). Game two I played a land and passed my opponent did the same then he thoughtseize me turn two and I brainstormed in response and it got pierced, it was all downhill from there.
(3-1)
Round 5 Team Italia (2-0)
Game one he had a lot of discard but he took a burning wish with Tidehollow sculler rather than infernal tutor when my hand had a Rite of flame and a dark ritual in it and I went off next turn (Board -1 mox -1 probe +2 chain of vapor). Game two was a lot scarier he went land go and I played a land and duress and saw that he had three fetches two hymns and a tidehollow sculler. He drew another hymn off the top and I had now hand a few turns later when sculler took my rite of flame. I drew for turn and my opponent said "chain of vapor" he was right, so I passed. I drew burning wish looked down at my two cards and five lands and passed. I took two from a sculler and EOT bounced it getting back my Rite. I drew another rite of flame and was able to go for a past in flames kill.
4-1
Round 6 Dredge (2-0)
Game one I played a land and pondered. Once I saw it was dredge I went for Ad nauseam and tendrils(board -1 mox -1 probe +2 chain of vapor). Game two he was able to therapy away most of my hand getting rid of my tutors and I just top-decked ad nauseam to kill him.
5-1
Round 7 Rug (0-2)
Game one I couldn't assemble a good enough hand fast enough then Clique got me and I lost a few turns later (Board -1mox -1 probe + 2 inquisition) I mulled to five and couldn't really get there, I tried to go off and played into a spellsnare I had seen earlier, played like a chump there.
5-2
Round 8 Maverick ID
I couldn't Top 8 and 9-32 paid the same we agreed to ID then I asked what he was playing.
5-2-1
Thanks to all of my opponents for being nice guys and giving me some great matches.
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Re: [Deck] T.E.S. - The EPIC Storm
I was there too! I'm surprised I didn't meet you.
I had a worse day than you however. My day went as follows:
Round 1 - Lands 2-1
Round 2 - BUG Control 0-2 (I had a turn 2 win with Duress back-up, he wastes me, I fail to draw a mana source for five turns and lose. g2 kill myself with Ad Nauseam from 16 after sideboarding out ETW)
Round 3 - TES 2-1
Round 4 - Burn 0-2 (I get flooded after a couple of cantrips and Goblin Guide, actually makes it so I can't become Hellbent. G2 sided in all 3 Therapy and lost to MBT because I couldn't wish for Discard)
Round 5 - Esper Stoneblade 2-0
Round 6 - Spiral tide 2-1
Round 7 - Dredge 1-2 (he mulled to 4 g3 and killed me turn 2)
Round 8 - Omnishow 2-1 (Xantid was MVP)
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Re: [Deck] T.E.S. - The EPIC Storm
Yeah I heard you were there, my round 7 opponent was Ning and he said he plays a lot with you so I realized I was screwed.
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Re: [Deck] T.E.S. - The EPIC Storm
this is ning, yeah I was your round 7 opponent. great job on the finish! it was a pleasure playing against you in a feature match, even though we were in a corner and no one saw us
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Bryant Cook
Round 8 - Omnishow 2-1 (Xantid was MVP)
Show and Tell?
Resolves.
Emrakul. Xantid Swarm.
Untap. Win.
Please say it so.
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Re: [Deck] T.E.S. - The EPIC Storm
Something I'm going to re-test is Reforge the Soul over Diminishing Returns.
With the addition of Gitaxian Probe the deck strengthened it's ability to use the Graveyard as a tool for Past in Flames.
I'm looking at Reforge the Soul in a similar way, it really strengthens the deck's ability to use Past in Flames in the new seven, it also has the benefit of not shuffling in Rite of Flames that may be in the Graveyard.
It's red mana which is easier to generate thanks to Rite of Flame.
It's not blue (Red Elemental Blast/Pyroblast <- I've had this happen).
Doesn't exile the top 10. (I've only had this be relevant a handful of times in my six years of playing the deck)
The downside is that it's five mana instead of four.
Thoughts?
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Bryant Cook
Something I'm going to re-test is Reforge the Soul over Diminishing Returns.
With the addition of Gitaxian Probe the deck strengthened it's ability to use the Graveyard as a tool for Past in Flames.
I'm looking at Reforge the Soul in a similar way, it really strengthens the deck's ability to use Past in Flames in the new seven, it also has the benefit of not shuffling in Rite of Flames that may be in the Graveyard.
It's red mana which is easier to generate thanks to Rite of Flame.
It's not blue (Red Elemental Blast/Pyroblast <- I've had this happen).
Doesn't exile the top 10. (I've only had this be relevant a handful of times in my six years of playing the deck)
The downside is that it's five mana instead of four.
Thoughts?
Seems good. You can also Burning Wish + Brainstorm to set the Miracle up for a new fresh 7. That would be totally a corner case, but seems relevant if you keep a hand without artifact mana.
The main problem with Reforge the Soul is CMC 5. Sometimes if you had UB/UR/BR floating from Diminishing Returns, you could win the same turn. With Reforge, it might be a little harder to cast with mana floating.
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Re: [Deck] T.E.S. - The EPIC Storm
Another (small) downside is that you are not able to reshuffle the yard against dredge....but if you are at this point of the game, you should have lost anyways. What about your statistics of Floating Mana? I found this to be relevant sometimes and this 1 mana more compared to DR seems very backbreaking, especially if you cast BW into DR/RtS the same turn.
EDIT: Should have read Vandalize's post before.
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Re: [Deck] T.E.S. - The EPIC Storm
The one extra mana is what is backbreaking with Reforge.
Look at this way, would you rather BW Reforge and perhaps do something cute with Past in Flames or would you rather BW Diminishing Returns with one mana floating? That one mana can be clutch.
Also if you are getting Past in Flames after your new seven via Burning Wish then more often than not you could have just Burning Wished into a lethal Tendrils.
The double blue has never been a problem for me. Lots of times when I want to Wish for Diminishing Returns is when my hand has been stripped and all I have in play is LED or two while I wait to topdeck a Wish. Also, most our lands do make blue mana :wink:
I am of course against Reforge the Soul, but don't personally have time to test it. Let me know if it works better than I suspect it would.
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Re: [Deck] T.E.S. - The EPIC Storm
I understand that Reforge costs one more. I even posted it.
However, it's something I'd like to test one more time. The fact that it's red mana for Rite of Flame is somewhat relevant.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Bryant Cook
Doesn't exile the top 10. (I've only had this be relevant a handful of times in my six years of playing the deck)
Really? When ToA was in the maindeck, the negative effects of exiling actually came up a bunch of times for me.
Quote:
Originally Posted by
Bryant Cook
Thoughts?
Seems awful.
Quote:
Originally Posted by
DarkJester
Another (small) downside is that you are not able to reshuffle the yard against dredge....but if you are at this point of the game, you should have lost anyways.
Casting a slightly premature Dim Returns against Dredge (before they get, say, above two Zombie tokens in play at worst, none in play ideally) is actually a pretty nice line of play, so I'd say it's actually not a small downside.
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Re: [Deck] T.E.S. - The EPIC Storm
on a similar note, what do you guys think about time spiral as an alternative to diminishing returns? if you have 2 lands out, it is the same mana cost more or less, and if you have more lands out, it actually becomes cheaper. The downside is that it costs 6 to pull off. Late game though, it is a very cheap way to reload. Thoughts?
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Re: [Deck] T.E.S. - The EPIC Storm
Troll Food.
Diminishing returns is an oh-shit card. Replacing it with CMC =6 is not wise, as (1R + 4UU) open is unlikely.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
KevinTrudeau
Really? When ToA was in the maindeck, the negative effects of exiling actually came up a bunch of times for me.
Seems awful.
Casting a slightly premature Dim Returns against Dredge (before they get, say, above two Zombie tokens in play at worst, none in play ideally) is actually a pretty nice line of play, so I'd say it's actually not a small downside.
*Scratches head*
I guess since Bryant is suggesting something new this time then you are playing the role of "Bryant Cook" by shooting it down. Is that right?
Good job. Next time try to throw a little more humiliation in there, though.
Edit: Perfect example of humiliation-
Quote:
Originally Posted by
Bryant Cook
Says the guy who isn't posting anything constructive. But it sounds like someone is a little butt hurt that I probably shot down their crappy idea?
@Bryant: Despite your brash way of accepting new ideas, I generally respect your deckbuilding skills and consider TES to be the best storm deck currently.
I do think Diminishing Returns>Refore the Soul though. I don't think the corner cases for Reforge the Soul happen enough to outweigh that extra mana. Unless you have multiple Rites of Flames then Reforge isn't any easier to cast either.
Also, wiping your opponent's graveyard is usually a better perk than keeping ours. With Rite of Flames and Past in Flames being the only exception to this. Stopping dredge and shrinking Knights and Goyfs can be revelant.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
joemauer
*Scratches head*
I guess since Bryant is suggesting something new this time then you are playing the role of "Bryant Cook" by shooting it down. Is that right?
Good job. Next time try to throw a little more humiliation in there, though.
Says the guy who isn't posting anything constructive. But it sounds like someone is a little butt hurt that I probably shot down their crappy idea?
Endure2004 (Ning) - Spiral is bad because of the additional mana, at that point there's not really any incentive to play it over returns and potentially open yourself up to Spell Pierce/Daze. Reforge is slightly different since it's a Wheel effect and not a Twister effect. You're still able to use the yard as a tool.
I played T.E.S. tonight at a local, I had an opportunity to use the Returns/Forge slot, I ran Reforge tonight. I went turn one Ponder looking at Dark Ritual, Rite of Flame, Petal against Death and Taxes. Draw Dark Ritual, pass. Untap, draw Rite. Play a second land, Rite, Rite, Ritual, Chrome Mox (Remove Silence), Burning Wish (No other Business or Cantrips). Reforge the Soul. Cast it floating a red, draw Lotus Petal, Lion's Eye Diamond, Rite of Flame, Gitaxian Probe, Infernal Tutor, and a pair of lands. Run out the spells and won. It may've been a corner case but it certainty was insane there.
For the person that said Returns is an "Oh-Shit" button. It really isn't, I've played it plenty of times in the past after playing a turn two wish on turn three with a Ritual or artifact source. I like it the most in these situations because it bites you in the ass less if it whiffs.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
joemauer
I guess since Bryant is suggesting something new this time then you are playing the role of "Bryant Cook" by shooting it down. Is that right?
Good job. Next time try to throw a little more humiliation in there, though.
It's not a new idea, though; it was brought up and weighed in this archetype as a Wish target back in spring when AVR came out, and the exact same conclusions were come to. Since nothing's dramatically changed regarding the decklist since then, I don't see why it should be seen in a different light now. Costing one more mana is simply too large of a caveat to ignore, and alone outweighs all of its unique benefits twofold, but hey, maybe I'm wrong.
Quote:
Originally Posted by
Bryant Cook
Says the guy who isn't posting anything constructive. But it sounds like someone is a little butt hurt that I probably shot down their crappy idea?
There's a difference between saying Carpet of Flowers is too narrow to be played (which is fine, something I even alluded to) and saying it's ineffective versus Canadian Threshold, which was your argument. I'm not even playing it right now due to the former reason, but if there's a grip of Canadian Threshold in the field you expect to be playing in, it seems better than Cabal Therapy as the matchup-specific disruption slot to board in, with an additional boon of being pretty got dang great in the UW matchup.
Quote:
Originally Posted by
Bryant Cook
For the person that said Returns is an "Oh-Shit" button. It really isn't, I've played it plenty of times in the past after playing a turn two wish on turn three with a Ritual or artifact source. I like it the most in these situations because it bites you in the ass less if it whiffs.
I second this.
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Re: [Deck] T.E.S. - The EPIC Storm
just gonna make another pitch for my time spiral idea:
Has anyone cast diminishing returns for less than 2 mana floating recently? Personally, I don't think I have. At which point, time spiral is effectively the same cost. I don't remember ever casting it with less than two lands out either. At which point, it is effectively diminishing returns with the upside of mana bonuses at higher land counts.
I'm usually not casting diminishing returns against a pierce / daze deck unless 1. I'm about to die and have to cast it anyways 2. I've already protected my business spell, which in that case at 2 lands out they are basically the same and at 3 lands time spiral is 1 mana cheaper and at 4 lands out it is insane at 2 mana cheaper. If they pierce or daze you, it's the same as casting diminishing returns with 1 or 0 floating, so it's very difficult to win after that. I'm usually not casting burning wish against the pierce / daze deck to reload anyways, burning wish is usually fetching empty or past in flames in those situations, I feel like the diminishing returns slot is at its best against non-counterspell decks. In this case, in the grindy discard-based attrition matchups, time spiral has the potential to be bonkers, as if you get to 3+ lands, it becomes a very, very mana efficient way to draw 7 (much more so than diminishing returns). Thoughts?
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
KevinTrudeau
It's not a new idea, though; it was brought up and weighed in this archetype as a Wish target back in spring when AVR came out, and the exact same conclusions were come to. Since nothing's dramatically changed regarding the decklist since then, I don't see why it should be seen in a different light now. Costing one more mana is simply too large of a caveat to ignore, and alone outweighs all of its unique benefits twofold, but hey, maybe I'm wrong.
There's a difference between saying Carpet of Flowers is too narrow to be played (which is fine, something I even alluded to) and saying it's ineffective versus Canadian Threshold, which was your argument. I'm not even playing it right now due to the former reason, but if there's a grip of Canadian Threshold in the field you expect to be playing in, it seems better than Cabal Therapy as the matchup-specific disruption slot to board in, with an additional boon of being pretty got dang great in the UW matchup.
Look, I overlooked and dismissed Gitaxian Probe a little too soon, that card is a game-changer. While I understand that Reforge the Soul isn't exactly the same thing or even as close as a game changer, it could be a subtle improvement. That's what I'm looking to accomplish. Subtle improvements until my list is damn near perfect and as of right now, I feel it's almost there with the current card pool. That is why I'm going back and looking at cards that didn't properly get tested or were overlooked.
Reforge the Soul may not be an improvement over Returns, it might be better because it's red mana. Last night, it was certainly better than Diminishing Returns, even with the one additional mana. The decision in my head currently is, "Is RR better than UU at the cost of an additional mana." Right now, I'm on the fence but I'm not ready to dismiss one over the other.
My comment wasn't directed at you, but rather joemauer and his useless, abrasive post. But regarding your apparent love affair with Carpet of Flowers. I've tested and tested and watched others play Carpet of Flowers. The fact of the matter is the card isn't that good. It's easily played around and does nothing to stop Force of Will. RUG can function off of as little as one land, then they can Daze or Wasteland themselves to prohibit you from gaining mana on a crucial turn. Yes, Carpet can negate a Spell Pierce, which is indeed awesome. But it won't always negate Spell Pierce + Daze/Spell Pierce. I would much rather just sideboard in cards that are good in other match-ups too and be more well rounded. If you would like to play Carpet, be my guest, just don't expect to see it in my list.
Quote:
Originally Posted by
Endure2004
just gonna make another pitch for my time spiral idea:
Has anyone cast diminishing returns for less than 2 mana floating recently? Personally, I don't think I have. At which point, time spiral is effectively the same cost. I don't remember ever casting it with less than two lands out either. At which point, it is effectively diminishing returns with the upside of mana bonuses at higher land counts.
I'm usually not casting diminishing returns against a pierce / daze deck unless 1. I'm about to die and have to cast it anyways 2. I've already protected my business spell, which in that case at 2 lands out they are basically the same and at 3 lands time spiral is 1 mana cheaper and at 4 lands out it is insane at 2 mana cheaper. If they pierce or daze you, it's the same as casting diminishing returns with 1 or 0 floating, so it's very difficult to win after that. I'm usually not casting burning wish against the pierce / daze deck to reload anyways, burning wish is usually fetching empty or past in flames in those situations, I feel like the diminishing returns slot is at its best against non-counterspell decks. In this case, in the grindy discard-based attrition matchups, time spiral has the potential to be bonkers, as if you get to 3+ lands, it becomes a very, very mana efficient way to draw 7 (much more so than diminishing returns). Thoughts?
Yes. Spiral doesn't always have two lands to target, between Gemstone Mine counters and self-damage from City of Brass, untapping these lands isn't what you want to be doing. We aren't exactly playing Spiral Tide.
1.) You could be doing it wrong. As many times as I say this for some reason, people don't listen. Diminishing Returns is not an "Oh-Shit" button. Perhaps casting the spell earlier would put you in a position to not have to be forced to combo out before you're ready.
2.) How much mana are you generating on your combo turn at this point? Mana for protection against a blue deck with Daze/Pierce, Burning Wish, AND THEN Time Spiral. That's about ten mana you're claiming to create. There's a huge difference between eight and ten mana. In the "Grindy discard match-ups" Past in Flames is usually better, but even when it's not, returns is cheaper meaning you need to find less artifacts to sit on the board before casting your Wish for bomb.
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Re: [Deck] T.E.S. - The EPIC Storm
Regarding Diminishing,
I can change IGG or PiF , one or other.
but D.R. for me is a must,
Yes 4 mana IS the difference against 5.
I don't think this is relevant to casting PiF. For me PiF in this archetype is simply slow, I'm not used to play it too often and I 've even switching between IGG and PiF...
@Bryant
Regaridng that torunament,
Do you have some report?
I played also a torunament too...
A friend also played TES he finally played the exact list as the post, I played the list with 3 gitaxian and full rainbow.
The past torunament with 11 lands made 5-2 this torunament was 2-5 and I only made 1 mistake the other rounds I lost one point is that I won 2-0 to miracles loosing 1 to a sucided A.N. (he played Entetat in resp to Silence). Thanks A.D.!!!
So I need to reach conclusions...
The meta has changed, at least in my meta there are more BUG, Canadian... abrupt shines but is worse vs generic hate than E.Truths...
The truth is that in match ups like BUG or RUG you CAN win 1st game but second games they're full of hate vs you and you 're about 50% to win those matcuhh ups... your plan needs to go thorugh assuming you will not win on first and second turn because they have a very hard turn 1 and 2 so beating in 1st and 2nd turns seems absurd to me...I just need to make the deck more stable...
I'm thinkng in switching to 13 lands 4 moxen 2 gitaxian. Definately. Still not sold on Empty Main, but thinking in setting 2 in side...
OR
Directly play what Emidlin suggest but this will be ANT (the one with 4 abrupts and 2 snapcasters seems really interisting list) or TNT. (the one with 14 lands 1 mox OR 15 lands.)
In that torunament I faced also some other combo players that were dying to a BUG, RUG infested meta, also Reanimator, Merfolk and SaT were there...
Please let me know your thinkings on the report or link.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Pelikanudo
Regarding Diminishing,
I can change IGG or PiF , one or other.
but D.R. for me is a must,
Yes 4 mana IS the difference against 5.
I don't think this is relevant to casting PiF. For me PiF in this archetype is simply slow, I'm not used to play it too often and I 've even switching between IGG and PiF...
@Bryant
Regaridng that torunament,
Do you have some report?
I played also a torunament too...
A friend also played TES he finally played the exact list as the post, I played the list with 3 gitaxian and full rainbow.
The past torunament with 11 lands made 5-2 this torunament was 2-5 and I only made 1 mistake the other rounds I lost one point is that I won 2-0 to miracles loosing 1 to a sucided A.N. (he played Entetat in resp to Silence). Thanks A.D.!!!
So I need to reach conclusions...
The meta has changed, at least in my meta there are more BUG, Canadian... abrupt shines but is worse vs generic hate than E.Truths...
The truth is that in match ups like BUG or RUG you CAN win 1st game but second games they're full of hate vs you and you 're about 50% to win those matcuhh ups... your plan needs to go thorugh assuming you will not win on first and second turn because they have a very hard turn 1 and 2 so beating in 1st and 2nd turns seems absurd to me...I just need to make the deck more stable...
I'm thinkng in switching to 13 lands 4 moxen 2 gitaxian. Definately. Still not sold on Empty Main, but thinking in setting 2 in side...
OR
Directly play what Emidlin suggest but this will be ANT (the one with 4 abrupts and 2 snapcasters seems really interisting list) or TNT. (the one with 14 lands 1 mox OR 15 lands.)
In that torunament I faced also some other combo players that were dying to a BUG, RUG infested meta, also Reanimator, Merfolk and SaT were there...
Please let me know your thinkings on the report or link.
Well I'm glad you feel that way about Past in Flames vs. I'll-Gotten Gains. I could've swore that I said I was done trying to help you with things I've already discussed with you. You constantly ignore advice and do what you want to anyway.
I'm testing Reforge the Souls, it certainly hasn't been worse than Diminishing Returns yet. The fact that you can set up part of your draws with Ponder and Brainstorm has been relevant. Rite of Flame has been much better than it was with Returns. I haven't noticed the mana difference yet. The fact that its been red instead of blue has been relevant. I recommend some others try this out instead of being so skeptical. It certainly isn't bad.
No, there isn't a report. I don't write reports for weekly events.
Obviously Echoing Truth is better against random hate, it has more targets. But the fact of the matter is that Counterbalance exists and sees play currently.
You could just try my configuration... Whch is the in between of what you suggested. If you want to try more lands I recommend a different storm deck.
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Re: [Deck] T.E.S. - The EPIC Storm
I just would like to share my thinking on TES build from my lasts testing between TNT ANT and likes.
I came to the conclusion of this list:
4 Gemstone Mine
3 City of Brass
2 Underground Sea
1 Volcanic Island
3 Fetches
4 Chrome Mox
4 Lotus Petal
4 Lion’s Eye Diamond
4 Dark Ritual
4 Rite of Flame
4 Burning Wish
4 Infernal Tutor
4 Brainstorm
4 Ponder
4 Silence
4 Duress
1 Tendrils
1 Ad Nauseam
1 Grim Tutor
1 T.Seize
2 Xantid Swarm
3 Karakas
3 Abrupt Decay
1 Revoke Existence
1 Grapeshot
1 Empty the Warrens
1 Tendrils of Agony
1 Diminishing Returns
1 Past in Flames
Explanations:
About 0 Gitaxian:
I have to recognize that it is great but in TES is used as a parity and it is not a card that is in deed needed, sure it is good well paired with Therapy OR Ampety main but we need more specific answers, also taking 2 lifes seems risky as this deck wants the bests outs to a Resolved A.N.
The idea is that the Build with 13 lands and 2 A.N seemed always ok except because of 2nd A.N.
About 1 Grim Tutor Main:
This is the best replace for 2# A.N. I wasn't very conscient of its existence, for sure this will be the perfect card to side and serves to make insane plays via Burning Wish -> G.Tutor in second and 3rd games.
About 0 Empty Main:
Never liked to play Empty main in a Storm Deck, same thoutghs as Emidlin and I don't want to play them in because they're good in the meta, I don't think so.
They re good because:
- Is good in 1st games vs RUG -Not needed really at least in first games.
- Well paired with Gitaxian and Therapys We don't need both of them
- About 3 Fetchlands
I'm thinking that I should play 4 and 2 City of brass, I think this is the correct configuration, but not sure if 3 Decays 2 Xantid can be supported by this. Please advice in here!
- About 3 Karakas: (Emidlin's suggestion)
This card as said is key vs soo many decks, even Renimator is using 2 in side logically but for us is sooo great, solves match ups vs:
Show And Tell Renimator And Thalias and Gaddock With Runes, that is all we need. It also serves to use as stable mana base instead of chrome and sometimes in control match ups is used to side in for that cause if we dont suspect Opponent Karakas.
- About Go back to 8 Disruption Effects and only 1 side (T.Seize):
The thing is that with Grim Tutor you have a +1 of whatever card in the deck so you can count as +1 the Cards To Be Countered so there is no need to really increase the number of Disruption Spells vs Control match ups mainly.
As an Example vs RUG I'll side just +1 Karakas -1 C.Mox. I'm considering this match up quite a lot.. I'm thinking in use in side 1 Pact Of Negation instead 1 Karakas, maybe the second Empty in Side is the soluction I need suggestion in here.
Some more notes:
- The idea is that increasing the mana to 13 as normal plus 4 moxen then you'll not have mana issues regarding casting the appropiate spell at its time and now getting screwed mainly in BUG and RUG match ups because of Wasteland.
- Empty is shit as a concept in Storm Decks you all boys need to agree with me, for sure maybe in side you can increase to 2 but the reality is that 0 Tendrils main decreasses the chances of winning post A.N.
Please let me know your thinkings mainly B.Cook, Final Fortune, Emidlins, Bahamut, Egosum paisano cuentate algo de TES, que macho ya te has pasado a ANT o TNT, realmente quiero apostar por TES todavía...
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
- Empty is shit as a concept in Storm Decks you all boys need to agree with me, for sure maybe in side you can increase to 2 but the reality is that 0 Tendrils main decreasses the chances of winning post A.N.
Pelikanudo, What in the hell do you mean by this?!??!?!?!??! First Empty is fucken sick MD not shit. Since the return of it to MD statis I have had more people scoop or concede a game to a turn one storm of 6 or 7 some times 5 ending in Empty. With ToA MD you need to wait till at least turn 2 if you do not have a god draw. Second if you can not win with out ToA MD post A.N. then you need to go reevaluate how you are actually playing this deck cause i kinda remember there being 8 tutors, 3 disruption, 4 "the game is now just me versus my deck", and 8 ritual cards MD making it very easy to ToA after A.N. resolves I know I can do it and i have done it on several occassions versus Maverick, Show and Tell, and EsperBlade. So MD ToA is pretty much dead for rite now cause you have to wait to long for the set up or aggressively mulligan into being able to go off turn 1 putting yourself at a disadvantage from the go which you do not want to do at all especially game 2 or 3.
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Re: [Deck] T.E.S. - The EPIC Storm
@Bryant
How has the Reforge testing coming? I haven't had time to test and was curious as it may seem like a more viable option allowing more set ups.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
lambert101
@Bryant
How has the Reforge testing coming? I haven't had time to test and was curious as it may seem like a more viable option allowing more set ups.
Same as the last time I posted about it. I haven't played T.E.S. in about a week, I've been preparing and testing my deck for tomorrow's Jupiter Games event.
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Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Pelikanudo
About 0 Gitaxian:
I have to recognize that it is great but in TES is used as a parity and it is not a card that is in deed needed, sure it is good well paired with Therapy OR Ampety main but we need more specific answers, also taking 2 lifes seems risky as this deck wants the bests outs to a Resolved A.N.
The idea is that the Build with 13 lands and 2 A.N seemed always ok except because of 2nd A.N.
Ad Nauseam never fizzles. I don't know what you're doing with your Ad Nauseams to make them fizzle tbh.
Quote:
Originally Posted by
Pelikanudo
About 1 Grim Tutor Main:
This is the best replace for 2# A.N. I wasn't very conscient of its existence, for sure this will be the perfect card to side and serves to make insane plays via Burning Wish -> G.Tutor in second and 3rd games.
This card is horrible man. If you run Probes you don't have to run this.
Quote:
Originally Posted by
Pelikanudo
- Empty is shit as a concept in Storm Decks you all boys need to agree with me, for sure maybe in side you can increase to 2 but the reality is that 0 Tendrils main decreasses the chances of winning post A.N.
I don't even know what it means that it's a bad concept, but I don't know why it's bad to have a card in my deck that probably wins me more games than Ad Nauseam.