+1 and don't click my sig.
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I am wrong, my bad, maybe I am a bit jealous, it is nice to brag every once in a while. I do enjoy most every comment and learn a ton about this deck on this thread. So again sorry, and keep up R/G Lands on Decks to Beat!
That's fine news. Infect is fast, but very weak to Wasteland. They need to be attacking early but have a limited number of Creatures. Keeping them off Blue can stop them digging for what they need and sometimes, they don't have a fetch or basic in hand. Then you can wipe them. It's such a greedy deck.
I have been slowly picking though your videos because there is little like it online, do you ever go back to watch them and critique yourself? You have a very different play style to me and you use your Crop Rotates in a very different way. (You are far more proactive than I am.) I have also noticed sometimes you get into a mindset and can't break yourself out of it. Like the time against Delver when you crop rotated away the Stage when it was targeted by Wasteland and then grabbed a Depths with your second Rotation instead of just Rotating for a Depths with Wasteland on the stack.
Also, against decks with Surgical, it's ok to Waste your own Tranquil Thicket.
I am enjoying them though. Do keep them coming.
"Imperial Taxes" is proving to be very problematic for me, the best option I've seen so far has been Molten Vortex, but of course they "always" have the Revoker for it. Anyone having success here?
I have a question about the #15 video, against grixis control. It was game 2, he scooped game 1 and you weren't sure what he was on and you had a wasteland in hand to put him on no lands turn two and I'm just wondering the thought process behind it. You didn't say you were even considering doing it at that point. It could be play style differences, my knowledge your opponent was on grixis, or something else entirely. My general thought is, if I can go the mana denial plan, the earlier the better, particularly against an unknown opponent and even more so if I think they're on a combo list.
I think clearly I should have aggressively gone after his land with Wasteland, but at that point I was still thinking he was on Storm and decided it would be better to keep Crop Rote for the combo. By the time he missed his second land drop, I absolutely should have Wasted him.
Top 8'd a small 34 player 1k in town. It was a weird meta with two pox decks, two or three lands variants, 12 post...
I went 4-0 and then had an unintentional/intentional draw with the BG loam pox deck in round 5 then took an ID to clinch 1st seed. Top 8 I'm paired against the 12 post guy. sigh. He has Needle both games and the damn glimmerpost to gain life. Having Ghost Quarter gave me an out for game 1 to GQ a Glacial Chasm so I could smack him for 20.
BG pox is not a good time. Between multiple Leylines in the board and main deck Chalice of the Voids is real bad. edit: I forgot to mention the 3 Ensnaring Bridges.
I play wb taigas and wb forest. They are much easier to find in full bb deck and helps a lot to save time while fetching. Very important in some long grindy matches. Also my forest is Summer :tongue:
I am thinking I am going to get any card I can't Foil altered. I like the idea of full art Taigas.
Summer is cool, but sadly so often overlooked. They don't get quite the same reaction as Guru lands.
Think I will get the Judge Foil as a basic. I like it.
This last weekend, one of my LGS' decided to run a for-fun legacy tournament to see what the demand is for local legacy. Five dollars to enter, and winner got store credit for however many people entered (it ended up being around 8 people only). Also, each deck was allowed 10 starting proxies, and each proxy after that added $0.50 to your entry fee. Because of the proxy rule, I decided to try out Lands since it's not finished yet, but here's the list I ran with:
4 Rishadan Port
4 Wasteland
4 Grove of the Burnwillows
2 Wooded Foothills
2 Windswept Heath
1 Tranquil Thicket
3 Taiga
1 Ghost Quarter
1 Snow-Covered Forest
3 Maze of Ith
4 Thespian Stage
2 Dark Depths
1 Glacial Chasm
1 Tabernacle at Pendrell Vale
1 Bojuka Bog
4 Mox Diamond
4 Life From the Loam
4 Crop Rotation
4 Exploration
2 Crucible of Worlds
4 Punishing Fire
4 Gamble
Sideboard:
4 Sphere of Resistance
2 Trinisphere
3 Krosan Grip
2 Dark Depths
2 Manabond
2 Ensnaring Bridge
R1,G1: I'm paired against regular Dredge on the play with a good start of Taiga, Exploration, Wasteland. He goes Gemstone, Faithless, discard two Grave-Trolls, drop LED, and drops a quarter of his deck in the yard. I land Grove and Maze, then pass. He drops six more in the yard and attempts to Dread Return the new Ulamog, but I Crop Rotation my Maze into Bog. He tries to later recover, but die to Marit Lage
G2: He Goes first and drops land, LED, Breakthrough for 0, Flashes back Faithless Looting, dredges for 12, flips over 2 Narcs. I land Taiga and Mox Diamond, then play Loam to get my land back. He unearths two Ichorids, dredges 6 beats me for 8, tries to Cabal Therapy my hand and sees lands, and gets 3 zombie tokens from Bridge. I later die before I can save myself.
G3: I land Grove and Mox, play Sphere of Resistance. He lands Mine and passes. I drop Wasteland, kill the Mine and play Exploration, playing Port as well. He plays nothing and discards Stinkweed. I Gamble for Loam, discard it and pass. I eventually grind him out with Wasteland lock so he can't play anything through the Sphere and smack with Marit Lage.
R2,G1: I face against Mr. Toad's Wild Ride (Fluctuator combo; I didn't know this deck was real). I go first and fetch Taiga, Exploration, Wasteland. He lands Crystal Vein, drops Fluctuator, and cycles through his entire deck, drops Laboratory Maniac, and wins.
G2: I mull and hope to open a turn one Sphere of Resistance. I don't open with one or draw one and he goes off turn 2. At this point I don't know whether to be frightened or amused.
R3,G1: Facing Punishing Jund this round. He Leads with a Dark Rit into Thoughtseize into Bob, taking my Mox Diamond. I draw into Maze and land it immediately. He Hymns me and tries to swing in, but gets Maze'd. I drop a Grove and pass back. He lands Tarmogoyf and Bob gets Maze'd again. I Gamble and find Loam, discarding Mox. He beats me down with Bob, me Mazing Goyf for a few turns while I loam to nuke his lands with Wasteland. I land Tabernacle and he eventually keeps a Goyf alive with a basic land while I Maze it. But, I'm at a low life, so he eventually draws a bolt and kills me.
G2: I open with Taiga, Exploration, Wasteland and pass. He Thoughtseizes me, takes my Crop Rotation and I Waste his Bayou eot. I drop Grove and play Loam. He can't keep up with the Wasteland Lock and loses.
G3: He lands and passes, I land Taiga, Mox, and Manabond, dropping in Ghost Quarter and Port, discarding 2 Punishing Fire. I port his land on upkeep and Ghost Quarter the Badlands he plays at eot. We sit there and stare at each other for a few turns while I draw into nothing while I keep one of two of his lands Ported. I eventually draw into Crucible and proceed to Ghost Quarter lock him out while Punishing Fire/Grove pings him to concession.
I ended up going 2-1 overall, so not bad for a small tournament with only 3 rounds. I still wish I could have had more chances to play and more decks to play against.
Building a Fortress #17
Again, a matchup we haven't seen before.
I won an IQ over the weekend with this deck. Event was 5 rounds, cut to top 4. List was as follows:
Maindeck
4 Mox Diamond
3 Crop Rotation
4 Exploration
4 Gamble
2 Manabond
4 Life from the Loam
4 Punishing Fire
1 Forest
1 Ghost Quarter
1 Glacial Chasm
1 Karakas
1 Misty Rainforest
1 The Tabernacle at Pendrell Vale
1 Tranquil Thicket
1 Windswept Heath
1 Wooded Foothills
4 Dark Depths
4 Grove of the Burnwillows
3 Maze of Ith
4 Rishadan Port
3 Taiga
4 Thespian's Stage
4 Wasteland
Sideboard
1 Bojuka Bog
1 Boseiju, Who Shelters All
1 Chalice of the Void
4 Sphere of Resistance
2 Choke
4 Krosan Grip
2 Trinisphere
Round 1: Grixis Delver. These games go pretty much how you'd expect. Wastelands, Punishing Fires, Maze on angler, and then a big flying tentacle monster. 2-0
Round 2: MUD. Game one I have immediate Wastelock and my opponent concedes. Game two I mull to five and don't have the answer to Metalworker. Ugin resolves and I get spaffed on by his ult a few turns later. Game 3 I once again have mana denial en masse, followed by a Marit Lage. 2-1
Round 3: Shardless BUG. Game one I have a fast Marit Lage and get there. Game two my opponent is land light and I resolve a Choke. Ports are followed by a Marit Lage. 2-0
Round 4: Shardless BUG. ID with a buddy of mine.
Round 5: 4-color Miracles. This monstrosity was assembled the day before the tournament by another friend of mine. It turns out that Miracles with the addition of Deathrite Shaman is actually horrendous for Lands. I get locked out by Counter-top + Deathrite both games (and Marit Lage gets STP'd off of Deathrite mana after I deal with all his other white sources), no Krosan Grips in sight game 2. 0-2
I go into top 4 as first seed. Quarterfinals I play against my Shardless opponent from round 3. I lose game one after a Grindfest in which I am unable to resolve acceleration and Wasteland stops my first attempt at Marit Lage. After a Lili ult I am unable to attempt another one. I win games two and three with mana denial and Marit Lage as usual. I may have had a Choke in one of these games as well. 2-1
My buddy on Shardless defeated MUD in the other Quarterfinals match, so I play against Shardless for the 4th time today. We split prizes and then play for the invitation. Game one he Forces my Crop Rotation for Stage, but I end up getting there eventually. Game two I have Krosan Grip for his Pithing Needle on Stage, and that's all she wrote. In case anyone was wondering, our Shardless matchup is amazing.
Agreed. I think he definitely conceded way too early game one (though it looked very good for me game two). The huge amount of counterspells he had made me think he was on Landstill.
In any case,
Building a Fortress #18.
A matchup we've seen lots of times.
I'm curious as to why you place the value of mana production of Bojuka bog over Maze of ith utility. Maze seems to be still an exceedingly valuable card in the match up against everything but progenitus. I've never sided it out in the match up and I'd like to know your experience with that strategy.
First time poster, long time lurker. I got into magic a year ago and immediately fell in love with lands. I think it celebrates some of the best strategies in magic with some really great flair. I 4-0'd my last LGS event the other day and thought i would share my results. we fired with nine people, i was expecting thirteen+ :cry: My meta is pretty diverse with a slightly larger population of miracles.
Round One (UWR Blade): I'm on the draw and he leads with fetch->ponder I play a verdant catacombs into the basic Forest->exploration, it resolves, i follow up with a mox + stage and loam. The game becomes grindy but i am able to overwhelm the board with worm tokens and he concedes.
Game Two: See game one 2-0
Round Two (Miracles): I'm playing a dear friend this time and i know what he's on. I'm on the play and land T1 exporation, with Boseiju following up the first land. I have a lot of trouble with legends miracles but was able to get there with a witch and no swords.
Game Two: I Bring in the hate and was able to land an early exploration with ports. I kept his mana off balance for a few turns and landed a Boseiju->Boil on turn 5. 2-0
Round Three (Aluren): Unhinged the bronze gates of hell with qhostquarter lock on turn one. He kept all 3 of his basics in his opener.
Game Two: I gamble early for a sphere of resistance, then establish wastelock. I don't think it was a good match up for him. 2-0
Round Four (Sneak and hack): Another dear friend is playing. I had a hunch he was on sneak and show since he was previously playing omnishit. I have the nuts hand and try to stick manabond, he forces it pitching ponder. He draws and plays lotus petal, lotus petal, land show and tell->Emrakul i put in karakas bouncing it back before combat next turn. i don't draw any steam and he ends up landing sneak attack and annihilates me.
Game Two: I keep a greedy hand with the combo, some hate, and a rotation. I play a thicket and a chalice on 0 and pass. I assemble the combo a turn later and get there.
Game 3: He passes the turn back after cantriping, I cast exploration and it sticks, he casts another cantrip and passes, i assemble the combo and pass, on his turn he casts show and tell, I respond by making a witch in fear of him showing Bloodmoon. He doesn't, and plops down an exposed Emrakul which i bounce with the Karakas i showed into play. I will improve my posts the more i play. will try and get another one this weekend.
The mana production isn't that important either; it's just that mana production seems better than Maze of Ith, which doesn't stop Elves from going wide with a bunch of little dudes, nor does it hose Deathrite Shaman, nor does it have a whole lot of utility against a Craterhoof alpha strike. I suppose in this last scenario it could make the math a little harder for the Elves player, since they'll get to attack with one less giant dude, but the Maze still seems like it has little to no value in the matchup. However, this has only been my experience. What's been yours?
I would stick with Maze. While your views on when it's bad hold true, it's good if you are Punishing Fire locking them and they Natural Order for a big answer. Ruric Thar, Wurm, even a lone Hoof. In this case it's good to have an answer. The other use is you can delay a chipping of your life. Another way Elves wins sometimes.
Elves, so easy to stop yet sometimes, very unstoppable.
Current deck 60 cards
26 spells
Lands
3 fetch
3 depths
1 Ghost quater
1 Karakas
Sideboard
4 Grip
4 Sphere of resistance
2 Chalice
1 Bog
1 Boseiju
1 Tomb
2 Choke
Thoughts on this board? Only real thing I'm concerned about is getting meddling mage locked vs shardless.
My board is slightly optimised towards Storm
Sib
I've kept it in and maze plus tabernacle provides for a really strong lock that some people will scoop to just to get to the next game. Your logic on trinisphere vs sphere is something I have experienced as well. The only thing that I like sphere for is pushing up their natural order cost. Also maze is a land that pitches really smoothly to mox.
I used to test a main deck boseiju against miracles and stone blade specific to see how it went. The problem I had was that I never was able to resolve the gambles and crop rotations. In the post board game when I have cost modifiers available is when I can cast anything against them and the game gets very one sided.
I empathize a lot. Getting a rotation countered can suck. It's sweet when it happens, but I try not to lean on it. Lands players are inherentley possesed by superstition. Everytime we cast gamble it elicits a subtle pleasure, and resolution requisites small success. We are already favored in that match up. Chalice on one+sphere+boseiju is wishful as fuck. I just keep them off double blue and punish them and their weenies.
On Maze vs. Elves: What Dice_Box and Croprot have said seems reasonable, so I'll probably keep one or two in for games two and three.
On another note:
Building a Fortress #19
We've seen a similar matchup very recently, but not the exact same thing. A much more interesting match this time too.
Watching it, game one you should make a copy of his Wasteland. You have the Stage to spare and it means that should you have drawn Depths, you had an an option to use it that turn. Also there was a turn where you ended with a Stage and 2 Mana open and he was tapped down. That was a prime place to copy the Wasteland and then Waste it when you untapped.
Building a Fortress #20
Building a Fortress #21
Both of these matches are pretty ugly, one match for me and the other for my opponent.
So what's the overall sentiment with the Shardless matchup? Obviously, they are pretty soft to Dark Depths but lately I've been having decent difficulty in these games. It always seems you need a combination of all of your resources - Loam, Pfire, Exploration/Moxen, Mazes to overwhelm them.
It's one of those games where you have to read the early game and pick a line. Sometimes it's right to Gamble for Punishing Fire and not Loam, this can be that kind of match. Outside of that, I really like Wasteland against them with the 3ball on the table. They are trying to be mana efficient and pull out small advantages with their tricks. Interfere with it.
Cascade sucks when they have to eat your balls.
From what I've played, you have to get an early Exploration or Manabond online as quickly as possible, then worry about getting Loam grinding. From there, it's all up to how well your dredges. I've considered running more than one Thicket to try and get an extra draw/dredge as quickly as possible to get the lands I need and the Fires in the yard, just squeezing out incremental advantage without dying.
Patrick, one question about RUG Delver: in both matches you comboed at his EoT, exposing to a possible Wasteland. Wasn't better to directly combo in your turn? Generally speaking, waiting to combo EoT isn't preferable only in case of possible sorcery speed removal, against Wasteland decks? In your experience can RUG Delver play other removals for the witch aside Submerge? Thanks!
The main deck Boseiju is super annoying! While it's best to get it out ASAP and you may not always have the read to make that decision quickly game 1, it seems like a great tool to have in the main at a fairly low risk. I am no Lands player though, just a victim of Boseiju.
Went 2-1 at my weekly event. Lost to a four color control deck. the other match ups were shardless and merfolk and they went exactly how you think.
The four color deck had double DRS game one and was able to keep me off everything, never saw punishing fire.
Game two they had DRS, and meddling mage on pfire. I was able to waste them off white, bog their graveyard and make a witch with no swords.
Game Three they were able to land double DRS and meddling mage on pfire. During one of the sideboard games they extracted my wastelands. This match up felt awful, even though their entire manabase was non basics. ugh :(