Re: [Deck] Solitaire (Enchantress)
It's fun to see all the different versions of Enchantress floating out there these last few months. Having just gotten married this past weekend I hope to have a bit more free time to test a lost for the SCG event coming up in Orlando. Still seems like there is not a concensus on wincons or Sterling. I'm not exactly sure where the meta is today, but I intend to test a WG and possibly a WGx list with Sterling to see if my opinions have changed.
Has anyone really worked with Kruphix's Insight, Commune With the Gods, or the new Green ponder yet?
Re: [Deck] Solitaire (Enchantress)
I like the idea of using Sterling Grove with Doomwake Giant. A 4/6 beater with shroud is usually pretty good. Also, the ability to tutor for him in matchups like Elves is pretty key.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
bwood
I like the idea of using Sterling Grove with Doomwake Giant. A 4/6 beater with shroud is usually pretty good. Also, the ability to tutor for him in matchups like Elves is pretty key.
Granted, I only played in one small FNM with this deck, but my experience was that Doomwake was really good against Elves and Sterling Grove let me protect him in game 1 and find him in game 3.
I guess I understand why some builds might not want 4 Groves, but it seemed really good to me.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
lordofthepit
simdude, congrats on the finish.
The current decks, including the one you ran most recently to a day 2 finish, seem a bit soft to a Chalice on 1. Normally, I wouldn't be concerned about that, but the increased prevalence of Eldrazi is a significant reason I would consider sleeving up a prison-style deck, and the presence of so many Chalices is also a big factor in suppressing the unfavorable combo matchups. Is that card as crippling as it seems to mean? If so, are there any reasonable ways to combat it?
Thanks I appreciate it.
I think that Chalice on 1 on their turn 1 is only really scary when they're on the play or when we don't have an accelerating piece on our turn one. Because we can run our enchantments into the chalice and still get draw triggers we are some-what fine when they get countered. I also think that means we have to recognize that we shouldn't lean on Grass alone but rather the combined effect of Solitary, Sphere, Worship, and Moat which are all viable and make Chalice on 1 look silly. Further Elephant Grass is the most vulnerable protection piece to their Ratchet Bombs and we need to be able to play around that. And even more on top of all of that, in my lone data point match I found my opponent had no problem paying for a Reality Smasher to crash in and that a 4 turn clock instead of a 2/3 turn one was just fine for them. But I need to grind games against this matchup. I just don't know it well enough to do anything other than theory-craft.
Quote:
Originally Posted by
Freggle
It's fun to see all the different versions of Enchantress floating out there these last few months. Having just gotten married this past weekend I hope to have a bit more free time to test a lost for the SCG event coming up in Orlando. Still seems like there is not a concensus on wincons or Sterling. I'm not exactly sure where the meta is today, but I intend to test a WG and possibly a WGx list with Sterling to see if my opinions have changed.
Has anyone really worked with Kruphix's Insight, Commune With the Gods, or the new Green ponder yet?
First off, congrats! I tested with Kruphix's Insight for months but cut it from my sideboard the day of the event for Dread of Night because in all my testing leading up to the event I felt like I had too many cards to bring in for "grindy" matchups like Shardless and Miracles and not enough cards that I wanted to remove from those matchups. I like the card a lot and would play it if I had the room while sideboarding.
Jankalicious had 4x Oath of Nissa in his maindeck so he's the expert. I still don't like the card enough because it can't grab the main thing we want (enchantments) but it makes a lot more sense when you're trying to reliably hit Sanctums to cast huge Eldrazi titans as win conditions. I'd also love to one day see the "cares about enchantments" planeswalker who could theoretically give a boost in value to Oath.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Freggle
It's fun to see all the different versions of Enchantress floating out there these last few months. Having just gotten married this past weekend I hope to have a bit more free time to test a lost for the SCG event coming up in Orlando. Still seems like there is not a consensus on wincons or Sterling. I'm not exactly sure where the meta is today, but I intend to test a WG and possibly a WGx list with Sterling to see if my opinions have changed.
Has anyone really worked with Kruphix's Insight, Commune With the Gods, or the new Green ponder yet?
Simdude and everyone else on here would be better to give you feedback about Sterling Grove as I have not tried it yet. I am sure I will try it at some point over the next year as it can be utilized well. I was happy with Oath of Nissa in the tournament (7/10) as it did get to my Eldrazi finishers and Serra's Sanctum. My reasoning for my two wincons being the Eldrazi is that I feel they fulfill the win condition while also allowing me to win games when coming from behind. I don't think there is a general consensus yet though on the ultimate finisher. I do think Oath of Nissa goes against the concept of other enchantress builds, so it would probably require a significant planeswalker or enchantment powered creatures to really step up big time. I definitely rate it as a card to keep on your radar for future brews and such as I never felt bad having the card in hand.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
simdude
I also think that means we have to recognize that we shouldn't lean on Grass alone but rather the combined effect of Solitary, Sphere, Worship, and Moat which are all viable and make Chalice on 1 look silly.
...
First off, congrats! I tested with Kruphix's Insight for months but cut it from my sideboard the day of the event for Dread of Night because in all my testing leading up to the event I felt like I had too many cards to bring in for "grindy" matchups like Shardless and Miracles and not enough cards that I wanted to remove from those matchups. I like the card a lot and would play it if I had the room while sideboarding.
Jankalicious had 4x Oath of Nissa in his maindeck so he's the expert. I still don't like the card enough because it can't grab the main thing we want (enchantments) but it makes a lot more sense when you're trying to reliably hit Sanctums to cast huge Eldrazi titans as win conditions. I'd also love to one day see the "cares about enchantments" planeswalker who could theoretically give a boost in value to Oath.
Could go superjank and run Island Sanctuary.
I feel pretty much the same way about Kruphix's Insight. The card is AWESOME but I'm not sure we actually have space for it, putting the engine above 15 cards seems dicey. Does open up some hilarious late-game lines involving running through your deck multiple times by chucking Emrakul again and again.
I'm kind of annoyed that we still haven't seen a single planeswalker who cares about enchantments, but it doesn't surprise me. Rant ahead: I feel like non-aura enchantments clash too much with current design philosophy so they're afraid of making them playable outside of supplementing creature strategies. Hell, we've had 3 artifact planeswalkers, 2 mill planeswalkers, a white weenie planeswalker, even a planeswalker planeswalker. Anyway, that's my bit. /salt
Re: [Deck] Solitaire (Enchantress)
Moat is pretty interesting. When I get a chance to play this deck again I'll certainly try a couple (I don't know how many I'd really want, considering the :w::w: cost, maybe 1 main, one side?) since they are just sitting in my binder collecting dust.
Re: [Deck] Solitaire (Enchantress)
Bust out your moats and play them. I think Sphere of Safety is better though
Re: [Deck] Solitaire (Enchantress)
Hey sim dos you post a deck list? Curious to see what you were running.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Megadeus
Bust out your moats and play them. I think Sphere of Safety is better though
Seconded. Island Sanctuary is cute but probably unnecessary. Worship isn't bad as part of a tutor package, but it's only great against decks that can't kill Argothian and does nothing against Deathrite, Infect, and Tendrils. Sphere is great against anyone hoping to win through combat, gets around Decay, and is one-sided (which helps with using Ulamog or Doomwake as your wincon).
Quote:
Originally Posted by
Freggle
It's fun to see all the different versions of Enchantress floating out there these last few months. Having just gotten married this past weekend I hope to have a bit more free time to test a lost for the SCG event coming up in Orlando. Still seems like there is not a concensus on wincons or Sterling. I'm not exactly sure where the meta is today, but I intend to test a WG and possibly a WGx list with Sterling to see if my opinions have changed.
Has anyone really worked with Kruphix's Insight, Commune With the Gods, or the new Green ponder yet?
Like everyone's been saying - congrats!
I've tested Insight and Commune and while they're fine I would much prefer that they were a single +CA card that could find creatures or enchantments. As it is I don't think either is strong enough on its own unless you're running Replenish. I haven't tried Oath of Nissa yet but I don't think it would take much to make it a worthwhile inclusion. My initial thought is that 4 seems like a lot but that adding even something like a Courser of Kruphix or, if you're feeling ambitious, a second Eidolon of Blossoms (I do think that a singleton is almost non-negotiable at this point) could make 1-2 copies worthwhile, even without running Eldrazi titans.
Re: [Deck] Solitaire (Enchantress)
(This is sort of a rules questions, so Mods, if you'd prefer I could post this as a new thread in the rules forum.)
I normally play decks with significantly fewer triggers than Enchantress, so I'm wondering how everyone announces their triggers on this deck. Let's say you're casting a Wild Growth and have a couple Enchantresses out; do you just say something like "Wild Growth, which puts 2 triggers on the stack"? Or should I play a Wild Growth, pause, and then announce triggers? I'm planning on playing this in a 1K later this month, and want to be sure I'm announcing my stuff correctly.
Re: [Deck] Solitaire (Enchantress)
I just cast a spell, say triggers, and point to everything. Or have all of my triggers that resolve at the same time (upkeep, enxhantress cast triggers) in stacks together and when it comes time say triggers and just point to the stack. Also make sure to look with Mirris Guile before discarding to solitary on upkeep
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Stuart
(This is sort of a rules questions, so Mods, if you'd prefer I could post this as a new thread in the rules forum.)
I normally play decks with significantly fewer triggers than Enchantress, so I'm wondering how everyone announces their triggers on this deck. Let's say you're casting a Wild Growth and have a couple Enchantresses out; do you just say something like "Wild Growth, which puts 2 triggers on the stack"? Or should I play a Wild Growth, pause, and then announce triggers? I'm planning on playing this in a 1K later this month, and want to be sure I'm announcing my stuff correctly.
Every time I cast an enchantment I announce the draw triggers immediately afterwards. So if I have 3 enchantress effects and a sigil on the battlefield I'll say "cast wild growth, draw 3 make an angel?" If there's an eidolon of blossoms on the battlefield I announce it as a separate trigger after the enchantment enters the battlefield.
In my upkeep I just make sure to stack the effects so that they resolve in the order that I want them to. Usually I have mirri's guile resolve first.
Re: [Deck] Solitaire (Enchantress)
Thanks guys. I figured that was a safe way to do it, but no sense confusing anyone or risking a warning over something dumb like a draw trigger.
Re. Guile: in my weeklies I've been leaving a D6 on my deck as a reminder to spin the Guile before discarding to my Solitary.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Stuart
Re. Guile: in my weeklies I've been leaving a D6 on my deck as a reminder to spin the Guile before discarding to my Solitary.
This doesn't come up too often, but frequently enough that I feel like I should mention it. If you have emrakul in hand and you are planning to discard it to solitary, make sure to stack the solitary trigger on top of the guile trigger.
Re: [Deck] Solitaire (Enchantress)
Was going through my little binder full of Sideboards, and I was looking at the graveyard hate. I normally go with either Rest in Peace, sometimes Ground Seal, and other times I mess with Wheel of Sun and Moon. However, I've I was looking at he artifacts but I am not sure if it's worth the loss of synergy with our deck. What I had in mind is "Diversifying" our graveyard hate, like for example going with a combination of Rest in Peace, Tormods/Relic, and Cage. We lose the synergy but it makes it harder for them to properly find answer for those cards, specially since when they're against enchantress, they know we will bring in an enchantment based grave hate, and makes it difficult for them going blindly with Cabal Therapy as well.
Re: [Deck] Solitaire (Enchantress)
I'd argue that any enchantment is better than artifact hate. Nobody really runs strict enchantment hate (except maybe on a local level if you win with this every week). Most hate that can remove enchantments that sees play in legacy also removes artifacts so it doesn't help much. Otherwise I suppose there's an argument to be made for like scavenging ooze since creaturer removal usually comes out against us and we have stockpiles of green mana to activate him and green sun to find him.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Megadeus
I'd argue that any enchantment is better than artifact hate. Nobody really runs strict enchantment hate (except maybe on a local level if you win with this every week). Most hate that can remove enchantments that sees play in legacy also removes artifacts so it doesn't help much. Otherwise I suppose there's an argument to be made for like scavenging ooze since creaturer removal usually comes out against us and we have stockpiles of green mana to activate him and green sun to find him.
Hm, you're right, thanks for your side of insight. I never even considered Scavenging Ooze until you mentioned it haha.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Megadeus
Bust out your moats and play them. I think Sphere of Safety is better though
Yeah, I don't think I want to take out the Sphere, so I'll probably put the Moat in the sideboard.
Here's my list for reference:
1 Emrakul, the Aeons Torn
4 Argothian Enchantress
1 Doomwake Giant
1 Enlightened Tutor
4 Green Sun's Zenith
1 Banishing Light
1 Solitary Confinement
1 Sphere of Safety
4 Elephant Grass
3 Mirri's Guile
3 Rest in Peace
4 Enchantress's Presence
4 Sterling Grove
4 Utopia Sprawl
4 Wild Growth
1 Helm of Obedience
1 Plains
1 Bayou
1 Savannah
2 Wooded Foothills
3 Serra's Sanctum
4 Windswept Heath
7 Forest
I think I want to cut the Elightened Tutor for an Exploration? The reason being that I have seen how lands can get clogged in your hand, plus it makes it easier to chain Sanctums. Additionally, since I am running 4 Groves, the effect is kind of redundant (except it can grab Helm, but whatever).
I have yet to play against Miracles, but I am curious how we beat something like Counterblance? We we just hope it doesn't come down early and lock us? I am curious if perhaps I should board a couple of Abrupt Decays, is that ever a thing?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
H
I am curious how we beat something like Counterblance? We we just hope it doesn't come down early and lock us? I am curious if perhaps I should board a couple of Abrupt Decays, is that ever a thing?
Out of the board you can use Choke and/or Blood Moon to seriously hamper them. Running your casting costs up and down and trying to bait them into putting top on their library is good. City of Solitude works really well also, but is a bit narrow.