No love for TSH? The guy is awesome and provides an ok body for its mana cost.
But that is a matter if personal preference. Some of the best Goblin players love TSH. just try it and then you can abandon it for Tuktuk if he does not impress you.
Printable View
No love for TSH? The guy is awesome and provides an ok body for its mana cost.
But that is a matter if personal preference. Some of the best Goblin players love TSH. just try it and then you can abandon it for Tuktuk if he does not impress you.
Hi, I just wanted to share that atm I'm running this list
2 Sparksmith
1 Skirk Prospector
1 Stingscourger
1 Siege-Gang Commander
1 Krenko, Mob Boss
3 Mogg War Marshal
2 Goblin Piledriver
3 Gempalm Incinerator
4 Goblin Lackey
4 Goblin Matron
4 Goblin Ringleader
3 Goblin Warchief
2 Chieftain
2 Tarfire
4 Aether Vial
2 Taiga
2 Arid Mesa
3 Wooded Foothills
4 Cavern of Souls
4 Mountain
3 Rishadan Port
4 Wasteland
1 Tormod's Crypt
2 Relic of Progenitus
2 Krosan Grip
3 Pyrokinesis
2 Pithing Needle
1 Goblin Sharpshooter
4 Mindbreak Trap
I removed one MWM and Sharpshooter to SB to add Sparksmiths. They have been really awesome to me. I'm was thinking if I could cut one Tarfire for 4th Warchief or Incinerator cause I'm playing those Sparksmiths but I decided not to cause I think in this current meta it's really important to deal those x/2 creatures so that we get connect with Lackey. Any thoughts?
Sharing testig info:
Tested 40 games against Jund. (20 on the play, 20 on the draw, 10 of each with sb)
It ended up 21-19 to Jund, being 10-10 without SB.
I brought in 3x Blood Moons, 2 Boartusk Liege, a Tuktuk Scrapper and 2 Tuktuk the Explorer on the play, and removed Lackeys on the draw for Relics.
1- Blood Moon sucked. They won 1 game, out of 7 they showed up. Often discarded, once Decayed, and a lot of times ignored. The 1st 2-3 turns they can fetch for a Forest and more importantly, a Swamp, and play with that. Shaman made it worse too. Imo, they are not worth it for this MU.
2 - Liege was pretty good, and I imagine must be better against BUG.
3 - Tuktuk the Explorer was actually quite good too. Having a 3 mana 4/4 under a Plague was great. Won several games. Unfortunately both Decay and Ancient Grudge kill the token =/
4 - Relic is great. If you have removal for Dark Confidant, Relic kills their gameplan. I'll swap Moons for them even on the play, and maybe try to add a 4th one, but don't know about that.
5 - Sparksmith was great before sb. After it got underwhelming, mostly because of Plague. Still, a must kill for them.
6 - Since I thought our deck was too slow to fight Jund on the draw, I started experimenting with and and old friend of mine: Gemstone Caverns. Some notes on it:
- It does not need to be card disadvantage if you don't want it too, unlike Chrome Mox.
- It works by itself adding mana.
- You can remove ANY card for it, not just red ones.
- It accelerates the game when you need the most.
- Allow you to kill T1 Lavamancer/Shaman, and get to your 1st turn with 2 mana available, which is huge.
Overall, I might play it on my next tournament. Being wastelandable T0 is irrelevant (after you draw your card, both players are with 6 cards and 0 permanents, so It's like you both mulliganed and you get to start), being Legendary was irrelevant on the 40 games. Adding incolor was irrelevant, because the constructed manabase could support it. I twice removed lands for it, and often chose not to put the Luck counter on it.
When I get more time will test these things against BUG.
I'd keep the Tarfires in. Not necessarily to connect, but thy're great in today's meta.
I was thinking, do I need to buy the Wastes, Ports, and Caverns straight away? Because the mana base is gonna cost me roughly $450, or can I play with just mountains and slowly buy the lands?
Yesterday i played against Jund and won all 4 Games in a row. I played 3 Tarfire MB - rest was standard. The second game was pretty amazing. I mulled to 4 (!!) and after about 6 rounds i could stabilize and overrun him with a piledriver after he couldnt find flesh. He only had one knight.
I think i will keep 3 Tarfire MB because its good in the current meta. Also against mirror.
I still believe in the power of Punishing Fire. Groves support the Rg manabase and it doesn't pup goyf for tribal. Also it is a recurring removal not affected by discard and such. I played a couple of games yesterday vs. Junk and it either took care of Shamans, Bobs or Spirit tokens or it gave some points of extra damage in a situation where neither side was attacking or it handeled Jitte by declaring blockers and shooting the goblin away myself.
Post board I played Grips, Liege, Sharpshooter and relics for GY hate. With Plague in game and no grips in sight I just burned him down with Fires.
I don't believe in PoP in gobbos even in a mono-R built, Wastes, Cavern and Ports are overkill not to speak of splashes. I do agree that PoP is a top card right now but please don't play it in goblins.
Why no love for Winstigator?
Why not more copies of Chieftain (2+)? He does something against EPlaque and with Lackey and Winstigator you don't need Warchief that much.
Tarfire MD is awesome, but i was thinking of playing Lightning Bolt instead. It is no Goblin, you can't tutor it, it doesnt work with Ringleader, but it kills Liliana and Jace on 3 and doesn't push the Goyf as much. What do you think?
Bolt is good in a zoo meta with tons of loam lions, nacatls and apes. Goyf hardly dies to Bolt and for all other purposes P. Fire does the same and trades pos. except for the Groove requirement. Liliana and Jace are usually not on 3 counters when you get to respond to them...
@BigBopper: I'm also thinking about a "Punishing Goblin" Deck but how does your Mana Base look like? And your main board?
Can you please give us an examble how it would look like?
Manabase (23):
4x Cavern
4x Waste
2x Port
4x Mountain
5x Fetches
1x Taiga
3x Groove of the Burnwillows
MD (60):
Core-1xSGC (21)
Flex (16):
1x Prospecter
1x Krenko
1x Chieftain
2x Piledriver
3x MWM
3x P. Fire
4x Incinerator
1x TSH
SB (15):
3x Relic
1x Crypt
3x Pyroblast
2x Pyrokinesis
3x Krosan Grip
1x Stinger
1x Boartusk Liege
1x Sharpshooter
The mana base is very stable and 23 lands are fine, since you can use them in the late-game to use P.Fire several times in an opponents turn, witch is kinda cool to play 2 each turn and basically have a L. Bolt;)
I just switched Stinger to the Side, since Chieftain is more important for a clock and as a haste enabler, although not so much more removal is neccessary, I have 2 pyrokinesis SB, but I'm pretty unsure about it anyways. Thinking about Tuktuk again to have a tutorable answer to Jitte with instant speed-post-board vial on 4 is top, for ringleader, krenko, liege und tuktuk.
My feeling about sparksmith is that he's a worse incinerator, due to summoning sickness and 1 toughness.
Is anybody else sick of Sharpshooter in their 75?
During the last weeks I was not not happy with the Shooter either so I moved him to the SB.
But - of course - if Elver are everywere in your meta keep him MD...