Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Dice_Box
I don't run West anymore. Cutting it also let's you go to one Tropical, the space is a godsend. Also once the Cycling U/G land is printed I don't see myself even playing a Tropical.
I think this is a common situation for most RUG hybrid builds these days. (Not full control builds.)
I cut the TW and came back to it. Sure it's also a personal thing if you like it or not. And sure I have so much blue just for the TW. I still try to play (slower) control matches. Still using ports as well...
I like to have some surprises including the TW.
Re: [Primer] R/G Combo Lands
Ports are fine. If your Meta has a lot of DnT, Fish, Nic Fit and Miracles I would not be against having 3 Ports and a QG. It's a good meta call. With the meta as it is right now I think GQ is strong, because of Pile and Grixis, still won't fault anyone for Port though.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Dice_Box
Ports are fine. If your Meta has a lot of DnT, Fish, Nic Fit and Miracles I would not be against having 3 Ports and a QG. It's a good meta call. With the meta as it is right now I think GQ is strong, because of Pile and Grixis, still won't fault anyone for Port though.
And I personally like to play what I like, not only what's needed to win. There may be better builds, but I think if I just wanted to win,I wouldn't play Lands ;-)
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
OldSpellMaster
And I personally like to play what I like, not only what's needed to win. There may be better builds, but I think if I just wanted to win,I wouldn't play Lands ;-)
I dunno, lands is fairly well positioned now with the meta being full of so many greedy mana bases (grixis, czech pile etc) and delver decks.
But even if it wasnt i'd play it for similar reasons to you! Its just fun!!
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
patrickjdoyle
I dunno, lands is fairly well positioned now with the meta being full of so many greedy mana bases (grixis, czech pile etc) and delver decks.
But even if it wasnt i'd play it for similar reasons to you! Its just fun!!
Yes, Lands is a good deck right now. But especially the RUG version is challenging to play. If I just want a deck to win,I take a 'stupid' deck (a deck where I play my stuff regardless what my opponent does...)
By the way: I think the DD-stage combo is the most important part which makes Lands good (RG even more than RUG), but for me it is also the most uninteresting part of the deck. Even worse: It only works because of a glitch in the rules (it wasn't meant to work like that).
I don't want to miss it, don't get me wrong. But maybe you know what I mean...
Re: [Primer] R/G Combo Lands
Won the first legacy trial at ew with burning wish, 5-0 over red stompy, hexdepthsanimator, grixis pyro, rb reanimator, and gwb blade
I'll do a mini report when I get back
Re: [Primer] R/G Combo Lands
Re: [Primer] R/G Combo Lands
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Skyl3lazer
Yeah my wishboard is currently Reverent Silence, Loam, Dreams, Hull Breach. Reverent is great but keep in mind if you dont have the basic forest in play you can't cast it for free under moon.
As for the wish variant as a whole, in general I like it. I think it's probably a bad choice in a faster metagame, but with how open the field seems to be at the moment it's a useful toolbox. Dreams in general has been very good for me in enough matchups for it to be worth it I think. All that said, I haven't gotten enough reps in with it to say anything definitive, but I'll probably run it at EW if only because it's fun.
From a previous post
Re: [Primer] R/G Combo Lands
Was playing at legacy Champs yesterday to a 6-3 drop of the 11 rounds.
// Deck: RUG lands (60)
// Lands
1 Academy Ruins
1 Ancient Tomb
1 Barbarian Ring
3 Dark Depths
1 Forest
4 Ghost Quarter
1 Glacial Chasm
3 Grove of the Burnwillows
1 Karakas
3 Maze of Ith
1 Sheltered Thicket
2 Taiga
1 The Tabernacle at Pendrell Vale
3 Thespian's Stage
1 Tranquil Thicket
1 Tropical Island
4 Wasteland
3 Wooded Foothills
// Creatures
// Spells
4 Crop Rotation
3 Engineered Explosives
4 Exploration
3 Gamble
4 Life from the Loam
4 Mox Diamond
3 Punishing Fire
// Sideboard
SB: 1 Bojuka Bog
SB: 1 Chalice of the Void
SB: 2 Krosan Grip
SB: 1 Oblivion Stone
SB: 4 Sphere of Resistance
SB: 2 Surgical Extraction
SB: 1 Thorn of Amethyst
SB: 3 Tireless Tracker
Round 1 Vs Czech Pile.
G1: keep an opener with loam exploration and two wastelands. Opponent never hit more than 2 lands and only resolved a strix and drs which are p.fire.
G2: Tireless tracker did work. Opponent attempted to kholagan command my tracker and mox Diamond while I had ancient tomb and mox untapped, crop rotation then sac clue to make tracker 3 toughness, continued to beat him into submission.
Record: 1-0
Round 2 Vs TES (Bryant Cook)
Prior to the round had some good banter with Bryant, I'm a big fan of his website so it was cool to be able to interact with him a lil :)
G1: I know he's on TES so I Mulligan to an EE. Wasn't enough, got killed via tendrils.
G2: early sphere into fast Maritt worked.
G3: I have natural Maritt in hand with academy ruins and exploration. He burning wishes for Telemin Performance and passes the turn. My board state is 2 exploration, stage, depth, ruin, ghost quarter, tropical island, I suspect he's has no gas which is why he went for Telemin the turn prior, but he knows it won't work in the face of academy ruins. I pass the turn, he top decked as nauseum and proceeded to go off... He admitted it was extreme luck se la vie.
Record: 1-1
Round 3 Vs Burn
G1: I lead with a strong opener, but multiple goblin guides and price of progress got there.
G2: I had glacial chasm, exploration, loam, two stages and a green source. He scooped when he realized he was locked out.
G3: I'm at 11 life he has an edilon, guide, and two mountains in play, I had depth stage and two non basics. If he has price and fire last I'm dead. He attacked I cloned depths he priced... But didn't have the fireblast so I squeezed out a win with 1 life remaining.
Record: 2-1
Round 4 Vs DnT
G1: he has the nut draw and is able to recover after two EE's. Rishadan ports for days, and a sanctum prelate on 2.
G2: he sticks a fast palace Jailer and proceeded to draw his whole deck.
Record: 2-2
Round 5 Vs Czech Pile
G1: He scoops early to wasteland lock
G2: he keeps a 1 lander which gets ghost quartered. He has no basics and never draws another land.
Record: 3-2
Round 6 Vs Colorless Eldrazi
G1: He had chalice on 1 followed by double thorn into reality smasher.
G2: I had natural Maritt and exploration opening hand.
G3: Another natural Maritt and two maze of its for backup.
Record: 4-2
Round 7
Vs Czech Pile
G1: a combination of wasteland, ghost quarter and Tabernacle prevented him from doing much. (He has two basics)
G2: he had a T1 drs and plenty of counter magic to stop any important plays I made.
G3: Best game I played all day. There was a ton of back and forth trading resources but eventually I stabilized at 2 life and removed all his lands with a Tabernacle in play.
Record: 5-2
Round 8 Vs BUG Delver
G1: he hid all his Delvers and gitaxian probes so I thought he was on Czech which prompted me to an out my maze of iths and barbarian ring.
G2: he leads with delver and a shadow brewed over me. I proceeded to get Tabernacle and all 4 ghost quarters online with a tireless tracker out. (I did miss my own Tabernacle trigger one turn and didn't realize it til the next turn, so a judge call happened and they gave me a warning and put the trigger on the stack. I choose not to pay for it because I felt super bad for the whole thing, my opponent was really cool with it all, but it feels really bad, I don't think I'll ever make that mistake again). I did end up winning with Maritt lage two turns later.
Record 6-2
Round 9 Vs Omnishow
First off, my opponent this round was one of the nicest guys ever, very charismatic and made the whole experience of getting steamrolled fun on a bun! I hope he did well the rest of the tournament because he was probably the most fun opponent I've ever had the pleasure to play against.
G1: I assemble Maritt lage and am ready to win next turn. He top decks a ponder and shows me his hand. All counterspells, show and tell and omnicience. He gets omnicience in play and hopes his ponder hits, which it hit cunning wish and I proceed to get laboratory maniac'd out.
G2: I keep a questionable grip surgical surgical hand and he dream halls, I grip it in response to enter the infinite. He passes with whole deck in hand. I ghost quarter one land, wasteland another, In my haste I forgot to dredge loam and was unable to rebut my GQ to hit his last land. I proceed to get maniac'd on the following turn.
Record 6-3 (drop)
Realising my play was getting sloppy on round 8/9 and there were still two more rounds, I decided to drop and go get steaks with my friend.
The only change I would make to the list is the O.stone in the board make it a grip again.
Re: [Primer] R/G Combo Lands
Highlights for me at Champs was milling out a Czech pile deck. He had Leovold and Snapcaster on the attack in the face of Maze + Stage copying Maze. He kept drawing cards and I kept looping wastelands and taxing him with Tabernacle.
He had already extracted my Depths and Trackers and later tagged my wastelands, too. All I had left was Punishing Fire and the unlikely Barbarian Ring...and decking.
When he played Jace he had 6 cards left. I counted my hand of 7 cards (including punishing fire) and said "Ok," knowing he would deck before Jace would do anything.
He got me down to 6 and lamented removing bolts for this second game because he could have killed me. On turn 1 or 2 of extra turns he tried to draw from an empty library and lost the game.
Oops.
Second highlight is round 2 against Deadguy Ale. I play in Toronto and so have a lot of practice against Wilkin (see the Deadguy thread) so know the matchup.
We had a 14 minute extension and used it plus all five turns (sorry y'all had to wait). I used all 3 depths in game 2 and scooped at 30+ life, unable to live long enough for the clock to 0 out. We began game 3 with 4 minutes left. It would be close.
My opening hand was double tracker. I can do this.
He did some stuff that didn't matter (needle, rip, etc) and tracker got out of hand. He was at 5 or 6 life on his last turn (turn 4 of extras) and cast batterskull, hoping for the bye. I flashed him a Krosan Grip and he was dead to the tracker. Not bad.
My first loss was to RB reanimator and it felt awful, he had the nuts. How do we beat it!? Makes me want to play REB again to deal with tidespout. I dropped after awful play, at 4-3 or 5-3.
Sent from my Nexus 6 using Tapatalk
Re: [Primer] R/G Combo Lands
I typed up the report for the 5-0 Trial. Ended up going 7-3-1 in the main event, 65th, with all of my loses in rounds 9-11 going to people in T16 (2 in T8!). Didn't get on camera, but oh well. I'll post the main event report when I'm done typing it. Here's the gdocs link with the list, etc
Legacy Trial 2pm Thursday - 5-0
Round 1: Red Stompy (Chandra Tribal), 2-1 (1-0 overall)
Game 1 (L) - I build up lands in a long game against a fast moon. Mox diamond provides green to be able to wish for Hull Breach and kill it + make lage, but opponent has an Ensnaring Bridge the turn after off the top.
+ Grips, -Karakas, Tabernacle
Game 2 (W) - Turn 1 Molten Vortex, Forest, Loam in hand. He T1 moons me, which is great because it lets me easily get 3 red sources + 2 mana for loam. I end up killing him at 1 life.
Game 3 (W) - He immediately Moons me, but I have a diamond in hand. I play a Depths turn 3, then EoT grip his moon, untap, land, grip bridge and swing. New Blood Moon rules own.
Round 2: MonoB Hexdepths/Reanimator, 2-0 (2-0 overall)
Game 1 (W) - I wasteland opponent 3 times in as many turns, and they never have the chance to go off.
+ Drops, - 1 Depths, 1 Loam
Game 2 (W) - Opponent tries to make Lage t2, but I have the rotation+wasteland and they dont get the chance to do anything.
Round 3: Grixis Pyromancer, 2-0 (3-0 overall)
Game 1 (W) - Turn 1 I Pfire his delver, turn 2 I resolve Exploration and play grove+waste them. Opponent can’t ever get out of the pfire+wasteland lock.
+ Trackers, 1 Grip, - Karakas, 1 Loam, 1 Rotation
Game 2 (W) - Opponent had a TON of disruption (stifles, dazes, forces) but can’t ever find a threat before they die.
Round 4: BR Reanimator, 2-1 (4-0 overall)
Game 1 (W) - Stole a win off of a t1 Wasteland t2 Lage, if opp drew a land t2 I died.
+ Spheres, Tomb, 1 Drop, - 1 Fire, 1 Loam, Sheltered Thicket, Barbarian Ring, 1 Maze
Game 2 (L) - T1 Griselbrand ends the game right quick.
Game 3 (W) - Turn 3 Lage with 2 wastelands along the way, and he doesn’t have a petal.
Round 5: Junk Blade, 2-0 (5-0 overall)
Game 1 (W) - T1 molten vortex, pass. T2 waste you, shoot a guy, T3 waste you, shoot a guy, T4 GQ and he conceded.
+ Trackers, Drops, Grips, - 1 Loam, Karakas, Bog, Sheltered Thicket, 1 Burning Wish
Game 2 (W) - I went with 61 cards because I wasnt sure what I wanted. I think 2 grips weren’t needed here to be honest. Either way I wastelanded him and made a Lage on T3.
Re: [Primer] R/G Combo Lands
Congrats for the result against hard matchups!
Could you please tell me, how vital was single sideboard Tomb against reaniamtion decks and / or Show? Were you aiming for super fast combo afterboard to outrun them, or would you like more to have some disruption, yet you simply get fast Marit in opening and you kept the first 7?
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Wiktul
Congrats for the result against hard matchups!
Could you please tell me, how vital was single sideboard Tomb against reaniamtion decks and / or Show? Were you aiming for super fast combo afterboard to outrun them, or would you like more to have some disruption, yet you simply get fast Marit in opening and you kept the first 7?
Kind of a mixture. The Tomb both helps you get Lage a turn earlier sometimes, and lets you have many more ways to play a T1 sphere. Honestly I think Tomb is one of the most important sideboard cards at the moment, just because in the matchups you want Spheres, you really want them T1.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Skyl3lazer
Honestly I think Tomb is one of the most important sideboard cards at the moment, just because in the matchups you want Spheres, you really want them T1.
This is my main takeaway from this weekend. I'm also excited by the thought of a turn 1 Tireless Tracker.
How much does the two life matter to you? Is City of Traitors better, even though it dies on the next land play?
Re: [Primer] R/G Combo Lands
I often find I want it around. Not only for the option to tap it for mana later, but as a Rotation target.
Re: [Primer] R/G Combo Lands
Also Chasm + Tomb is funny.
Re: [Primer] R/G Combo Lands
A question: do you side spheres in against 4c control?
Re: [Primer] R/G Combo Lands
Personally no.
Out
2 Wasteland
1 Karakas
1 Loam
In
2 Drop
2 Tracker
My view is that Quater is better than a Wasteland here. They don't have any basics and we can use it to fetch our own. Also I don't need all 8 Wastelands against such a weak mana base. Loam is going to be a target for Extraction, so I cut one and add in more ways to protect it. An open clue is effectively a Counterspell for Extraction. I don't use Chalice because Rotation is too powerful here to lose.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
GoblinZ
A question: do you side spheres in against 4c control?
If you mean Czech pile, yes.
I sided in:
4 Tracker
2 Sphere of Resistance
-1 Loam
-1 Bog
-3 Ghost Quarter
-1 Glacial Chasm
My theory was that I wanted to slow them down. Unlike Dice Box, I didn't play Drop of Honey (this might change in the future, but $$). I viewed Wasteland as good as Ghost Quarter because they play so few basics. My plan is to attack their mana and tax them with Tabernacle and spheres. They're greedy on their manabase and are very spell-dependent so I wanted to take this plan. I kept Chalice in the board because Crop Rotation and Gamble are very important.