Re: [Deck] T.E.S. - The EPIC Storm
What does cutting Green accomplish, you're just making your Show&Tell, Reanimator, Merfolk and assorted aggro-control match ups even worse because you can't SB in Xantid Swarm and they can SB out removal for appr. 2 to 3 fetchlands. What do you do with the SB space, dedicate it to beating Reanimator? Because I don't think Surgical Extraction actually helps considering that even if you stop them from going off then you still have to go off yourself in order to win, at least Xantid Swarm blanks Griselbrand and protects your win condition at the same time and you're leaving yourself cold to Leyline of Sanctity.
I don't think I would play TES without Xantid Swarm, it's what gives it the edge in the combo match ups as well as aggro-control match ups if you consider they have to side out something more relevant than removal just in case you do SB in Xantid Swarm. 6 to 7 fetchlands and 1 Tropical Island to support Xantid Swarm is just awful, you don't want to have to fetch Tropical Island unless it's absolutely necessary.
I like shuffling after a Brainstorm just as much as the next guy, but Gemstone Mine seems pretty necessary to me.
Re: [Deck] T.E.S. - The EPIC Storm
Highlighted the most important sentence in my previous post. That was necessary, apparently.
Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Asthereal
Highlighted the most important sentence in my previous post. That was necessary, apparently.
I wasn't addressing your post.
Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Final Fortune
I wasn't addressing your post.
He was just underlining his point. Sometimes highlighting the obvious is required ;)
Re: [Deck] T.E.S. - The EPIC Storm
So, it's taking me much longer to evaluate all this than I thought - compared to usual debate of -1/+1's these changes are pretty massive and far-reaching; there's a lot to cover. I'd rather post something comprehensive on my thoughts than just a thumbs up.
That said, I'm posting this mainly to quickly say that the 4 Gemstone Mine's are necessary - if you're playing storm in Legacy, you need Abrupt Decay; it's just that simple. The only way to support the card in a 12 land deck alongside U/B/R is with rainbow lands. Gemstone Mine is the best of these (for us).
Re: [Deck] T.E.S. - The EPIC Storm
I sure tought you to share ideas with lowly Storm scrubs like me. Honestly, though, you should have won that match even after Telemin Performance didn't work out; Storm is a hard deck to play and I got lucky.
P.S. There are no periods in my name. Just JD :smile:
Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Final Fortune
I wasn't addressing your post.
Looked like it. Anyway, clarification never hurts a discussion. :smile:
Re: [Deck] T.E.S. - The EPIC Storm
I tried two Cabal Rituals in my local last night, scrubbed out, but that had nothing to do with Cabal Ritual. The metagame is just very hostile towards storm. The one game where they were relevant was a Past in Flames turn, the additional power from them was recognized immediately. I'm still not sure if they're necessary, but it wouldn't hurt to continue testing.
Re: [Deck] T.E.S. - The EPIC Storm
Do you shave 1 mox and 1 duress for them bryant?
I stated that i want to test it yesterday in a local tournament in berlin - well i played RUG finally and succeed.
But i'll try the TES list next week.
- Team RUG-STAR Berlin -
Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
sawatarix
Do you shave 1 mox and 1 duress for them bryant?
I stated that i want to test it yesterday in a local tournament in berlin - well i played RUG finally and succeed.
But i'll try the TES list next week.
- Team RUG-STAR Berlin -
1 Duress and moved an Infernal to the SB over the second Chain of Vapor.
Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Bryant Cook
I tried two Cabal Rituals in my local last night, scrubbed out, but that had nothing to do with Cabal Ritual. The metagame is just very hostile towards storm. The one game where they were relevant was a Past in Flames turn, the additional power from them was recognized immediately. I'm still not sure if they're necessary, but it wouldn't hurt to continue testing.
my concern is that the deck becomes too much mana, but I guess mana is never a bad thing. but have had games with any storm variant where my hand turns into just pure mana and no action.
Re: [Deck] T.E.S. - The EPIC Storm
I was just pondering about a card i spotted last week in a collector box of a friend of mine. Its called "Balance of Power"
http://deckbox.org/mtg/Balance%20of%20Power
Don't you think that is worth a try if we cut Silence and weaken Diminishing Returns? Usually you draw at least 6 cards, if you discarded your opponent. And you are the only one drawing cards, so your opponent does not refresh his hand and draws some new counters...
Re: [Deck] T.E.S. - The EPIC Storm
You usually draw 6 after discarding him a card? Sure.. if your opponents are on the "Land, go, wait till you're out of cards in your library" plan...
Even Tidings would probably be better.
Note; this is not a suggestion to play Tidings.
Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Omega87
I was just pondering about a card i spotted last week in a collector box of a friend of mine. Its called "Balance of Power"
http://deckbox.org/mtg/Balance%20of%20Power
Don't you think that is worth a try if we cut Silence and weaken Diminishing Returns? Usually you draw at least 6 cards, if you discarded your opponent. And you are the only one drawing cards, so your opponent does not refresh his hand and draws some new counters...
And I say Recurring Insight would be even better. Regardless, we are talking about mana and fuction first and it's clear that this is another example of not understanding why we play DimRet in general and how it's used against blue decks. I could swear I explain the use of sb engines at least once per 10 pages in this thread. I'll skip this time as Final Fortune even dropped a few words on DimRet post-Silence 1-2 pages back.
Re: [Deck] T.E.S. - The EPIC Storm
I just wanted to see some thoughts of you guys to this card. But as i can see, this card is actually not accepted ;-)
I definitely agree to the new manabase, without playing Silence. But i still prefer playing 5 Fetchlands over the second volcanic, i played ANT before and loved the way to cantrip with several fetches...
Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Omega87
I just wanted to see some thoughts of you guys to this card. But as i can see, this card is actually not accepted ;-)
I definitely agree to the new manabase, without playing Silence. But i still prefer playing 5 Fetchlands over the second volcanic, i played ANT before and loved the way to cantrip with several fetches...
It's just because you invest 7 mana and likely 5-7 cards in your hand to draw about 4-5. Claiming to draw "at least 6" aka opp doing nothing without having the idea that your opponent likely has countermeasures if he sits on 6+ cards is alien to me.
@Fetchlands/Duals/cantrips: as mentioned in the wake of the all-discard announcement, TES has to cantrip and fetch a bit different as ANT due to the supported 4 colors. Would you believe me if I say that I can sculpt you some scenarios involving Wastelands in which a second Volcanic can safe your ass (like i did with U.Sea before)? I'm a 100% sure that the scenarios in which you are colorblocked because of running only a single Dual of it's kind outweight the benefits of another shuffle effect. Even ANT runs 2 red, fetchable sources for that purpose
Re: [Deck] T.E.S. - The EPIC Storm
Ok, from this point of view BoP really seems ridicoulus...
Of course there are several scenarios, where you wish to have another Volcanic, but there are situations you want to shuffle but have no effect to do so, too.
And what is the 2nd red source ANT uses in your opinion? Only BW lists play a badlands, but this is no ANT but a mixture of both Storm decks and so very hostile playing and very less successful.
http://www.mtgtop8.com/event?e=6997&d=240220&f=LE i do not see a second red source here...
If we would run 13 lands (what we obviously don't), then a second red source is set.
Everything has pros and cons and maybe there are 10 ideas by 6 people what to do best.
Re: [Deck] T.E.S. - The EPIC Storm
As you said.. ANT lists with Burning Wish run 2 red sources.
Do you play Wish in TES?
Re: [Deck] T.E.S. - The EPIC Storm
Yes i do, that's why i run 4 gemstone mines and another red source = 5, not only 2...
Re: [Deck] T.E.S. - The EPIC Storm
Quote:
Originally Posted by
Omega87
Yes i do, that's why i run 4 gemstone mines and another red source = 5, not only 2...
The point is that if you have Burning Wish in hand and your Volcanic wasted you suddenly have about 4 dead draws in your deck aka (every Fetchland) and have only Petals and Gemstones left as red IMS' instead of having up to 5 additional outs.
The point about 1 vs 2 Duals of a kind is between the odds of having up to 5 dead draws (mana-wise; not talking about drawing additional RoF/BW) and having up to 5 more outs of turning your Wish in hand on (drawing 2nd Volc itself or any fetch in the deck). Depending on how much I want to bend the statistic here, this difference of having +/- 5 outs (+ off color draws like mentioned before) can make the difference between losing/winning or, at least, between maxing out your options and making Sub-optimal plays like I mentioned 1 or 2 pages back and is the reason 2 of each Dual are suggested in the OP. That's all