Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
simdude
It's definitely interesting. There are going to be plenty of situations where you're searching for a specific card to close out the game and this is going to be your best chance at digging as deep as possible. It also allows you to end of turn sac Sterling Grove then pop this to not have to waste your draw step drawing the card you want off Sterling Grove. Putting things into your graveyard is generally a good thing since we have access to Replenish. I'm thinking this could see play but only in lists that don't want to run RIP/Helm.
On the flipside I'm somewhat hesitant to load up on 1CMC spells since Chalice is running in higher numbers right now and Counterbalance makes them impossible to resolve.
But in general my card evaluation is terrible so you should probably just believe the opposite of whatever I'd wager.
Say what you want about your card evaluation, but I'm on the exact same page. CB and CotV are definite concerns for streamlining the deck to almost exclusively 1-drops. Conveniently, Aura of Silence out of board is a pretty good answer to both cards (most frequently reactive but occasionally proactive if you have a fast enough start). I also like that sticking an early Vessel can let you 'draw' while hiding behind a Solitary Confinement. I suspect that tension between RiP and Vessel is certainly going to be big factor in the card's inclusion. FWIW, casting RiP once you draw it is optional, so I don't know that they are mutually exclusive (assuming you have slots for both). One of the big questions in my mind is whether RiP does enough as a hate card in the metagame that it's important to keep. For fair MUs I think extra Solitary is a fine replacement, so it probably comes down to percentage points against GY interactive combo.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Zombie
But what do u want to replace. Every card in the gw build is better than this one
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Zombie
Quite possibly the best Legacy Enchantress card spoiled since Rest In Peace. The problem is it's not a plug and play into any established build. Since GW adpoted Suppression Field as a meta equalizer, and GWx usually runs Sterling Grove this card is in a tough spot.
Very decent, but below (in the current meta of Miracles, D&T, and Dark Depths.dek) Suppression Field, and below Sterling Grove for GWx.
It may have a home in Opalescence version, but that deck is in the infant stage of development, so it's to early to say that because it would with Card advantage slots where this is card selection.
As for the primer I feel partly responsible as I have intended to write a primer for quite some time, and have stated that in here a few different times. I have done some research scouring Dojo archives, and other old dinosaur sites to reconstruct the history of Enchantress all the way back to 1995 Vercursion to lay the foundation and the pedigree of the deck, but it's still in notes and not written.
Then I have a section (again 1/4 at best complete) talking about all the Schools of enchantress revolved around "fork in the road cards" i.e. RIP, Sterling, Replenish... and where each should lead you. ...the fact is it's not complete, and I don't know when I can complete it. I suppose at some point I should set aside these grandiose ideas and just pump out a primer on GW Helm which is my real specialty, and go from there.
As for the Opalescence video I hope to stream Sat. morning.
Re: [Deck] Solitaire (Enchantress)
So after playing a few other decks for the last few weeks/months I think I'm back on enchantress for a while. I've decided to drop suppression field for the time being due to meta considerations. Neither miracles nor DnT are particularly well represented locally, and a friend recommended eladamri's vineyard which certainly feels incongruous with suppression field. So here's the list that I played at the last 2 weeklies
4 argothian enchantress
4 enchantress's presence
4 Green sun's zenith
1 Eidolon of blossoms
1 emrakul, the aeons torn
1 doomwake giant
1 sigil of the empty throne
1 replenish
4 wild growth
4 utopia sprawl
2 eladamri's vineyard
1 exploration
4 elephant grass
3 solitary confinement
1 banishing light
3 mirri's guile
2 sterling grove
5 forest
1 dryad arbor
1 bayou
3 serra's sanctum
1 nykthos, shrine to nyx
4 windswept heath
2 wooded foothills
1 plains
1 savannah
1 karakas
Last week I went 1-1-1 beating RUG lands, losing to DnT, and drawing with an academy rector omniscience brew
This week I went 4-0-1 with a 1st round bye, then beating BUG delver, merfolk, sneak and show and an ID in the final round.
I like this list a good bit. It feels more streamlined than some I've put together in the past, and between 13 engine pieces and 14 accelerants it really feels consistent. The velocity which vineyard gives the deck feels awesome and makes me want to emphasize the combo nature of the deck as much as possible. The deck goldfishes a turn 4 emrakul or sigil +3-4 angels pretty frequently.
Does anyone have any advice for the red splash? I think that right now I'd favor words of war over doomwake, but I'd like to know what other options we have out there for red enchantments besides blood moon.
Re: [Deck] Solitaire (Enchantress)
Re: [Deck] Solitaire (Enchantress)
Interesting but somehow too slow considering the 3 mana. Turn 3 or 4 is engine time or already prison. Not sure if I want to have more boost at that stage
Re: [Deck] Solitaire (Enchantress)
I'm pretty sure that effect already exists for 3 mana.
And speaking of cards which is doing an impression of an important card http://mythicspoiler.com/soi/cards/cryptolithrite.jpg
This obviously looks a little bit like Earthcraft even though it's not doing either of the broken things Earthcraft does (net 2/3 mana because of our wild growths or become a win condition with squirrel's nest). But if people are going to be talking about Eladamri's Vineyard is this worth bringing into the discussion?
This card is obviously going to help some combo somewhere though right?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
simdude
I'm pretty sure that effect already exists for 3 mana.
And speaking of cards which is doing an impression of an important card
http://mythicspoiler.com/soi/cards/cryptolithrite.jpg
This obviously looks a little bit like Earthcraft even though it's not doing either of the broken things Earthcraft does (net 2/3 mana because of our wild growths or become a win condition with squirrel's nest). But if people are going to be talking about Eladamri's Vineyard is this worth bringing into the discussion?
This card is obviously going to help some combo somewhere though right?
Nettle Sentinel - Which is also Green Sun's-able
Re: [Deck] Solitaire (Enchantress)
There's an enchantress deck that placed on 1st, well it tied with others also for the spot. It was last week, March 19th, at Card Kingdom's Legacy Preservation 1k. The deck was piloted by someone named Jeremy Edwards. The deck is a traditional GW replenish base, non-RIP helm, but has some different card choices.
It ran main decked Carpet of Flowers, and it ran Sensei's Divining Top, unless this was a mistake and they meant it's mirri's guile.
The other 7 decks that took the top in the tournament was:
Miracles
Merfolk
Tin Fins
Grixis Delver
Esper Deathblade
Infect
MUD
Re: [Deck] Solitaire (Enchantress)
Finals were Grixis vs miracles which miracles won,right? I saw the first enchantress game vs another Grixis player on twitch and he has top md as well as at least 3 carpet of flowers. Top is great because it makes sure that u always draw at least one card. He quite often played it, looked at three, drew with too and played an enchantment to draw the top again.
Replenish main is also correct, not sure how many but he played one and I think he had one more in hand.
Couldn't find the deck list so don't know more about the deck.
The game I saw is still available on twitch. Starts at 3 hours 50 min or something like that.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Freggle
At which point we're probably better off playing Elves.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Freggle
As for the Opalescence video I hope to stream Sat. morning.
https://www.twitch.tv/forbiddengrove
Trying to stream now.
Re: [Deck] Solitaire (Enchantress)
Played enchantress again at FNM, similar list to what I posted before, except +1 words of war, +1 taiga, -1 bayou, -1 doomwake. I went 2-1 in matches.
R1 vs BR turbo reanimator won 2-1
R2 vs infect lost 1-2
R3 vs burn won 2-1
The match against reanimator was super interesting. Game 1 he shows me chancellor of the annex in his opening hand, which he reanimates. 4 attack steps later I'm dead. Game 2 he has a mediocre hand and the only pressure he applies is a reanimated chancellor. He eventually finds griselbrand but I'm able to combo off and make a stack of angels with sigil for the win. Game 3 he exhumes a griselbrand on turn 2. I have an oblivion ring off the top for it, but his hand is super stacked now. I have 1 turn unimpeded where I'm able to land an enchantress before he gets Iona on green. The turn before I die to Iona beats I find karakas, and then I take a mini combo turn where I stick a bunch of protective enchantments, which seems great... until he casts burning wish for reverent silence. He gets griselbitch back from the O ring, which I Karakas bounce. So now I have an enchantress, and a dryad arbor is clocking him real hard (he's at 4 from griselbrand activations and fetches). Things are looking up, until he casts burning wish for massacre, then to add insult to injury he reanimates my dryad arbor! It's a real slow burn however, and I find a sterling grove for words of war. 2 draw steps later he still hasn't found an answer and dies.
I won game 1 vs infect with a monster hand, but he gets games 2 and 3 with ease.
Game 1 against burn was super close. I was forced to confinement with only 1 enchantress in play, but I got very lucky and hit presence then argothian along the way to lock the game up, and I close it out with words of war. Game 2 I keep a 6 card hand with leyline but no green source which I never find. Game 3 I had the nuts with leyline, lands and multiple enchantress effects. Solitary comes down on T4 and I close the game out with spaghetti a turn later.
Re: [Deck] Solitaire (Enchantress)
Played 5 rounds with enchantress last night going 3-2. I tried doing a side by side comparison of doomwake giant and words of war, so I had both in the deck at the same time. As a result my mana was a little funky. For reference.
1 taiga
1 bayou
1 savannah
1 plains
4 forest
4 windswept heath
2 wooded foothills
1 karakas
3 serra's sanctumm
1 nykthos, shrine to Nyx
1 dryad arbor
4 argothian
4 presence
4 GSZ
1 eidolon
1 emrakul
1 doomwake
1 words of war
1 replenish
4 wild growth
4 utopia sprawl
2 eladamri's vineyard
4 elephant grass
3 solitary confinement
1 banishing light
3 sterling grove
2 mirri's guile
1 sylvan library
R1 vs RG post. Game 1 was a ramp race, which I narrowly won. Game 2 my opponent got stuck on 2 lands for a turn or 2 which was just too long, and even though she started to put up a good fight, I was just too far ahead.
R2 vs esper deathblade Game 1 my first enchantress effect gets hit by thoughtseize and my 2nd by force of will. I hide behind a veritable wall of elephant grasses while my mirri's guile shows me garbage cards turn after turn. Game 2 I mull to 6, and keep a land with several nonbasics, all of which get wasted, and I don't think I ever resolve an enchantress
R3 vs burn I win the race to establish a solitary lock and my opponent concedes. Game 2 I keep 6 with a leyline, but my opponent had many creatures including eidolon and I die before I ever find a solitary. Game 3 I mulligan to 6 with no leyline and double swiftspear and a pile of burn do me in.
R4 vs battle of wits My opponent is very disruptive and has very good tutor targets to slow me down. Just as I'm getting some momentum my opponent plays battle of wits and I am unable to answer it. Game 2 he is pretty disruptive but I happily draw redudant enchantress effects and I eventually close the game out with words of war. Game 3 he gets stuck on 2 lands while on a mulligan to 6 never really gets back in it.
R5 vs BUG delver I lose game 1 to multiple spell pierces and a fast clock. Game 2 I'm hazy on the details but I think he had a pretty weak draw and I was able to execute the enchantress plan undisturbed. Game 3 he has an aggressive start with double delver, bob, goyf and DRS in the opening turns. An elephant grass gets decayed and I take a big hit going to 9. I solitary up with only one enchantress in play and try to keep making land drops while my opponent digs for decays via bob and a sylvan library. I stick a few more enchantress effects, then Fearing decay, I play a second then a 3rd solitary. In extra turns I find my emrakul and cast it for the win.
I really really like words of war and I wish there were other impactful red enchantments (besides blood moon) to play. But unless I can find some other good red enchantments for the SB I think I will continue to stick to GWb for the more more stable manabase.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
The_Dingo
I really really like words of war and I wish there were other impactful red enchantments (besides blood moon) to play. But unless I can find some other good red enchantments for the SB I think I will continue to stick to GWb for the more more stable manabase.
While part of me really wants to see enchantress run Mindmoil, I'm pretty sure that nothing printed so far is good enough to justify a red manabase. But for real tho. Mindmoil. Because this deck doesn't get to draw enough cards as it is.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
LordOMJ
While part of me really wants to see enchantress run Mindmoil, I'm pretty sure that nothing printed so far is good enough to justify a red manabase. But for real tho. Mindmoil. Because this deck doesn't get to draw enough cards as it is.
Haha, mindmoil is pretty hilarious. I think in the right meta blood moon is good enough to justify the red splash, but as of this moment I agree.
Speaking of meta game considerations, I haven't played against the Eldrazi deck yet with enchantress. How is the MU? Does Eldrazi warrant any special consideration in the maindeck or in the sideboard?
Also, in response to the eldrazi deck people seem to be moving back to abrupt decay decks. I've been off MD helm rip combo for quite a while because I felt RIP to be underwhelming. Does RIP earn its' spot back as a result of the move back to BUG decks? Or have I just been wrong all along to NOT play RIP helm?
Re: [Deck] Solitaire (Enchantress)
Did someone try top instead of Mirri's? It was interesting to see how it worked out and would like to know if someone else did some testing?
BTW this is the deck list.
http://mtgtop8.com/event?e=11922&d=268241&f=LE
Re: [Deck] Solitaire (Enchantress)
I saw that list, however, i just dislike the idea of increasing the non-enchantments in the deck. Since I run words of war also, I even favor sylvan library over mirri's guile. But that's just a preference. Also wanted to get you guy's opinion, I have access to both these tokens, they're very difficult to track down and hunt. But which one looks nicer? I like them both but only prefers to use one.
http://i63.tinypic.com/nm0vf9.jpg
http://i67.tinypic.com/1fuu07.jpg
To those that are wondering what those tokens are or from:
The first angel, it's from a Magic: the Gathering company based in china. It's a JingHe Age 10th anniversary angel token.
The second angel, it's a pre release angel token from Star City Games Center for the m15 pre release event.
Edit: the chinese one only comes in non-foil, and the SCG one only comes in foil.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Claymore1
I saw that list, however, i just dislike the idea of increasing the non-enchantments in the deck. Since I run words of war also, I even favor sylvan library over mirri's guile. But that's just a preference. Also wanted to get you guy's opinion, I have access to both these tokens, they're very difficult to track down and hunt. But which one looks nicer? I like them both but only prefers to use one.
http://i63.tinypic.com/nm0vf9.jpg
http://i67.tinypic.com/1fuu07.jpg
To those that are wondering what those tokens are or from:
The first angel, it's from a Magic: the Gathering company based in china. It's a JingHe Age 10th anniversary angel token.
The second angel, it's a pre release angel token from Star City Games Center for the m15 pre release event.
Edit: the chinese one only comes in non-foil, and the SCG one only comes in foil.
As for the tokens, i really like the 10th anniversary jinghe tokens, its incredibly hard to find and i used to have a few copies of them in my miracles for tokens but decided to sell them a year ago because i have not used miracles for a while now and couldnt justify keeping them. Anyways that token is a testament to a piece of magic history and I would honestly prefer using that over the SCG token :D it would also complement you deck if your entire deck is non-foil as a lot of the enchantress cards are old-bordered, just my opinion on this :)
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Claymore1
The first angel, it's from a Magic: the Gathering company based in china. It's a JingHe Age 10th anniversary angel token.
The second angel, it's a pre release angel token from Star City Games Center for the m15 pre release event.
Edit: the chinese one only comes in non-foil, and the SCG one only comes in foil.
I can't speak to that list, but I vote for the JingHe token. Nonfoil, reminiscent of the old card frame, and non-English. Checks all my boxes.
Quote:
Originally Posted by
The_Dingo
Haha, mindmoil is pretty hilarious. I think in the right meta blood moon is good enough to justify the red splash, but as of this moment I agree.
Speaking of meta game considerations, I haven't played against the Eldrazi deck yet with enchantress. How is the MU? Does Eldrazi warrant any special consideration in the maindeck or in the sideboard?
Also, in response to the eldrazi deck people seem to be moving back to abrupt decay decks. I've been off MD helm rip combo for quite a while because I felt RIP to be underwhelming. Does RIP earn its' spot back as a result of the move back to BUG decks? Or have I just been wrong all along to NOT play RIP helm?
I'm pretty ambivalent on RiP/Helm. The last few times I've played I've used either just Emrakul, Emrakul + Doomwake Giant, or Emrakul + Sigil as my win conditions. RiP/Helm isn't as compact as Sigil or Doomwake in terms of slots, especially since it pushes you toward running more than just the one Rest in Peace. I like RiP/Helm more if you're already taking a toolbox approach and have Enlightened Tutor so you have more turn 4-5 instances of "oops, I win" by tutoring for Helm after incidentally casting RiP.
As for Eldrazi, I haven't played against it much, but the few times I have one person has always basically not played Magic. Either I had a hand that was reliant on 1-drops and they had turn 1 Chalice on the play, or they didn't have Chalice and Thought-Knot came down a turn too late to stop me. My guess is that it's about 50/50 overall but that each game was fairly polarized. They're the only Chalice deck that's fast enough to reliably capitalize on Chalice against us, but they're also one of the decks that's weakest to the pillow fort.