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Re: All B/R update speculation.
Quote:
Originally Posted by
apple713
idk, T2 Mind twist for 3, when you are still on t1 is pretty good...
i could use it in a deck I'm working on now. t1 bayou, gsz -> dryad arbor. t2 ancient tomb -> mind twist / Natural order / GSZ
Mind Twist will go into the blue control shell and be much better there than it is anywhere else. It's just another device that will empower blue.
The way it got used in the old meta was in what we now call Esper and it sat there as a 1-of alongside Demonic Tutor as a 1-of and the blue player just waited until the mid-game and then *created* the inflection point instead of waiting for the natural progression of events. That's what would happen here. The difference is that the Esper shell would use the cantrips to go find Mind Twist by the mid-game instead of having to waste a turn tutoring for it, a tutor that almost always told the opposing player in advance that the game was going over for him next turn.
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Re: All B/R update speculation.
Mind Twist is mana intensive for a control deck, I would always prefer pinpoint discard. However UB(x) tempo with mana denial could find Mind Twist very useful.
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Re: All B/R update speculation.
Mind twist would be insane if they also unbanned Mana Drain at the same time.
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Re: All B/R update speculation.
Quote:
Originally Posted by
death
Mind Twist is mana intensive for a control deck, I would always prefer pinpoint discard. However UB(x) tempo with mana denial could find Mind Twist very useful.
At the point you can make use of a twist in a deck like that, you could realistically cast just about anything else and just win. Also, twist is shit in an opening 7.
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Re: All B/R update speculation.
Quote:
Mind twist would be insane if they also unbanned Mana Drain at the same time.
The same is true of any number of current legacy staples.
Quote:
...However UB(x) tempo with mana denial could find Mind Twist very useful.
Is it really that much better than Mind Shatter in that context? Also, win more scenario is win more.
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Re: All B/R update speculation.
Mind Twist is not about win more and it never was. It's not about fast mana and twist your opponent for 3 or 4 on the opening turn although it was played that way. What it's about is knowing that you can create an inflection point in which your opponent is prostrate for several turns and win off of that point.
It really isn't that hard to create that inflection point. The only people it will be hard against are the people who dump their hand right away who will lose against the blue shell predictably if their 4 turns don't do the job and against another list trying to do the same thing.
Even Miracles playing off the top of the library is not exempt from being twisted into dire straights in the mid-game. Yes, they can play hellbent off the top of the library and sometimes do that successfully, but when you manage to twist their hand with counters still in yours you are well ahead of the game. That's what people used Mind Twist for back in the day: get the opponent flat while you still have cards/threats and win off of that.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Dice_Box
At the point you can make use of a twist in a deck like that, you could realistically cast just about anything else and just win. Also, twist is shit in an opening 7.
That all depends on what deck you're running it in. Clearly, any deck that is advantageous with mana wants to get maximum value out of it, so doing something like...
Ancient Tomb
Grim Monolith
Voltaic Key
Mox Opal/Diamond
Mind Twist [x=4]
...is fairly devastating. Even Swamp, double Ritual into Twist for four is devastating. You just know budget players would eat that line of play alive, and it can actually be legitimately crushing.
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Re: All B/R update speculation.
Quote:
Originally Posted by
FoolofaTook
Mind Twist will go into the blue control shell and be much better there than it is anywhere else. It's just another device that will empower blue.
The way it got used in the old meta was in what we now call Esper and it sat there as a 1-of alongside Demonic Tutor as a 1-of and the blue player just waited until the mid-game and then *created* the inflection point instead of waiting for the natural progression of events. That's what would happen here. The difference is that the Esper shell would use the cantrips to go find Mind Twist by the mid-game instead of having to waste a turn tutoring for it, a tutor that almost always told the opposing player in advance that the game was going over for him next turn.
This only worked well mostly due to Mana Drain. It's crap in that shell without the boost Drain provides at some point in the game. If you're going to spend resources tutoring / cantriping for a bomb, it should win you the game in today's environment.
That said, I can see Mind Twist being played in Legacy. The Elves and Artifact rampping scenarios provided previously are good examples. I think it's at a good power for a decent Legacy card, not overpowered at all, but useful.
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Re: All B/R update speculation.
Turn one > Swamp, Thoughtseize
Turn two > Ancient Tomb, Dark Ritual, Mind Twist for four.
Goodbye hand
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Re: All B/R update speculation.
Quote:
Originally Posted by
Dice_Box
At the point you can make use of a twist in a deck like that, you could realistically cast just about anything else and just win. Also, twist is shit in an opening 7.
True, like lay down a bunch of goyfs, bobs, delvers, a tombstalker etc.. but Mind Twist is that single card that can just seal the win.
I would think Thoughtseize, Duress, Inquisition, Therapy and Gitaxian Probe or even Hymn to Tourach are the better shit in an opening 7 because you can immediately use them.
Mind Twist is a mana sink, ritual-based decks would rather use pinpoint discard and use ritual mana for storm count. MUD would rather use its mana source to actually play win conditions and drop threats, and race you.
The Mind Twist effect is crushing but not every deck can afford to play it and it will dilute those archetypes further of threats. My guess is that UB(x) shells would get the most benefit if they unban the card and we would see anti-Brainstorm advocates come here in droves. MBC (mono black control) resurgence is expected but again it's really hard to pass up on blue dig spells.
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Re: All B/R update speculation.
It's so sad people have forgotten why Mind Twist landed on the Legacy banlist, which grounded on the T1/T1.5 list Connection where every card which was resticted in Vintage was automatically banned in Legacy and Mindtwist was restricted in Vintage because of the T1 blowouts it created with Artifact-fastmana long before Trinishphere had a similar effect on the game and got restricted too.
Today in Legacy the card would be limited to Elves and 12-post style decks which can empty your hand turn 3 easily. The Problem with a potential unbanning is that such blowouts are no way near the experience WotC wants their players to have and it neither adds anything other to the format in addition to those undesired, random blowouts.
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Re: All B/R update speculation.
Not sure why 12-post Eldrazi would run a black source when their crucial spells are green, you almost always want a green source available everytime when playing this deck (to mana ramp and drop bombs). I imagine splashing black for Mind Twist will just weaken the mana base.
Twist seems more likely to be played in some kind of UB Tezzeret/prison type decks with Monoliths. It would definitely be interesting to have Mind Twist and Treasure Cruise in the same deck list.
Mind Twist in Elves is plausible since their mana base can support it, although not tutorable. Not sure why they would want random disruption in the main deck, doing so can make them stall or slow down. As a sideboard card, maybe but I have only played against Elves, never played it myself.
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Re: All B/R update speculation.
Cards I wanna see unbanned in this lifetime: Mind Twist, Balance, Hermit Druid, Tinker, Memory Jar, Yawgmoth's Will.
Cards that likely will never see light of day: Necropotence (one-sided drawX), Yawgmoth's Bargain (same, and because Griselbrand exist), Oath of Druids (because Griselbrand and Emrakul).
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Re: All B/R update speculation.
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Originally Posted by
death
Cards I wanna see unbanned in this lifetime: Mind Twist, Balance, Hermit Druid, Tinker, Memory Jar, Yawgmoth's Will.
Cards that likely will never see light of day: Necropotence (one-sided drawX), Yawgmoth's Bargain (same, and because Griselbrand exist), Oath of Druids (because Griselbrand and Emrakul).
Card on that list that have a realistic shot of being unbanned: Mind Twist, MAYBE Hermit Druid.
Are we still realistically saying mind twist is OP because double ritual into mind twist could be a thing?
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Re: All B/R update speculation.
Quote:
Originally Posted by
Megadeus
Card on that list that have a realistic shot of being unbanned: Mind Twist, MAYBE Hermit Druid.
Are we still realistically saying mind twist is OP because double ritual into mind twist could be a thing?
Yes and Yes. Hermit Druid will have an easy home in Oops, All Spells, and Twist is going to be difficult to play properly (as opposed to the random T1 Twist for four).
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Re: All B/R update speculation.
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Originally Posted by
Darkenslight
Hermit Druid will have an easy home in Oops, All Spells
It's terrible in the deck. There are already two strictly better dudes available that don't care about removal spells.
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Re: All B/R update speculation.
It's still an easier to achieve discard effect than Hymn to Tourach for not needing double black.
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Re: All B/R update speculation.
H. Druid is insanely strong, don't sleep on it. If it untap it win the game, and it cost 2 mana. It would warp legacy around it and force people to run things like Lava dart and sudden shocks, and it become a game of "you have answer T1? If not you lost". There are several cards much safer on the list, including Survival if we want green cards.
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Re: All B/R update speculation.
Druid is a funny card. You can play Druid.dec and instawin if it activates. But it's also perfectly amenable to something like the Thragtusk Standard era's Junk Reanimator - some random deck that really just plays nice standalone cards but happens to do overwhelming things if allowed. I mean, Nic Fit with a couple Reanimates, asking T2 if you really want to be irrevocably behind? When they don't really even give a shit about whether the Druid stays alive or not? Sounds fun.
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Re: All B/R update speculation.
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Originally Posted by
Hopo
It's terrible in the deck. There are already two strictly better dudes available that don't care about removal spells.
Do we need to discuss the strategic and deckbuilding related difference between being unable to run ANY lands in your deck VS. being "restricted" to non-Basics only?
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Re: All B/R update speculation.
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Originally Posted by
Lemnear
Do we need to discuss the strategic and deckbuilding related difference between being unable to run ANY lands in your deck VS. being "restricted" to non-Basics only?
Oops all spells in it's current form doesn't want this card. It would have to drop the black guys and that's another deck, IMO. That's all I was implying.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Hopo
Oops all spells in it's current form doesn't want this card. It would have to drop the black guys and that's another deck, IMO. That's all I was implying.
Yes and that's strickly misleading to discuss Hermit Druids in the context of this particular deck instead of a suited deck to discuss the cards potential and impact. This is a repeating pattern in this thread :(
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Re: All B/R update speculation.
Saying it's fine to unban Druid because it wouldn't break one deck is sort of like saying it's fine to bring a gun to a knife fight because a gun isn't sharp.
If you were to bring a gun to a knife fight, you wouldn't be bashing people over the head with the butt.
In other news, I still want MT unbanned.
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Re: All B/R update speculation.
Is it wrong I want to ban show and tell? The deck isn't overpowered by any means, but it's mere existence as a deck irks me. Reanimator is potentially even more explosive, but there's a lot more ways to interact. I don't think banning brainstorm would affect the format whatsoever except hurting combo overall, which takes away from the format. It's the cheap threats/kill spells that make this more of a luckbased game anyways.
Oh your hand is filled with cantrips? I'll just kill you.
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Re: All B/R update speculation.
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Originally Posted by
Pastorofmuppets
In other news, I still want MT unbanned.
Miracles.dec
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Re: All B/R update speculation.
Quote:
Originally Posted by
Lemnear
Yes and that's strickly misleading to discuss Hermit Druids in the context of this particular deck instead of a suited deck to discuss the cards potential and impact. This is a repeating pattern in this thread :(
Ya, the problem with discussing unbanning cards is you need to look at not what deck it goes in to (which only matters in an all good stuff.deck meta and those suck) but what decks does it create.
Hermin Druid does not go into Oops, because it lets you run land. Or Fetches and Duals which is enough.
T1: Diamond/ESG/SSG, Trop, Druid with FoW/daze backup.
T2: Win.
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Re: All B/R update speculation.
Quote:
Originally Posted by
(nameless one)
Miracles.dec
That one is your problem? Carddisadvantage to tutor a Terminus is your issue rather than fetching Ad Nauseam or Show&Tell?
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Re: All B/R update speculation.
The difference between Oops now and that deck with druid is... Well you get to play lands with druid. So yes a deck would definitely spawn. I'm not saying it should be unbanned. I was simply noting that off of Death's list, thos were the only cards with any realistic shot of seeing an unban.
I guess this weekend we only had 6/8 Brainstorms in the top 8 so it's fine right?
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Re: All B/R update speculation.
Quote:
Originally Posted by
thefreakaccident
Is it wrong I want to ban show and tell? The deck isn't overpowered by any means, but it's mere existence as a deck irks me. Reanimator is potentially even more explosive, but there's a lot more ways to interact. I don't think banning brainstorm would affect the format whatsoever except hurting combo overall, which takes away from the format. It's the cheap threats/kill spells that make this more of a luckbased game anyways.
Oh your hand is filled with cantrips? I'll just kill you.
This complaint would've been valid two months ago, but now... I have a friend I want you to meet. Her name is Containment Priest. Seriously, if you land her and always keep :1::w: open, any bounce spell they have for it will be useless since you can just flash her in again. The only realistically way SNeak-Show gets rid of it is with Pyroclasm or counterspells.
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Re: All B/R update speculation.
Quote:
Originally Posted by
thefreakaccident
Is it wrong I want to ban show and tell? The deck isn't overpowered by any means, but it's mere existence as a deck irks me. Reanimator is potentially even more explosive, but there's a lot more ways to interact. I don't think banning brainstorm would affect the format whatsoever except hurting combo overall, which takes away from the format. It's the cheap threats/kill spells that make this more of a luckbased game anyways.
Oh your hand is filled with cantrips? I'll just kill you.
I actually think banning Brainstorm would hurt decks with control elements (and thereby making S&T and ToA decks better). Being able to leave mana open to cast Brainstorm at instant speed is valuable because it allows decks with control elements to threaten/bluff counter magic and only use their resources when absolutely necessary. Using Sorcery speed cantrips is difficult for control because they either have to accurately evaluate and predict what threats they might see and select cards on that basis. Or it puts control decks behind because they're digging for an answer once the threat has already resolved as opposed to digging at the end of their turn.
I think the intuitive step in a format w/o Brainstorm would be for all decks previously using Brainstorm to move to Ponder and then consider other alternatives for cantrips 5-X (probably starting with Preordain). In a Sorcery speed format, I believe that would favor the combo players as opposed to the control players.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Fossil4182
I actually think banning Brainstorm would hurt decks with control elements (and thereby making S&T and ToA decks better). Being able to leave mana open to cast Brainstorm at instant speed is valuable because it allows decks with control elements to threaten/bluff counter magic and only use their resources when absolutely necessary. Using Sorcery speed cantrips is difficult for control because they either have to accurately evaluate and predict what threats they might see and select cards on that basis. Or it puts control decks behind because they're digging for an answer once the threat has already resolved as opposed to digging at the end of their turn.
I think the intuitive step in a format w/o Brainstorm would be for all decks previously using Brainstorm to move to Ponder and then consider other alternatives for cantrips 5-X (probably starting with Preordain). In a Sorcery speed format, I believe that would favor the combo players as opposed to the control players.
Can anyone just link to the arguments on this topic like about ten pages back? I'm sick repeating stuff I said like 5 times before within a year just because people come up with the same nonsense every few pages.
In short: it's the opposite
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Re: All B/R update speculation.
Why something will be banned (or alternatively, unbanned) in January:
1. SCG Legacy Opens since Khans on Sep 26: New Jersey, Indianapolis, Worcester, Minneapolis, Oakland, Columbus, Richmond, Atlanta. Attendance with previous recent dates in the same location after:
New Jersey: Sep. 28, 2014- 259 players. May 25, 2014- 426 players. Aug. 31, 2014- 443 players. Down.
Indianapolis: Sep. 28, 2014- 260 players. Jan. 5, 2014- 256 players. Jun. 1, 2014- 347 players. Down.
Worcester: Oct. 19, 2014- 225 players. Jul. 7, 2013- 305 players. Jul. 6, 2014- 290 players. Down.
Minneapolis: Oct. 26, 2014- 247 players. Aug. 4, 2013- 302 players. Down.
Oakland: Nov. 2, 2014- 190 players. Dec. 8, 2013- 226 players. Down.
Columbus: Nov. 9, 2014- 258 players. Jan. 19, 2014- 342 players. Jun. 15, 2014- 450 players. Down.
Richmond: Nov. 23, 2014- 225 players. Last visit way back on Feb. 5, 2012 and got 118 players. No recent dates to compare.
Atlanta: Nov. 30, 2014- 240 players. Mar. 2, 2014- 316 players. Sep. 14, 2014- 263 players. Down.
WotC loves attendance (The Grand Prix will work against this data).
If anyone wants to go back further to see when that started, and speculate on the why based on when it began (and if the reason has to do with things nothing to do with the banned list), go for it, but I started with Khans.
2. WotC takes more notice when prominent tastemakers like SCG writers start writing articles saying that something needs to be banned.
Why something won't be banned (or alternatively, unbanned) in January:
1. There is no clear ban target. Say what you want about Brainstorm and Treasure Cruise; for reasons, they're not clear targets in the way that things like Mental Misstep, Flash, and Survival of the Fittest were. Right or wrong, it'll come down to player sentiment and WotC thinking.
2. WotC takes a very laissez-faire approach to Legacy.
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Re: All B/R update speculation.
Quote:
Originally Posted by
LOLWut
Why something will be banned (or alternatively, unbanned) in January:
1. SCG Legacy Opens since Khans on Sep 26: New Jersey, Indianapolis, Worcester, Minneapolis, Oakland, Columbus, Richmond, Atlanta. Attendance with previous recent dates in the same location after:
New Jersey: Sep. 28, 2014- 259 players. May 25, 2014- 426 players. Aug. 31, 2014- 443 players. Down.
Indianapolis: Sep. 28, 2014- 260 players. Jan. 5, 2014- 256 players. Jun. 1, 2014- 347 players. Down.
Worcester: Oct. 19, 2014- 225 players. Jul. 7, 2013- 305 players. Jul. 6, 2014- 290 players. Down.
Minneapolis: Oct. 26, 2014- 247 players. Aug. 4, 2013- 302 players. Down.
Oakland: Nov. 2, 2014- 190 players. Dec. 8, 2013- 226 players. Down.
Columbus: Nov. 9, 2014- 258 players. Jan. 19, 2014- 342 players. Jun. 15, 2014- 450 players. Down.
Richmond: Nov. 23, 2014- 225 players. Last visit way back on Feb. 5, 2012 and got 118 players. No recent dates to compare.
Atlanta: Nov. 30, 2014- 240 players. Mar. 2, 2014- 316 players. Sep. 14, 2014- 263 players. Down.
WotC loves attendance (The Grand Prix will work against this data).
Interesting stats. But couldn't much of that be blamed on the fact they're running the Modern IQs at the same time, which could be pulling people away from Legacy?
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Re: All B/R update speculation.
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Originally Posted by
Lord Seth
Interesting stats. But couldn't much of that be blamed on the fact they're running the Modern IQs at the same time, which could be pulling people away from Legacy?
I believe that's one of the main factors. From a quick look at the post-July (after Modern Premier IQs started) data, I think that marked a dip, but another dip may have happened later on. It's always difficult to discern reasons because of weather and things like that. My gut says that having another big event on the same day took some attendance, and continued feelings about the format, intensified by Treasure Cruise, took some more. I'll try to look at the numbers tomorrow to see if post-Khans locations experienced a bigger drop than post-Premier IQ/pre-Khans locations. All the necessary qualifications about colder weather travel and small sample size will apply.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Megadeus
The difference between Oops now and that deck with druid is... Well you get to play lands with druid. So yes a deck would definitely spawn. I'm not saying it should be unbanned. I was simply noting that off of Death's list, thos were the only cards with any realistic shot of seeing an unban.
I guess this weekend we only had 6/8 Brainstorms in the top 8 so it's fine right?
You get to play lands and not feel like a filthy casual
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Re: All B/R update speculation.
Quote:
Originally Posted by
LOLWut
I believe that's one of the main factors. From a quick look at the post-July (after Modern Premier IQs started) data, I think that marked a dip, but another dip may have happened later on. It's always difficult to discern reasons because of weather and things like that. My gut says that having another big event on the same day took some attendance, and continued feelings about the format, intensified by Treasure Cruise, took some more. I'll try to look at the numbers tomorrow to see if post-Khans locations experienced a bigger drop than post-Premier IQ/pre-Khans locations. All the necessary qualifications about colder weather travel and small sample size will apply.
If you don't like playing the blue shell or you don't own the necessary staples to do so we're in a particularly crappy time to play Legacy competitively.
Why was Standard down in attendance at the end of the Jace Standard? Because some people didn't like being forced to one archetype and others weren't able to afford the cost of the list. Attendance down.
If you like to play Jund or Junk or Goblins or Zoo, well this isn't the Legacy meta you should be playing in.
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Re: All B/R update speculation.
Quote:
Originally Posted by
FoolofaTook
If you don't like playing the blue shell or you don't own the necessary staples to do so we're in a particularly crappy time to play Legacy competitively.
Why was Standard down in attendance at the end of the Jace Standard? Because some people didn't like being forced to one archetype and others weren't able to afford the cost of the list. Attendance down.
If you like to play Jund or Junk or Goblins or Zoo, well this isn't the Legacy meta you should be playing in.
Because Jace Standard is the same as playing Tempo, Control, Combo, DnT, Elves etc... and R/G "turn Creatures sideways deck" is the barometer of health in a format with a 20 yr cardpool?
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Re: All B/R update speculation.
Quote:
Originally Posted by
FoolofaTook
If you don't like playing the blue shell or you don't own the necessary staples to do so we're in a particularly crappy time to play Legacy competitively.
I am really getting sick of reading this same shitty line over and over. You know what I own? Every deck that has top eighted an SGC event in the last 6 months that is not Infect, Reanimator, DnT or SnT. (Strange left field things not withstanding) I have the Blue cards, I have them all and you know what I have the most fun playing? Painter. A FUCKING RED DECK. Know what I like second? Elves, then R/G Lands. Please, tell me which on of these fucking lists is Blue. Saying the same thing over and over does not make it true. Yes, the Blue shell is every-fucking-where, yes, it is a pain, but that does not mean that you are without effective and fun options. Know what Lands does? Draws 3 cards a turn and beats you to death with a 20/20 (Fuck yea). Know what Painter does? Locks you out of playing the game and punishes you for that 1800 dollar mana base. Know what Elves does? Tinkers, Recalls, plays broken lands and has a hell of a time doing it. Burn say's "Hay I just spent 400 bucks and I am am going to wreck your whole day". DnT says "Your locked out of the house and I stole your keys". Other decks do equally broken things and look good doing it. Wholly shit, it almost sounds like fun non Blue decks for people to play.
Turns out the most crappy things going on at the moment is the shit coming from the lemmings who stick with what they see the "Pros" playing. Yes, turns out its easier to play a deck you you picked up 3 weeks ago and have no practice with if you have half a brain, can remember your triggers and can pick out what cards are best to keep off a brainstorm. Funny thing, Brainstorm is better if you have been playing it for years. Tom Ross proves that. So yes, you can play follow the leader or you can find something that suits you and I personally would ask that you stop telling me how crappy it is to play this game while I enjoy watching U/R Delver sac all his tokens to my Tabernacle. Because I played Goblins for 8 years and I am kind of attached to Red. Turns out it aint that bad to play that if you pick the right deck and practise with it.
In short:
Followers will follow, you want to strike out on your own, go ahead. There are paths to be found and rewards waiting if you do. If you only want to bitch about how horrible this format is, please, take it elsewhere. Because I while I agree that playing Blue is like switching your game to "Easy", being skilled is still something that happens inside the player, not the ink printed on the cards.
I am more than able to own Blue decks and have fun playing Red. So speak for yourself, but I disagree that this is a crappy time to be playing.
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Re: All B/R update speculation.
Quote:
Originally Posted by
FoolofaTook
If you don't like playing the blue shell or you don't own the necessary staples to do so we're in a particularly crappy time to play Legacy competitively.
Why was Standard down in attendance at the end of the Jace Standard? Because some people didn't like being forced to one archetype and others weren't able to afford the cost of the list. Attendance down.
If you like to play Jund or Junk or Goblins or Zoo, well this isn't the Legacy meta you should be playing in.
To be fair, if blue didn't exist, those decks would still be bad.
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Quote:
Originally Posted by
Dice_Box
I am really getting sick of reading this same shitty line over and over. You know what I own? Every deck that has top eighted an SGC event in the last 6 months that is not Infect, Reanimator, DnT or SnT. (Strange left field things not withstanding) I have the Blue cards, I have them all and you know what I have the most fun playing? Painter. A FUCKING RED DECK. Know what I like second? Elves, then R/G Lands. Please, tell me which on of these fucking lists is Blue. Saying the same thing over and over does not make it true. Yes, the Blue shell is every-fucking-where, yes, it is a pain, but that does not mean that you are without effective and fun options. Know what Lands does? Draws 3 cards a turn and beats you to death with a 20/20 (Fuck yea). Know what Painter does? Locks you out of playing the game and punishes you for that 1800 dollar mana base. Know what Elves does? Tinkers, Recalls, plays broken lands and has a hell of a time doing it. Burn say's "Hay I just spent 400 bucks and I am am going to wreck your whole day". DnT says "Your locked out of the house and I stole your keys". Other decks do equally broken things and look good doing it. Wholly shit, it almost sounds like fun non Blue decks for people to play.
Turns out the most crappy things going on at the moment is the shit coming from the lemmings who stick with what they see the "Pros" playing. Yes, turns out its easier to play a deck you you picked up 3 weeks ago and have no practice with if you have half a brain, can remember your triggers and can pick out what cards are best to keep off a brainstorm. Funny thing, Brainstorm is better if you have been playing it for years. Tom Ross proves that. So yes, you can play follow the leader or you can find something that suits you and I personally would ask that you stop telling me how crappy it is to play this game while I enjoy watching U/R Delver sac all his tokens to my Tabernacle. Because I played Goblins for 8 years and I am kind of attached to Red. Turns out it aint that bad to play that if you pick the right deck and practise with it.
In short:
Followers will follow, you want to strike out on your own, go ahead. There are paths to be found and rewards waiting if you do. If you only want to bitch about how horrible this format is, please, take it elsewhere. Because I while I agree that playing Blue is like switching your game to "Easy", being skilled is still something that happens inside the player, not the ink printed on the cards.
I am more than able to own Blue decks and have fun playing Red. So speak for yourself, but I disagree that this is a crappy time to be playing.
So. Much. Win.
Thank you good sir. As someone who has abandoned BUG for Junk, I agree 100%.