Re: [Deck] Solitaire (Enchantress)
Going to a fairly large tournament on Saturday and I wanted to try @Freggle newest take on GW Helm.
But I do not own/can not afford to fork out for a Karakas and the Sphere of Resistance that I ordered are being sent from half a world away and I do not think they will be here by Saturday.
So this is the closest I could do:
Mainboard (39) :
4 Argothian Enchantress
3 Green Sun's Zenith
4 Enchantress's Presence
4 Utopia Sprawl
4 Wild Growth
3 Mirri’s Guile
3 Elephant Grass
3 Rest in Peace
3 Suppression Field
3 Banishing Light
3 Solitary Confinement
1 Helm of Obedience
1 Emrakul, the Aeons Torn
Land (21) :
12 forest
1 Plains
4 Serra’s Sanctum
4 Windswept Heath
Sideboard (15) :
3 Swords to Plowshares
4 Leyline of Sanctity
1 Reclamation Sage
1 Gaddock Teeg
1 Helm of Obedience
2 Stony Silence
1 Sigil of the Empty Throne
1 Seal of Primordium
1 Melira, Sylvok Outcast
My list has a little bit of everything. Not sure what to expect. The last tournament I went to had many rogue decks and a lot of "outdated" decks. The meta in my area is slow to evolve.
But, I think it is going to be fun.
Wish me luck and if you have any feedback please do share it.
Re: [Deck] Solitaire (Enchantress)
With all the decays around I really suggest sterling Grove and if u don't have sphere u should consider the 4th grass.
If u don't have karakas I would add a second Plain.
Anyway, good luck.
Re: [Deck] Solitaire (Enchantress)
Sorry for the late update. I did not get to play in the tournament as there was a lot of snow (It went from bare roads to about 10cm in two hours ) before I was going to drive to the tournament, and as a responsible citizen of Norway who had just replaced my winter tires with summer tires I stayed at home without risking my life. Results was that lands won the tournament with death & taxes in second, dredge third and merfolk in fourth.
This irks me quite a lot as I think I would have had a good chance at beating them. But then again, better to live and learn than to die in a car crash on the way to the tournament...
Re: [Deck] Solitaire (Enchantress)
Greatness at any cost my friend
Re: [Deck] Solitaire (Enchantress)
I would like to recommend increasing your fetchland count to 6, specially when you have that many Mirri's Guile in your deck. Try to squeeze some Sterling Groves as well, as someone already mentioned, due to the presence of Abrupt Decay.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Claymore1
I would like to recommend increasing your fetchland count to 6, specially when you have that many Mirri's Guile in your deck. Try to squeeze some Sterling Groves as well, as someone already mentioned, due to the presence of Abrupt Decay.
I've been testing that list quite a bit lately. I think 4 Windswept is the correct number with the suppression fields. I run 1 Suppression in the SB also. I don't think the Sterling Groves are necessary in the current meta.
Re: [Deck] Solitaire (Enchantress)
Played enchantress at my local weekly on Tuesday, and I'm planning on playing it at FNM tonight. Nothing innovative in my list, but it feels solid.
4 argothian enchantress
4 Enchantresses presence
4 green sun's zenith
1 eidolon of blossoms
1 emrakul, the aeons torn
1 sigil of the empty throne
1 replenish
4 wild growth
4 utopia sprawl
2 eladamri's vineyard
1 exploration
4 elephant grass
3 solitary confinement
3 sterling grove
1 Banishing light
2 Mirri's guile
1 Sylvan library
5 Forest
1 Plains
1 bayou
1 savannah
4 windswept heath
2 wooded foothills
3 serra's sanctum
1 Nykthos, shrine to Nyx
1 karakas
1 dryad arbor
4 leyline of sanctity
2 suppression field
2 rest in peace
1 helm of ebodience
1 doomwake giant
1 dread of night
1 gaddock teeg
1 reclamation sage
1 oblivion ring
1 humility
R1 1-2 vs aggro loam
R2 2-0 vs jund nic fit
R3 2-0 vs reanimator
R4 0-2 vs lands
R5 My opponent conceded to me in order to go home.
Aggro loam is hard. That is all.
Nic fit got stuck on 3 lands in game 1 after popping an exploder. Game 2 I was very explosive and made many angels.
Karakas in the opening hand plus elephant grass drawn a bit later basically won me this game. Game 2 tidespout made me pick up all my lands, so my board was serra's sanctum and 3 argothian enchantress. Pretty hilarious.
Against lands I never saw a basic forest or fetchland in either game, and I mulled to 5 in both games, so that was lame.
Re: [Deck] Solitaire (Enchantress)
Cryptolith Rite isn't Earthcraft, but it's still pretty damn good. 6-2 in test games so far against Eldrazi, Shardless, and Grixis Delver.
4 Argothian Enchantress
4 Enchantress's Presence
3 Green Sun's Zenith
1 Eidolon of Blossoms
1 Doomwake Giant
1 Emrakul, the Aeons Torn
4 Sterling Grove
3 Mirri's Guile
4 Wild Growth
4 Utopia Sprawl
2 Cryptolith Rite
3 Elephant Grass
2 Banishing Light
1 Solitary Confinement
1 Sphere of Safety
1 Rest in Peace
4 Windswept Heath
2 Verdant Catacombs
3 Serra's Sanctum
1 Marsh Flats
7 Forest
1 Plains
1 Bayou
1 Karakas
Sideboard
3 Leyline of Sanctity
2 Stony Silence
2 City of Solitude
2 Rest in Peace
2 Seal of Primordium
2 Swords to Plowshares
1 Doomwake Giant
1 The Abyss
EDIT:
Emrakul/The Abyss is a bit of a nonbo, and The Abyss is very, very good right now. It might be worth an MD copy, in which case I'd probably go back to Sigil, or even the old school tech of one of the Onslaught Words Enchantments as a way to deck them.
Re: [Deck] Solitaire (Enchantress)
I believe that the ways a lot of people have this deck built are garbage in the face of people who actually know how to play against it. It has been my experience that the landstill and miracles matchups in particular, as well as to a lesser extent delver variants, have favourable matchups against most of the lists I see in this thread when the pilots know what they are doing. I think that if enchantress is to succeed, it's pilots must realize that in a properly built version of the deck, the first order of business is not to get the engine online - it is to get your prison pieces in place so you can play Solitare.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Wordslinger
I believe that the ways a lot of people have this deck built are garbage in the face of people who actually know how to play against it. It has been my experience that the landstill and miracles matchups in particular, as well as to a lesser extent delver variants, have favourable matchups against most of the lists I see in this thread when the pilots know what they are doing. I think that if enchantress is to succeed, it's pilots must realize that in a properly built version of the deck, the first order of business is not to get the engine online - it is to get your prison pieces in place so you can play Solitare.
This is nonsense, especially if you're prioritizing the pillow fort against Landstill and Miracles, which are the matchups where the engine matters the most. The first order of business has to be getting to at least 4 mana and an Enchantress effect in play by turn 3, and the rest will follow naturally from every spell cycling. You're never going to beat a deck full of discard or counterspells without the engine regardless of how many lock pieces are in place, especially given that Deathrite gets around all of our defenses but Rest in Peace. If the Landstill variants you're running in to are of the Pernicious Deed variety then you're definitely going to be building the deck with more Karmic Justices and Replenishes (and less Rest in Peace), but otherwise it's hard to make sense of your statement.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Wordslinger
I believe that the ways a lot of people have this deck built are garbage in the face of people who actually know how to play against it. It has been my experience that the landstill and miracles matchups in particular, as well as to a lesser extent delver variants, have favourable matchups against most of the lists I see in this thread when the pilots know what they are doing. I think that if enchantress is to succeed, it's pilots must realize that in a properly built version of the deck, the first order of business is not to get the engine online - it is to get your prison pieces in place so you can play Solitare.
This seems like really bad advice to me. Could you be more specific? Which prison pieces are you referring to?
Re: [Deck] Solitaire (Enchantress)
Yeah that is nonsense. Establishing your engine is the best way to beat those decks. Once every spell you cast draws two cards, the counter spell decks have no way of keeping up with you. If Emrakul is your main threat, then they also can't counter your win condition. Barring a really good counter balance hand from miracles, I don't think it's a negative match up by any means
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
btm10
Cryptolith Rite isn't Earthcraft, but it's still pretty damn good. 6-2 in test games so far against Eldrazi, Shardless, and Grixis Delver.
4 Argothian Enchantress
4 Enchantress's Presence
3 Green Sun's Zenith
1 Eidolon of Blossoms
1 Doomwake Giant
1 Emrakul, the Aeons Torn
4 Sterling Grove
3 Mirri's Guile
4 Wild Growth
4 Utopia Sprawl
2 Cryptolith Rite
3 Elephant Grass
2 Banishing Light
1 Solitary Confinement
1 Sphere of Safety
1 Rest in Peace
4 Windswept Heath
2 Verdant Catacombs
3 Serra's Sanctum
1 Marsh Flats
7 Forest
1 Plains
1 Bayou
1 Karakas
Sideboard
3 Leyline of Sanctity
2 Stony Silence
2 City of Solitude
2 Rest in Peace
2 Seal of Primordium
2 Swords to Plowshares
1 Doomwake Giant
1 The Abyss
EDIT:
Emrakul/The Abyss is a bit of a nonbo, and The Abyss is very, very good right now. It might be worth an MD copy, in which case I'd probably go back to Sigil, or even the old school tech of one of the Onslaught Words Enchantments as a way to deck them.
I was very busy with finals, so I didn't really have time to comment, but this is a very interesting list. I've tried the abyss in the past and found that doomwake provides a similar function but better because he's a clock. I'm dubious about cryptolith rites because it doesn't hit the board till turn 2, which is ideally when I'd like to be casting my first enchantress effect. Maybe I'm thinking about rites the wrong way. Could you explain what the card accomplishes that enchantress needs?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Wordslinger
I believe that the ways a lot of people have this deck built are garbage in the face of people who actually know how to play against it. It has been my experience that the landstill and miracles matchups in particular, as well as to a lesser extent delver variants, have favourable matchups against most of the lists I see in this thread when the pilots know what they are doing. I think that if enchantress is to succeed, it's pilots must realize that in a properly built version of the deck, the first order of business is not to get the engine online - it is to get your prison pieces in place so you can play Solitare.
No. Just...no.
Re: [Deck] Solitaire (Enchantress)
Dropping prison effects over card advantage? It might be the case against burn, goblins or very fast clocks but just to get another two turns to setup your engine. Against counter magic no way. I even try to beat them with hate cards to resolve my engines..
Re: [Deck] Solitaire (Enchantress)
The meta I've been playing in has become infested with reanimator and RGb lands. Does anyone have a take on enchantress that seems like it should do well against both of those decks? I was thinking that a few ground seals might be okay, or maybe it's time to start playing RiP/helm again?
Any thoughts on metagaming against lands and reanimator?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
The_Dingo
The meta I've been playing in has become infested with reanimator and RGb lands. Does anyone have a take on enchantress that seems like it should do well against both of those decks? I was thinking that a few ground seals might be okay, or maybe it's time to start playing RiP/helm again?
Any thoughts on metagaming against lands and reanimator?
I still play RiP/Helm with 3 RiP main. Elephant Grass is also terrific vs Lands...especially with 4 Sterling Groves to protect it. Reanimator is hard though, it's a turn 2 deck alot of the time so RiP can be too slow. Elephant Grass stops Griselbrand but you can't expect to win after a draw-14.
Re: [Deck] Solitaire (Enchantress)
I played enchantress at a 44 person 1k. Finished 3-3 after 6 rounds. My list is the same as the one I posted a week or two ago except I found room for a rec sage in the main, figuring that there would be lots of chalices and counterbalances. There were plenty of both, but I don't think I ever really got to hit anything too important in any game 1.
2-0 vs lossett style legends miracles. Game 1 my opponent has just about zero interaction and I run him over. Game 2 I resolve an early GSZ for 2 and grab Teeg, which my opponent seemed quite startled by. He never finds a swords or karakas and Teeg ensures that I combo unmolested.
1-0
0-2 vs sneak and show. Opponent has turn 3 sneak attack plus fatty both games and just crushes me
1-1
2-1 vs 4 color loam. Games 1 and 3 were grindy affairs, both of which were won off the back of sigil of the empty throne Doomwake did work in game 3 by eliminating a few bobs and a thalia.
2-1
1-2 vs enchantress. I goldfish better in game 1 then he goldfished better in 2 and 3. He also had aura of silence in games 2 and 3 which was absolutley crippling.
2-2
0-2 vs tin fins. Not much to say. Dead on turn 2 in game 1 and dead on turn 1 in game 2.
2-3
2-0 vs eldrazi. We both keep good hands in game 1 but he doesn't have a chalice and I combo out pretty quickly after setting up a lock. Game 2 he mulligans to 5, but I keep a 6 card hand with just one land (with 2 zeniths and 2 utopia sprawls). I don't find land number 2 for a while, but I am able to add a few enchantress effects to the board using E grass as one shot fog effects. Eventually I'm able to confinement up, and he can't beat it.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
btm10
Cryptolith Rite isn't Earthcraft, but it's still pretty damn good. 6-2 in test games so far against Eldrazi, Shardless, and Grixis Delver.
[snip]
EDIT:
Emrakul/The Abyss is a bit of a nonbo, and The Abyss is very, very good right now. It might be worth an MD copy, in which case I'd probably go back to Sigil, or even the old school tech of one of the Onslaught Words Enchantments as a way to deck them.
I didn't purchase any copies of The Abyss so maybe I'm doing this list really wrong but I tried this shell and I had absolutely no luck with Crytoplith Rites. I found that if I had creatures I was probably doing fine. It was a bit like exploration where it just helped combo off but unlike Exploration because of summoning sickness it made you wait a turn.
I did however take a first attempt at a Vessel of Nascency deck for a few spins. I've really enjoyed it a lot. If I were to sleeve up a deck for a tournament tomorrow I think I'd want to play it. I'm currently playing 3 Vessels and 2 Replenish. My win-cons are down to Emrakul and Doomwake Giant. I can't tell if the deck needs a 3rd win condition. I might need to go back to playing Sigil I just never loved Sigil as much as RIP/Helm. I'm open to crazy suggestions.
Also I'm kinda going full yolo right now and don't have any graveyard hate. I can't figure out what the right replacement for RIP is. Ground Seal doesn't hurt replenish and replaces itself but is slow and narrow in what it stops. Sun of Wheel and Moon is one-sided but doesn't deal with things already in the yard. Cage is tricky because it stops you from returning Eidolon and Doomwake which is amazing when it happens but maybe you don't need those cards in the matchups you need Cage. I've never even played with Tormod's Crypt or Relic of Progenitus in legacy so I can't even guess at their effectiveness.
On an unrelated note I just wanted to whine about Miracles. Almost all of my play is online recently and the deck is heavily over-represented there and despite the matchup probably being favorable (and probably even more favorable when running Replenish) I've been steamrolled by so many Terminus and Counterbalances it hurts. Monastary Mentor makes the matchup so much more miserable since elephant grass is so bad in the matchup otherwise.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
simdude
I didn't purchase any copies of The Abyss so maybe I'm doing this list really wrong but I tried this shell and I had absolutely no luck with Crytoplith Rites. I found that if I had creatures I was probably doing fine. It was a bit like exploration where it just helped combo off but unlike Exploration because of summoning sickness it made you wait a turn.
I think of it mostly as a Wild Growth effect for when I already have a creature in play. It does push you toward running a Courser just for a other body to make mana, but it's been helpful both as acceleration and as color fixing. There's a reasonable argument that it's win-more when you have multiple creatures in play, in which case I'll probably try a Fertile Ground over one of them as I have liked having 9th accelerant.
Quote:
On an unrelated note I just wanted to whine about Miracles. Almost all of my play is online recently and the deck is heavily over-represented there and despite the matchup probably being favorable (and probably even more favorable when running Replenish) I've been steamrolled by so many Terminus and Counterbalances it hurts. Monastary Mentor makes the matchup so much more miserable since elephant grass is so bad in the matchup otherwise.
Suppression Field is the best hate for Miracles specifically, but more generic stuff like Stony Silence and City of Solitude are better uses of sideboard space. They can't meaningfully interact with City in play, and it's almost maindeckable as it is between the number of counters in the format and how good it is against D&T and Lands. Doomwake Giant makes Mentor embarrassing. Beyond that, take advantage of your tutors and try to favor Presence over Argothian and Eidolon since it's much harder for them to get rid of. Sterling Grove + Replenish is quite the combo.