http://www.channelfireball.com/artic...win-in-legacy/
This article..., yeah the message is clear enough. All the Miracle examples, I don't know how to react to that. Better question, does Joe have anything to respond?
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http://www.channelfireball.com/artic...win-in-legacy/
This article..., yeah the message is clear enough. All the Miracle examples, I don't know how to react to that. Better question, does Joe have anything to respond?
I think for Bazaar of Moxen, given competent pilots, Miracles will be the deck to beat for the Legacy portion. Partly because the "I win" cards are so cheap and so backbreaking, and partly because few have considered board cards for only Miracles, per say. I know many people in my group have tested against Miracles, but I really don't think they've considered a good boarding plan as much.
Good luck to all the Miracles players in this thread going to BoM, and good luck to everyone else playing against it :P
-Matt
Is there any good source for a comprehensive sideboarding? I'm not talking just how to sideboard, but also the logic those decisions are based on. So far I've mostly been watching Lossett's stream to get an idea of what I'm doing.
Ein, why Ponder over REB? Ponder only seems strong when you are digging for Top. I suppose the assumption if you have Top, you're way ahead?
In the Pimp thread someone posted their miracles list with 2x Unexpectedly Absent. Has anyone else tested the card? If so, why was it not good? It seems halfway decent.
I had a match vs. Sneak and Show tonight with some interesting openers which myself and some friends can't really quite agree on. First, a list since I know people will want that (postboard configuration):
4 Grove of the Burnwillows
3 Volcanic Island
2 Tundra
1 Plains
4 Flooded Strand
3 Island
3 Arid Mesa
1 Plateau
2 Scalding Tarn
2 Red elemental blast
2 Pyroblast
2 Enlightened Tutor
4 Counterbalance
4 Sensei's Divining Top
3 Vendilion Clique
3 Jace, the Mind Sculptor
1 Humility
1 Detention Sphere
4 Force of Will
3 Spell Pierce
4 Brainstorm
1 Entreat the Angels
1 Counterspell
1 Pithing Needle
1 Supreme Verdict
I'm on the draw, post board. I open: Island, Volcanic Island, Scalding Tarn, Flooded Strand, 2x Top, Brainstorm. Do you keep this hand? If you mulled, would you change your mind if you were on the play?
Another situation, also on the draw. I'm on a mull to 6 already and I see 2x Force of will, Counterbalance, Spell Pierce, Red Elemental Blast, Enlightened Tutor. I have Dsphere and Humility in the deck as well. Would you keep this 6? Yes, there are no lands, but is a random 5 card hand going to be superior to this against sneak and show?
I'll avoid leaving my thoughts for now so I don't influence anyone.
Can I safely assume that you forgot to put Punishing fires in your post?
Edit: NVM I see now that you said this was post board. That hand seems kind of meh, though top and BS gives you insane digging power to quickly change up your hand. Though vs SnS if you dont find anything you just die. Probably not worth it to keep.
It would be a rare rare instance that I would ever keep a no land no filter no dig hand with a miracle deck.
Yeah that second hand is GARBAGE. If you had a DSphere or Humility already in hand, I could see MAYBE keeping it, but the fact that you have nothing relevant to put in off of a SnT is pretty bad.
The BS, Top + lands hand is decent and a definite keeper imo, reason being: SnT is unlikely to go off before turn 3/4 anyway, since they do like to have double counter backup - indeed more often than not SnT will play this MU more conservatively than is due. Remember that you might be up against a Combo deck, but not against Belcher.
There was a recent article (by Carsten) explaining the psychology you need to apply here. Switch perspectives to the SnT guy's and you'll find that Miracles seems to always have answers to your plays, which applies mental pressure and serves us well when keeping slow cantrippy hands. Consequently leading with "land, go --> next turn: fetchland, go" is the only way to play out this hand - bluffing one-mana counterspells and thus buying crucial time.
"Turn 1/2: Top" might be beneficial from a card quality perspective, but you'd be pushing Mr. SnT to go for your throat, catch you with your pants down and seize that small time window before Top has sculpted an unbeatable hand.
Furthermore, this MU is a hardcore war of attrition, and all about who's able to cast more counterspells when it's show time (pun intended). Thus mulligans hurt way more than against most other archetypes, as you won't really be able to employ your major C/A resources (Jace, Terminus).
On a slightly different note: I very very rarely see opening hands comprising 2 lands (at least one of them being a fetchland) and a BS that deserve to be shipped back. In fact the amount of times that has happened to me is so little that I'm willing to suggest this keeper as a rule of thumb.
After losing the first trial at the BoM against 12Post I won my second trial 5-0 (10-1). Meta is very controlheavy but the list still rockd.
Greetings
@ Valtrix: I echo the sentiment about keeping the first hand and the second one being utter garbage.
The one thing I was wondering about was the 1 of Entreat still in the list. It LOOKS kinda meh esepcially post board... Was there simply nothing else to bring in?
talk about stupidity.
Bazzar of Moxen 535 Legacy players, 8.6% are playing Miracles, that's some ridiculous stat. Well..., in that kind of Meta, perhaps Lossett's version's better off than Ein's version.
http://www.bazaar-of-moxen.com/fr/ba...e-bom9,24.html