I logged in just to say what followed is perhaps the most level and balanced post I've read in any forum. Cheers, Finn, and thank you!Quote:
That said, I have some generic information that you may find useful.
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I logged in just to say what followed is perhaps the most level and balanced post I've read in any forum. Cheers, Finn, and thank you!Quote:
That said, I have some generic information that you may find useful.
Just played an epic game 3 against MUD in which I had to fight through: Ugin, Ratchet Bomb, Platinum Empirion, 4 Wurmcoil Engines, 4 Lodestone Golems and a couple of turns of Trading Post + Spine of Ish Sah and almost decking :laugh:
He ended the game by playing Chalice on 15 and then conceding.
http://i.imgur.com/BLNEu66.jpg
That is epic.
I do not like games like that as much as I bet most do. We have tools, sure. I mean, you apparently got the guy to concede. But nothing does quite what is supposed to. I prefer the minimalist matches when every mana has to be spent properly and big plays are hard to come by.
Thanks for the feedback, fellas. I can be counted on to bore you with history lessons in place of tactical advice.
I don't feel that the red splash adds anything that the main deck is lacking. Magus of the moon it redundant to what the mono white main board already does, tax opposing mana bases, and sudden demise helps against elves and other creature decks, but white has the best hatebears for combo.
Opening the deck to mana problems ie stifle/port/wasteland on a essentially 3 color manabase(wastes/ports/red and white) is going against one of the main reason death and taxes is so consistent.
The imperial recruiter is super cool and flashy to grab whatever techy card you need at the moment but I am not sure that a 3 cost tutor is what the deck needs to succeed.
The only splash I can see viable is green for gaddock teeg, the best hatebear, to help against control. Which is also protected by karakas and vial at 2.
Yup, there's been a lot of interest in Teeg and Pridemage over on MTGS. Sylvan Library is always great too, especially with Stoneforge and a couple of fetches to shuffle.
Teeg is just boss and pridemage helps keep Omnitell down, kills equipment and all of the random enchantments/artifacts you can see in legacy and at worst has exalted.
Salvation also keeps playing with Yidan and Fauna Shaman.... Both seem super slow... Just like recruiter. Side note: neither of them cost 200 dollars...
I don't think anyone's talked too seriously about that one, TBH. Searching the Legacy thread for "fauna" and "shaman" both yield zero results. I was interested in Yisan's promise, but it does indeed seem too slow. 2 mana more than Stoneforge to cast and activate, and no immediate card replacement.
You are entitled to an opinion but saying that the red splash is not viable is obviously wrong. I have great results with it and turning the elves match up from atrocious to great is really nice. It also turns 12 post and shardless BUG into byes basically. Mono white also doesn't stand a chance against a good UWR stoneblade player, with Wr I've beaten it countless times.
I am not saying the list is not viable. I am saying that it is most likely not optimal in most metagames and that, as Finn said, you are sacrificing some matchups for others.
More specifically, elves can play around a sorcery speed sweeper, UWR has bolt to kill magus of the mokn(and also runs blood moon in many cases) and post is also very weak to the death and taxes ganeplan of wasteland/port already.
I do not feel that weakening the manabase, which I hVe always seen as a strength of the deck, for the red splash is not worth it. I do not feel like you gain enough.... Unless your metagames is all post and elves and this fits into your play style.
How does Elves play around a sorcery speed sweeper when it also has to deal with the threat of Jitte and getting killed in the air?
UWR stoneblade has 2 (!!) Bolts. And I have 4 Mother of Runes along with 3 Magus of the Moon. Even when they have basics out, they can't cast Council's Judgement and Supreme Verdict which is the 2 blow out cards they have.
Choke is also an interesting SB card.
The :g: activation cost kills it in my opinion. Creatures are easy to splash due to Vial while noncreature cards and creatures with activation costs are much harder to use. At least Choke has so much power that it's worth it - Fauna Shaman, not so much.
Won a local tournament yesterday. only 13 people, but whatever. Most notable, my last match is on camera. Kind of a free role against RUG delver.
https://www.youtube.com/watch?v=g7pI...Kig6ywvFrAcTlp last match in the playlist.
Congrats, nice to see Mono-white continuing to do well. Would you mind posting your creature complement (or full list)?
Sure, Very straightforward:
4 Mom
4 thalia
4 STM
4 Flickerwisp
3 Revoker
2 Mirran Crusader
2 Serra Avenger
2 brimaz
1 Aven Mindsensor
4 aether vial
1 jitte
1 SOFI
1 Batterskull
4 STP
4 port
4 wasteland
3 karakas
2 flagstones <--Ton's of miracles, and I probably end up having to cast cataclysm every other game.
1 cavern
9 plains
Sideboard:
3 Ethersworn
1 Leonin Relic Warder
2 RIP
2 Cataclysm
1 Manriki <-I have tons of Deathblade etc in my area
1 Enlightened Tutor
1 councils judgement
1 pithing needle
2 containment priest
1 grafdiggers cage
I took a break from casting Dark Rituals and Cabal Rituals in the monthly Philadelphia area tournaments.
About 35 players registered, so 6 rounds of swiss and the winner receives two byes to the Legacy main event at Eternal Weekend. I won last month's tournament with AnT, so I had no plans for winning the tournament.
9 plains
3 karakas
1 flagstones of trokair
1 horizon canopy
1 cavern of souls
4 rishadan port
4 wasteland
4 swords to plowshares
4 aether vial
1 umezawa's jitte
1 batterskull
1 sword of fire and ice
4 mother of runes
4 thalia, guardian of thraban
4 stoneforge mystic
3 serra avenger
3 phyrexian revoker
1 spirit of the labyrinth
1 ethersworn canonist
2 mirran crusader
4 flickerwisp
sideboard:
2 cataclysm
2 kor firewalker
2 rest in peace
1 grafdigger's cage
1 dismember
1 oblivion ring
1 council's judgment
1 ethersworn canonist
1 manriki-gusari
1 ratchet bomb
1 spirit of the labyrinth
1 seal of cleansing
Round 1: UR Delver. Won 2-0.
I remember that my opponent was fond of casting Lightning Bolts and Goblin Guides in various formats. Unfortunately he kept a hand of Spell Pierces, Dazes and the assorted blue things that were not cantrips.
Round 2: UWr Miracles. Lost 0-2
Got paired against a friend that was not sure what I was playing, however that did not matter. I mulliganed both games, and my opponent buried me under removal spells and card advantage from draw spells.
Round 3: BURG Delver. Won 2-0.
Unlike my last Delver opponent, these games started out close. However I saved my removal spells for Delver and bricked his ground attackers with Mother of Runes and/or Thalia+Karakas.
Round 4: OmniTell Won 2-1
Drew running hate bears to end game 1 with a Thalia, Canonist and Spirit of the Labyrinth in play.
My opponent kept a 1 lander game 2 after I mulliganed on my end. My mulligan slowed me down long enough for my opponent to assemble his combo while I was stuck on two lands, however he had to Cunning Wish for Stifle to get around my Oblivion Ring trigger. It turned out his hand was full of removal in the form of Pyroclasm, Snuff Out and Engineered Explosives, which bought him enough Draw Steps to flip a Brainstorm into Dig Through Time into the win.
I had Thalia on the play for game 3, while my opponent forgot about the Karakas in play as he activated Engineered Explosives. That misplay along with me having Oblivion Ring again for his Show and Tell gave me enough time to close the game. I gave my opponent an extra out, by casting Phyrexian Revoker instead of Serra Avenger into a potential Pyroclasm, but luckily I did not get punished. :tongue:
Round 5: MUD. Won 2-0
My opponent admitted that he sequenced his plays poorly and mana screwed himself both games. I also did a dumb thing in the form of using a Flickerwisp to flicker his Cloudpost when he had City of Traitors in play, which of course did not work how I wanted it to. It was sloppy win, but a win is a win.
Round 6: ID
Quarterfinals: Omnitell. Concede
I already had two byes for Eternal Weekend and top 8 agreed to split the store credit prize. So I conceded and wished my opponent the best of luck as I went to pick up some sweet Cube foils.
As much as I would love to use the new Gideon, we have to think, when will his abilities be relevant? His first one. He is probably gonna be hit by Delver of Secrets or Tarmogoyf or something else that is big right? But then again, you can force a Dark Confidant to attack and block with Thalia. His second ability helps keep our Stoneforge Mystic on the battlefield or any other crucial hatebear till your next turn. His Ultimate just allows him to become our Tarmogoyf. Now all his abilities are OK, but flipping him is the hard part. When are we attacking with more than 1-2 creatures? Usually on the final swing for life right? That's the big downside I see to him.
EDIT: Forgot to add that Karakas with him is hilarious.