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Ancient tomb/city: I dont like this cards in our deck, tomb damages us, and most of the time you will not find use for it: warchief is 1RR, pile is 1R.. ok, we have ringleaders and matrons, seriosly, I dont want matron T2, ringleader sometimes, but seldom. Ok, sometimes it will be great, but city for example you blow most of the times, because we run a lot of lands.. If city gets exploded in dragon stompy with 18 lands, can you imagine what will happen running 20~22 lands? You can test it, but I think it will not work.
I was a little worried about the RR costs as well, but my theory is that turn 3 dropping 2 piledrivers into play (off of 2 red sources and a sol-land) could help compensate. I had tried chome mox in early testing and found that often I didn't want to lose a card to it (we run plenty of copies but it feels opposed to our swarm strategy to lose one) Recently though I have been reconsidering Mox Diamond.
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Also, be aware that you'll play the game differently, because you'll be able to cast Matron and the likes before casting Warchief/Chieftain. That changes something.s
Very true...and that may end up making it not worth it, but testing will tell :smile: