Re: [DTB] Miracle Control
Thank you Klaus :)
I like solid Miracle lists very much. But if we want to win agaist Death & Taxes, which will rise in popularity imo, we might want to consider some narrower choices, e.g.: Sulfur Elemental, Pithing Needle, Tsabo's Web, more Explosives...
Re: [DTB] Miracle Control
I have tried Punishing Fires in miracles, and I've even tried it in CounterTop (with STP, no miracles), and while when it worked out it was great, the mana was just too bad. Taiga sucks :(.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
zerzab11
Thank you Klaus :)
I like solid Miracle lists very much. But if we want to win agaist Death & Taxes, which will rise in popularity imo, we might want to consider some narrower choices, e.g.: Sulfur Elemental, Pithing Needle, Tsabo's Web, more Explosives...
? What are you talking about? Doesn't Lossett MD a Mountain and have a Sulfur Elemental in the SB already?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
? What are you talking about? Doesn't Lossett MD a Mountain and have a Sulfur Elemental in the SB already?
I don't see what's Tasbo's Web for apart from Rishadan Port...
Re: [DTB] Miracle Control
Also Wasteland, Karakas, Castle, Ghostquarter and whatever land they play but Plains.
Re: [DTB] Miracle Control
@twndomn: I was talking about solid lists. Although Lossetts list surely is good, it is not as solid as mine or Einherjers. In these solid lists (that don't play fancy stuff), it might be needed to play some narrower cards (Sulfur) to break the MU apart. :)
@Poron: It's mainly for Port, but it also shuts down Karakas, Wasteland, Ghost Quarter, Eiganjo Castle to one time use. Against D&T this card is huge...:cool:
Re: [DTB] Miracle Control
Quote:
Originally Posted by
zerzab11
@twndomn: I was talking about solid lists. Although Lossetts list surely is good, it is not as solid as mine or Einherjers. In these solid lists (that don't play fancy stuff), it might be needed to play some narrower cards (Sulfur) to break the MU apart. :)
@Poron: It's mainly for Port, but it also shuts down Karakas, Wasteland, Ghost Quarter, Eiganjo Castle to one time use. Against D&T this card is huge...:cool:
That's the stupidest thing I've ever read recently. Your opinion of solidity is as subjective as the concept of beauty. Just replace "solid" in your sentence to "beautiful," you can see how subjective you are. There's no such thing as one's more solid than the other.
Ein is attacking the meta-game and he has his play-style from one angle, Lossett's attacking the meta-game and has his own play-style from the other angle. No such thing as one's better or more solid than the other. It's up to you to decide which play-style would enable you to win more, and how would you like to attack the meta.
Re: [DTB] Miracle Control
No such thing as one being better than the other? Why don't we just close up the forum then and go home?
At this point you pretty much need to justify any deviation from Losset's list.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Malakai
No such thing as one being better than the other? Why don't we just close up the forum then and go home?
At this point you pretty much need to justify any deviation from Losset's list.
Your first statement makes sense; however your second is saying Losset's is better without any justification. You seem to be missing the point that Losset is playing in an American Meta (Stoneblade/Delver heavy) where as zerzab11 and Einherjer are playing in a European meta (traditionally combo heavy). Which seems a good reason as any to take different approaches.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Malakai
No such thing as one being better than the other? Why don't we just close up the forum then and go home?
At this point you pretty much need to justify any deviation from Losset's list.
There's this term called slippery slope, have you ever heard of it? Your posts remind me of that.
Back to the original topic, If I write a series of equations to solve a problem, and my mathematical approach is called A. You write a separate series of equations to solve the same problem, called B. Since we both solve the problem correctly, is your B strictly better than my A? Your B might look more elegant than mine, but in terms of correctness, they are both the same.
Therefore, the strictly better deck list is the one you can Top 8 with. Doesn't matter if you can do it using Lossett's or Ein's. They are different approaches, achieving the same goal.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
That's the stupidest thing I've ever read recently. Your opinion of solidity is as subjective as the concept of beauty. Just replace "solid" in your sentence to "beautiful," you can see how subjective you are. There's no such thing as one's more solid than the other.
Ein is attacking the meta-game and he has his play-style from one angle, Lossett's attacking the meta-game and has his own play-style from the other angle. No such thing as one's better or more solid than the other. It's up to you to decide which play-style would enable you to win more, and how would you like to attack the meta.
I don't know why you're so butthurt . He's just stating does he took a broader approach, trying not to play narrow card such as Blood Moon, Sulfur Elemental or Tzabo's Web.. Thus making the list more "solid" because he doesn't use those cards tu up the percentage in certain matchups (while beeing useless in other matchups).
I don't see the problem here. No one is saying his list is better, in fact zerzzab11 statet the opposite, just more solid.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Squirrel
I don't know why you're so butthurt . He's just stating does he took a broader approach, trying not to play narrow card such as Blood Moon, Sulfur Elemental or Tzabo's Web.. Thus making the list more "solid" because he doesn't use those cards tu up the percentage in certain matchups (while beeing useless in other matchups).
I don't see the problem here. No one is saying his list is better, in fact zerzzab11 statet the opposite, just more solid.
He knows English, he can type. Why are you re-interpreting what he wrote? He can clarify what he means by himself, are you his spokesperson or something?
I don't know why you're asking me about butthurt, maybe my sphincters can't handle the size of you, you tell me?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Squirrel
I don't know why you're so butthurt . He's just stating does he took a broader approach, trying not to play narrow card such as Blood Moon, Sulfur Elemental or Tzabo's Web.. Thus making the list more "solid" because he doesn't use those cards tu up the percentage in certain matchups (while beeing useless in other matchups).
I don't see the problem here. No one is saying his list is better, in fact zerzzab11 statet the opposite, just more solid.
Sorry, you must be new here. Twndomn is a troll who rarely adds anything productive to the thread. If you need any proof of this, just read his signature. Your best off just ignoring him like the rest of us do.
As far as beating death and taxes goes, you don't need narrow cards like web or sulfer elemental. To beat them you need to deal with vial. This can be done with cards that great in MANY different matchups. If you can deal with vial you can win. They have so use their lands to cast their dudes so your mana gets taxed less, they can only come in at sorcery speed, and they can get hit with CB.
Against D&T I do this:
+2 EE
+1 Needle
+1 disenchant
+1 Verdict (although its usually pretty bad)
+1 Entreat (up to 3)
-1 CB (it is only good after vial is dealt with, you rarely want to be slamming it turn 2-3)
-4 or 2/2 FoW/pierce (draw/play)
-1 Counterpsell
My plan is kill to vial with EE, needle, disenchant or FoW/pierce. Also, all of those cards are not JUST for vial which is really nice so drawing redundant of those cards is not bad.
Once you kill vial, you still have to out trade them. They have a lot of threats and if they are smart they will never play more than 1 creature. Snapcaster+StpS and Jace are HUGE in the matchup, because casting one of those cards when their vial is turned off means they HAVE to overextend and then you can start getting 2-for-1s with terminus.
Clique and venser are nice for dealing with mystic and clique (or needle) can help break up the thalia/karakas "combo" which is the only other really scary thing we need to worry about.
If you get the point where you have 5+ lands and are not about lose to some ridiculous board position, finding an entreat almost always ends the game on the spot. They don't have countermagic, you can work around ports by tapping top on the upkeep, all you have to do is find the entreat and it will win the game for you.
Re: [DTB] Miracle Control
Leaving Spell Pierce in against Death and Taxes on the draw is nothing but gambling. Very bad gambling. If you do the math, the chances are not very high that the Death and Taxes player has Vial in his oppening 7 AND you having Spell Pierce in your 7. I would always prefer something more flexible than Spell Pierce, f.ex another Counterspell.
Ignoring twndomn is a good tip, either he is a genius &trolling everybody or he's just inexperienced and stupid.
Edit: Entreat is only Game Over preboard, postboard they have Ratchet Bomb and Cataclysm. Something to keep in mind, before you go all in and create some Angels on your upkeep while shuffling your top away.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Adryan
Edit: Entreat is only Game Over preboard, postboard they have Ratchet Bomb and Cataclysm. Something to keep in mind, before you go all in and create some Angels on your upkeep while shuffling your top away.
This is also why I like spell pierce. They usually are jamming those cards as soon as they can and not playing around pierce. Ratchet bomb especially, they usually try to get it out early to play around CB. Although, I do still agree that the 2 pierce are the worst 2 cards in the deck after that SB plan. Maybe FoW or CS is better, but its close, those are pretty bad too.
Re: [DTB] Miracle Control
Hello, I am a new member of the forums, but have been a lurker for some time. I have been playing Miracles for a little over a year. From talking and watching other players at SCG Cincinnati I saw that many people board out Force of Will for sideboarded games, I do this myself as well. Has anyone tested not playing Force of Wills in their 75 or reducing their number to 2? This is something that I am preparing to test, but was wondering if this has already been discussed or tested before going further.
I have also been testing Keranos as a one of. He has been surprisingly good in various match-ups and has provided an alternate avenue to pressure planeswalkers and players life totals in a way that is difficult to deal with in the current legacy metagame. He still pitches to Force of Will and between Jace, SDT, and Brainstorm it is fairly easy to manipulate his triggers.
I was just wanting to get some other peoples thoughts. Thank you.
Re: [DTB] Miracle Control
I could see it as a meta call. It also makes you slightly worse against decks like Team America, Canadian, and German tempo, where you'd want Rest in Peace.
Re: [DTB] Miracle Control
Hello,
in my opinion I think replacing one of the RIP is not the best Idea because it is just to good against a wide range of decks like RUG,BUG,Renanimator, Dregde and other gravyard dependent decks and therefore you donīt want to decrease the chance of drawing one by half by removing one of the two copies you play.
Some mentioned the plan to make decay useless but this is a plan doomed to fail in my opionion. The reason is if you try it and even remove Cb for this sake the 4 decays will left with the priority target only and this is top. The top is the key card of our deck because it the one who has a great part in making miracles happen at instant speed and also helps us at finding answers to threats while stacking our libary.
So in my opinion the smarter idea is to overload them with targets so that they canßīt simply kill top and win the game from there on.
For this reasons I would not cut the second Rip but since Cage is a very good card in some matchups play one cage in addtion to the Rip and if needed play another cage too.
Best regards Teveshszat