Re: [DTB] Miracle Control
What do you all think of this type of build:
http://tcdecks.net/deck.php?id=13555&iddeck=99590
It plays maindeck engineered explosives and academy ruins, as well as wasteland and crucible of worlds. It's an interesting thought to be able to attack the opponents on those fronts, as well as potentially accruing a bit of card advantage, something the deck definitely lacks. That being said, it does look pretty clunky, and having the combination of that many colorless lands and that few fetches could hurt.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
He knows English, he can type. Why are you re-interpreting what he wrote? He can clarify what he means by himself, are you his spokesperson or something?
I don't know why you're asking me about butthurt, maybe my sphincters can't handle the size of you, you tell me?
You said no list is more solid than another. But in this case, you're simply wrong. I only repeated what he said, because you didn't understand it, even if it was clear, but i thought you need another explanation.
Im asking you because you are offending and i just wanted to give you a reply on your level, but it seems i can't compete. He's definitely not the one needing a spokeperson.
I won't talk to you again, so let's stop blocking this thread.
Quote:
Originally Posted by
TheArchitect
Sorry, you must be new here. Twndomn is a troll who rarely adds anything productive to the thread. If you need any proof of this, just read his signature. Your best off just ignoring him like the rest of us do.
Didn't read this until i had written the above post. I drew the same conclusion in the end, but i wondered why no one of the fans of solid lists did say anything. Now i know why.
Re: [DTB] Miracle Control
As far as what a "solid" list is, I think what you basically mean is consistent. A list packed full of 4-ofs is very consistent. What those lists might be missing, however, is flexibility. I think that as a Control deck in Legacy, we should try to be as flexible as possible in game one. The ability of Brainstorm and Top (and even Jace and Clique) to fix our draws is good enough where we can afford to run cards like Venser and REB that are amazing in some situations and mediocre or even bad in others. If you think about it, we've been doing this for a while now by main decking cards like Swords to Plowshares and particularly Force of Will. Since we are so reactive, there is just too much in Legacy that requires us to have an answer.
Re: [DTB] Miracle Control
so you're now playing 4 Ponder, Philip? Can we have an updated list of yours?
Re: [DTB] Miracle Control
3 Tundra
2 Volcanic Island
4 Island
2 Plains
4 Scalding Tarn
2 Arid Mesa
4 Flooded Strand
1 Karakas
3 Jace, the Mind Sculptor
2 Snapcaster Mage
2 Vendilion Clique
3 Counterbalance
4 Sensei's Divining Top
2 Counterspell
2 Spell Pierce
4 Brainstorm
2 Ponder
4 Force of Will
4 Swords toe Plowshares
4 Terminus
2 Entreat the Angels
SB:
1 Pithing Needle
2 Ethersworn Canonist
1 Humility
1 Engineered Explosives
2 Rest in Peace
1 Enlightened Tutor
1 Flusterstorm
1 Vendilion Clique
1 Flusterstorm
2 Red Elemental Blast
1 Pyroblast
1 Entreat the Angels
This is what I have been running in the last month or two.
-Split top 16 prize with another gentleman in a 40 duals tournament (1st time playing this deck)
-10th place in next 40 duals tournament for a Badlands pity prize :frown: (both 40 duals tournaments were about 100 players)
- Win 40+ person side event at GP Philadelphia for foil sheet and a booster box
- 9th place at a local 40+ player monthly tournament for zero prize :frown:
- 3-1 last two Daily Events in MODO today. I lost to MUD in the first Daily Event and then lost to Bahra(very interesting Bant deck) in the last round after taking a very bad line of play on my part.
My maindeck has had 0 changes, but my sideboard has had the following flucuations:
-1 Humility for +1 Moat: Depends on how much Sneak and Show I expect on the day and whether or not someone can lend me a Moat for that day.
-1 Pithing Needle for +1 Flusterstorm: I rarely thought that 2 Flusterstorms would help a in given match. Maybe it is just my playstyle, but I think I might just cut the last Flusterstorm.
That being said, since my losses in the last month have been to combination of the following decks; Jund, 12 Post, MUD, Bant Fish, and EsperBlade; I might cut the Flusterstorm for a Blood Moon.
My results are not as impressive as top8ing a BoM, but I think I am doing OK. But it has been frustrating to almost always finish in 9th place or miss 4-0ing a Daily Event because I made one small mistake and it completely ruins my match. :frown:
Re: [DTB] Miracle Control
I love the 2 Canonists in SB
Re: [DTB] Miracle Control
Quote:
Originally Posted by
mishima_kazuya
SB:
1 Pithing Needle
2 Ethersworn Canonist
1 Humility
1 Engineered Explosives
2 Rest in Peace
1 Enlightened Tutor
1 Flusterstorm
1 Vendilion Clique
1 Flusterstorm
2 Red Elemental Blast
1 Pyroblast
1 Entreat the Angels
This is what I have been running in the last month or two.
-Split top 16 prize with another gentleman in a 40 duals tournament (1st time playing this deck)
-10th place in next 40 duals tournament for a Badlands pity prize :frown: (both 40 duals tournaments were about 100 players)
- Win 40+ person side event at GP Philadelphia for foil sheet and a booster box
- 9th place at a local 40+ player monthly tournament for zero prize :frown:
- 3-1 last two Daily Events in MODO today. I lost to MUD in the first Daily Event and then lost to Bahra(very interesting Bant deck) in the last round after taking a very bad line of play on my part.
My maindeck has had 0 changes, but my sideboard has had the following flucuations:
-1 Humility for +1 Moat: Depends on how much Sneak and Show I expect on the day and whether or not someone can lend me a Moat for that day.
-1 Pithing Needle for +1 Flusterstorm: I rarely thought that 2 Flusterstorms would help a in given match. Maybe it is just my playstyle, but I think I might just cut the last Flusterstorm.
That being said, since my losses in the last month have been to combination of the following decks; Jund, 12 Post, MUD, Bant Fish, and EsperBlade; I might cut the Flusterstorm for a Blood Moon.
My results are not as impressive as top8ing a BoM, but I think I am doing OK. But it has been frustrating to almost always finish in 9th place or miss 4-0ing a Daily Event because I made one small mistake and it completely ruins my match. :frown:
You have no enchantment/artifact removal other than EE, do you miss Wear//Tear disenchant at all?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
You have no enchantment/artifact removal other than EE, do you miss Wear//Tear disenchant at all?
My bad, the Flusterstorm got listed twice. It should only be one Flusterstorm and a one of Wear//Tear in the sideboard.
Re: [DTB] Miracle Control
Only starting playing Miracles somewhat recently, but have been loving the deck so far. I took a break from Brainstorm for a while, but now I'm getting to do it more than ever. Basically using a very slight moderation of Joe's list, with slight tweaks depending on the meta.
Maindeck
Creatures (5):
1x Venser, Shaper Savant / Snapcaster Mage
1x Snapcaster Mage
3x Vendilion Clique
Non-Creature Permanents (11):
4x Sensei's Divining Top
4x Counterbalance
3x Jace, the Mind Sculptor
Instants/Sorceries (21):
4x Terminus
2x Entreat the Angels
1x Red Elemental Blast
1x Pyroblast / Swords to Plowshares / Ponder
2x Swords to Plowshares
4x Brainstorm
4x Force of Will
2x Spell Pierce
1x Counterspell
Lands (23):
4x Flooded Strand
4x Scalding Tarn
1x Arid Mesa
2x Karakas
1x Mystic Gate
3x Tundra
1x Volcanic Island
4x Island
2x Plains
1x Mountain
Sideboard
1x Red Elemental Blast
1x Pyroblast
1x Spell Snare
1x Relic of Progenitus
1x Pithing Needle
1x Sulfur Elemental
1x Swords to Plowshares / Venser, Shaper Savant / Blue Elemental Blast / Moat
2x Rest in Peace
2x Supreme Verdict
2x Flusterstorm
2x Wear // Tear
Top 8'd the Vancouver Spring Legacy Classic (68 person Win-a-Mox) with essentially Joe's list from SCG Detroit, but with -1 SB Venser +1 SB StP.
I would love to get some insight on a couple of things.
- vs. Xantid Swarm: Keep in STP? I wasn't, and if I had to fight the match-up at this moment in time, I would continue doing so.
- Blood Moon: Not sure it is entirely worth it, especially since it seems like you have to mess around with an already solid manabase.
- Counterbalance: I have a difficult time sideboarding with this card. Some general thoughts would be appreciated.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
SevenInTheQueue
- vs. Xantid Swarm: Keep in STP? I wasn't, and if I had to fight the match-up at this moment in time, I would continue doing so.
It depends how much room you have. I like leaving in 2-3 Plows with my current configuration. I think that things like Terminus and Entreat are generally bad and leave you with some room to work with; it looks like you have about 5-7 cards to bring in against ANT.
Quote:
Originally Posted by
SevenInTheQueue
- Blood Moon: Not sure it is entirely worth it, especially since it seems like you have to mess around with an already solid manabase.
I've ran it before and I'd run it again, although I'm not currently. Blood Moon and Ethersworn Canonist are the two biggest reasons to run Enlightened Tutor.
Quote:
Originally Posted by
SevenInTheQueue
- Counterbalance: I have a difficult time sideboarding with this card. Some general thoughts would be appreciated.
It's bad against Dredge and decks playing multiple Cavern of Souls. It's mediocre against Abrupt Decay decks or Death and Taxes. It's great about everywhere else.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Dzra
It depends how much room you have. I like leaving in 2-3 Plows with my current configuration. I think that things like Terminus and Entreat are generally bad and leave you with some room to work with; it looks like you have about 5-7 cards to bring in against ANT.
I've ran it before and I'd run it again, although I'm not currently. Blood Moon and Ethersworn Canonist are the two biggest reasons to run Enlightened Tutor.
It's bad against Dredge and decks playing multiple Cavern of Souls. It's mediocre against Abrupt Decay decks or Death and Taxes. It's great about everywhere else.
Thanks for the quick response.
I think I'll try the following vs Swarm decks (mostly ANT, and assuming I'm on 2x STP main)
- 4 Terminus
- 2 Entreat the Angels
+1 REB
+1 Pyroblast
+1 Relic of Progenitus
+1 Spell Snare
+2 Flusterstorm
I might poke around with Blood Moon, but having REB/Pyro main has helped greatly vs. various BUG decks. I just don't like the idea of Enlightened Tutor. I feel like putting in E-Tutor (and the appropriate package) cuts down on either the creature suite or permission.
Should I take CB out vs Jund? It seems like keeping a 2 on top is a bit difficult, even if you bring in RIP. Thoughts?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
SevenInTheQueue
Should I take CB out vs Jund? It seems like keeping a 2 on top is a bit difficult, even if you bring in RIP. Thoughts?
This is where I still favor the enchantment overload approach, unlike the SB-out enchantment to dodge hate approach. Say the game goes long into the attribution war, eventually, you need either RiP on the table to stop recurring PFire, or a CB floating a 2 to do the same. Either way, you need at least one Enchantment in play. Therefore, you want Jund to waste Abrupt Decay/Liliana Ultimate/Pulse on a particular enchantment.
Re: [DTB] Miracle Control
What is a good startegy against RUG delver?
I'm loosing due fast clock and mana denial(stifle) looks like i can't survive early game. Is there any way to play around stifle!?
Re: [DTB] Miracle Control
Hold a land heavy Hand, crack the fetchies during his upkeep (or when he is tapped out obviously) so you get "the most" out of it, (or when he is tapped out obviously) and fetch for Basics to evade wastland. Postboard you should have some cheap counterspells,like Flusterstorm, maybe REBs (if you have enough Cards to board out), to counter their stifles.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Panda-san
Hold a land heavy Hand, crack the fetchies during his upkeep (or when he is tapped out obviously) so you get "the most" out of it, (or when he is tapped out obviously) and fetch for Basics to evade wastland. Postboard you should have some cheap counterspells,like Flusterstorm, maybe REBs (if you have enough Cards to board out), to counter their stifles.
cheers!
Re: [DTB] Miracle Control
A silly question forou guys.
http://www.youtube.com/watch?v=ObiuYkinXR8&t=9m5s
Is there any particular reason Lossett in this match activates top for entreat in his opp unkeep instead of his opp Eot?
Cheers
Re: [DTB] Miracle Control
He cast Clique at the endstep and knew the contents of his opponents hand so he played around Daze. If he waits, his opponent can draw Force. If he doesn't wait, he wins on the spot because bug delver can't beat an Entreat that large g1 (they don't run Pulse, at least g1) if it resolves at that life total.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Shawn
What time is it in the video so I can fast forward?
Sent from my SCH-R890 using Tapatalk
9 mins and 5 seconds
Re: [DTB] Miracle Control
Edited above post with a response.
Sent from my SCH-R890 using Tapatalk
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Shawn
Edited above post with a response.
Sent from my SCH-R890 using Tapatalk
correct haven't realized a daze was in the oppo hand. thank you