Tutorable and easily castable. Great for the burn match up, hilarious vs shardless when they have deathrite or a suspended ancestral. Vs burn when they suspend a rift bolt is quite hilarious. The fact he is a 7/8 is respectable as well.
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Hello to everybody here (-: Long time i didnt play Legacy, cause began to play a lot duel commander
I decided to play legacy first time after GP Lille
Thoght a lot and test a lot Warping Wail in monoG post. Didnt understand, what problems does this card solve in monoG post. So.I changed in my List from GP only new eldrazi
Main:
4 cloudpost
4 glimmerpost
4 vesuva
6 forest
2 fetchlands
3 maze
1 dark depth
1 thespian stage
1 bojuka
1 taber
1 chasm
1 karakas
1 eye
1 emrakul
1 new kozilek
1 new ulamog
2 all is dust
2 Ugin
3 needle
3 candelabra
3 top
4 map
4 stirrings
4 crop
1 Exploration
2 Explore
Side:
1 trini
4 blue trap
4 sphere
2 surgical
1 oblivion stone
3 Krosan Grips
2-1 against Miracles
2-1 against bug Delver
2-0 against Lands
2-1 against ANT
i think that the deck is vey solid right now. I didnt have much time to test vs new eldrazi decks, but against other metagame the deck in my opinion is good
What it does in Mono-G:
1) Cheap removal for problem creatures that Maze of Ith doesn't solve because the attack step isn't the issue, notably: Deathrite, Bob, Pyromancer, Revoker, Stoneforge [to strand Batterskull in hand], Lavamancer, flip Jace, etc.. And there's plenty of other x/1 or 1/x creatures worth exiling too. Hell, I'd estimate that this hits at least 2/3 of the most commonly played creatures in Legacy.
2) Gives us a chance to answer Infect creatures in response to precombat Vines.
3) Real, maindeck-worthy countermagic!!!! In Mono-G!!!!! This is the most important mode, since it greatly improves our game 1 vs Storm and OmniTell. Also counters: Natural Order, Reanimate, GSZ, Terminus, Entreat, Hymn, Cabal Therapy, Ancestral Visions, Time Spiral, and plenty of other relevant cards. It's especially relevant because people don't usually expect countermagic from non-blue decks, so they often don't think to play around it.
4) Flash in token in response to Lili -2.
5) Flash in token as surprise blocker. This has saved my life a surprising number of times.
6) Flash in token EOT for quick burst of mana if you're just short and can't depend on topdecking land
7) Flash in token EOT for surprise attacker to take out planeswalker or opponent at 1.
8) Flash in token vs Dredge, then immediately sacrifice to exile all Bridges.
Seriously, this has become one of my absolute favorite cards in the deck. Each mode independently is pretty good, although not necessarily worth a maindeck slot. But put them together? The flexibility makes it a one-card toolbox that allows Mono-G to interact on a whole new level. There are only a handful of matchups that I don't want the full 4x for (RUG Delver, Eldrazi Stompy, Merfolk, Solidarity, Lands. Can't think of any others offhand.)
Can someone in a UG build comment on Repeal's usefulness currently?
I think I'd agree with this, and since I've cut repeals (and trimmed down to 3 Show and Tell) for Warping Wail, I'm now considering/removing Force of Will from the sideboard entirely. Can be very some very awkward hands with it and I think there's enough other hate cards to shore up those matches.
do you think is more solid list u / g or g / r? thanks
I prefer U/G right now since that's what I've played and I like the S&T plans, it lets us have ways to claw back into games that we might be out of. I've not played anything else, but looking at the G/R list it looks like a lot of fun and I might give it a whirl eventually. I miss casting Bonfires, my first list was the UGr list that Rock Lee had. Although it's consistency was a lot lower, nothing like bonfiring for 51 damage on the draw step :P
But I can't really compare the 2, it's going to be a lot of personal preference since the decks play differently enough due to the different cards (R/G is going to be more focused on purely ramping mana and Candles, whereas U/G tends to lean on trying to Show and Tell a titan to get going). But also it will depend on the meta you're facing.
This is what I'm running tonight. It's largely based on Rock Lee's latest list, although I fiddled with the numbers to keep the Candlebras and a couple Pithing Needles in. Need to figure out what cards feel right and what numbers.
Main Deck (60)
Creatures (8)
4 Primeval Titan
2 Platinum Emperion
1 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
Spells (26)
1 Candelabra of Tawnos
2 Expedition Map
2 Pithing Needle
3 Crop Rotation
3 Sensei's Divining Top
4 Ancient Stirrings
4 Brainstorm
3 Warping Wail
3 Show and Tell
1 Ugin, the Spirit Dragon
Lands (26)
1 Bojuka Bog
1 Cavern of Souls
1 Eye of Ugin
1 Forest
1 Island
1 Karakas
1 Sea Gate Wreckage
1 Wastes
2 Vesuva
4 Cloudpost
4 Glimmerpost
4 Misty Rainforest
4 Tropical Island
Sideboard (15)
1 Glacial Chasm
2 Chalice of the Void
2 Flusterstorm
2 Relic of Progenitus
3 Krosan Grip
2 Mindbreak Trap
3 Thought-Knot Seer
One note, is that I would run the 2nd Ugin that he is running, but I don't currently have a second one and since I'm changing so much of my list already to update it, I want to get a feel for the other changes as well (plus I don't want to pay $45 for an Ugin right now, chance he goes down a bit when he rotates even though he's an eternal staple). So I kept Ulamog in that spot. The one thing I noted as I go over this list is the only reason I'm running blue now is for Show and Tell ((big, good reason to), Brainstorm (which frankly I've been getting a bit disenfranchised with - we don't utilize it amazingly well with only 4 fetches and a couple other shuffle effects) and the 2 Flusterstorms out of the side (probably would be 3 but I've only got the 2 so the Mindbreak Traps are filling the other slots). So I'm wondering if a swap to R/G, G or G/W might be worth it. The main problem for the G or R/G decks that seem to want to jam a lot of Candles..I only have 2 and they're really expensive to get a 3rd or 4th now.
Anyways, this is what I'm running tonight, I'll see how it goes, may or may not tweak a bit for the bigger legacy event next weekend.
http://www.tcdecks.net/deck.php?id=19560&iddeck=148881
this is very charming in my opinion, though I don't like some cards.
I don't think a list with FoW maindeck would really be any good, I'd think you lose too many core pieces to have enough cards to support FoW main, and in a lot of matches it's just a dead card anyways. I've cut them completely from the sideboard now since I only have 7 blue cards main and a maximum of 15 blue cards after sideboarding, which is just not enough.
I've actually just built a mono blue version (replicating mono blue tron in Modern) and will be testing it this week.
My list:
Artifact (12)
4x Expedition Map
4x Pithing Needle
4x Sensei's Divining Top
Instant (22)
4x Brainstorm
4x Condescend
4x Repeal
4x Warping Wail
2x Thirst for Knowledge
4x Force of Will
Creature (2)
1x Ulamog, the Ceaseless Hunger
1x Emrakul, the Aeons Torn
Land (24)
4x Cloudpost
4x Glimmerpost
2x Vesuva
4x Polluted Delta
3x Flooded Strand
6x Island
1x Eye of Ugin
Sideboard (15)
2x Dismember
3x Flusterstorm
1x Blue Elemental Blast
2x Grafdigger's Cage
2x Relic of Progenitus
3x Spatial Contortion
2x Wurmcoil Engine
I'm testing this list currently. Although I want to try out several other versions a) more reliance on Thirst for Knowledge and playing MD Wurmcoils/more artifacts b) ponders/more tappout vs leaving mana open and c) multiple jtms version.
I have trops, Jaces, etc. So this isn't due to budget reasons, I just want to try a more control-y variation that can support MD Forces.
Because Jace, Wunderkind Von Vryn, is stupidly amusing with his combination of Delver damage reduction, recasting spent counterspells like Force (note - Jace's ability is not flashback, so you can use ACCs) and he also loots you to your best cards.
He's pretty decent all-round.