Originally Posted by
ESG
Making land drops is very important. As long as you're making land drops, you can usually get to your endgame before their creatures can beat you to death. Tarmogoyf is the only sizable creature in the deck, so I find their clock to usually be slow. When you have a few land in play, even if you have little or no hand, your topdecks are so crushing. Primeval Titan is larger than their Tarmogoyfs, and he ramps you into Eye of Ugin, so even if they drop Liliana, you should be able to tutor up another threat.
Jund is the tempo deck in this situation. If they can't strangle you in the early game, they're not going to get there unless you just brick forever. When you can take control of the tempo, whether it's with Repeal or with Crop Rotation in response to a Wasteland, or whether it's Pithing Needle on Deathrite Shaman, then you stunt their development and can leave them with unplayable cards in hand. Bloodbraid Elf is absolutely terrible unless they can produce four mana. I should say that I have also on occasion played Submerge in my sideboard, and even though I haven't been paired against Jund when I was running it, it's quite good against that deck. I haven't run All Is Dust or Oblivion Stone against this matchup, but both seem decent. Another devastating topdeck possibility.