Yes. 13th place.
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Thanks guys. I will write more later.
Besides expexcting your report, I am really curious about your final decision about playing one dig and fire/ice and how it performs for you.
And I would also like to know if misdirection is worth playing in current meta, I personally doubt it but I want to know your idea about it. Thank you.
I finished 10-5 at the GP with JPA's list with the flex spots being 1 intuition and 1 overmaster. They were both very good throughout the day.
I don't know yet if I'll write a full report, can't remember all of the details.
My matchups, however, were:
Rd. 1 BUG Delver 2-1 W
Rd. 2 Painter 2-0 W
Rd. 3 UWR Delver 0-2 L
Rd. 4 Infect 2-0 W
Rd. 5 Manaless Dredge 0-2 L
Rd. 6 UR Delver 2-1 W
Rd. 7 Miracles 2-0 W
Rd. 8 Elves 2-0 W
Rd. 9 Goblins 2-1 W
Rd. 10 Burn 2-0 W
Rd. 11 BUG Delver 2-1 W
Rd. 12 UWR Stoneblade 2-1 W
Rd. 13 Dredge 2-0 W
Rd. 14 bUrg Delver 2-0 W
Rd. 15 UWR Delver 2-1 W
When I'm back home I might write the report, or at least a little bit about my card choices, matchups, etc.
Nice job, JPA. I was happy to see that.
I don't see why a novice in modern Magic terms (played from 1994-2000, but only back since October of last year) like myself would write a long report on a 4-3 scrub out, but I was happy with most of my play. Made a couple sideboarding mistakes. Overall, my first GP was a blast and realized how much there is still to learn, but also was happy about feeling like I was holding my own as a player.
In general, my list worked well except for Dig Through Time. I will be putting 2 Spell Pierce back in if this result continues. Fire/Ice over-performed and having the 9th main board enabler seemed good for me as well.
My final sideboard of 3 Pyroclasm, 2 Grafdigger's Cage, 2 Defense Grid, 2 Through the Breach, 2 Blood Moon, 1 Echoing Truth, 1 Pyroblast, 1 Boseiju, 1 Shattering Spree worked out. I may remove the 2nd Through the Breach for something else, though.
Just for reference:
R1: UWRb Stoneblade L0-2, Bricked in G1 on a Dig Through Time, needing a monster to win.
R2: Burn, W2-0 I love Griselbrand.
R3: UWR Stoneblade, W2-0 Ran him out of answers.
R4: ANT, L0-2, He was able to win on T3 both games. G1 Had Sneak Attack out on turn two on draw with Griselbrand waiting, but he was able to find line of play win.
R5: Merfolk, L1-2, Each deck won when on the play.
R6: UR Delver, W2-0, This was the highlight match for me. Spent more time shuffling than playing.
R7: MUD W2-1, Had a fun sequence of turns at the end that involved Shattering Spree, Echoing Truth and just enough mana for Through the Breach Emrakul with him right at 15.
Happy to reach over .500 in first GP.
Grats JPA! I wish I knew that was you, I'd have said hello.
Congrats on 13th, JPA!
Since I missed any byes, I ran the 3rd GP Trial and ended up getting flooded in the finals against D&T. Ended up grinding my way Day One to a 7-1-1 record. Day Two, I severely bombed the first three rounds, but was able to win out the final three and squeak into the cash cutoff at 217th.
Rd. 1 Tribal/Lord Elves (Non-Combo) 2-0
Rd. 2 Dredge 2-0
Rd. 3 UR Delver 2-0
Rd. 4 Burn 2-0
Rd. 5 Esper Deathblade 1-2
Rd. 6 4c Zoo 2-0
Rd. 7 UR Delver 2-0
Rd. 8 Death & Taxes 2-1
Rd. 9 Death & Taxes 1-1-1
Rd. 10 Miracles 0-2
Rd. 11 UWR Delver 1-2
Rd. 12 Esper Stoneblade 1-2
Rd. 13 UWR Stoneblade 2-1
Rd. 14 UR Delver 2-0
Rd. 15 UWR Stoneblade 2-1
Had a great time at my first GP and even had one of our group barely miss Top 8 (MUD player beat him in the 15th round to knock him out of Top 8 contention and ended up in 23rd place).
The split worked out great for me. I played 2 Fire//Ice in the trials on friday and they definitely won me some games against Death and Taxes and UR Delver. However, I wanted some more late-game power and at least 1 more cantrip, so I added the best cantrip and late-game card in the format (DTT) and figured that it would help me find the 1 Fire // Ice if I ever really needed it (for example against in G1 against D&T with Revoker+Karakas) while also finding the needed combo pieces later on in the game.
Misdirection was a decent card, as always, even though the abscence of Hymn to Tourach in the current metagame probably makes it a little worse. One funny situation I had come up was this:
Miracles-player: Vendilion Clique
me: Dig Through Time
Miracles-player: Force of Will
me: Misdirect your Force of Will to your Vendilion Clique
That was pretty nice. :tongue:
Other than that, Blue Elemental Blast, Pyroclasm and Defense Grid were probably the best cards in the sideboard. Blue Blast countered a crucial Imperial Recruiter against Painter (he had Tormod's Crypt out and would have Grindstoned me next turn) as well as countless Red Elemental Blasts. With Byes I might have played something else in that slot, but I expected a lot of red decks in the first rounds.
The whole sideboard felt pretty well-rounded, every single card had its use over the 15 rounds.
Dodging D&T felt pretty good, even though I enjoy playing that matchup; it's always close and with maindeck Fire as well as a loaded sideboard not as lopsided as most people think. I'm actually happier that I didn't have to play Reanimator, which is the matchup I'm least comfortable playing.
Also a big shoutout to all of my opponents, very nice people without exception, as well as to SCG for running a great tournament. I will definitely come back to the US for more, at the latest in February for the Pro Tour.
JPA congratz on your finish !! but fire/ice main deck is for possible hatebaears oh turn down de clock of UR delver for example? also, how you feel about all containment priests around? i m just curios to see if it affects show and tell that much as expected.
Yes, that's what Fire//Ice is there for. It can also tap a Karakas EOT to be able to Sneak Attack in Griselbrand (Emrakul gets around Karakas anyway) or do other shenanigans.
Containment Priest is mostly a 1-3 of sideboard card in decks like Death and Taxes, UWR Delver/Miracles/Control or Esper Blade. Those are matchups where you board in Pyroclasm anyway (except Miracles), so it doesn't really change anything.
Thoughts on Treasure Cruise
Has anyone thought of using Treasure Cruise in this deck and how many? I'm consider trying it out, but I wonder if anyone has already tried it, and what they think of it so far? It's pretty powerful right?
Question: I've seen much less of this deck both in person and on MTGO.
Is the new Post-Khans metagame more hostile to this deck? Is Sneak'n'Show no longer a Tier 1 strategy?
Is it even worth building this deck going forward?
The metagame is a very good one for Sneak and Show, since people play less counters maindeck than ever before. UR Delver replacing BUG Delver as THE deck to beat is also very convenient.
It's definitely worth building the deck and I don't know what makes you believe otherwise.