Sorry, I wasn't trying to pick on him/her. It's something that bothers me to no end, regardless of the person. That's why I always comment on it. On to the other stuff.
I haven't tried adjusting the Mox count too much. It's been either three or zero. I've felt like it'd be too many to have a 4th Mox and not enough to matter with 1 or 2. That could be interesting to test. I don't like the idea of having +4 mana fixers. That seems like too many mid-game cards that don't do enough. 5 is probably the highest I'd go and I'm not a all that comfortable with that.
I've tried all the counts of Shaman however, I've only gone up to 2 with Shaman. I'm not as big a fan as most are with the card but I think it preforms to its expectation. I find myself not wanting to take advantage of multiples as I want to do other things with my mana most of the time. I almost feel like I want a second but I didn't see it preforming better than the other things I've got right now.
The thing about the late-game is that there are enough things that help me avoid/use late-game bad draws that it usually isn't an issue. I run 7
permanent card advantage/selection pieces (Bob, Library, Top, etc) alongside 2 Liliana so be it fodder to save something else in hand or saving life from bob, mox finds a way to be useful. It's also a nice thing to bait other people's discard from time to time.
Here's my current list for reference.
1
Deathrite Shaman4
Dark Confidant3
Stoneforge Mystic1
Tarmogoyf1
Qasali Pridemage3
Knight of the Reliquary1
Sigarda, Host of Herons4
Swords to Plowshares1
Abrupt Decay4
Thoughtseize2
Maelstrom Pulse2
Green Sun's Zenith2
Sylvan Library3
Mox Diamond1
Sensei's Divining Top1
Umezawa's Jitte1
Batterskull2
Liliana of the Veil1
Marsh Flats3
Verdant Catacombs3
Windswept Heath2
Bayou1
Savannah1
Scrubland2
Horizon Canopy1
Bojuka Bog1
Dryad Arbor1
Karakas1
Volrath's Stronghold2
Wasteland1
Maze of Ith1
Forest1
Plains1
Swamp
Sideboard
1
Duress3
Surgical Extraction3
Thalia, Gaudian of Threban2
Abrupt Decay2
Gaddock Teeg2
Golgari Charm2
Hymn to Tourach
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Just a bit of my opinion on something that's being mentioned regarding combo - There is no such thing as bad discard unless their win is already on the field or you've destroyed their hand (0 cards) with Liliana on the field keeping it destroyed. We don't run burn (emergency reach) so yes a creature is a good thing, when their hand is under control. The thing is that unless you're running Liliana, have her active and, have their hand under control, no creature is enough on it's own.
Discard is a HUGE part of any combination of punches we assemble (just using the analogy, not attacking it). It's nice to have the creature but by no means is a late game draw of discard (targeted or random) bad. This is especially true if they've had a chance to potentially recover their hand from the initial discard.
All of this portion is with or without Sculler.