Played this tonight to a first place finish:
4 Verdant Catacombs
2 Marsh Flats
2 Windswept Heath
1 Forest
1 Swamp
2 Savannah
2 Scrubland
3 Bayou
3 Wasteland
1 Karakas
1 Maze of Ith
1 Dryad Arbor
3 Knight
3 Goyf
4 Dark Confidant
4 Deathrite Shaman
1 Scavenging Ooze
3 Thoughtseize
3 Cabal Therapy
4 Abrupt Decay
3 Swords to Plowshares
3 Green Sun's Zenith
3 Lingering Souls
1 Maelstrom Pulse
3 Sylvan Library
--BOARD--
2 Gaddock Teeg
2 Pithing Needle
2 Surgical Extraction
1 Zealous Persecution
1 Golgari charm
1 Sigarda, Host of Herons
2 Pernicious Deed
1 Umezawa's Jitte
1 Ulvenwald Tracker
2 Tidehollow Sculler
Round 1: Gavin with Jund
Game one I keep a loose hand with Goyf, Library, Thoughtseize, and 4 lands. I know he's on Jund, so I figure if I can have stable mana development, I'll be okay. This game goes back and forth, but he pulls away when he kills my Library and I draw into nothing.
-3 Thoughtseize
- Cabal Therapy
+1 Sigarda, Host of Herons
+1 Ulvenwald Tracker
+1 Jitte
+2 Deed
+1 Sculler
I lead with a good hand and Sculler away his Hymn to Tourach, then drop Library, Goyf, Knight. He dies VERY quickly because he can't aim his removal at Sculler, and by the time he does, the card didn't matter anymore. Sigarda landing means he scoops.
Game 3 is a long grindy game with Jund. I keep a one-lander, Fetching for Forest into DRS. He Hymns me, taking DRS and Goyf. I draw a land and drop Tracker and Library. He kills Library. We go back and forth and I Wasteland him twice. I start to pump out Lingering Souls, but he drops double Obstinate Baloth. Knight joins the party and Tracker rapes his team. But, I make a play mistake and use DRS for mana and kill my own Knight accidentally. Oops. I win against his second Baloth with many Souls tokens swarming and chumping.
1-0
Round 2: Aaron with Dredge
This game is pretty good. I start with DRS and go into Scavenging Ooze and proceed to eat all his Dredgers. He dies/scoops.
-4 Abrupt Decay
-1 Dark confidant
-3 random shaves
+2 Deed
+2 Gaddock Teeg
+2 Surgical Extraction
+2 Tidehollow Sculler
This game is a back and forth because I'm screwed on mana. I have to Surgical his Ichorid when he double Cabal Therapies me, but I drop Sculler and take his Breakthrough. He Firestorms away my Ooze and a Deathrite Shaman (boo!) but then I come back with Gaddock Teeg to lock him out of Dread Return. He tries to beat with Zombies, but I throw things under the bus to take his Bridges. Eventually, 5/6 Goyfs start to pound his face while Teeg keeps Dread Return down. He scoops.
2-0
Round 3: Max with NO Elves
We draw this round since I wanted to go home early, but it's usually back and forth. I board well for this since I knew he was going to be there this week. Charm, Persecution, Deed, Jitte, Swords, Decay, Teeg, and Sculler become VERY good at this. As long as he doesn't Craterhoof me too early, I'm usually okay. Charm/Persecution helps until I can sweep with Deed.
All in all, Sculler wasn't a bad card, but the problem is that he sticks around with nothing to do if they have creatures abound. However, he's a MAJOR annoyance and still a clock. He's also a dude to sac to Liliana if need be.