Originally Posted by
FoxBlade
Goblins seems to be not doing so good for me :[
I think the problem is the removal we have isn't really good enough and our turn 1 plays are very lackluster now.
Removal options:
GemPalm - need goblins in play to be effective
StingScourger - he's good for getting lackey through (and a great option for SnT) removal is only temporary. However, I've had many situations where lackey hitting doesn't do enough or they had removal anyway.
Lightning Bolt - good, but not a goblin, not tutorable, and doesn't always kill.
Warren Weirding - Can't target.
Tarfire - doesn't do enough damage.
Punishing Fire - I like the idea of it, but it seems like a gimmick to me on paper. I don't like that to use it, you have to weaken your mana base, nor do I like that it not is a goblin. Also it only does 2 damage, which I don't think is efficient enough.
I'm not sure about the White Splash, STP is good, but its not a goblin and you have to splash white. I guess you can thalia and rest in peace, with it. I'm still a bit skeptical of it though...
Not sure where goblins goes from here. It seems like the meta is just passing us by.