One more chance before GP Seattle.
Source: http://magic.wizards.com/en/articles...ent-2015-07-13
Printable View
One more chance before GP Seattle.
Source: http://magic.wizards.com/en/articles...ent-2015-07-13
Can't say much about Miracles Mentor, but I'll try to sell off my Ports at a reasonable price on MTGO now and buy some Lilianas to play Aggro Loam.
Despite the horrible promos for about a year now, I can't justify sitting on the ticking time bomb that are MOCS promos if I can't even play with my cards. RG Lands also use Ports, but I doubt it would be my cup of tea to be honest.
I'll follow the development of Fatal's Wu build, though.
This is so dumb, out of all the things wizards could do they just decide to make no changes to the ban list.
there is so real reason to. A very early Magus wins against both 4c Delver and Miracle. Green list can even pack Gaddock and Choke
That involves resolving a Magus and keeping him alive. All Miracles has to do is resolve a Mentor and they have countermagic/Countertop backup. They have card filtering and we don't. Teeg doesn't do jack shit against Mentor.
4c Delver isn't a problematic matchup, but the chances aren't great about the other 2 decks of the 3.
I guess our outs are more of Cataclysm, Ghostly Prison, and point removal.
Now, I admit I haven't seen it in action or tested against it, but my initial feeling is that the match-up isn't necessarily worse for us against that list. Equipment should still deal with the mentor easily, and Swords to Plowshares are no longer a dead card in game 1. Sure, we might no longer be able to freely apply pressure with stuff like Revoker, but them playing only 3 Plows and 3 Termini (as well as often being in a position where Terminus would wipe away their board as well) can't be bad for us.
As for sideboarding, I guess I would still take out at least some number of Stps and a Wasteland, and leave Jitte in, but for the most part it would remain unchanged with Mono-white. Perhaps drop cataclysm if everyone stops playing Jace/Entreat and concentrates on the Mentor. As I said, I have no experience against it but I feel like the match-up shouldn't get worse as a result...
If you're really worried about Mentor and you're playing R/W you could easily play a Goblin Sharpshooter in the sideboard.
very good call.
Miracle plays x/1 creatures, 4c Delver plays Pyromancer, DnT plays many /1 creatures, TES plays Empty the Warrens, Infect plays just /1 creatures.
All top8 decks in GP Lille would be nerfed by this a lot..
I went 3-0-1 with my 4c brew last night
4 thalia
4 mom
4 sfm
4 flickerwisp
3 revoker
3 magus of the moon
2 imperial recruiter
1 mangara
1 mirran crusader
1 batterskull
1 sofi
1 jitte
4 stp
4 vial
4 wasteland
4 port
2 karakas
5 fetches
1 scrubland
2 plateau
2 plains
3 cavern of souls
sb
2 rest in peace
1 dark confidant
1 orzhov pontiff
1 savannah
1 gaddok teeg
1 ratchet bomb
1 cataclysm
1 pithing needle
1 sudden demise
3 ethersworn canonist
2 leonin relic-warder
m1 aggro loam (2-1)
g1 - lose to punishing fire / grove as I only draw a wasteland when it's way too late to matter. he had an early sylvan library and I couldn't keep up.
g2 - he scoops to t3 magus, not having seen it g1. he coulda fetched better.
g3 - he loses to magus / RIP / revoker for his mox / crusader with sword on it killing him in one swing. another early sylvan library but it didn't matter.
m2 miracles (1-1-1)
g1 lasts forever, I have pretty consistent pressure, two vials and a cavern-on-human, which makes his early counter-top lock not very scary. he eventually gets out a jace, and I still woulda been able to win if I drew into creatures, but it didn't happen and he wins w/ jace ult.
g2 is very quick, my hand is almost all lands, but they're the right ones - thalia plus karakas, wasteland and 3 ports for his 3 lands means he plays very few spells the whole game and she gets there almost on her own
g3 goes to time, I'm fairly sure I woulda won as I had thalia/crusader on board w/ vial at 3 and two flickerwisps + he had taken some damage. he was gonna race me w/ monastery mentor + double top + wear/tear for the vial. pretty sure flickerwisps + some flickerwisp tricks woulda got there we didn't actually do the math though.
m3 grixis delver (2-0)
g1 - opening hand w/ two maguses, he dazes the first and can't play around the second even w/ fetches as he has no basics. have mom, revoker for drs, magus and he has pyro w/ tokens from bolt and therapy, drs. I don't draw any action beyond more moms for something like 8 turns, so it gets close to the point where he coulda won with a series of bolts to the face. luckily I draw a few creatures finally and win.
g2 - I kept a 1 land vial hand, assuming he boarded out his counterspells (he had). he plays delver and young pyro, I have ratchet bomb to kill the flipped delver and the pyro tokens. he attacks w/ pyro into vial at 2 and I chump w/ a vialed SFM. win with vial at 3, two flickerwisps and jitte.
m4 miracles (2-1)
g1 - another endless miracles game - this time he had a (relatively) early entreat for 4, I had 3 flickerwisps in hand and a sword, so they munched on the angels and eventually he had to terminus. I drew recruiter later on a relatively empty board and picked thalia (as I had a karakas and wanted the resiliency). had I picked magus I probably woulda won, as he drew into his second entreat.
g2 - another long game, this one won by recruiter-for-teeg w/ karakas backup. he gets sulfur elemental, which extends the game a bit as I have some unplayable creatures in hand but ends up being a pretty ugly nonbo when he draws a mentor later. eventually get SFM for batterskull and win with the skull.
g3 - t1 vial gets forced, t2 vial plus mom, he wear/tears the vial, t3 doesn't hit his land drop and I waste + thalia, t4 have karakas, mangara, thalia, mom and he has 1 land in play and scoops.
overall
- 3 caverns were *consistently* good for me, but obv I played against 2 miracles players. pretty convinced that at least 2 is right for more conservative versions of the RW deck, often it just makes your opening hand super explosive.
- a red based deck w/ a single teeg but lots of recruiters will find that teeg more often than the straight GW deck.
- was always happy to see bob against miracles but he was mostly just removal-bait that sometimes cantripped. never had a chance to use pontiff but I brought it in against grixis delver.
- magus of the moon still continues to overperform, in this game stealing games from a pretty bad aggro loam matchup.
- obviously this very fragile manabase lowers your win % against some wasteland decks, but those matchups are generally so good that it's not the end of the world. also 3 caverns means you often will have some cavern/mom/thalia opening hand that just shuts off their early tempo counterspells, so it balances it out a bit.
the problem with goblin sharpshooter is that if they keep one spell in hand to trigger prowess, your sharpshooter isn't gonna actually kill the first token. and since it doesn't have haste, they'll have a turn to prepare for that.
cunning sparkmage / izzet staticaster are other options that help get around that. could also play bolts in the sb.
@iatee: I don't really see the benefit of running 4 colors. :really:
Black doesn't seem to really add anthing that justifies running it. 3 colors are already really stretching it. Adding the Savannahto the MD replacing Scrubland frees a SB slot.
Have you considered a 1/1 split between Leonin Relic-Warder and Qasali Pridemage since both are tutorable, but Pridemage being a more permanent solution?
I mean at this point I'm just brewing, but I like the idea of Pontiff as a 1-of recruitable answer to TNN decks or hoards of tokens. I'm going up to 3 recruiters soon and the goal is to have some a tutorable wishboard answer to any board state. It's possible a sb Pontiff could be played w/ zero actual black sources, given 3 caverns and the fact that a large % of the time you'll have fetched it with a recruiter coming off a vial on 3. But that might be too greedy.
Leonin Relic-Warder is a cat cleric rather than a cat wizard (along with Mom, Canonist, Pontiff) so there's some small can-be-cast-with-cavern upside. A one of Teeg as the *only* green card allows you to get away with a greedier manabase. I also just don't think Pridemage is that great - Relic Warder is actual card advantage for a deck that needs it, Pridemage is a beater w/ the upside of disenchant. Teeg, otoh, is obviously game over in some matchups and not an effect with any comparable card outside of green.
Here is a bit from the 'what's old is new again' file. My LGS hosts legacy every week. We have had a steady diet of Miracles, Aggro Loam, and lands as people try to keep the grixis control, various combo, and delver decks in check. I have taken to main decking a single enlightened tutor, rest in peace and spirit of the labyrinth in my mono-white D&T. Maindeck access to rest in peace has been quite helpful (goyf, deathrite, et al., loam, and delve). The tutor, while card disadvantage is versatile. It certainly won't fix all the problems, but I think it is worth trying out for those of you looking to improve against the slower decks.
It's possible that Sharpshooter will be better in DnT than in Goblins, lackey/ringleader/warchief interactions aside. The ability to protect it with Mom and Flickerwisp is huge, which is something Goblins doesn't have access to. It alone is too slow against elves, but once it's active it's pretty hard to lose outside of NO-> Progenitus.
Cunning Sparkmage/Izzet Staticaster can at best kill off 1 token at a time where Sharpshooter can literally kill infinite x/1s. The upside of being repeatable is better than the downside of not having haste IMO.
You should read Izzet StaticasterQuote:
Cunning Sparkmage/Izzet Staticaster can at best kill off 1 token at a time where Sharpshooter can literally kill infinite x/1s. The upside of being repeatable is better than the downside of not having haste IMO.
Edit: Added perspective