Originally Posted by
FTW
I think this is WD for jhhdk.
J can win OTP by playing around Daze but missed that you can't win OTD, only stop the combo with Daze. You do have Nature's Claim, but that means leaving mana open and never casting a creature.
OTP
J - Tinder Wall, go (plays around Daze)
S - Wolf, go
J - Wolf. Bombardment -> Infinite damage (with mana to pay for Daze on anything)
To avoid that, you can't cast Wolf and have to leave Nature's Claim up to interact
J - Tinder Wall, go (plays around Daze)
S - Land, go
J - Wolf, go (can pay for Daze)
S - If you play Wolf, combo beats you. If you don't, Wolf beats you. You don't have the tempo to deal with both.
Win
OTD
S - Wolf, go
J - Tinder Wall or Wolf eats Daze, then the other one draws vs Wolf
Draw
WD 4-1 for jhhdk