Originally Posted by
Kich867
So you play a stoneforge, then they play a stoneforge, now you have 2 options: leave mana open to drop your equipment into play, abrupt decay their SFM. This leaves you with 1 mana open. If you have the nut and haven't already used it you could discard them here but, you've probably used that on the first turn to nab some removal spell otherwise this line just ends anyways since on your end step they plowed her. If you AD the SFM to stop their batterskull, they pretty much untap into Jace to your Stoneforge and can either just bounce stoneforge because now you -very- can't play your Batterskull and have no creatures on board or they start fate sealing you / brainstorming you out of the game. You have to again untap, drop your land, maybe play a 2 drop and pass. They've untapped with Jace and that's close to the worst possible feeling ever.
If you drop Stoneforge on turn 2, it should be because you had no other play. This line has happened to me enough times for me to learn that running her out on turn 2 is almost always the last option. If they thoughtseize you and they snap pick stoneforge over: Sylvan Library, Knight, Goyf, GSZ, a discard spell, Liliana, Bob, DRS, then that was a poor decision, as all of those cards are better than she is in the matchup.
Otherwise, if you were to drop a Sylvan Library for instance, they need to dig for a vindicate ASAP. You'll bury them in cards and they won't be able to keep up, your life total doesn't matter in the -slightest- in this matchup, you can bop yourself for 8 back to back and just keep jamming cards until they die. If you dropped a Bob, they need to kill him, if you drop a Goyf, they NEED to kill him, but they don't actually have to interact with your stoneforge because they know you aren't going to do anything next turn. If you drop another threat instead of playing the equipment you fetched, you've mostly wasted your second turn, and she becomes far less useful when there isn't something else in your deck beside her to put that equipment onto. Lingering souls is probably your best bet as a follow up play, but it's not that exciting compared to doing that in the other order: Lingering Souls then Stoneforge.
Compare that line to dropping a Goyf or Bob turn 2 followed by a lingering souls. They have to answer Goyf or Bob immediately. But now they have to answer the lingering souls tokens and can't really play jace with them on board. Then turn 4 dropping stoneforge and having 2 mana open to do whatever you need to with some lingering souls tokens out. Wasting two turns playing a Stoneforge is just too durdly to beat a prepared esper player in my experience.
Like I said, not every game plays out like that, but if I have the option to avoid that line of play I will almost always do so, simply because the possibility exists that I've wasted turn 2, and turn 3 on banking on them not killing her or having an answer.