Originally Posted by
Bryant Cook
VIII. Match-Ups
a.) Threshold/NQG/BANT - (45%-55%)
- Do you have protection? What game is it? If it’s game one you want to concentrate on winning before Counterbalance hits the table. Generally an open hand Duress helps you out here. If you can you want to win with Orim’s Chant/Duress or Burning Wish -> Duress. You have to keep in mind that on top of Counterbalance they have Force of Will and Daze, don’t walk into them.
- How are you going to win? Are you using Ad Nauseam/ Ill-Gotten Gains/Burning Wish? You want to cast Ad Nauseam at a safe life total, it can be very risky to cast at a life total lower that 13. This is where you want to play Ill-Gotten Gains, however, without Orim’s Chant Ill-Gotten Gains can be risky. They can get back Force of Will. Lastly, you have Burning Wish; you have to ask yourself, “Do they play Engineered Explosives?” if you don’t think so cast Empty the Warrens. If you’re skeptical there’s Diminishing Returns, but be careful, you could refill their hand with answers.
Sideboarding
+3 Pyroblast
+1 Krosan Grip
+1 Wipe Away
-1 Brainstorm
-1 Ponder
-1 Chrome Mox
-1 Infernal Tutor
-1 Silence
b.) Merfolk – (50%)
- Unlike the Thresh variants, Merfolk doesn’t play Counterbalance; this takes a huge weight off of our shoulders. Merfolk really only has four relevant cards against us in the turn we would like to win – Force of Will. They also play eight Daze effects; however, as long as you’re smart about it, they shouldn’t ruin your day. When you want to win count your mana plus two, if you think the game has gone on too long, be safe and count to three. One trick to combat Daze effects is to cast Rite of Flame, if they Daze, Dark Ritual in response.
- Merfolk and other tempo based decks also play the Stifle/Wasteland package. Many players don’t want to waste a stifle on a mox/Fetchland, so they wait for Tendrils. However, after Ad Nauseam we can often protect our win condition making stifle next to dead. However, wasteland is very good against us; with 13 non-basics it can target all of our lands. My advice is to try and keep a hand with 2 lands or 1 land and cantrips.
Sideboarding
+3 Pyroblast
-1 Infernal Tutor
-1 Brainstorm
-1 Ponder
c.) Goblins - (70%)
-This match-up is pretty basic, game one all you really need to worry about is wasteland. Don’t walk into it, hold your land if you have to. Play cantrips, find more land if need be. Don’t just play out artifact mana game one and walk into Tin-Street Hooligan.
-Games two and three, watch out for Chalice of the Void and Pyrostatic Pillar. If they’re playing R/b watch out for Thoughtsieze and Cabal Therapy. It’s acceptable to play out artifact mana to avoid it getting discarded, countered, or making you take damage.
Sideboarding
-4 Orim’s Chant/Silence
+2 Shattering Spree
+1 Chain of Vapor
+1 Echoing Truth
d.) Ichorid (60-65%)
-This match-up is based on who can win faster – much like the combo mirror. You want to watch out for Cabal Therapy/Unmask, this means playing down your artifact mana early or holding Brainstorm. You can use Orim’s Chant proactively in this match-up, use it on their upkeep in early turns or later on use it to stop massive attacks. You can also let them combo, but if they mill Cabal Therapies, but Narcomoeba triggers on the stack. This way they don’t tear apart your hand. Keep in mind that the can Dead Return Iona.
-Postboard, watch out for Chalice of the Void on 0. They won’t be setting it for anything else. You want to Pyroblast their Breakthrough or Deep Analsys, this will often buy you multiple turns in order to win the game.
Sideboarding
-4 Orim’s Chant/Silence
-3 Duress
+3 Pyroblast
+2 Shattering Spree
+1 Echoing Truth
+1 Chain of Vapor
e.) UWx Landstill (60%)
-What you want to do is sculpt a hand that can plow through 2-3 counterspells, meaning you’ll probably have to find a few Duress/Chant effects and run them over. They don’t put you on a clock or have any cards such as counterbalance that are going to be deadly if they hit. Don’t be afraid to sit underneath standstill. Another option is going for a speedy kill, if you win awesome. If you don’t you have an entire game to recover since their clock is non-existent.
-Postboard, be prepared for anything from Runed Halo, Meddling Mage, Counterbalance, addition counterspells in negate, and Rule of Law. In my metagame Landstill players have adapted to me and have brought in their own Orim’s Chants. It’s not out of the question.
Sideboarding
+3 Pyroblast
+1 Krosan Grip
+1 Wipe Away
-1 Brainstorm
-1 Ponder
-1 Chrome Mox
-1 Infernal Tutor
-1 Silence
f.) Zoo (75%)
-Pretty basic and simple match-up, don’t go low enough on Ad Nauseam for them to Bolt, Bolt, Fireblast or Price of Progress for that matter. Beware of maindeck Gaddeck Teeg as its seeming to become a popular trend.
- Also pretty basic, don’t run into Gaddeck Teeg/Ethersworn canonist - be prepared. Much like the Landstill players, Zoo players are defaulting toward Chant. Don’t be shocked if it happens to you.
Sideboarding
-4 Orim’s Chant/Silence
+1 Shattering Spree
+1 Echoing Truth
+1 Chain of Vapor
+1 Wipe Away
g.) Chalice Aggro (40-45%)
- By far our worst match-up, with Trinisphere, Chalice, Sphere of Resistance, and other problematic cards, there’s not much we can do other than win as past as possible. This is one of those match-ups that Empty the Warrens is golden. One thing I’ve done in the past is win with Trinisphere on the table. Let them kill themselves with Ancient Tomb, then get off a weak Tendrils for 3-4 Storm. This can get the job done.
-Post board, they won’t bring anything too useful in. However, Shattering Spree and bounce can change up the game plan a bit.
Sideboarding
-4 Orim’s Chant/Silence
+2 Shattering Spree
+1 Wipe Away
+1 Krosan Grip
h.) Reanimator (50%)
- Not a bad match-up, not a great one either. They have Thoughtsieze, Force of Will, and Daze for disruption. It's tough, but winnable. Their only animation target we really care about is Iona and we can win around her. Empty the Warrens is a great option if they've already landed her, it's a great option if they haven't too. Most lists don't play Echoing Truth maindeck. You can also Diminishing Returns to get around Iona on black. It is possible to win without casting black cards.
- Post board, they'll bring in more Duress. That's about it.
Sideboarding
+3 Pyroblast
+1 Echoing Truth
+1 Chain of Vapor
+1 Wipe Away
-1 Brainstorm
-1 Ponder
-1 Chrome Mox
-1 Infernal Tutor
-1 Silence
-1 Orim's Chant/Empty the Warrens