Originally Posted by
merfolkotpt
Hey guys,
It has been a pretty long while since I have played any legacy, but turns out there is a GP in my neck of the woods next year, and I have decided to dust off the cobwebs and see if Painter still has any play. Here is the list I am looking at it is pretty similar to some of my old lists:
Winning the Game and B plan:
4 Painter's Servant
4 Grindstone
4 Goblin Welder
1 Tormod's Crypt
1 Wurmcoil Engine
1 Batterskull
Draw and tutor:
2 Sensei's Divining Top
4 Brainstorm
4 Transmute Artifact
3 Intuition
Protection:
4 Force of Will
3 Pyroblast
Mana:
2 Mox Opal
3 Grim Monolith
1 Lion's Eye Diamond
3 Ancient Tomb
1 City of Traitors
2 Volcanic Island
4 Scalding Tarn
1 Polluted Delta
3 Island
1 Mountain
3 Seat of the Synod
1 Great Furnace
SB: 3 Ensnaring Bridge
SB: 3 Red Elemental Blast
SB: 3 Blood Moon
SB: 1 Tormod's Crypt
SB: 1 Batterskull
SB: 1 Venser, Shaper Savant
SB: 1 Keranos, God of Storms
SB: 2 Spellskite
A couple of the new choices, and things I am unsure about. First, I don't know if the tutor/draw/etc package is correct it is possible that 3-3 4-2 4-4 mix on TA and intuition is correct, but I am not sure without testing. Secondly, Batterskull is a concession to miracles. I feel like we have the mana to make that a really reasonable threat and it, unlike wumcoil survives terminus sort of. It also has the added bonus of being able to TA off of a Monolith by itself. It is probably slightly worse against tempo, but I think it is probably worth it. As for the SB the old hits are there for the most part Bridge, and Blood Moon, I have however reverted to bringing in REBs over the flusters of the past this is a concession to omnitell being a tough and very present MU. My plan at this moment is to mostly convert to a UR control deck vs Omnitell for games 2 and 3 with maybe 1 copy each of painter grindstone and crypt left in the deck. Keranos and the 2nd batterskull are both for Miracles.
If anyone is still playing the deck, or is interested in trying again (Ish? Koby? tkDodo) I am going to start working on this deck a lot again, so I would be happy to have the theory crafting conversations, and we did some good work in the past.
Spellskite, especially with welder is very good against STP because you can switch targets and then weld the spellskite out so the swords fizzles. In addition, yes, you can just have more necessary targets than they have swords. This is also one of the reasons I am testing out Batterskull in one of the wurmcoil slots because swords is NOT a good answer to it. We also in the past have brought in multiple flusterstorms, right now I am instead bringing in more REBs but that still might be worse than flusterstorm for the reason you are mentioning.
The biggest thing is that we can reload on components very easily. Also, having welder available for tricks means that they usually have to kill the welder before they kill the painter, which sometimes just gives us enough time to win.