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Re: [Deck] Deadguy Ale (B/w Confidant)
Another thing to keep in mind too is that Smallpox is only going to be effective in the versions that run a lower threat density (10-12 creatures instead of 14+). It's also only effective in versions utilizing the LD plan. In my decklist, which runs 11 guys and the full LD suite, Smallpox works great.
I did make a few small changes to my B/w/g list though...
MD
-1 Swamp
-1 Bayou
SB
-3 Pithing Needle
+3 Extirpate
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Hummingbird TG
If we just want LD, we can find LD which is not so punishing in terms of killing our own lands and discarding our own cards...Often it is just clunkier than a Sinkhole.
But, I guess I'd take note of that and do some testing with Smallpox, then. I'd have my results up in approximately two weeks(damn schoolwork).
You don't play it for LD. You play it for the fact that it sets your opponent back at least one turn. You also don't play it over Sinkhole.
It shines in the Threshold matchup as getting rid of Mongoose is crucial when playing against that deck.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
You play it for the fact that it sets your opponent back at least one turn
I've said this before, but this is only when you're on the play. When you're on the draw, Smallpox screws with you just as badly...
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
I've said this before, but this is only when you're on the play. When you're on the draw, Smallpox screws with you just as badly...
You're understanding Smallpox. Smallpox is a great compliment to the rest of your deck if you run a low threat base. It compliments your LD, discard, and creature removal. I only run it as a 2-of, but it's always a strong play. This deck is all about resource denial, and it denies all resources. It hurts you, but it always hurts your opponent's much more.
Smallpox will get discussed forever. It doesn't fit in all Deaduy... if you run more aggro, it doesn't work. If you play more control, it does. It compliments the attacks this deck utilizes. I like thinking of Deadguy as permanent control and discard... you remove their permanents with LD, creature removal, and artifact/enchantment removal, while discarding their instansts/sorceries with Duress and Hymn to Tourach (discarding lands is good too).
I think the green splash is broken. The deck is easily capable of supporting a 3rd color if it's a light splash. Green gives the deck huge advantages. Tarmogoyf is a huge beater... 1G for 4/5 or 5/6 is just huge. That. in itself, is an extremely strong addition to the deck.
With green, the deck also gets Pernicious Deed. Deed is crazy. With 11 creatures and no other nonland permanents, Deed is nasty. You always get to the mid-late game. Deed wipes away, basically, everything. If you hold onto a Tarmogoyf after, you have a 5/6. Tarmogoyf ends games. If you drop a Shade with 5+ lands in play, he also ends games.
I think green answers a large weakness of the archtype: Aggro
Tarmogoyf, as a 4/5 or 5/6 answers alot of aggro problems.
Pernicious Deeds also answers alot of aggro problems.
The deck owns combo and control. When played right, it owns Slivers, Fish, and Thresh. If it can address Goblins, Angel Stompy, Zoo, and other aggro... it can answer the metagame. Unmask definitely deals with Belcher and TES really well. E Plague is a fan favorite vs Goblins. Control always hates discard and LD. I think B/g/w Deadguy is definitely a contender in this metagame.
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Re: [Deck] Deadguy Ale (B/w Confidant)
One thing its good to know is that Deadguy is incredibly flexible, and based on a hand, one can even play it as Sui Black, in a aggressive style, even with only 12 creatures. Smallpox basically removes the flexibility and forces you to be control.
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Re: [Deck] Deadguy Ale (B/w Confidant)
The deck is always flexible. That's why many consider it a metagame deck. Fish, and even Thresh, are the same way too. Smallpox doesn't remove flexibility... it focuses the strategy. In a control version of Deadguy, you want a low threat base to make room for a ton disruption spells. Smallpox works very well with this strategy. Tarmogoyf and Pernicous Deeds make this strategy extremely strong.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Nice deck, Hanni.
I wanted to test Tarmogoyf since I have seen him, but without playing him in
a Thresh shell.
I think this deck has very much potential.
I just ripped some of my decks apart to build this one.
It seems to be pretty good!
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Re: [Deck] Deadguy Ale (B/w Confidant)
Hanni's decklist looks very strong, that's sure.
but we have to do test before claiming "this rocks all deck, and all others versions of deadguy".
I agree that splashing green and white give us a new way to go, but we have to be very carefull about opponent denial. With three colors, our manabase tend to unstable, and if we loose a specific land, it can make our god hand into a crappy one.
I'll test Hanni's list for sure, cause i've already plan to to a deck very similar (but with more bord sweeper, and some fatty like spirit monger and tombstalker).
So, wait and see ins't ?
Holo.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Hanni's decklist looks very strong, that's sure.
but we have to do test before claiming "this rocks all deck, and all others versions of deadguy".
Of course, no question.
The mana base problems that may occur are of high concern.
At the beginning of the game, we only need :b::b: and then maybe :w: for vindicate.
With a godstart the deck can drop a pretty fat Tarmogoyf in round three.
So far I am testing with a 3/3 split for bayou/scrubland, because the cards that need the colored mana are equal, 6 in every color.
EDIT: Should there be a new thread for Hanni´s version??
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Re: [Deck] Deadguy Ale (B/w Confidant)
Nah. Same gameplan, same deck. Just changing the win condition doesn't change what the deck is...
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Re: [Deck] Deadguy Ale (B/w Confidant)
This is my last bit on Smallpox for a while.
To sum up my opinion: If you're not running a super agro list with Mom and Jitte, you should be running Smallpox.
Hanni's list isn't bad, although MWS has been absolutely screwing me. My jury is still out.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
This is my last bit on Smallpox for a while.
To sum up my opinion: If you're not running a super agro list with Mom and Jitte, you should be running Smallpox.
Hanni's list isn't bad, although MWS has been absolutely screwing me. My jury is still out.
My testing so far has shown, that Smallpox is ok.
Not great, but ok.
Up to now when I played Smallpox it was always card advantage for me.
And as a 2-of you dont see it every game.
There may be better cards for this slot...
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Hanni
B/w/g Deadguy
Lands (23)
4 Bloodstained Mire
4 Polluted Delta
3 Scrubland
2 Bayou
6 Swamp
4 Wasteland
Creatures (11)
3 Nantuko Shade
4 Dark Confidant
4 Tarmogoyf
Spells (25)
4 Dark Ritual
4 Duress
2 Unmask / Smallpox
4 Hymn to Tourach
4 Sinkhole
2 Swords to Plowshares
4 Vindicate
2 Pernicious Deed
Sideboard (15)
2 Unmask
4 Engineered Plague
4 Dystopia
2 Pernicious Deed
3 Pithing Needle
I just put this together, no testing at all. Tarmogoyf is just so busted that he seems worth trying in alot of decks, so I threw him in here. Someone else already suggested it, so I put my spin on it. Green gives access to Deed, which is pretty awesome. I always felt like this deck had slight issues with fast aggro, which Deed seems like it can answer somewhat. I never want to run Specter in this deck because it always seems good against good matchups and bad against bad ones, but Tarmogoyf definitely seems like a house. The deck lacks in instants, but I think the discard should help a little. If not, the deck still has some ability to pump it. This build is probably bad, it's just tossed together. I still really like Aven Mindcensor in this deck...
4 Dark Confidant
3 Nantuko Shade
3 Aven Mindcensor
4 Hymn to Tourach
4 Sinkhole
4 Vindicate
3 Smallpox
4 Wasteland
That seems like a really strong LD base... if you add 4 Duress and 2 Unmask, you gain a strong discard base too. If you toss in Dark Ritual and some lands, I think it would make for a strong deck as well.
I am not too sure that this list (the first list) belongs in this thread, seeing as it looks like it just wants to become funk brew. Look into the funkbrew thread in developemental if you do not nknow what it is.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
// Lands
1 [TSP] Forest (3)
1 [MM] Plains (3)
1 [MR] Swamp (4)
2 [ON] Bloodstained Mire
4 [ON] Windswept Heath
4 [R] Bayou
4 [u] Scrubland
2 [R] Savannah
2 [JU] Nantuko Monastery
// Creatures
3 [RAV] Dark Confidant
2 [AP] Necravolver
2 [VI] River Boa
2 [PLC] Mire Boa
4 [AP] Spectral Lynx
// Spells
2 [AP] Gerrard's Verdict
3 [AP] Pernicious Deed
4 [FUT] Glittering Wish
2 [AP] Vindicate
3 [RAV] Darkblast
4 [4E] Swords to Plowshares
4 [7E] Duress
4 [FE] Hymn to Tourach
// Sideboard
SB: 1 [AP] Gerrard's Verdict
SB: 1 [AP] Pernicious Deed
SB: 1 [AP] Vindicate
SB: 1 [TSP] Harmonic Sliver
SB: 1 [TSB] Mystic Enforcer
SB: 1 [RAV] Loxodon Hierarch
SB: 1 [AP] Death Grasp
SB: 1 [IN] Dueling Grounds
SB: 1 [RAV] Privileged Position
SB: 1 [RAV] Grave-Shell Scarab
SB: 1 [GP] Conjurer's Ban
SB: 4 [UL] Engineered Plague
Quote:
I am not too sure that this list (the first list) belongs in this thread, seeing as it looks like it just wants to become funk brew. Look into the funkbrew thread in developemental if you do not nknow what it is.
I don't understand what you mean. My decklist is nothing like Funkbrew. Funkbrew tries to utilize small regeneration creatures and manlands to get around the drawback of Deed. The deck does not focus on LD.
Just because I splashed green in Deadguy does not make it an entirely different deck. I added Tarmogoyf and Deed... those are the only 2 green spells. Does 2 spells really make it a different deck? It still utilizes the exact same strategies as before, except now it has a board sweeper and a bigger longer lasting beater (compared to Jotun Grunt).
I think green gives the deck a tremendous amount of stength at the expense of a little bit of manabase unstability, and I have yet to find myself getting screwed over badly with the 3rd color splash. Deed just fullfills such a huge role in the deck that the deck was lacking before which was basically decks that committed lots of permanents to the board very fast (like Goblins, Affinity, etc). Additionally, Goyf is just a monster. 1G for a 4/5 is just retarded... 1G for a 6/7 is rediculously broken.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Why not just SB Pernicious Deed? It ain't even necessary in the Goblins matchup...
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Why not just SB Pernicious Deed? It ain't even necessary in the Goblins matchup...
It improves alot of matchups. It improves Goblins by killing Vial (this is an LD deck, btw), while also taking out some of their 1 drops. Another thing to remember about Deed is... the deck has Dark Ritual. Sometimes you topdeck into Rituals (when you don't open with them), and Deed makes functional use of them (so does Nantuko Shade, which is why I love Ritual so much). You can Deed for 1 on turn 2 with a Ritual, and Deed for larger later.
Deed is good vs Stax, Affinity, Enchantress, Fish, Slivers, Zoo, so on and so forth. This deck is a resource denial deck. Deed is a mass resource denial card. Deed is just so good in here. You only run 11 (technically 7) threats and you only ever need to commit 1 threat to the board to win (Tarmo or Shade).
Current changes:
-1 Swamp
-2 Smallpox
+2 Swords to Plowshares
+1 Pernicous Deed
I love Smallpox, and I know I was advocating it earlier. In a B/w control build, I'd definitely run it, but I think the Deeds in this deck replace the decks direction. Smallpox kills my guys, so does Deed. Dropping Smallpox also allows me to cut 1 land for another Deed. This frees up a card in sideboard. I decided to toss another Unmask in there to handle combo. My instant and enchantment count both go up 1 as a result, which is another additional benefit.
EDIT:
I decided to post my 3c version in a new thread, since it's a big pull away from B/w Deadguy and this thread is called B/w Deadguy, not B/w/x or whatever.
http://www.mtgthesource.com/forums/s...ead.php?t=6238
On another note, here's the B/w Deadguy version I'd play if I didn't like the 3c version so much:
B/w Deadguy
Lands (23)
4 Polluted Delta
4 Bloodstained Mire
4 Scrubland
7 Swamp
4 Wasteland
Creatures (11)
4 Dark Confidant
3 Nantuko Shade
3 Jotun Grunt
1 Tombstalker
Spells (27)
4 Dark Ritual
4 Duress
4 Hymn to Tourach
4 Sinkhole
3 Smallpox
3 Swords to Plowshares
4 Vindicate
Not too sure about the SB, and the 1-of Tombstalker can always become another StP.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I'd prefer the Tombstalker as a Cursed Scroll or StP. Hell, almost anything else. Dark Confidant makes it very tricky to play Tombstalker, especially in a control deck like this one, here you could lose a game you would otherwise have won by flipping Stalker.
Also, a lack of Cursed Scrolls make your threats extremely vulnerable to topdecked removal.
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Re: [Deck] Deadguy Ale (B/w Confidant)
B/w Deadguy Ale
Lands (22)
4 Polluted Delta
4 Bloodstained Mire
4 Scrubland
1 Godless Shrine
5 Swamp
4 Wasteland
Creatures (11)
4 Dark Confidant
3 Nantuko Shade
3 Jotun Grunt
1 Tombstalker
Spells (27)
4 Dark Ritual
4 Duress
4 Hymn to Tourach
4 Sinkhole
4 Swords to Plowshares
4 Vindicate
3 Damnation
Sideboard (15)
3 Unmask
3 Extirpate
4 Engineered Plague
4 Dystopia
1 Serenity
I like the B/w/g build better, but this seems like a fine alternative. The manabase is much more stable. Damnation deals with creatures better than Deed does, it just doesn't answer artifacts/enchantments. I board a lone Serenity in the board, which gives me 5 sources of artifact/enchantment removal, and it mass sweeps. The rest of the deck is pretty much the same as the B/w/g Deadguy Rock frame. More than 3 Grunt's seems like overkill and a 1-of Tombstalker seems like a really good random win condition.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Hanni
B/w Deadguy Ale
Lands (22)
4 Polluted Delta
4 Bloodstained Mire
4 Scrubland
6 Swamp
4 Wasteland
Creatures (11)
4 Dark Confidant
3 Nantuko Shade
3 Jotun Grunt
1 Tombstalker
Spells (27)
4 Dark Ritual
4 Duress
4 Hymn to Tourach
4 Sinkhole
4 Swords to Plowshares
4 Vindicate
3 Damnation
Sideboard (15)
3 Unmask
3 Extirpate
4 Engineered Plague
4 Dystopia
1 Serenity
I like the B/w/g build better, but this seems like a fine alternative. The manabase is much more stable. Damnation deals with creatures better than Deed does, it just doesn't answer artifacts/enchantments. I board a lone Serenity in the board, which gives me 5 sources of artifact/enchantment removal, and it mass sweeps. The rest of the deck is pretty much the same as the B/w/g Deadguy Rock frame. More than 3 Grunt's seems like overkill and a 1-of Tombstalker seems like a really good random win condition.
flipping that random win condition with confidant can be game ending, im at 7; AH CRAP! I just flipped toom stalker!
but on a serious note, grunt and shade would be all the finishing action you would need, plus they only flip for 2 dmg; which is what you really want... grunt is also anti tarmo.card; he is a fatty on turn 2 (which is still amazing), and he takes away from both graveyard (he's better than wretch at least).
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Re: [Deck] Deadguy Ale (B/w Confidant)
In that list:
-1 Swamp
+1 Godless Shrine
This way, the deck gains protection from Extirpate while also increasing the white source count. This deck should be able to manhandle B/w/g Deadguy Rock because it has a more stable manabase, Damnation > Deed in this matchup, and Grunt > Goyf.
Aside from the "mirror," this deck should also have a better Threshold matchup, other graveyard reliant matchups, and mana denial matchups. I still think B/w/g Deadguy Rock is stronger against the rest of the field, but this is a fine alternative to it that doesn't strain the manabase as bad.
The reasoning for the 1-of Tombstalker... it's a 1-of. You don't want to run 4 Grunt's or 4 Shades because multiples are worthless. Tombstalker is an additional finisher. Getting cards in the grave shouldn't be a problem, even with Grunt's in the deck. This is a resource denial deck. 6BB might hurt Confidant... but you're only running 1. It comes down as a 5/5 flyer... that shit ends games. It's also nice in the fact that it can weaken Goyf a few p/t's on occasion.
Damnation raises the curve a little too but it's such a nice card vs aggro. Dark Ritual means that you can occasionally cast Damnation on turn 2... this is extremely strong vs EtW, Affinity, Goblins, and even Elves. 4cc shouldn't be too hard to ramp up too, BB should be easily obtainable, and it's a black source of removal. 11 threats, with 7 being big finishers, means this deck can sit back and play board control (much like B/w/g Deadguy) and then drop a beater ftw.
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Re: [Deck] Deadguy Ale (B/w Confidant)
This deck so deserves to be on page 1. Anyway, EE in the Damnation slot, Hanni?
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Re: [Deck] Deadguy Ale (B/w Confidant)
I am not really sold on that lonely Tombstalker. I am not a friend of random one ofs.
Whats most important to me is that in the Bw version of the deck, Cursed Scroll is a must.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I was wondering how a Sinkhole-less list would look like. LD is just abit too clunky...
maybe:
//Mana
4 Scrubland
4 Bloodstained Mire
3 Polluted Delta
7 Swamp
4 Wasteland
4 Dark Ritual
//Beatdown
4 Dark Confidant
3 Hypnotic Specter
3 Nantuko Shade
2 Jotun Grunt
//Other
4 Duress
4 Hymn to Tourach
4 Vindicate
3 Unmask
2 Engineered Plague
2 Engineered Explosives
2 Cursed Scroll
1 Skeletal Scrying?
//SB
1 Unmask
2 Engineered Plague
4 Dystopia
4 Swords to Plowshares
3 Chalice of the Void
1 Serenity
^untested...but most current decks can survive the LD and manascrew...Maybe EE should be in side, not main?
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Re: [Deck] Deadguy Ale (B/w Confidant)
If you aways play 26 lands, I understand that you never be mana screwed. And unmask is not tech with dark confidant.
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Re: [Deck] Deadguy Ale (B/w Confidant)
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Re: [Deck] Deadguy Ale (B/w Confidant)
Because it hurts you bad, in a deck with a low tempo like this one, it's more than annoying.
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Re: [Deck] Deadguy Ale (B/w Confidant)
And you must discard one card for Unmask...
I think even Castigate is better in this slot...
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Re: [Deck] Deadguy Ale (B/w Confidant)
Gerrard's Verdict? It was in Pikula's decklist and sometimes you will want to target yourself and gain 6 life :)
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Re: [Deck] Deadguy Ale (B/w Confidant)
Gerrard's Verdict and Castigate cost 2 mana. Deadguy Ale is so painfully slow, it would only worsen your combo(read=belcher) matchup.
Low tempo? I don't understand you. The deck is a tempo deck, as are all control decks. Cutting off your opponent's tempo, afterall, is also winning the tempo war. Besides, Unmask is an added answer to Nimble Mongoose.
I like some turn 1 Rit-> Hymn, Unmask goodness. or Rit->Hyppie, Unmask, or Bob, for that matter. Castigate, Verdict, or other two mana spells can't do that. We need to present sufficient disruption early, where it matters, instead of sitting on dead cards. unmask help with that.
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Re: [Deck] Deadguy Ale (B/w Confidant)
A question for discussion:
Which accelerant do you prefer? Unmask or Chrome Mox? Unmask is only good for a turn, but Chrome mox can be hit by Pernicious Deed...
Discuss!
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
A question for discussion:
Which accelerant do you prefer? Unmask or Chrome Mox? Unmask is only good for a turn, but Chrome mox can be hit by Pernicious Deed...
Discuss!
unmask is a discard spell that has an alternate cost of removing a black card from your hand... what do you mean?
Edit:
If you meant dark ritual against mox, I would say dark ritual... it makes first turn duress/hymm & hippies possible; which can be back breaking against a lot of decks.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Unmask is accel in that it allows you to pitch a card to accelerate out a fast Discard Spell(you'd probably be using early accel to cast Discard anyways, and late accel to pitch to Cursed Scroll to clear hand space...
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
and late accel to pitch to Cursed Scroll to clear hand space...
How do you want to ´pitch´ something to Cursed Scroll?
You just show.
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Re: [Deck] Deadguy Ale (B/w Confidant)
uh. Dark Ritual, to empty my hand but one card, then activate Scroll. At least, thats what I meant by pitch.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Ok, maybe I misunderstood you.
The play you have just described is pretty common to me.
Its some kind of play trick, as your opponent may think that you cannot use the Scroll with absolute certainty because you have two cards in hand.
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Re: [Deck] Deadguy Ale (B/w Confidant)
I was tryung to explain how Unmask is accel, therefore i mentioned the use of accel. I was not saying tht was an amazing tech play.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Personnally i'll go dark ritual as an accel.
Everybody seeem to love unmask, but nearly nobody talk about funeral charm. I seem so strong for me, being able to answer lackey and combo (i mean, when a combo player go off, generaly in the end he has only his win con in his hand, so then you cast charm and laugh), and even being able to boost or own creature.
Here in france, someone just top8 (he finish 1) out of 43 people (or 42, nevermind).
I'll translate his report (if he do one) to add some advice.
For a time, i've been playing the BWg version of Hanni, but in the end, i've just switch back to BW. It is much more stable, and is a fairly consistant deck too. I have to admit that a controlish version seem to be stronger than an aggroish version (wich i've been trying to tweek a lot).
Another point is Extirpate. For me, it seem even more powerfull than duress (maybe a split 3/3 with no scroll or others), cause it permit to completly wrench an opponent deck, manabase, threat base.
Just my two cents.
Holo.
P.S : hummingbird , haven't you already post this list some page ago ?
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Re: [Deck] Deadguy Ale (B/w Confidant)
I used to play chrome mox in a pikula version based on mainly 2CC cards and with chalice in SB (and 1 MD actually). My only 1CC slots were enlightened tutor and duress. This way I could pack MD tutorable plague and ghostly prison and play them on turn 2.
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Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Holo_rip
Personnally i'll go dark ritual as an accel.
Everybody seeem to love unmask, but nearly nobody talk about funeral charm. I seem so strong for me, being able to answer lackey and combo (i mean, when a combo player go off, generaly in the end he has only his win con in his hand, so then you cast charm and laugh), and even being able to boost or own creature.
Here in france, someone just top8 (he finish 1) out of 43 people (or 42, nevermind).
I'll translate his report (if he do one) to add some advice.
For a time, i've been playing the BWg version of Hanni, but in the end, i've just switch back to BW. It is much more stable, and is a fairly consistant deck too. I have to admit that a controlish version seem to be stronger than an aggroish version (wich i've been trying to tweek a lot).
Another point is Extirpate. For me, it seem even more powerfull than duress (maybe a split 3/3 with no scroll or others), cause it permit to completly wrench an opponent deck, manabase, threat base.
Just my two cents.
Holo.
P.S : hummingbird , haven't you already post this list some page ago ?
I have? I don't recall posting a list with MD Unmask outside of Hulk Flash meta...
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Re: [Deck] Deadguy Ale (B/w Confidant)
Anyone think we need a new thread? 50 pages is pretty much a lot, isn't it? Also, anyone have an idea to restart discussion? The deck's been pretty dead, apparently.