Originally Posted by
FoulQ
3 MWM. I don't like sharing lists that need testing, as I'm still working on it. I will say that I thought Steve Sadin's 60 build for Columbus is close to what I aiming for.
Let me know how explorer goes. I'm interested in hearing. I'm not very optimistic, but I'm open to possibilities.
I'm hesitant to move up to 4 MWM myself, but I see what you are going with with the 3 chieftain. I would just say to make sure to gauge mass removal levels in your meta because your list's easiest way to victory seems to be swarm strategy with some possible overextension. Personally, I don't like to play that way, as what I like about goblins is that I have a little more control over what happens to me compared to generic legacy aggro decks.
These are wise words about pyrokinesis. ScatmanX hits all the major points. I recommend 4 but can understand 3, and possibly 0 if you are trying the perish angle.
Pyrokinesis is a skill testing card. The good players love it, the bad players question it.
How many times does this have to be repeated? Many people have tested, and many people have concluded, that the interaction between warchief and TSH is negligible.
But just watch, five pages down the line, somebody else will mention this.
I don't know why people sometimes obsess over interactions like this by putting them in a vaccuum. It just isn't logical to approach magic that way, at least deck construction, it takes a big picture outlook.
Take, for instance, in the dragon stompy thread, Sword of Fire/Ice + Rakdos Pit Dragon. Countless times testers pointed out that the interaction is negligible (but SOFI's playability was always in somewhat question with moar jittes always available), but countless times random people posted that they aren't playing SOFI because of the drawback.
Back to in regards to tinkerer...It doesn't suicide itself so we got a dorky 2/3 that any card could have made? It can kill chrome mox with the imprint trigger on the stack? These are honestly two of your arguments for tinkerer? Look at the numbers, the artifacts you face day in and day out. Jitte, Vial, those are what matter the most. Most other things are just cute to kill with both of the cards and which one will be superior in that situation is a crap shoot.
But TSH definitely wins out vs. jitte/vial. Those are what matter.
Tinkerer sucks except for the occasional SB, because he doesn't follow the goblin plan. He's a tempo sink, and honestly shouldn't be played by anyone. I understand that some people hold on to him tightly because they like having outs, but this is not countertop. This is goblins. We smash and run around our problems, never face them directly. We need to win before they can catch up with their superior spell quality! My opponent should always be fearing pressure. A card being efficient/good does not make it efficient/good in goblins. This is not an ordinary legacy deck and card selection is very picky compared to many other decks, even among the "playable" goblins themselves.
@ Vacrix, agreed. MWM needs to be in your 60 at this point if your meta is anything like Columbus. Instigator doesn't fit well for the Columbus meta, because ports are becoming more and more useful (along with 2cc flex-spot MWM).