Re: [CaNGD] Triton's Minions after Monrningtide
Quote:
Originally Posted by
videogamer99
I played this last night, borrowing it from a friend. I hadn't really played it recently, but I played it in the past and enjoyed it. This was the list used was something like this:
Creatures
4 Coralhelm Commander
4 Lord of Atlantis
4 Merrow Reejerey
4 Silvergil Adept
3 Cursecatcher
1 Kira, Great Glass-Spinner
1 Merfolk Sovereign
Spells
4 Mental Misstep
3 Force of Will
3 Daze
3 Dismember
Artifacts
4 AEther Vial
Lands
13 Island
4 Mutavault
4 Wasteland
1 Mishra's Factory
Sideboard
3 Hydroblast
3 Llawan, Cephalid Empress
2 Energy Flux
2 Spell Pierce
2 Submerge
2 Umezawa's Jitte
1 Dismember
Round 1 vs Mirror
Dismember was a house
2-0 (1-0)
Round 2 vs Mirror
Dismember was still a house
2-0 (2-0)
Round 3 vs Show and Tell
So many lords and counterspells won it for me
2-1 (3-0)
Round 4 vs Bant
Dismember was not as good here, but I was able to slow him down a lot
2-0 (4-0)
Round 5 vs NO RUG w/ Bloodbraid Elf
I scoop him in. Im a nice guy, what can I say
0-2 (4-1)
So, Dismember was amazing. 3 Llawan helped a lot. Jitte is really good. May be better than Kira/Sovereign in the main right now. I enjoyed the deck a lot and hope to play it at an SCG 5K soon.
Close. There's four Daze and twelve Islands. Also, there's one Force of Will in the board and only two Hydroblast.
And yes, Dismember is an absolute house in the mirror and all our bad matchups. The week before, I beat Junk, Team Italia, and Affinity because of Dismember. Last time I checked, those are among our worst matchups. In fact, this list is 8-1-0 in matches not including IDs or videogamer99 scooping someone in since I added Dismember. If you're not running Dismember in the main, you're doing it wrong.
Re: [CaNGD] Triton's Minions after Monrningtide
Quote:
Originally Posted by
Tacosnape
Game 2 I try to Force a turn 3 Plague, he Forces back, and due to lack of air conditioning I somehow don't think to sacrifice my Cursecatcher. Gah.
I first just want to say that I really enjoyed reading your report. This quoted section above gave me a good chuckle.
Quote:
Originally Posted by
Tacosnape
-Divert is earning strong sideboard consideration for me. Divert reflects STP. Divert reflects Hymn. Divert reflects Bolt. Divert makes Mental Misstep target Divert. It's seeming better the more matches I play.
I had been toying around with Misdirection for this same purpose, when one of my friends who has more merfolk experience suggested Divert. I haven't tested it yet but it seems like it could really be worthwhile. I would wager 1 for 2ing people on removal/discard or 1 for 3ing on Hymn could prove to not only generate virtual card advantage, but also also in some instances just out rightly turn a game into a blowout.
I would also like to discuss the Stoneforge/Batterskull/SoFaI problem. You were exactly right in your post the SFM is everywhere right now. I honestly think that maindecking Dismembers and sideboarding pithing needles and or null rods are the way to go. Null Rods can really help shut down pesky equipment and also can help sure up affinity, painted stone, and mono artifact decks. Pithing Needles can do the same thing but are a bit more flexible. My testing has not be real intensive but that is what I have been working with at the moment.
Re: [CaNGD] Triton's Minions after Monrningtide
Quote:
Originally Posted by
Tacosnape
Take note of this, Merfolk players with an unnatural attachment to Submerge.
I still firmly believe in Submerge, even though I play Dismember, Submerge can be such a back-breaking tempo play from your side that the opp simply can't catch up to you. Granted, it can only "kill" a creature if your opponent plays a shuffle effect, so this won't happen often, but even early in a game, having them draw the same Noble Hierarch can be worth it. Most of the time, I save my Submerges for those "oops, I win" situations, when you out of nowhere win the damage race by removing one of his blockers/threats.
My generic Merfolk sideboard would probably be:
3-4 Spell Pierce
3 Submerge
3 GY hate (Crypt, Extraction)
2 Jitte (unless they are present in the MB)
3 Metagame slots (extra Dismembers, Kira, REB, Sower etc. etc.)