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Re: [Deck] Death and Taxes
Thanks for all of the replies! Brightling, so far, has been good for me. It didn't do much the one time it came up against Miracles, but I was relying on Cavern to recast it. There is, however, a lot of prison, and it has been a house against them. It has also helped me stabilize and take over in a number of games where I fell behind. TNN stops attacking, allowing me time to get SoFi on line, and I love it with Vial. I have no idea whether it's the best card to choose for its slot, but my record has certainly improved since I put two in the main. I hate losing to Miracles, which is rampant in my meta, so I might have to invest in Plateaus and suit up Mom and Pop.
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Re: [Deck] Death and Taxes
So I'm sitting at about 71/75 average viewers over the last month needed for Twitch Partner. I'll be starting a D&T stream tonight at 7:00 PM EST, and if it goes well, I'll hit partner! Please tune in if you can! https://www.twitch.tv/deathandtaxesftw
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Re: [Deck] Death and Taxes
@Adan RE: RW vs WW
I agree Magus is not great right now in the broad way it was in the greedy mana universe of DRS. I wouldn't want it against Miracles; Sneak and Show; Temur or Grixis Delver since, as you note, they run a lot of R removal; Mono-R Prison; or Eldrazi whatever. in fact, I have played Eldrazi post, Steel Stompy, and plain old MUD, and it just doesn't feel good enough for exactly the reasons you say, though it is quite good vs. normal E-Stompy.
Basically: vs. Lands-type decks and any greedy 3 color deck like BUG. Does that make it anything other than a 1-of?
What I do like about R are options like Abrade, Sparkmage, and Direfleet Daredevil, as well as the obvious value of P+K, which is fetchable, Karakas-friendly (exactly the card other Karakas decks do NOT want to bounce back to my hand), and more heavily favors a human-centric, 2-3 Cavern build.
Abrade: upside is obvious, but the downside is that we really only have 6 R sources, so it not being a creature is a big problem. if Manic Vandal isn't good enough, maybe this is not either. At least you can flicker Vandal for value.
Cunning Sparkmage: Feels like all value where you want it, but it is a bit narrow and Elves doesn't seem like a deck right now.
Direfleet Daredevil: Typically either a draw or an extra removal spell for me, obviously either a 3 drop or, super-happy, with Vial on 2, but how long do we keep Vial on 2?
In all honesty, P+K is really what draws me to R right now, over everything else.
After you mentioned the Hedge-mage, I was looking around and boy do I wish we had Orim's Thunder on a stick with "when this creature enters the battlefield, you may pay R to...".
On WW ideas, I kind of like Brimaz, King of Oreskos right now. It has always been powerful against Miracles, is resilient, allows a weird kind of going wide around a single TNN, and seems positioned much better in the current meta than it has been in years, arguably since it's introduction. Looking at your build, if you put Brimaz in, you can always name Soldier on Cavern and cover quite a lot.
If decks are going to try and go big, hard not to want a sweeper like Cataclysm.
Overall, I really like 3rd Revoker right now and that is about the only thing I am sure of.
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Re: [Deck] Death and Taxes
redtwister, I think the real issue with Manic Vandal is that it's a must ability not a may. Even in matchups where it's great, like the mirror, sometimes you're just gonna be the only one with a target and you can't afford to hold a dead card in hand. Hedge-mage is unplayable with Cavern-based manabases for multiple reasons - you're never gonna have that many mountains, and it's not a human. I think it's possible they eventually print a strictly better Manic Vandal type card, but until then Relic-Warder is the best thing around.
Online at least I feel like the only bad matchup I keep running into is Storm. I started playing Mindbreak in the board and was immediately blessed with a TES/TES/ANT 5-0 league. I think Mindbreak got better with Probe gone. DnT also just got way better vs all the fair decks now that everyone isn't starting out with turn 1 DRS, so I think sideboards should probably shift towards beating combo. (Maybe not as true in paper magic where a lot of people just want to jam True Names.)
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
iatee
redtwister, I think the real issue with Manic Vandal is that it's a must ability not a may. Even in matchups where it's great, like the mirror, sometimes you're just gonna be the only one with a target and you can't afford to hold a dead card in hand. Hedge-mage is unplayable with Cavern-based manabases for multiple reasons - you're never gonna have that many mountains, and it's not a human. I think it's possible they eventually print a strictly better Manic Vandal type card, but until then Relic-Warder is the best thing around.
Online at least I feel like the only bad matchup I keep running into is Storm. I started playing Mindbreak in the board and was immediately blessed with a TES/TES/ANT 5-0 league. I think Mindbreak got better with Probe gone. DnT also just got way better vs all the fair decks now that everyone isn't starting out with turn 1 DRS, so I think sideboards should probably shift towards beating combo. (Maybe not as true in paper magic where a lot of people just want to jam True Names.)
As you play way more than I do, aside from P+K and Direfleet, what do you really like R for right now maindeck? Or is that essentially what you are running? Magus just feels very mediocre main right now.
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Re: [Deck] Death and Taxes
Yeah, it's primarily PK. That and the Caverns mean that the Miracles matchup is always gonna be favorable and you have a very strong end-game vs any other grindy fair matchup. Magus has never felt less powerful.
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Re: [Deck] Death and Taxes
I just bit the bullet and bought 2 Brightling on MODO for fcking 70 tix, so now I will be able to actually test him and perhaps give you my verdict. The alternative will be side events at GP Turin in case I crap out (which I certainly will do).
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
redtwister
On WW ideas, I kind of like
Brimaz, King of Oreskos right now. It has always been powerful against Miracles, is resilient, allows a weird kind of going wide around a single TNN, and seems positioned much better in the current meta than it has been in years, arguably since it's introduction. Looking at your build, if you put Brimaz in, you can always name Soldier on Cavern and cover quite a lot.
If decks are going to try and go big, hard not to want a sweeper like Cataclysm.
Overall, I really like 3rd Revoker right now and that is about the only thing I am sure of.
I like Revoker. It's good against a lot of decks. The problem is, it's really, really bad against some others (notably RUG Delver). I'd fit a third copy if I could.
On the flip side, I'm debating Revoker versus Spirit of the Labyrinth in the main deck, since that card is good again the 61% of decks running Brainstorm. Of course, I'd still want a Revoker-like effect somewhere, so I might then add Needles to the board. I'm not sure.
As for Cataclysm, I switched away for the last month to try more flexible cards, but I think I'll be back on them soon. They're just so absurdly powerful versus the big-board decks.
As for Brimaz, I agree that the card is probably great right now. I'm just struggling with where to fit it. Brightling is filling a similar role against a lot of decks in deterring TNN and potentially being an overwhelming board presence that can be bounced as protection. Brightling seems better in many situations, but it's rather mana intensive. I think I'm most situations I'd rather draw Brightling first, but the Brimaz is usually better than the second Brightling. Complicating things further, these cards also compete with Cataclysm (though Brimaz is almost certainly the better of the two when used with Cataclysm).
Too many good cards, too few slots to fit them.
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Re: [Deck] Death and Taxes
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Re: [Deck] Death and Taxes
@Medea_
His reactions are pretty hilarious.
That very clearly highlights the power level of Brightling in the right matches and situations, but especially with Vial(s) and extra mana, as it is is just a very powerful card against a Tempo or aggro deck that has a hard time dealing with a 3/3 that can become a 4/2 or a 2/4 with lifelink and self-bounce.
@Adan
Look forward to hearing your results.
Quote:
Originally Posted by
Lord Darkview
As for Brimaz, I agree that the card is probably great right now. I'm just struggling with where to fit it. Brightling is filling a similar role against a lot of decks in deterring TNN and potentially being an overwhelming board presence that can be bounced as protection. Brightling seems better in many situations, but it's rather mana intensive. I think I'm most situations I'd rather draw Brightling first, but the Brimaz is usually better than the second Brightling. Complicating things further, these cards also compete with Cataclysm (though Brimaz is almost certainly the better of the two when used with Cataclysm).
Too many good cards, too few slots to fit them.
Yeah, I think Brightling is the finisher of choice at the moment and if you want some other finisher, it kind of competes with it (at least for me since with all the combo around, I want 3rd Revoker and 1 Prelate main, leaving me basically 2-3 slots at most.) WR is pretty much P+K over Brightling. In WW, it is basically Serra Avenger, Brimaz or big Thalia as well. Here is how I would rate our finishers (Palace Jailer isn't the same kind of card and Shalai just seems too fringe to vie for the real finisher slot.)
+ and ++ for positive and defining positive qualities
- and -- for negative and defining negative qualities
Brightling:
+ 3/3 for 3, kind a big for DnT
+ changeable power/toughness to self-protect, deal extra damage, trade with a bigger creature, or get under Ensaring Bridge
++ self-bounce provides evasion against sweepers, targeted removal, and edict effects
++ lifelink
+ Doesn't die to Dread of Night, Sulfur Elemental, kicked Marsh Casualties or Massacre
-- big mana sink, can conflict with mana denial
- Much better with Vial than without
- No real taxing, not in itself disruptive
- not searchable.
- Not Cavern-friendly
P+K:
+ Searchable
+ 3 creatures for 1, 2 of which fly
+ Puts 4 power on the field
+ Reach with burn
+ Searchable
++ Karakas + Vial very powerful to create a board of threat all by itself
+ Works with Cavern very well
+ tokens are colorless
+ Legendary works with Karakas and Eiganjo Castle for self-protection
+ No opponent wants to bounce it with Karakas...
+ Doesn't die to Dread of Night, Sulfur Elemental
+ resilient against edict effects
- Reach is mana-intensive and color dependent
- Forces Vial to 4 to be really good with Karakas
- Best with Vial
- No evasion on P+K itself
- No real taxing, not in itself disruptive
- CMC 4
-- Requires R splash mana base
Serra Avenger:
+ 3/3 for 2
++ Flying AND vigilance
+ Works with Vial on 2
+ Doesn't die to Dread of Night, Sulfur Elemental, kicked Marsh Casualties or Massacre
- Not Cavern-Friendly
- No real taxing, not in itself disruptive
-- Never cast or Vialed in before turn 3 and still WW
- Does not self-protect
- not searchable
Brimaz:
+ 3/4 is a great size for DnT for cmc 3
+ Can work with Cavern thanks to Soldier
+ Can attack into lone TNN and still come out ahead
++ Makes 1/1 vigilant tokens whenever it attack or blocks, creating a wave of threats and then can evade edict effects
+ Legendary works with Karakas and Eiganjo Castle for self-protection
+ Doesn't die to Dread of Night, Sulfur Elemental, kicked Marsh Casualties or Massacre
- Legendary, bounced by opponent's Karakas
- Not searchable
- No real taxing, not itself disruptive
- No real evasion aside from a big butt
Thalia, Heretic Cathar:
+ First Strike with 3 power
+ Synergizes very well with Thalia, Guardian of Thraben for defense
+ Cavern-friendly
+ Doesn't die to Dread of Night, Sulfur Elemental (situationally gets better with Elemental)
++ Disruption and taxing: non-basic mana and creatures by having them ETB tapped, very good against creature combo, like Sneak and Show
+ Searchable
+ Legendary works with Karakas and Eiganjo Castle for self-protection
- Legendary, bounced by opponent's Karakas
- Soft to almost all targeted removal
-- Best on turn 3, taxing provides diminishing returns the later the game goes
Given the drop in Fatal Push (currently played less than Punishing Fire!), Dismember (less played than Push), K-Command (not even in the top 50 spells now), not to mention Strix falling off the radar, IMO Mirran Crusader is not better than these. Crusader is just much less resilient and relevant than the others at the moment.
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Re: [Deck] Death and Taxes
Awesome write-up redtwister, thank you for that.
You highlight the most important point about Brightling: it competes for the beater slot, and the beater slot only. In no ways is it our main plan, nor should one rely on it to win games. Good' old Waste + Thalia combination is what our deck stands for, and the engine with what we actually win games.
Choosing one's beater is a matter of preferences, in my opinion. In the end, there will always be situations in which one beater is better than another. Hence, your list is of great help to choose which beater better fits both individual preferences and the overall/specific metagame.
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Re: [Deck] Death and Taxes
Nice +/- list. It's super late here, so I didn't actually process everything in my head, but this jumped at me. [emoji849]
Quote:
Originally Posted by
redtwister
P+K:
[...]
+ Reach with burn that tosses colorless damage (e.g. kills Mom)
It's P&K who deals damage when tossing artifacts at things, so the source is red.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Skudo
Nice +/- list. It's super late here, so I didn't actually process everything in my head, but this jumped at me. [emoji849]
It's P&K who deals damage when tossing artifacts at things, so the source is red.
I assumed he meant swinging in with the thopters, and used "tosses" loosely.
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Re: [Deck] Death and Taxes
You are both correct, and that is corrected now.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Medea_
Why is he scoffing at the idea of having brought in pithing needle? That card is great against us.
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Re: [Deck] Death and Taxes
Interesting 5-0 decklist:
3 Flickerwisp
4 Mother of Runes
1 Orzhov Pontiff
1 Palace Jailer
2 Phyrexian Revoker
3 Recruiter of the Guard
1 Remorseful Cleric
2 Sanctum Prelate
1 Serra Avenger
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben
4 Swords to Plowshares
4 Aether Vial
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
2 Cavern of Souls
3 Karakas
9 Plains
4 Rishadan Port
1 Scrubland
4 Wasteland
1 Act of Authority
1 Containment Priest
2 Council's Judgment
2 Ethersworn Canonist
2 Faerie Macabre
1 Gideon, Ally of Zendikar
2 Karn, Scion of Urza
2 Path to Exile
2 Surgical Extraction
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Re: [Deck] Death and Taxes
Hey everyone new d&t player here.
What's everyones thoughts on faerie macabre vs. Surgical extraction in the board? I've seen people with either.
My thoughts are surgical seems like the overall stronger card obv but faerie is harder to disrupt. Extraction gets caught by daze/force/counterspells. More importantly chancellor of the annex in the reanimator m/u which is a huge boon for them. While faerie beats everything but i guess stifle which doesnt seem as relevant.
Surgical shines in other m/u's though like lands,dredge, combo decks like depths etc. As well as just ripping copies of powerful cards out of random decks. What do you guys think ?
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Kogar15
Hey everyone new d&t player here.
What's everyones thoughts on faerie macabre vs. Surgical extraction in the board? I've seen people with either.
My thoughts are surgical seems like the overall stronger card obv but faerie is harder to disrupt. Extraction gets caught by daze/force/counterspells. More importantly chancellor of the annex in the reanimator m/u which is a huge boon for them. While faerie beats everything but i guess stifle which doesnt seem as relevant.
Surgical shines in other m/u's though like lands,dredge, combo decks like depths etc. As well as just ripping copies of powerful cards out of random decks. What do you guys think ?
I thought I had a stock answer to this on my FAQ, but I didn't...so I added one:
Should I play Surgical Extraction or Faerie Macabre?
Generally speaking, Surgical Extraction is the more powerful and versatile card. Being able to rip all of the copies of something like Life from the Loam, Punishing Fire, Bridge from Below, or Ichroid from your opponent’s deck is noticeably more powerful than stopping just a single copy as games go long. Surgical Extraction will come in for more matchups than Faerie Macabre, but Surgical does play poorly with Thalia (which is often good in the matchups where you bring in Surgical). Faerie is largely only superior in the BR Reanimator matchup, where it is tutorable with Recruiter of the Guard, avoids the Chancellor of the Annex trigger, and can hit multiple different creatures to blank an Exhume. There are other marginal differences as well, such as Duress being able to take a Surgical, or Vialing in a Faerie for a few points of late-game damage. If you are expecting a large amount of BR Reanimator, Faerie will likely perform better than Surgical. If you are expecting a more varied metagame, Surgical is likely to perform better.
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Re: [Deck] Death and Taxes
New matchup primer! D&T vs RUG Delver. Thanks to Sean F. for the donation to fund the creation of this page! http://www.thrabenuniversity.com/?page_id=1912
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Re: [Deck] Death and Taxes
Taking out Sanctum Prelate vs RUG Delver is nuts. A good percentage of the time you resolve it and the game is over on the spot. Your hand will likely be out of removal by turn 3 and that means you'll be drawing dead something like 1/8 draws, whereas the majority of their deck is a poor draw from that spot - without cantrips to sequence perfectly, their deck draws terribly - 1 drops aren't their only bad draws at that point, counterspells and extra lands are also terrible from that point on. Playing against RUG Delver when they can't cast Lightning Bolt is playing a video game on easy mode.
The only really bad time to cast Prelate is if they have a fast Delver and you haven't found removal yet. And in that case you just don't cast it. Their green creatures are always manageable, even more when you can safely block with Mom and have a million turns to work with.
I take out Revokers, Recruiters and (in RW) Pia/Kiran. This is the classic 'Recruiter is too slow' matchup, and Stifle means they can even let you waste your turn on it.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
iatee
Taking out Sanctum Prelate vs RUG Delver is nuts. A good percentage of the time you resolve it and the game is over on the spot. Your hand will likely be out of removal by turn 3 and that means you'll be drawing dead something like 1/8 draws, whereas the majority of their deck is a poor draw from that spot - without cantrips to sequence perfectly, their deck draws terribly - 1 drops aren't their only bad draws at that point, counterspells and extra lands are also terrible from that point on. Playing against RUG Delver when they can't cast Lightning Bolt is playing a video game on easy mode.
The only really bad time to cast Prelate is if they have a fast Delver and you haven't found removal yet. And in that case you just don't cast it. Their green creatures are always manageable, even more when you can safely block with Mom and have a million turns to work with.
I take out Revokers, Recruiters and (in RW) Pia/Kiran. This is the classic 'Recruiter is too slow' matchup, and Stifle means they can even let you waste your turn on it.
I should probably explicitly state to cut Recruiter. It seems obvious to me, but you know... I'll make that change now.
As far as Prelate goes, thanks for writing a counter-argument. If a bunch of people end up feeling similarly, I'll add a more in-depth discussion about the pros and cons of it.
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Re: [Deck] Death and Taxes
I'm not sure Prelate is as good in game 2 when you're more likely to see things like Abrade and Sudden Demise, but it is a lot harder to find those cards when all the cantrips are turned off. My big concern with Prelate is that it's really bad when you're behind. Since they lose most of their offense to RiP, and you have such powerful effects to win the long game with things like Brightling, is it more important to have another closer card like Prelate or more access to removal in order to catch up?
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
hill_giant
Why is he scoffing at the idea of having brought in pithing needle? That card is great against us.
I was scoffing at myself, kicking myself for not having thought of bringing it in before getting completely demolished.
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Re: [Deck] Death and Taxes
D&T showing up big at the Pro Tour, but no one's playing brightling. I'm surprised to see no brightlings based on what everyone else says about the card (even though I virtually never draw it in a situation where it's relevantly better than mirran crusader, I thought the consensus was that it's great). I'm also surprised to see double maindeck palace jailer in Carvalho's list.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
hill_giant
D&T showing up big at the Pro Tour, but no one's playing brightling. I'm surprised to see no brightlings based on what everyone else says about the card (even though I virtually never draw it in a situation where it's relevantly better than mirran crusader, I thought the consensus was that it's great). I'm also surprised to see double maindeck palace jailer in Carvalho's list.
He probably cut the Hornet Queen from his list /s
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
hill_giant
D&T showing up big at the Pro Tour, but no one's playing brightling. I'm surprised to see no brightlings based on what everyone else says about the card (even though I virtually never draw it in a situation where it's relevantly better than mirran crusader, I thought the consensus was that it's great). I'm also surprised to see double maindeck palace jailer in Carvalho's list.
Objectively speaking, Brightling is great, but remember that the Pro Tour is a very different sort of event than a normal GP or Open (the team element also contributes to this more than normal). Most players at the PT are probably gunning to beat the top couple of decks, which is very viable, as there will be much less "random jank" that you have to play through. If it was common knowledge among their circles that Shadow and Grixis Control were two of the big decks to beat, then I can totally see not play Brightling. If, on the other hand, their testing showed that RUG Delver and Miracles were the top dogs, then Brightling is a no-brainer.
There are a ton of really weird decisions in the deckbuilding of these lists that are likely the results of trying to angle shoot portions of the metagame. I'll do a breakdown of the lists and my thoughts on them on Monday's stream.
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Re: [Deck] Death and Taxes
Allen has a brilliant piece of sideboard mirror tech in Walking Ballista.
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Re: [Deck] Death and Taxes
DNT vs UB Shadow in semi's went to game 5.
Not sure I agreed with Caravalo's keep in G5 but he still had a nice game. Seems like he brought in all his 2/2's to avoid getting Dread'd out (Wrapter had 3 in his board I guess) but I wonder what he cut?
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Re: [Deck] Death and Taxes
So with multiple players in my meta building death's shadow and the deck gaining in popularity as a "cheaper" legacy deck, what's everyones opinion on the matchup? Plow looks pretty strong as well as prelate.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
cursecatcher
Allen has a brilliant piece of sideboard mirror tech in Walking Ballista.
I've tried it out before. It's pretty good against stuff like strix specifically. Occasionally a finisher; not vial-friendly obv. Probably pretty good for that specific event, it looks like.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Kogar15
So with multiple players in my meta building death's shadow and the deck gaining in popularity as a "cheaper" legacy deck, what's everyones opinion on the matchup? Plow looks pretty strong as well as prelate.
The matchup is generally pretty great. There's a reason that wrapter has three copies of dread of night in his board. That's a lot of slots to devote to cards that only come in for one matchup, but they're necessary because the matchup is so difficult for them otherwise. If dread of night catches on like that, we'll have to adapt to it, but by default, it's a good matchup for us.
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Re: [Deck] Death and Taxes
Alright! D&T!
Pro Tour Champion!!!
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
hill_giant
D&T showing up big at the Pro Tour, but no one's playing brightling. I'm surprised to see no brightlings based on what everyone else says about the card (even though I virtually never draw it in a situation where it's relevantly better than mirran crusader, I thought the consensus was that it's great). I'm also surprised to see double maindeck palace jailer in Carvalho's list.
I am not surprised to see a lack of blightling's as I have always felt the deck functions much better following a mana denial strategy and if ub shadow picks up steam after it's strong showing lately miran crusader would objectively be better in the matchup. I tend to think blightling is overhyped by people who wish to see it succeed (finance spikes?). Also, running an EE in sb to counter dread of nights as well as having play versus storm is an appealing consideration.
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Re: [Deck] Death and Taxes
Seems like that the pros are not big fans of generic beaters if youre looking at the two top 4 DnT Lists. Sure Carvalho plays 2 Avenger but it looks like they like their utility creatures better. Imo its important to have 2-3 Beaters in your 75 because sometimes you just need raw power. Would be interesting to know why the DnT players choose those lists for such an event!
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Re: [Deck] Death and Taxes
Given the similarity in many DnT lists and the specific cards selected, it was clear that a lot of people anticipated a metagame heavy in black, especially DS, Strix, and Reanimate, plus probably some SnT components as well. Brightling is great in metas dominated by white and red, but less so against black. I like my Brightlings, but I'd also be back on more Crusaders and Jailers if I was confident I was up against that.
The way we handle Dread of Night is the same way we always have: a variety of threats, some of which resist by virtue of being non-white or of higher toughness, as well as enchantment removal. A lot anti-enchantment effects are also justifiable as an answer to artifacts. I will definitely be considering boosting these effects long before I even think about something like EE, which seems really silly as an answer to this specific threat.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Lord Darkview
Given the similarity in many DnT lists and the specific cards selected, it was clear that a lot of people anticipated a metagame heavy in black, especially DS, Strix, and Reanimate, plus probably some SnT components as well. Brightling is great in metas dominated by white and red, but less so against black. I like my Brightlings, but I'd also be back on more Crusaders and Jailers if I was confident I was up against that.
The way we handle Dread of Night is the same way we always have: a variety of threats, some of which resist by virtue of being non-white or of higher toughness, as well as enchantment removal. A lot anti-enchantment effects are also justifiable as an answer to artifacts. I will definitely be considering boosting these effects long before I even think about something like EE, which seems really silly as an answer to this specific threat.
Don't forget CJudge and RelicWarder take care of DoN too; and we already have them in our board... Wrapter's 3 in sideboard is a little worrisome but with the standard 2 I still feel pretty safe making no changes.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
AsmodeusDM
Don't forget CJudge and RelicWarder take care of DoN too; and we already have them in our board... Wrapter's 3 in sideboard is a little worrisome but with the standard 2 I still feel pretty safe making no changes.
Yeah seeing 3 dreads in play at once was making me thik of a sweeper effect, racket bomb being more feasible. UB shadow and grixis delver were the best performing decks at the PT, likely to shift locals metas. And dnt may have painted a targwt on it's back with 2 in top 4, something to consider that more dedicated hate may be seen moving forward.
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Re: [Deck] Death and Taxes
I've always been pretty high on Blessed Alliance and if UBx Shadow is the real deal, then people should consider playing at least one in their sideboard. Good for all reasons it was good before (destroys an attacking TNN, Dark Depths, equipped creature, etc.), but now you can target your opponent to gain 4 life and shrink/destroy all their Death's Shadows.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
NeckBird
I've always been pretty high on Blessed Alliance and if UBx Shadow is the real deal, then people should consider playing at least one in their sideboard. Good for all reasons it was good before (destroys an attacking TNN, Dark Depths, equipped creature, etc.), but now you can target your opponent to gain 4 life and shrink/destroy all their Death's Shadows.
Okay, that's a pretty great interaction. I don't know how often it would come up, but it's super cool. TIL.
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Re: [Deck] Death and Taxes
Is it bad to play 2 Relic Wardens on the sideboard? Besides the rise of DoN, it's also useful against the mirror, Eldrazi and Sneak Show.