Originally Posted by
Arianrhod
Miracles needs special attention to be beatable. I'm going to set this down here, in bold, because of how important I feel this is:
Opting out of the Miracles matchup is not viable. We can throw away a lot of matchups. He can say eh, I feel like losing to Sneak/Show today. Hell, every time we set foot in a tournament room, we're acknowledge that we're basically open season for anyone who wants to play Belcher, Oops, MUD (not eldrazi), 12post, and Reanimator. Every single one of those decks preys on us super hard, and while we CAN win vs them, yes, certainly, it is not easy, it is not fun, and it is not something that we will prepare for.
Miracles is likely to be one of the most popular decks at GP's Columbus and Prague. Miracles is likely to gain a tremendous amount of people playing it following Eternal Masters -- I expect a lot of the deck to be in that set, and it requires relatively few duals compared to most decks, plus it has a lot of overlap with Modern in its staples. It's very attractive for people just getting into the format to build the deck. We simply cannot afford to dismiss the Miracles matchup -- if we were to do so, I believe it would waste all of the effort that Echelon, Navsi, Brael, and everyone else has put into rebuilding the deck from the math up over the past week.
I firmly believe that Slaughter Games is one of the best ways to attack the deck. Jace is basically the entire problem. We have no good ways of dealing with him. We can try to run Pulse/Vindicate/Unmaking, but those cards can only be run as a 2-of in some combination at most, and since all of them can be countered, it's unlikely that they will be able to punch through the counterwall and actually make it to Jace. We can try Mistcutter Hydra, but then we run into the problem of Swords, Path, Snap+spot, and Terminus -- or even just being blocked by Snap or Containment Priest and then disposed of at sorcery speed. We could try Banefire and just burning them out of the game, or fucking Gaea's Revenge them out. Tsunami, while disingenuous with Carpet of Flowers, is still lights out for them -- I don't like Choke because it dies too much. Shardless can get out of it via Decay off of Forest/Swamp (or just drawing lands), which they're worried about because Blood Moon already anyway, and Miracles is boarding in Wear/Tear vs us ANYWAY, so why give them another target.
The 8post version was originally worked on as a way to beat Miracles, but even going for a Cloudpost hypermana option is less attractive vs Mentor, because they actually have a super relevant and reasonable clock. Like, you die in two turns, max, when they have a Mentor out. I've died in one turn before. It happens -- sometimes they just play a billion Brainstorms and Ponders and Swords their last token because really do they care at that point.
Stripping their wincons and attacking their deck is still the best way to beat them, I feel. Slaughter is the best element of this, because it doesn't get countered and it doesn't use the graveyard. I am not sure how else to attack them. Gaddock Teeg did very little, I felt. Boarding in cards that beat Mentor feels awful when you can't beat Jace. Tireless Tracker lets you draw 2-3 cards on average, which is nice -- and my r6 opponent commented that Tracker and Painful Truths were very worrying to him, because it's bad for Miracles to fight a deck with a lot of raw card advantage. I'm reminded that Shardless has a positive win rate vs Miracles, so maybe we need more Ancestral Recalls...I don't feel like that beats Jace, though. We'd need to be able to pressure it somehow, and we can't really do that into Terminus.