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Re: [DTB] Miracle Control
Well, until the Surgical resolves you don't know what his hand is, and there's a Sneaky Show player who just tapped out to walk his namesake spell right into an uncontested Force of Will (on this theoretical line). I'd absolutely fire the Surgical at the SnT during my main phase after that, just in case he was sitting on a hand with multiple SnT. Those hands happen all the time, and the only use of SnT in that situation is as a bait spell.
If he Forces the Surgical, fine, he's down to 3 cards in hand one of which is a monster, plus the unknown card on top, but I think the correct play for his part is to let the Surgical resolve, banking on the Sneak Attack and Force of Will in his hand. Miracles plays the Karakas and passes back. Laying the Mentor in this line would turn off Brainstorm and I'd rather have mana open.
On this line you're probably still sunk if he has a Sol land, which would let him cast Sneak Attack, Force one counterspell, and activate it for a D7 that I presume would swing the game in his favor. On your side of the table, at least you've got a Brainstorm + shuffle available. If he foolishly dared to run out his Sneak Attack without being able to activate it, Wear and Snapcaster + Wear would probably settle things the other way.
This is the pile I'm about to take into battle. This week, the LGS has a special prize: a Karakas for both 1st and 2nd place! I could use another one.
20 lands: 8 fetch, 5 Island, 1 Plains, 1 Mountain, 5 duals
...the usual cards I regard as the core of the deck:
4 Sensei's Diving Top
4 Counterbalance
4 Brainstorm
4 Ponder
4 Force of Will
2 JTMS
4 Swords to Plowshares
4 Terminus
...and this iteration's "package":
3 Snapcaster Mage
2 Predict
1 Counterspell
1 Council's Judgment
1 Monastery Mentor
1 Nahiri, the Harbinger
1 Emrakul, the Aeons Torn
Sideboard:
1 Containment Priest
1 Surgical Extraction
1 Rest In Peace
1 Blood Moon
1 Moat
2 Flusterstorm
3 Pyroblast
1 Pithing Needle
2 Wear/Tear
1 Meddling Mage
1 Izzet Staticaster
...I expect the field to be about 50% Delver (mostly Grixis, equal parts BUG and UR for the remainder).
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
Reagens must be thinking about Quasim0ff; he's the one that said RUG boarded out Wasteland.
Yup. My mistake.
Regarding the surgical extraction situation my first question would be why board surgical at all? I understand the situations where it is supposed to be good but in the end the requirement for it to do anything is to win the first counterwar and that's where most games vs show and tell resolve around anyway. In this particular case your opponent might have been on 3 show and tell and countering and then surgicalling the first would have been card advantage of +1 and that's more or less your best case scenario. They will also more then likely board in through the breach so they should have something of 6-7 business spells left.
In my experience cards like surgical/extirpate are a real death trap to control decks because they give the illusion of doing something great but just as likely won't do anything at all and you lose a card in the process.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Reagens
In my experience cards like surgical/extirpate are a real death trap to control decks because they give the illusion of doing something great but just as likely won't do anything at all and you lose a card in the process.
I've been getting this feeling as well. I really want to play a Meddling Mage in that slot instead.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
I've been getting this feeling as well. I really want to play a Meddling Mage in that slot instead.
That was my thought as well for that particular match-up although I prefer containment priest (flash + non-blue being key).
For dedicated gy hate I prefer rest in peace.
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Re: [DTB] Miracle Control
Do u play play nahiri? Does she deserve a slot?
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Re: [DTB] Miracle Control
So far I've seen exactly 0 copies of her and drawn my Emrakul twice. I think that two copies of the planeswalker are necessary for this plan to work.
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Re: [DTB] Miracle Control
Been playing the deck for a few weeks now. Took it to a 1K. Went 2-3-1 Not the best, but not the worst I guess.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
...
Me. untap, cast Mentor, play tarn, pass.
...
I probably wouldn't have cast the Mentor in that situation. I think the safer option would be to deploy CB, keeping Karakas and Brainstorm open.
Am I being too defensive? Considering you opponent activated Griselbrand, they are very likely to have gas with backup on their following turn.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
ozimek
I probably wouldn't have cast the Mentor in that situation. I think the safer option would be to deploy CB, keeping Karakas and Brainstorm open.
Am I being too defensive? Considering you opponent activated Griselbrand, they are very likely to have gas with backup on their following turn.
Yea that was another line I considered (and should have taken because I knew that if he wanted to Sneak he likely wouldn't have enough mana to do it twice so a Karakas bounce would have bought me a valuable turn).
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Re: [DTB] Miracle Control
getting dissected by manaless dredge. come watch https://www.twitch.tv/anzi104
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Re: [DTB] Miracle Control
Mini-report
I took Schonegger’s list, -1 Ponder for +1 permanent removal, hoping it would do work against Chalices. -1 Fetch for +1 Karakas. This land is just too good, for the total of 21 lands. -1 Terminus for +1 Supreme Verdict, various reasons, don’t feel like writing long explanation atm.
Round 1 Food Chain
Game 1 I surprised him with EoT lethal Entreat. Game 2 he Food Chain Emrakul combo-ed me off. Game 3 he had Emrakul in hand and Food chain in play, I Jace ultimate-ed, hence he got to cast Griffin. However, I countered every single Griffin, leaving the monster stranded (he drew it from lib). 2-1
Round 2 Shardless
Lost, not much to say other than too much CA and too many planeswalkers on my opponent’s side. 0-2
Round 3 DnT
Game 1 He did not have Vial all game and I stabilized at 3 with CB-T and Jace. Game 2 he was stuck on 2 lands no Vial. 2-0
Round 4 Predict Miracles
Game 1 was long; when he was behind due to my CB, he was never able to recover, even with Predict. Game 2 I just conceded to his CB due to time. Game 3 a timely Terminus and Flusterstorm battle was fought. He didn’t pay enough attention to Flusterstorm and I was able to finish him off. 2-1
Round 5 Lands
This guy MD Abrupt Decay and I knew that info prior, hence I dropped multiple CB in play, he tried ambush me by rushing toward 20/20 early, twice, but I managed to fish for StP just in time, won 2-0.
Round 6 Strange Miracles
Paired down, hence no ID. This guy SDT-ed very slowly and ran strange cards like the not-so-good Elspeth. Locked him out game 1 and game 3. He misunderstood how to SB in the mirror, and still lost despite he had cavern. He was aggressive with his Mentors, and then my Supreme Verdict and flashbacked Verdict just ran him over. 2-1
Quarterfinal Toolbox Lands
This version was different and was very annoying. It had Academy Ruin plus EE recursion to take out CB. It had Tolaria west into Ghost quarter to go after my Basic lands. Lost 1-2.
Overall games: 11-7
Props: I saw Eldrazi, Tezzeret, and Goblins, yet managed to dodge all of them.
Cons: I didn’t want to play in this event, just happened that my original long weekend plan blew up.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
Props: I saw Eldrazi, Tezzeret, and Goblins, yet managed to dodge all of them.
Cons: I didn’t want to play in this event, just happened that my original long weekend plan blew up.
Do you think the results would have been different had you not dodged them?
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Re: [DTB] Miracle Control
AS I just said also in the Eldrazi thread, I am getting a little back to MtG after a several year break. I would very much like to try this deck. Is there some kind of composite / reference decklist I could start with ?
Is the one from http://www.mtgmintcard.com/articles/...-a-new-miracle still relevant / up to date ?
Thanks for the help.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
ParkerLewis
AS I just said also in the Eldrazi thread, I am getting a little back to MtG after a several year break. I would very much like to try this deck. Is there some kind of composite / reference decklist I could start with ?
Is the one from
http://www.mtgmintcard.com/articles/...-a-new-miracle still relevant / up to date ?
Thanks for the help.
Thats an ok starting point. I would try to play 4x Terminus though by maybe cutting the Entreat since you're already on 2x Mentors.
Also I would play less duals and more basics. You can get by with as little as 2x Tundra and 1x Volcanic
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Re: [DTB] Miracle Control
whats the typical sideboard strategy vs. POX?
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Re: [DTB] Miracle Control
Wear//Tear is definitely a must-have all star (soooooo many targets). I guess Flusterstorm so they can't Ritual into gas? More creatures to be the "aggro" deck seems like a solid plan, too.
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Re: [DTB] Miracle Control
Land Top + Balance and they can't do anything. Their deck wants us to opperate on low ressources. That's generally bad against miracles.
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Re: [DTB] Miracle Control
Recently I started trying Thirst for Knowledge again. This is a sample list
21 LANDS
2 Arid Mesa
4 Flooded Strand
4 Island
3 Scalding Tarn
2 Plains
3 Tundra
1 Volcanic Island
1 Mountain
1 Karakas
2 Entreat the Angels
3 Snapcaster Mage
4 Brainstorm
2 Counterspell
4 Force of Will
3 Ponder
4 Swords to Plowshares
4 Terminus
1 Thirst for Knowledge
1 Council's Judgement
4 Counterbalance
1 Engineered Explosives
2 Jace, the Mind Sculptor
4 Sensei's Divining Top
Reasoning:
1. I am already MD EE, you can have multiple SDT in play, but when you need a discard target for TfK, not hard to send a Top back to top of library, or just discard EE.
2. When you are behind, you just want a DTT effect to find answer, it's ok to discard 2 since you're just looking for that single card as answer.
3. Sometimes blind Predict just cycles itself, and sometimes it just runs into opponent's CB lock. An EoT Thirst generates CA much closer to Dig than a Predict.
4. Respond to Needle or Null Rod on stack, send SDT back to library, now Thirst actually can next level this kind of Top hate plan.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
Recently I started trying Thirst for Knowledge again. This is a sample list
21 LANDS
2 Arid Mesa
4 Flooded Strand
4 Island
3 Scalding Tarn
2 Plains
3 Tundra
1 Volcanic Island
1 Mountain
1 Karakas
2 Entreat the Angels
3 Snapcaster Mage
4 Brainstorm
2 Counterspell
4 Force of Will
3 Ponder
4 Swords to Plowshares
4 Terminus
1 Thirst for Knowledge
1 Council's Judgement
4 Counterbalance
1 Engineered Explosives
2 Jace, the Mind Sculptor
4 Sensei's Divining Top
Reasoning:
1. I am already MD EE, you can have multiple SDT in play, but when you need a discard target for TfK, not hard to send a Top back to top of library, or just discard EE.
2. When you are behind, you just want a DTT effect to find answer, it's ok to discard 2 since you're just looking for that single card as answer.
3. Sometimes blind Predict just cycles itself, and sometimes it just runs into opponent's CB lock. An EoT Thirst generates CA much closer to Dig than a Predict.
4. Respond to Needle or Null Rod on stack, send SDT back to library, now Thirst actually can next level this kind of Top hate plan.
The old Vintage Control Slaver player in me really wants TfK to be good in Legacy. :)
Clearly the deck is desperately looking for a Dig Through Time replacement for the grindy games or when you need an answer. As we know, the current consensus seems to be that Predict is the best candidate. Therefore any alternatives need to be benchmarked against Predict.
There are two key questions, I think:
1) Mana cost? How high can it be?
2) Is raw CA more important than selection?
Regarding 1) I think 3 mana may be pushing it.
In the two-mana slot there are a couple of other options:
Personally I have been eyeing Telling Time*. At the same mana cost it has a few upsides compared to Predict, but also a few downsides.
Upsides vs Predict:
+Better at setting up miracles as you have control three cards down (Debateable as that the card you put in hand, is not drawn!)
+Better at setting up Counterbalance triggers, as you decide the top card
+You don't need to know the top card of your library.
Downsides vs Predict:
-No true CA
-Top3 is not truly cleared
-Cannot mess with opponent's library
-Only "gets rid of" one card
I haven't played a ton of games with Predict, so it's difficult for me to evaluate how bad the downsides are, but the upsides on Telling Time seem very real.
Any insight from Predict veterans would be appreciated. Clearly the ceiling is higher for Predict, but the floor is also lower as it is somewhat conditional, and it appears a bit clunky.
******
Card Name: Telling Time
Mana Cost: 1 Blue
Converted Mana Cost: 2
Types: Instant
Card Text:
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
******
There is also Impuse, which digs one card deeper, but overall it offers much less utility than the other two options.
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Re: [DTB] Miracle Control
Just to add to the post above, I've been playing this monstrosity online to some hilarious results (12-3):
http://i.imgur.com/lelKnHc.jpg
although I would never play this in paper :tongue:
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Re: [DTB] Miracle Control
Hey guys,
I have tinkered a lot with the Thought Lash / Laboratory Maniac combo in the past months. I tried a mono blue combo shell at the beginning, but drifted towards Miracles more and more. It has become so similiar to Miracles that I can just post the deck list here:
4 Thought Lash
3 Laboratory Maniac
4 Force of Will
2 Spell Pierce
4 Counterbalance
2 Counterspell
4 Sensei's Divining Top
4 Brainstorm
4 Ponder
3 Swords to Plowshares
4 Terminus
1 Snapcaster Mage
4 Flooded Strand
2 Polluted Delta
2 Scalding Tarn
4 Island
2 Plains
2 Tundra
2 Volcanic Island
3 Shelldock Isle
SB:
2 Flusterstorm
3 Red Elemental Blast
1 Misdirection
1 Engineered Explosives
2 Monastery Mentor
2 Rest in Peace
2 Wear // Tear
2 Pithing Needle
Thought Lash can't be handled by many decks and spells gg once it lands. The deck only runs 3 real win conditions, that can be found reliably post-Lash via Shelldock Isle, Ponder, Brainstorm and SDT (is turned into a digging machine by Thought Lash).
In contrast to Jace, Thought Lash can be dropped when you're far behind on the board.
Shelldock Isle does everything you want in this deck. It is a spell and land in 1 card and even puts cards on the bottom of your library that you get access to post-Lash (like an extra draw spell as protection for Maniac).
The combo isn't as susceptible to creature removal as you might think: SDT, Brainstorm and Shelldock Isle with a draw spell under it act as instant speed protection for Maniac. During online testing not being able to protect Maniac has hardly ever been a problem.
The 2 flex slots are obviously the 2 Spell Pierce, so my question is:
Have you ever missed Spell Pierce in Miracles? Do you sometimes have the feeling that you haven't got enough early interaction against fast combo decks like Storm/Reanimator/Infect or do you think that I should cut the Spell Pierces?
You can find more info on the deck in the Skilled Maniac thread in the developmental deck section.
Cheers,
Smea.gol.lum
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Re: [DTB] Miracle Control
I'm not sure you're playing Miracles anymore.
Miracles is just a better deck though so you should try and adjust your list to mirror those posted here.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
I'm not sure you're playing Miracles anymore.
Miracles is just a better deck though so you should try and adjust your list to mirror those posted here.
Why would you think he doesn't play Miracles anymore? He is a Sensei Top+ Conterbalance + Snapcaster Mage(to some extent) + Terminus deck. That is pretty much the definition of miracles. He's list has a whole tencards in his ENTIRE 75 that's different. You wouldn't consider the Brainstorm Shows 75 a miracles list either, I assume, due to the Preordain and 0 Jace?
Seriously, such a comment contributes nothing. WHY would he adjust his list, if he feels like he's having success with his list? That's a very extremely elitist and demeaning thing to say. You give no reasons for a Mentor/EtA + Jace list performing better. I'm fairly certain I don't want to face him in the mirror, for instance.
With regards to Spell Pierce; I dropped mine a long time ago. For a long time, I was playing Spell Snare, but I'm on the generic hard counter approach at the moment, with 3 maindeck counterspells. I feel like spell pierce is weaker when you don't rely as heavily on Snapcaster as otherwise, with only one copy. Have you considered making on Maniac into a Snapcaster? I understand he's not a wincondition anymore, and it might make you softer to Abrupt decay as well as random hymn's hitting your Maniacs. I would, personally, want something like Impulse or predict to find your Lash. I would possibly remove the spell pierces for a 2nd Snapcaster Mage as well as one of the dig spells. I personally prefer Predict, but I could see Impulse being better, as it digs deeper for your particular list.
Also, he apperently went 7-2-1 with a list pretty close to this, at a 410 event called "MKM Frankfurt". That was good for 22, which is what, close to top 5% of the event?
http://www.mtgthesource.com/forums/s...-(410-players)
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Smea.gol.lum
You can find more info on the deck in the Skilled Maniac thread in the developmental deck section.
Cheers,
Smea.gol.lum
Your last sentence is what gets me. Are you advertising your idea in a Miracles' thread and then ask us to go to a different thread for your deck?
What is your intent really?
Are you trying to innovate Miracles the control deck? Or are you trying to start a new archetypes, which is a combo deck that happen to have some control elements in it?
I welcome new ideas in the same framework, but since you're proposing, you have to make up your mind. If you stay in this thread, then your idea will be treated like Nahiri Miracles. If you open up a separate thread, then it's a new, different combo deck that happens to have packages similar to Miracles. Please don't hijack a thread for your own motivations.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
Your last sentence is what gets me. Are you advertising your idea in a Miracles' thread and then ask us to go to a different thread for your deck?
What is your intent really?
Are you trying to innovate Miracles the control deck? Or are you trying to start a new archetypes, which is a combo deck that happen to have some control elements in it?
I welcome new ideas in the same framework, but since you're proposing, you have to make up your mind. If you stay in this thread, then your idea will be treated like Nahiri Miracles. If you open up a separate thread, then it's a new, different combo deck that happens to have packages similar to Miracles. Please don't hijack a thread for your own motivations.
No, you are incorrect, also. Nahircles, as well as predictables, are two schools of the Top+Snapcaster+Terminus configuration, which makes the basis of miracles lists lately. This does the same. His deck is pretty clearly doing what Miracles usually does. He has a UU2 wincondition over a 2W (Mentor) or a WWWXX (WWX (Entreat)), and that's pretty much that.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
Your last sentence is what gets me. Are you advertising your idea in a Miracles' thread and then ask us to go to a different thread for your deck?
What is your intent really?
Are you trying to innovate Miracles the control deck? Or are you trying to start a new archetypes, which is a combo deck that happen to have some control elements in it?
I welcome new ideas in the same framework, but since you're proposing, you have to make up your mind. If you stay in this thread, then your idea will be treated like Nahiri Miracles. If you open up a separate thread, then it's a new, different combo deck that happens to have packages similar to Miracles. Please don't hijack a thread for your own motivations.
Well, I think that my intent is clear. I asked you a question about Spell Pierce.
I'm not asking anybody to go to a different thread, I just wanted to provide people who watch out for innovation with further information and it seems that you are clearly not one of them.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
I'm not sure you're playing Miracles anymore.
Miracles is just a better deck though so you should try and adjust your list to mirror those posted here.
Well, ... Miracle doesn't resume to its "xerox list". People here should be a bit more open minded.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Smea.gol.lum
Well, I think that my intent is clear. I asked you a question about Spell Pierce.
I'm not asking anybody to go to a different thread, I just wanted to provide people who watch out for innovation with further information and it seems that you are clearly not one of them.
And to answer your question about Spell Pierce, I generally find it to be a trap - its just such a bad card to draw later and we want games to go long.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Quasim0ff
Why would you think he doesn't play Miracles anymore? He is a Sensei Top+ Conterbalance + Snapcaster Mage(to some extent) + Terminus deck. That is pretty much the definition of miracles. He's list has a whole tencards in his ENTIRE 75 that's different. You wouldn't consider the Brainstorm Shows 75 a miracles list either, I assume, due to the Preordain and 0 Jace?
Seriously, such a comment contributes nothing. WHY would he adjust his list, if he feels like he's having success with his list? That's a very extremely elitist and demeaning thing to say. You give no reasons for a Mentor/EtA + Jace list performing better. I'm fairly certain I don't want to face him in the mirror, for instance.
Please, you wouldn't call this list "Miracles" even though it's closer to Miracles than the list gollum posted.
Stop trying to contest everything I say just because you want to argue.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
Please, you wouldn't call
this list "Miracles" even though it's closer to Miracles than the list gollum posted.
Stop trying to contest everything I say just because you want to argue.
This was miracles. It top 8'd GP Kyoto 2015, and it was classified by even this very forum as Miracles.
Claudio Bonanni built his miracles deck based off of this deck's core and won GP Lille with it.
This deck is definitely Miracles.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
markkugel
Well, ... Miracle doesn't resume to its "xerox list". People here should be a bit more open minded.
Agreed.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
Please, you wouldn't call
this list "Miracles" even though it's closer to Miracles than the list gollum posted.
Stop trying to contest everything I say just because you want to argue.
Smeagol's list is a list with 4 Terminus, 4 Sensei's Top, 4 Counter balance as well as 1 Snapcaster Mage.
My miracles list is 4 Terminus, 4 Sensei's Top, 3 Counterbalance as well as 3 Snapcaster. I have 1 card more than him (2 snapcaster more, 1 counterbalance less) in what I consider be the absolut core of the deck. Two cards more, if you want to make an argument for Jace - I play one and am serously considering moving him to the board.
I don't want to argue with you. I want you to stop speaking in hyperbole, while also trying to make this thread less usefull than it is now. There's none who have success with it that post regularly, compared to the other deck threads here. I have to think it has something to do with the responses people get; "Get out of here" is hardly welcoming.
Are you seriously so arrogant that you think you have the answers to what miracles is? Miracles is not set in stone; Neither is any other deck. You dismissing everything that doesn't follow your line of thought (speaking of; What results can you post, since you have can claim you know what to call miracles?) is just disheartening. It literally makes for a dead thread.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Quasim0ff
I want you to stop speaking in hyperbole, while also trying to make this thread less usefull than it is now.
Agreed.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
I understand you're trying to go wild with Mentor + Bolt. However, I feel CMC 2 Burn works better since Chalice is at all time high. To be specific I feel there's room in exploring Lighting Helix instead of Bolt.
I tested Lightning Helix instead of Lightning Bolt in my list (http://www.mtggoldfish.com/deck/303698#paper). I don’t feel much difference, except Helix is a bit less reliable in mana than Bolt. The 3 life gain was never relevant, except very few times. BUT I was almost always able to cast it through Chalice (Eldrazy or 4C Loam), even if I sideboard them out most of the time.
While I was looking back at my Shock (I still think Split Second is very strong), I found a playset of Turn // Burn.
I dinde yet tested it, but I feel like the card as a potential for a Lightning Bolt replacement. It acts like a soft removal in the early turns, can vanish an opponent monster for a turn (or definitely with fuse or any blocker), and can be pitched to Force.
Any of you have an opinion about this card ? (something other than "this is not Miracle anymore" ;)
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Re: [DTB] Miracle Control
It's funny that an argument about something irrelevant conjures more posts in a few hours in this thread than we normally get in an entire week.
On-topic;
GPs are coming up. How are people feeling about sideboards? Now that the past few large tournaments (atleast in Europe) has seen Eldrazi as the most played deck overall. I am imagining that the GP will see even more of that deck as it's cheap and the GP draws players that doesnt necessarily dabble too much in Legacy.
I will definetaly be going for a Moat in the board. Maybe even two if I can get my hands on a second one.
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Re: [DTB] Miracle Control
Re: markkugel: How do you feel about being 3 color pre-board? Have you found that it makes you more susceptible to getting color screwed, since I did not see a basic mountain in the link you provided.
Re: kentheide: I was running a moat in my side for eldrazi for a while but have yet to still cast the card against them, due to never seeing it when I've played the matchup. I wonder if something like Blood Moon or B2B may be more effective, due to costing 1 less.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
waz
Re: kentheide: I was running a moat in my side for eldrazi for a while but have yet to still cast the card against them, due to never seeing it when I've played the matchup. I wonder if something like Blood Moon or B2B may be more effective, due to costing 1 less.
Did you not see it because of losing too fast or just because you never found it? I already play 2x B2B in the board which is priceless, but also need to be found before you're squashed by a Reality Smasher or being removed by a Though-knot Seer.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
kentheide
Did you not see it because of losing too fast or just because you never found it? I already play 2x B2B in the board which is priceless, but also need to be found before you're squashed by a Reality Smasher or being removed by a Though-knot Seer.
Both. I think I was boarding in a Moon, Ruination, and Moat. Definitely need to test the matchup some more.
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Re: [DTB] Miracle Control
Anybody playing Moat, why not Humility?
I still play Enlightened Tutor Miracles, so I'm like way not-belonging in this thread, but Humility seems to cover more bases to me. I can see wanting Moat against Belcher or other Empty the Warrens decks, but I'm kinda at a loss as to where else it'd be better.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Begle1
Anybody playing Moat, why not Humility?
I still play Enlightened Tutor Miracles, so I'm like way not-belonging in this thread, but Humility seems to cover more bases to me. I can see wanting Moat against Belcher or other Empty the Warrens decks, but I'm kinda at a loss as to where else it'd be better.
I play tutor aswell so you are not alone.
You can still die from a bunch of 1/1s and Humility turns off your own creatures. It's one mana less but still double white so I personally favour Moat.