7. RoosterCocoa: Mountain, Keldon Halberdier, Keldon Halberdier, Fury
1. Asthereal (TO): Eldrazi Temple, Eye of Ugin, Thought-Knot Seer, Thought-Knot Seer
OTP I suspend my halberdiers on my turns 1 and 2, so they come off of suspend on turns 5 and 6. The first thought-knot enters on your turn 2, and the second enters on your turn 3 while you attack me to 16. On your turn 4 you attack me to 8. On my turn 5 I get my halberdier, so you can only attack me to 4, and then once my second halberdier comes off of suspend you can't win. However, if you just stop attacking once I am at 8, I can't attack either since you will just double block a halberdier and then your one thought-knot outraces my halberdier. Thus we draw. OTD suspend is too slow and I lost. DL
2. mattamort: Thought-knot seer, Dismember, Eye of ugin, Eldrazi temple
OTP You can't race me down quickly enough, so we end up in a stare off after you dismember a halberdier. OTD you either dismember one and take the other with thought-knot, or I hold them both back until thought-knot is played and you take Fury, and manage to exactly kill me before a halberdier comes off of suspend. DL
3. alphastryk: Forest, Durkwood Baloth, Durkwood Baloth, Dismember
After you dismember a halberdier, I can't beat the baloths. LL
4. Phasmoid: Eldrazi Temple, Eye of Ugin, Thought-Knot Seer, Thought-Knot Seer
Same as Asthereal. DL
5. dte: Sungrass prairie, Sandstone needle, rith's charm, Anurid Scavenger
OTP I suspend one halberdier and save the other so I can fury the scavenger, which I will do whenever you play it. You rith's charm on turn 2 for 3 1/1s. On turn 3 you attack me to 17, on turn 4 to 14, and then my halberdier enters on my turn 5. We both win in 5 attacks, so I win the race since I attack first. OTD the halberdier enters too late to win the race, and if I don't attack you can't win, so we draw. WD
6. jhhdk: Gods' Eye, Gate to the Reikai, Crystal Vein, Crucible of worlds, Smokestack
As far as I can tell you get crucible on turn 2, then smokestack on turn 4, so you make a 1/1 from turn 5 onward. I can't force 20 damage through that before my halberdiers die to smokestack, so I lose. LL
8. Wrath of Pie: Calciform Pools, Geier Reach Sanitarium, Chronosavant, Elspeth, Knight-Errant
If you go for Elspeth, I my 2 halberdiers are enough to kill her before she can kill me since you only get a single 1/1 per turn. If you go for chronosavant, I think you're too slow since you have to skip a turn, so I still win. WW
9. PJim: Elvish Spirit Guide, Elvish Spirit Guide, Mountain,Magus of the Moon
I fury the magus and then win eventually. WW
10. Reeplcheep: Mishra’s Factory , Mishra’s Factory, Rishadan Port , Cathedral of War
You can at most make a factory a 4/4 when attacking or blocking, so you can't kill my halberdiers without double blocking. OTP I suspend both halberdiers before you can port me, so you try to race me down. On turn 2 you attack me to 18. On turn 3 you attack me to 15. On turn 4 you attack me to 11. I get my first halberdier on turn 5, so you can't attack anymore. Since you can double block to kill a halberdier and then I would lose the race afterwards, I don't attack either and we draw. OTD if you port me from turn 2 onwards, I can only suspend 1 halberdier. This means you only attack me with a 3/3 on turns 4 and 5 before the halberdier comes off of suspend, so I'm at 14 when it enters. I then attack you each turn with the halberdier. Blocking is a losing strategy for you, so you also attack. We end up with me at 5 and you at 8 on one of my turns. If I attack with the halberdier taking you down to 4, you attack me down to 2 and don't port me. If I attack you chump block with your second factory and win, and if I don't you win by attacking with both factories. Therefore, when I am at 5 and you are at 8 I stop attacking, and we draw. DD
11. maxx!: Elvish Spirit Guide, Elvish Spirit Guide, Mountain, Magus of the Moon
I fury the magus and then win eventually. WW
12. silkster: Sandstone Needle, Eldrazi Temple, Pillage, Thought-Knot Seer
OTP I get both halberdiers which you can't beat with your thought-knot. OTD I only get one, so we end up in a draw. WD
13. FTW: Remote Farm, Urza's Saga, Crucible of Worlds, Gideon Blackblade
I think Gideon on turn 2 and a 2/2 construct on turn 3 are too fast for me. LL
14. GoblinSmashmaster: Sandstone Needle, Sheltered Valley, Goblin Rabblemaster, Magus of the Moon
I save fury and a halberdier for the rabblemaster, since my turn 1 suspended halberdier can outrace the magus. If you play rabblemaster before magus, I fury it and the token and win the race with the magus afterwards. If you chump block with the magus and then play the rabblemaster, I fury it and still win. WW
15. Serguei: Eldrazi Temple, Eye of Ugin, Thought-Knot Seer, Thought-Knot Seer
Same as Asthereal. DL
10W 8D 10L = 38
I never actually looked up how evoke worked and assumed it was instant speed. It turns out it isn't, so dismember would have just been better here since it would have let me have both removal and two creatures. Even ignoring that, I tried to be too smart. I saw that Magus of the Moon would probably be good so I made a deck that would beat it, and then magus was barely played.

