Re: [Deck] Berserk Stompy
i just came from a tournament were 66 players participated.
well i lost my every 1st assignment (sui) because he was able to hymn my two lands.
and from there i never recovered.
after that i managed to win 4 straight (sui, GWb control, wizard, zoo) before lossing miserably to an aggro loam
deck because of his COTV at one. *sigh*
it really destroyed my troops hope of going into the play-offs.
does anyone here can share their experience about facing an aggro loam?
is it a not so winnable deck?
thanks
Re: [Deck] Berserk Stompy
I reported a couple pages ago about my experience in GP madrid against aggro-loam, but every one said it was a really easy pairing, and that I just hadn't been lucky enough. I sideboarded Grave hate against them, and that won me some turns, but pointlessly because Devastating dreams, just makes all our dreams vanish into thin air.... I hate that card XD
I'd say we need quite a fast hand against them, dunno. Other than that I don't know what else can we do ^^
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
NihilObstat
I reported a couple pages ago about my experience in GP madrid against aggro-loam, but every one said it was a really easy pairing, and that I just hadn't been lucky enough. I sideboarded Grave hate against them, and that won me some turns, but pointlessly because Devastating dreams, just makes all our dreams vanish into thin air.... I hate that card XD
I'd say we need quite a fast hand against them, dunno. Other than that I don't know what else can we do ^^
same here. i hate that card (devasting dreams) as well. it not just f*ck my squad but my lands as well..
ohhh what a crap. how could they say that it was an easy match up for them?
hehehe i guess i have to do more reading about the other decks that are not that rampant. they could really surprise you.
Re: [Deck] Berserk Stompy
I've been testing the following build:
13 Lands
4 Land Grant
4 Lotus Petal/ESG
4 Street Wraith
4 Kavu Predator
4 Kiln Fiend
4 Wild Nacatl
4 Tarmogoyf/Quasali Pridemade
4 Berserk
4 Invigorate
2 Vine of Vastwood
4 Lightning Bolt
4 Swords to Plowshares
1 Fling
Street Wraith is there to thin your deck. You aren't planning on sticking around long, so the life isn't much of an issue. Kind of makes it like playing a 56 card deck, making it slightly easier to get what you need without investing in a draw engine.
Land Grant pumps your Kiln Fiend, as well as providing further thinning and color fixing as sort of pseudo fetchland. It fetches for a [non-basic] forest, so you can get a Savannah or Taiga as needed. Revealing your hand doesn't really matter in most cases, because the deck is ultra-linear and doesn't really rely on tricks to win.
This deck can win very, very quickly if you get a nuts draw. Changes I would make would balancing the spell slots, perhaps adding more flings, Vines of Vastwood (to protect your win conditions). Also, I haven't done too much testing, so perhaps the land count should be bumped up a bit, but so far it seemed adequate with the Land Grants (REALLY sucks if you're playing against blue though, but then so does the rest of the deck.) Also, for as good as STP is, perhaps just going straight G/R for better consistency would be better, and replace that slot with some sort of burn.
Re: [Deck] Berserk Stompy
Blue really isn't that bad a pairing if you play mono Green at all, you don't fetch, you don't lose to counter Land Grant, you don't lose to wasteland or stiffle, and we run sideboard enough against Counterbalance. Vexing Shusher in your sideboard also just rocks way too much.
So I really believe that Berserk stompy loses a lot against blue if you play more than one color, but then that's the only advantage the monog build has actually ^^
I have tested 3C, and 2C and you really just shouldn't play Land Grant at all, even with Kiln, it's ridiculous and depressing to lose to a FOW against a Grant first turn when you have no lands. Lets say Grant, ESG and God hand. But, so what? We die to FOW with that card in the deck. Really not worth it, or that's what I think.
Street Wraith sounds fun, but then you'll lose 2 life to draw a land many times, if you don't play Grant, I mean ^^
Lightning bolt doesn't sound right though, why not Might of old Krosa ? LB -3dmg 6dmg w/Kiln Might- 4 dmg 8dmg w/Berserk 22dmg w/Berserk+Kiln
Also, guys, I thought yesterday, why not run 1x Bounty of the Hunt. It seems like a sweet option to me, it is that extra free pump we need many times and 1x shouldn't screw our hand that bad, would it?? In the mono green build I mean.
Re: [Deck] Berserk Stompy
Yeah, for that reason I think mono green might be better. Red does have some nice spells like Fling, burn for reach, and Kiln Fiend can really ramp up damage quickly... But perhaps for consistency and 'safety' the green version should be what's played.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
wcm8
Yeah, for that reason I think mono green might be better. Red does have some nice spells like Fling, burn for reach, and Kiln Fiend can really ramp up damage quickly... But perhaps for consistency and 'safety' the green version should be what's played.
Hehe, I agree with that. The problem is that with the 3color build out of 10-15 games, getting a turn 2 aggro kill, is just way too fun. And the mono green version does that 1 out of every 100-150 games ^^ We also get maaany turn 3 kills which are awesome against pairings like Goblins, ANT, Dredge, etc, really fast decks, against which we only have 1 winning option. Being Faster than them :P
Anyway, tournament wise I think I'll keep playing the mono green and let's all try to improve it together, hehe.
I've been trying: Briar Shield because I think it's a really great option when playing 8x shroud but 1/1 creatures, getting them to constantly be 2/2 is just great. ESG for sure ?
Never mind my question on Bounty of the Hunt. After testing I realized just how bad a card it is. We just can't lose that other card we need to play 90% or the time, and then even worse, it the worst thing to draw at top deck, so I guess it's just pointless to even test it.
Re: [Deck] Berserk Stompy
i've tried the 3c version (with klin) and i didnt liked it.
its not im saying klin wont fit iin the 3c build, it's just that what i
experienced was - klin doesnt do anything whenever i cast a creature or a rancor.
so what i did i just configure it to gw and it works much better than i had it at 3c.
but for some reason, i still decided to play the mono green stompy in a local tournament (16players) here
a while ago and here's my brief experienced:
1st rd burn
i rarely lose to a burn/sligh deck. silhana with rancor on her finished the both games.
2nd rd gobs
same with this, even though he was able to play turn one lucky, still it's not enough for him to finish me off
because most of my troops were much faster and more aggressive than his . skarrgan with rancor and the like
gave me the win.
3rd rd reanimator
OMG! how i wish it was the sui guy who were at 2-0 as well...
but oh well what can i do.. so immediately went to my table,
and sit on the other end then gave my opponent a BIG SMILE...
yeah.. a very big smile....
game one, i won because he was in a mana drought. jungle lion ang skarrgan run as fast as they could to deliver the win.
game two, he went 1st and does - swamp, dark rit, entomb, fetch iona then reanimate..OMG.. that b!tch just raped me in the as$.
game three, same thing happend only this time it was via exhume.. iona... iona iona (AYOKO NA) (filipino word for i had enough!)
4th rd urg fae
won 1st game in turn two, bogle two invigorate then two berserks.
game two, vendillion clique with jitte on her rode him to victory
game thee, was able to pin his life at down to one in turn three before he was able to draw EE, firesprout and spellstutter sprite to halt my rally then began his assault via vendillion with jitte on her again... :) sweet...
clearly we have to do something with this entomb fetching iona...
*sigh* it totally wreck mono color decks like us...
how does your SB look like guys?
mine is this:
2 fogs
3 seal of primordium
4 vexing susher
4 rushwood legate
2 compost
Re: [Deck] Berserk Stompy
What's about the Mono-G version right now?
...maybe we need 2 Berserk Stompy threads =P=P=P
I'm thinking about the Mindbreak Trap in the Mono-G version again, and I think I want to play it...
My old Sideboard was like this [no Artifact/Enchantment hate in the main]
4 Vexing Shusher
4 Seeds of Innocence
4 Tormod's Crypt
2 Gleeful Sabotage
1 Snow-Covered Forest
It was OK... but I think I will cut the Forest, the Gleefuls, and 1 Seeds for 4 Traps...
I MUST play the Forest in the main then [to support Shusher and Seeds better in G2 &G3, and it will help me with VoV], and I want to play the 2 Gleefuls in the main when I do this changes, because 3 mass-Artifact-removals are not enough against Legacy IMO, but I have 2 hatepieces in the main then [they always find targets]...
I think I cut the 4 Skyshroud Elite's for this, because Skyshroud is the worst critter in our deck, but then I will have 1 random slot...
What coul I play in this slot, and what are your latest Mono-G builds right now?:
Mine looks like this:
Creatures
4 Nettle Sentinel
4 Skarrgan Pit-Skulk
4 Slippery Bogle
4 Kavu Predator
4 Silhana Ledgewalker
Pump
4 Rancor
4 Berserk
4 Invigorate
4 Might of Old Krosa
3 Vines of Vastwood
2 Seal of Strength
Utility
2 Gleeful Sabotage
Lands
16 Snow-Covered Forest
Sideboard:
4 Vexing Shusher
4 Mindbreak Trap
4 Tormod's Crypt
3 Seeds of Innocence
YawG
Re: [Deck] Berserk Stompy
My current list, as it was for like 2 months, is this:
// Lands
15 [ZEN] Forest (1)
// Creatures
4 [GP] Silhana Ledgewalker
4 [PLC] Kavu Predator
3 [EVE] Slippery Bogle
3 [EVE] Nettle Sentinel
3 [EX] Skyshroud Elite
2 [U] Scryb Sprites
4 [GP] Skarrgan Pit-Skulk
// Spells
4 [V09] Berserk
4 [UL] Rancor
4 [MM] Invigorate
3 [ZEN] Vines of Vastwood
2 [TSP] Might of Old Krosa
3 [NE] Seal of Strength
2 [TSP] Krosan Grip
// Sideboard
SB: 2 [TSP] Krosan Grip
SB: 1 [ALA] Forest (3)
SB: 4 [SHM] Faerie Macabre
SB: 4 [ZEN] Mindbreak Trap
SB: 4 [SHM] Vexing Shusher
I know it uses krosan with 15 forests main, but I decided it was a risk I was willing to take in order to have a great response MD for CB and a lot of other stuff... the 3-3-3-2 split of 1cc creatures wants to increase the chance of having a solution the other wouldn't. I wish I had time to test, but life is upside down right now, but I'm willing to play few tourneys in july with this same list...
Re: [Deck] Berserk Stompy
x - forest
no fetches in it and opted to go straight xforest?
why? :eek:
fetches are there to shuffle you deck.
not to mention it helps you thin the deck,
thus increasing the chance of drawing either a
creature or a pump spell. :confused:
so why is everybody is shifting from 10forest 7 (6) fetches combination
to 16 -15 forest? there's a big probability that you might draw into bad
cards in situations you least expect them to be. :cry:
thanks. just want to your insight about this changes. :)
Re: [Deck] Berserk Stompy
I think Nature's claim is better than Gleeful Sabotage. I play it in SB, it's very good card. :)
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
paeng4983
x - forest
no fetches in it and opted to go straight xforest?
why? :eek:
I use x forests because I don't need fetchlands to pump goyfs, becase everytime I break a fetch I get another forest from the draw (It's not very effective on reducing the chance of land draw) and because fetchlands gets stifled and moon'd, while forests don't... But that's just me...
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Gui_Brasil
My current list, as it was for like 2 months, is this:
// Lands
15 [ZEN] Forest (1)
// Creatures
4 [GP] Silhana Ledgewalker
4 [PLC] Kavu Predator
3 [EVE] Slippery Bogle
3 [EVE] Nettle Sentinel
3 [EX] Skyshroud Elite
2 [U] Scryb Sprites
4 [GP] Skarrgan Pit-Skulk
// Spells
4 [V09] Berserk
4 [UL] Rancor
4 [MM] Invigorate
3 [ZEN] Vines of Vastwood
2 [TSP] Might of Old Krosa
3 [NE] Seal of Strength
2 [TSP] Krosan Grip
// Sideboard
SB: 2 [TSP] Krosan Grip
SB: 1 [ALA] Forest (3)
SB: 4 [SHM] Faerie Macabre
SB: 4 [ZEN] Mindbreak Trap
SB: 4 [SHM] Vexing Shusher
I know it uses krosan with 15 forests main, but I decided it was a risk I was willing to take in order to have a great response MD for CB and a lot of other stuff... the 3-3-3-2 split of 1cc creatures wants to increase the chance of having a solution the other wouldn't. I wish I had time to test, but life is upside down right now, but I'm willing to play few tourneys in july with this same list...
IMHO the better idea is 4 Vexing Shushers maindeck instead of Krosan Grip against troubles with active CB-Top + 4 Viridian Zealots + 3 Null Rods in SB against other artifacts/enchantments.
My current version (unfortunately not real, only MWS):
12 Forest
4 Elvish Spirit Guide
4 Quirion Ranger
4 Nettle Sentinel
4 Scryb Sprites
4 Tukatongue Thallid
4 Vexing Shusher
4 Vine Dryad
4 Martyr of Spores
4 Rancor
4 Bounty of the Hunt
4 Gather Courage
4 Berserk
SB
4 Heap Doll
4 Root Maze
4 Viridian Zealot
3 Null Rod
The idea: 12 Forests only, but a lot of "free" spells.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Gui_Brasil
I use x forests because I don't need fetchlands to pump goyfs, becase everytime I break a fetch I get another forest from the draw (It's not very effective on reducing the chance of land draw) and because fetchlands gets stifled and moon'd, while forests don't... But that's just me...
ok. i might adopt this 15 straight forest thingy for these two legacy turneys this weekend.
i'll let u know guys my results. :)
i might use this SB
4 rushwood legate
4 fae macabre
2 compost
2 wrap in vigor
3 seal of primordium
*edited sunday 1:30 am manila time*
just done with saturday's local tourney where 16 players i think joined.
i managed to win my 1st two games (merfolk and ichorid both 2-0) then
lost to a reanimator deck (*sigh iona really slaps me big time) then winning
my last game (zoo).
at the end of the day i managed to get into 2nd place only a game behind reanimator.
fae macabre is awesome! it cannot be fowed. ichorid and reanimator decks were a bit
surprised with this fae that i used against them. wow! i'd try the same build of SB again for
today (sunday).
bogle and ledge walker are really power house against decks that love to abuse spot removals.
half an hour before the rd1 had started, i revert back from the 15 straight forest thing to the 10 7 (forests and fetches)
im not really that comfortable with the 15straight forest. sorry :)
here's the sideboard that i used
4 rushwood legate
2 compost
4 fae macabre
3 seeds of innocence
2 wrap in vigor
*edit monday 10am philippine time
i played with the straight basic lands
and it didnt do well for me.
1-4 was my standing in the sunday's local turney.
lossing badly to evagreen, gobs, burn and BR aggro.
my lone win came at the expense of stasis.
YES! finally i've beaten stasis using this deck. (1-9 vs. stasis since 1996)
playing with this type of formula of straight
basic land is suicidal.
without fetches, your chances of drawing a good card is
lessen. what ever is the card following the card you just
drawn is your next top deck (except if your opponent forces
you to shuffle your deck like pte and the like). *sigh*
Re: [Deck] Berserk Stompy
Anyone still working on teh troll version here is what i have right now pretty basic the reason i play land grant and seal is to maximize goyf who in my opinon is the main reason to play the troll version not troll. as it is hard to make him big while focusing on kavu. Its possible this can be better than the g/w or monogreen kavu version.
4 ESG
4 troll astetic
4 jungle lion
4 qurion ranger
4 goyf
4 ledgewalker
4 bounty of the hunt
4 might of old krosa
4 rancor
4 berserk
3 seal
4 land grant
7 fetch
6 forest
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Combo Winter
Anyone still working on teh troll version here is what i have right now pretty basic the reason i play land grant and seal is to maximize goyf who in my opinon is the main reason to play the troll version not troll. as it is hard to make him big while focusing on kavu. Its possible this can be better than the g/w or monogreen kavu version.
4 ESG
4 troll astetic
4 jungle lion
4 qurion ranger
4 goyf
4 ledgewalker
4 bounty of the hunt
4 might of old krosa
4 rancor
4 berserk
3 seal
4 land grant
7 fetch
6 forest
just my thought:
troll is slow, though the shroud effect is good. so do with the regen thing.
land grant is, for me, a bad card because your hand will be revealed and
thus your opponent will have an idea of what he will do. also there might
be a probability that you might experience mana drought if he FOWed
your 1st turn land grant.
bounty of the hunt is not that good tempo setter for green because you
are forced to discard a green card just for the +3/+3 thing.
why do u have a quirion ranger?
here's my suggestion..
you can use talara's batallion and manamorphose in your build.
Re: [Deck] Berserk Stompy
@Combo Winter:
100% agree what paeng says
Land Grant is bad because of FoW & Thoughtseize/Duress which can cost you the game [revealing your hand is also very bad in a deck with so many combat tricks and bluffs]
But if you want to take the Troll/Goyf route,here are some advices...
VoV should be better than BotH [it protects you goyf]... BotH is such a bad card... even Giant Growth is better, seriously... you can't afford to pitch a green card,...
also, I would exchange the ESGs with Lotus Petals in the Goyf version [additional +1/+1]
BTW, what makes Jungle Lion better than Skarrgan / Nettle or even Bogle [which has also Trollshroud]?
@paeng4983:
Quirion Ranger is there to fix his low landcount... yeah, strange but works... -but I have lost too many games of FoWed Land Grant / Bolt-> Quirion / not drawing 2nd Land, etc... all with the lowland build... IMO the ~15 land build is much more stable...
@Gui_Brasil:
Important question: Why do you play Faerie Macabre??? Just to have the uncounterable out against reanimator? [because it's the only deck where it's good against] As a long time Dredge-Player, I can tell you, that Faerie seriously sucks against Dredge...
IMO Macabre is best against Reanimate, and Ravenous is best against Dredge... if you want to have an out against both, play Crypt
YawG
Re: [Deck] Berserk Stompy
What does everyone think of the new beater that has been spoiled for m11? It's called Garruk's Companion and is a 3/2 Trample for GG.
Re: [Deck] Berserk Stompy
no Troll-Shroud / evasion... & not better than Kavu Predator