In all fairness I don't think a list with lands belongs in this thread, Manaless Dredge is a very specific glass cannon archetype.
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Does it worth to run a set of Dryad Arbor to get a set of reverent silence in the side¿?¿?
I once tried a sideboard with 3 Forest, 4 Landgrant, 4 Reverent Silence and 4 Nature's Claim. Have seen it somewhere on the internet and gave it a shot.
The first problem ist: You cannot reliably mulligan into the needed cards without timewalking you with this deck.
Second problem was: Once I had the "perfekt" hand to fight Leyline I was dead before I could get into the game. Since you usually win game 1 your opponent gets to choose who goes and who draws. If he is smart he will choose you to go which equalizes him on beeing on the go and draw since you can do nothing turn 1.
If he puts into play a turn zero Leyline and chooses you to go you have your 7 handcards. Play the forest, resolve the reverent silence and pass. You are on 5 hand cards now and have to draw 3 turns to start dredging on the follwing which is pretty slow.
I moved away from the landcards/antileylinecards in my sideboard/maindeck. You are dead even if you managed to destroy the ley.
My Sideboard now contains some cards to slow combo down, accelerate my deck further or kill Elesh-Norn (Sickening Shoal). I think its not worth trying to fight leyline/cage with this deck. I think its not even possible with the cardpool we have without the huge drawback which is why this is my Casual-BBQ-Fun-Dredge Deck for now :-)
Has anyone tested LED with Looting in this Deck? It might be helpful from time to time though you need to have both cards in your starting 7 to take the maximum benefit out of it...perhaps with Serum Powder...I dunno...
Yeah it's been tested, re-read the thread.
So at last i got my Phantasmagorian is this viable or it's the most effective bizarre / casual deck?
I think there's better things you can do with dredge right now.
Manaless is still playable, sure. You'll be disadvantaged against fast combo decks and faster Dredge decks, though, so take that into account along with the "fatal" cards.
Off course. Manaless is a turn slower than the traditional versions, that is true. However in my playtest I have seen that I can really fight. The main advantage of manaless is the very low mull ratio. So the opponent MUST have the right card or combination if them, otherwise, thing could go bad. Indeed!
Got a spicy little brew for the Open in D.C.
I mean. playing LED Dredge for almost two years straight has brought me back around to wanting to try Manaless again - or at least partially without mana in my new version.
It does not straight-up lose to Leyline or Cage - at all.
And one of the reasons I am playing a variation of it is because of the lack there-of of those two hate cards; Leyline and Cage are actually seeing minimal play right now, as opposed to Crypt and Extraction. I just don't fear them in general.
There will be Ghoultree.
So in order to move this discussion to the right forum :
I recently gut the urge to play manaless again because I feel it could ve good right now. I took the list Hollywood posted and changed the sideboard around a bit:
4 Dryad Arbor
4 Shambling Shell
4 Stinkweed Imp
4 Golgari Thug
4 Golgari Grave-Troll
4 Phantasmagorian
4 Ichorid
4 Nether Shadow
4 Street Wraith
4 Gitaxian Probe
4 Cabal Therapy
4 Narcomoeba
4 Bridge from Below
4 Dread Return
2 Griselbrand
1 Sphinx of Lost Truths
1 Flayer of the Hatebound
SB:
4 Sickening Shoal
4 Nature's Claim
2 Misty Rainforest
1 Forest
4 Noxious Revival
I chose to cut the 4 Reverent Silence because I expect a few Cages and no Leylines in my Meta. The Revivals makes you able to find either land or Claim much faster as you can still Dredge while Caged.Also it lets you find Shoals if you board it in against Maverick.
I will play in a tournament tomorrow and I expect lots of Canadian,Maverick and Miracle so I am curious if this is the right call.
Top 8'ed the Jupiter Games Duel for Duals event with Manaless (90 players).
List and report to follow!