Originally Posted by
Eldariel
Right, here's a 'Big Goblins'-build I was fooling around with.
Main
12 Mountain
2 Chrome Mox
4 Ancient Tomb
4 Wasteland
4 AEther Vial
2 Stingscourger
2 Goblin Tinkerer
2 Gempalm Incinerator
4 Goblin Lackey
3 Goblin Warchief
4 Mogg Fanatic
4 Goblin Matron
4 Goblin Ringleader
4 Goblin Piledriver
3 Goblin Goon
2 Siege-Gang Commander
Sideboard
SB: 2 Goblin Tinkerer
SB: 1 Goblin Assassin
SB: 3 Anarchy
SB: 4 Chalice of the Void
SB: 3 Brightstone Ritual
SB: 2 Patron of the Akki
I was also considering some Great Furnaces and a singleton Krark-Clan Shaman as an affordable answer to Warrens and a trick in the mirror, as well as unthreshed mongoose-killer, but meh. Note, I went mono-red because I felt like trying to build mono-red for a change. It did great against UGr Threshold. Goblin Goon is seriously huge and Stingscourger has its uses too. Mirror is naturally dicey, but I split about even there. I was thinking a Sharpshooter over a Fanatic, but Fanatic is so sweet against Cephfast... The lower number of Gempalms is just natural since in this meta, you want them midgame, not early on. 22 lands is too few (surprise, surprise), but I couldn't really fit any more. So yea, some kind of Gooned build. They definitely help a lot. Now just to fit them in without raping the rest of the deck. Oh, and I'm pretty happy with Stingscourgers.