hm... concrete samples? I only can think about Wheel of Sun and Moon for G/W.
But for R/U ?
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hahaha well maybe not every color, but now we have to look out for alot more than just leyline and planar void.
wow, its always an argument with the people here. damn.
I love it, it's especially nice for combatting Ill Gotten Gains.Quote:
Well, Faerie Macabre can be in every color.
Ok, to sum up the argument really simple: This deck is similar to Breakfast, Dredge, and maybe Loam control in that it will often lose to Crypt, Extirpate, and especially Leyline. But if you have a deck that loses to these cards, you might as well play one that is at least the most powerful if those hosers don't show up, i.e. Dredge, which is just amazing and very hard to stop if the hosers don't show up.
Saying that 'threshold players' don't understand the deck is just not the way to go you guys... I used to play against this deck quite frequently, and I
play threshthreshthresh all the time...
They just don't ever see this deck IRL, and are curious as to why it should be played over other already proven decks... You guys also have to admit that the deck does look like jank on paper, which is not an insult to anyone here or the deck itself, just that it looks odd on paper (lots of cards that see no play except within this deck)...
That being said, perhaps you guys could put some serious MU percentages against some of the teir decks... numbers like that ought to get this deck some attention :wink: .
Hopefully this helps.
This isn't burn, you don't have the same inevitability, and you still fold to Counterbalance.Quote:
any other thresh players want to say something...?
So you run fatties. You spend huge investments in not only the total amount of cards required but also the amount of mana spent to drop fatties. Threshold spends 2 mana to drop a fatty.
Not counting Counterbalance (and don't argue that Counterbalance doesn't pwn you), you are dependant on resolving discard outlets AND reanimation targets. Threshold has a ton of answers to both of those enablers and easily races with Geese/Goyf(s). Not only that, you don't even run removal while Threshold does.
You have inevitability? By the time you resolve a 6/6, which you're hoping wins you the game, Thresh has already killed you with a 4/5.
You run no disruption and are just hoping that you eventually push through something large. Do you think that actually matters against a couple of Goyfs?
Looks like this thread has been unmonitored for far too long. Locked for the time being while I remove some of the crap.
-TOOL
Thread re-opened to give a place for fresh blood to post in. Ça va sans dire, don't make it devolve again.
With yet another year of college back in swing it is time I start picking up where I left off last year. I primarily played Fetchland Tendrils last year to consistent top 2 finishes although after my more then dismal showing with Tendrils at the Prelims for worlds I had audibeld back into this and thresh as my two consistent play decks.
I was wondering if we could get a skeleton of a very "generic" list to build off of. It seems like we had previously gotten locked into certain molds that according to some people were not to be broken but that thought process merely stifles any opportunities for advancement of this deck and I am personally willing to put a fair amount of testing into any REASONABLE suggestion. If you want me to test anything out of the extreme ordinary such umm... Archon of Justice I will require a good explanation as to why (his ability triggers on leaves play).
If anyone even wants to make suggestions I encourage this as well. This deck is so fun and close to be on par with at least tier 2 that I think it is foolish to give up.
Hello all this is my first post on MTG Source so dont be too harsh. :)
I have been lurking these forums a while now and seen many of the top decks and DTB.
I love playing reanimator because not only do i have the cards for real tournament play, i also love the aspect of having any creature that you like to play with be able to hit play and eat face.
My Reanimator build currently. That i hope to test against decks in Michigan (Been looking for tournaments and have found a few so i will post again to the success of the deck)
The Decklist
Re-animation
4 Reanimate
3 Exhume
3 Animate Dead
Discord outlets
4 Putrid Imp
4 Careful Study
2 Buried Alive
4 Dark Ritual
4 Duress
2 hymn to Tourach
The BEATS
2 Angel of Despair
2 Phantom Nishoba
1 Spirit of the Night
1 Tidespout Tyrant
1 platinum Angel
1 Sundering Titan
Lands (22)
4 wasteland
2 Cephalid Coliseum
4 Gemstone Mine
2 Underground River
1 city of brass
1 Island
8 Swamps
SideBoard (what i think i might have trouble With)
4 Chill
2 Arcane Labratoy
2 Engineered Plague
3 tormods crypt
4 echoing Truth
Reasing-
for the reanimation spells:
They are the best 3 spells in the game 10 of them might not be enough but with some draw in the deck you will usually see at least 2 in the early game.
For the Outlets:
The imp is pure amazing with dark ritual
Careful study is a nice draw and a nice way to get thresh and a nice way to put beats in the GY. (better then braistorm in the deck imo)
reasoing for the randoms-
Dark ritual- SPEED SPEED SPEEEEEEED
Duress- Solid discard spell, keeps ur life up.(thoughtsieze would probably be 300x better)
Hym- Random might = a free tarmo or something else.
The BEasts
-angel of despair- Destroy anything and a 5/5 flyer?? sounds good.
-phantom nishoba- PURE beatstick, hard to kill for some decks
-Spirit of hte night- For fast damage(akroma would be an upgrade in some cases)
-tyrant- early game with plently of spells means you should win easly
-sundering titan- can ruin an opponents mana base making it hard for them to catch up
-platnum angel- Defeats TES pretty much unless they maindeck a bounce, even then its nice against agro too.
Lands-
-collosium-Great land really usefull in the late game
-wasteland- Nuff Said
This Version of Reanimator is really ment to stall ur opponent in many cases be disrupting they mana base, while beatsticking them for at least 5 a turn.
With a nice hand this deck can be quick and suffeciant
Anyone with improvments let me know i am new here so i am open to suggestion.
-Edit-
The sideboard is for anti hate with echoing truth (although i might put in chain of vapot too 2? 3?)
EP against anything that i feel it is strong against, including perhaps belcher as it kills the emtpy the warrens goblins
Arcane Lab is pretty nice against any combo
Chill is self explanatroy
Tormods crypt againt w/e u feel necesary
-matt
-Edit-
The Lack of duels and fetches and thoughtsieze are for budget reasons. In a MWS deck i would have a similar mana base but with fetches duels and thoughtsieze. Along with Akroma.
So I have been thinking about this deck for the better part of the day (since my girl friend isn't here) and have a few questions.
First: Why City of Brass and Gemstones? Are you planning on hard casting your fatties?
Second: Why no fetches or real duels? Fetches and duels increase consistency and typical cost less life then using pains.
Third: Were some of your card choices based off of budgetary reasons? You mentioned that Akroma as an upgrade to the Spirit and was wondering why you do not run here instead?
Something I noticed about your list that disagrees with your proposed plan is your mana denial route. I hardly consider 4 wastes and 2 Hymms as mana denial. I do however feel you may be on to something with the idea of proactive control. It seems like it may be a valuable asset should we actually cut the D-Rits and go for a longer game plan where we merely protect our fatty there by reducing the need for reanimation spells.
Ok, I have a list myself, mostly as made as a joke, but it shines another light on the deck.
I though, why would I play bad reanimator targets... The only good ones in my opinion are Akroma( although it can't be returned with Animate Dead), Bogarden Hellkite and Tidespout Tyrant( yes that one).
Next to that I looked into the deck made by A Legend I believed called The Polar Express( it was actually Dancing Ghoul.)
Anyway combining those lists with regular Reanimator I came to the next decklist.
2 Bloodstained Mire
2 Flooded Strand
2 Swamp
2 Island
4 Polluted Delta
4 Underground Sea
3 Akroma, Angel of Wrath
3 Tidespout Tyrant
4 Ponder
4 Lotus Petal
2 Repeal
4 Thoughtseize
4 Careful Study
4 Brainstorm
4 Intuition
4 Exhume
4 Reanimate
4 Force of Will
The manabase is quite poor, Probably needs more blue like -1 Swamp -1 MIre +1 Strand +1 Island or something.
I used minimzed the reanimator targets, reanimator spells and the cards to dump cards in the yard, for cantrips and control. Tidespout Tyrant is the best creature to bring back in the early turns. It can easily lock down a player. Akroma just beats and blocks lightning fast. Force of Will and Thoughtseize are the best control cards around. I'm not sure about repeal... I had one fun move with it to lock down a player, by playing Petal, bouncing it and playing it again, but it's quite expensive for bouncing permanents and can't bounce Chalice for 1.
BB
@nodahero
the sundering titan and the angel of despairs can be used on the first or 2nd turn to destroy a basic or any land of my choice. Combined with wasteland it can shut down an opponents mana base. Along with a first or second turn tidlespout tyrant can just be used for land removal and race them for life.
I havent tested anything besides dark ritual but i am open to suggestion of someone thinks that dark ritual doesnt belong in the deck. But a first turn P.IMP (lol) along with a fatty and a reanimator spell is sometimes lights out against aggro, burn, and can race other decks just as fast especially if its a nishoba, the life gain is huge against things even like trendils.
Again im trying to offer ideas as well as critique on my own style of deck.
I am willing to improve this version or go a different route, this was just my proposed plan. I beilvei that this deck can be used and can win tourny's with the right combination of cards. The mana base is so cheap that everything that is needed only cost 1-2 lands in every version, except colorfull things liek buried alive and intuition.
Alright dude, why only 3 exhumes, 2cc for any creature in the game and you only MB 3?
2nd, why buried alive? if your splashing blue might as well roll with inutition, that can get you any 1 card you want/need
C)
4 Gemstone Mine
2 Underground River
1 city of brass
Why do you have those? I assume its cause you cant get sea's, in which case thats ok, but if you can get seas and your running those, wtf?
4. Cephalid Coliseum
When playing reanimate the game shouldn't go past turn 4, unless they sword a fattie.
Well, thats aboot it for now, sorry if it seems harsh
the lands are for the fact i dont want to get seas and filters and the deck doesnt Need them, although i know they are much better then what i am using. I have thought about intuition greatly and i think it should go in buried alives spot in the deck.
I get where you're going with the Tyrant, and its uses against Staxx and Propaghandaish decks, but do you think it's really necessary? When you're running cards like Thoughtseize to fight off cards like Propaghanda and Ghostly Prison (and whatever permanent you might find troublesome), I'd think that you'd want to focus on winning faster instead of cleaning the board.
Wouldn't you rather have something with protection from STP? I don't understand why a deck like this wouldn't use the awesome power of the SSS.
Couldn't you respond to a stp with a brainstorm and bounce back the tyrant if you really needed to?
I dont see why you would want them though, they only draw out the game. Odds are more than 2 fatties wont hit the board, so anyone you do get out needs to be a wincon
Well yeah, you could, but that beats the point of the deck doesn't it? The Tyrant in your hand has to go back into the graveyard and then back into play. All those steps take time and can easily be disrupted. I'd assume once you got a fatty down, you'd want to win.