You people have all lost your minds.
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You people have all lost your minds.
Go proxy up 4 Black Vises and play them in virtually anything. Replace two cards in your opening hand with them. Tell me if it seems unfair after you dump them. Then think about Dark ritual and 3 of them. Then think about how easy it is to get a 1 mana artifact into play with today's cards. Trinket Mage alone would make it annoying as hell.
Vintage doesn't use it due to Moxes making hands dump much faster if they want to. I used to play 4 of those things back when it wasn't restricted.
It's a beating in any aggro or burn deck. It's just too easy. Not broken, but sure nasty. It's a 1 mana burn spell that hits for three, then rebounds every turn for one less damage from there usually. Think of it that way.
If they unban Black Vice I'm playing Stasis and you can all eat a dick.
Actually, Black Vise can deliver 5 damage at best without even trying, 3 on the first turn and 2 on the second turn.
Price of Progress is good but there are times I had to side the card out becaues the players are not playing nonbasic or they are fetching basiclands.
5 damage if:
you're on the play
your opponent doesn't play a single card, including free spells like MM and FoW in the first two turns
Does more if:
- opponent doesn't do anything first 3 turns, meaning you won anyway unless you play 60 plains.dec
Let's look at his application against the top decks:
Zoo will play cards both on the first and the second turn, meaning the card is a best a lava spike on T1 on the draw, does nothing later on
NoRUG has 7 1-drops and a lot of 2-3 drops. Not playing anything T1 is unlikely, but possible. Not playing anything by T2 is impossible considering the deck play 4xMM and 4xFoW and you will have to cast some spells. Some lists play also a Lavamancer main, but i don't include them. The card is now at best a 4 damage card on T1, 2-3 damage on T2, useless later on.
Dredge laugh at vise and then laugh again and then die from laughters. This is unless you're playing against manaless dredge who rely on the discard step to dredge and nothing else.
Maverick play usually 15 or more 1 drops, and shitload of 2 drops. Again, Vise is at best a lava spike on T1 on the play, useless in all the other occasions.
Stoneblade is actually one of the few decks that doesn't play non cantrip-spells at 1 drop. You still have to consider however, that a single FoW on any spell, not only Vise, make it useless. MM also still exist and is played as a 4-of. I'd say here vise can go as high as 5(on the draw)-6(on the play) damage on T1, 3-4 damage T2 and remain relatively useless later on since it can be countered in one million different ways and he will have used some cards to control the board. Hivemind is about in the same position as Stoneblade.
Merfolk laugh at you maniacally with 4 FoW , 4 MM and 8 1-drops. 3 damage T1 on the play, ~2 on the draw, useless all the rest of the time.
Don't compare that with PoP, PoP is crack. And you could actually try testing Vise, you know, there's a topic about this. You can change your opinion on it like i did with Mana Vault after testing and IBA did with Channel and so and so on.
Speaking of Mana Vault....
Broken or not? I guess I just want MUD to be more consistent but ultimately, I think its just wishful thinking.
Nah, read the card again. If you are on the play and your opponent did not mulligan and only lays land each turn, Black Vise is a Lava Spike each upkeep. Only 5 damage is when they have 1 turn 1 play and 2 turn 2 plays. Yes, Black Vise on the play is extremely powerful. On the draw, however, it is rarely better than a Lava Spike. It is quite amusing that mulligan becomes more profitable.
That said, not many decks want to play Black Vise. Control decks won't, unless it is a 1-of in bad Prison decks ('bad' because they play Black Vise as a finisher, which has no other uses, unlike Jace). Mid-range decks (Reliquary, Vial Aggro) and Aggro-Control decks won't, because Black Vise only deals damage, but not as consistent as creatures. Only decks as hyper-aggressive as Burn, Sligh (Fast Zoo) would value the fast damage from Black Vise. (Fast Zoo would certainly replace some 2/3s and burns for a set of Black Vise.)
I have no problems with unbanning Black Vise, although it is not the safest unban currently. It would speed up the post-Misstep format and possibly challenge some basic MtG mentalities (mulligan decisions, draw-go controls).
Broken, because it is better than Dark Ritual. It is only a colorless Ritual for certain decks (which alone is good though, but not broken), but its battery mode is broken. The meta would consist of various turn 2 decks with heavy protection, including an assortment of game-breaking cards that cost 4, 3C, 5, 4C, 3CC.
Unban Mind's Desire, please <3
I'd really like to play Beacon of Destruction in my Doomsday piles.
I would like to see Mana Vault but since the card was donated for the win I doubt Legacy will ever see Mana Vault.
@ Gheizen64, please note I said "not even trying." Toss in wastelands, ports, sinkholes, Gaddock Teeg, Standstill, Arcane Laboratory, Rule of Law, Ethersworn Canonist, etc.
Dark ritual into three Black Vise on the play!
Your opponent, who has taken a mulligan, Missteps one. On his turn he takes 3 damage, going to 15. He plays a land, taps it to cast Noble Hierarch.
Nice deck.
I mean the only legitimate reason not to unban Black Vise is that it would make Mike T happy.
I missed the memo where they said Prison was viable in Legacy. Care to share an hypotetical list? I've shared mine, should be fair.
@ Nameless Vault sadly is broken. Is a retarded battery for combo decks. Imagine AnT. I've tested it with Vault and it increased considerably the quantity of T2-3 wins just because you could cast AnT so easily.
Also artifact decks doesn't really need a mana piece like Vault. They need another sol lands that works with artifacts for consistency. A 2 mana Workshop or something of the like. Vault help but not that much because it's a mana source that cost mana.
I dont like making hypotetical lists because they distract the main focus of the argument to deck building choices of the player.
I been playing the game long enough to know that Black Vise can deal 5 damage without even trying by the deck builder and it forces the opponent to make hasty decisions starting from turn 1. It's not a healty card for tournament, casual and the kitchen table.
I dont see why or how DCI can fairly unban Black Vise while keeping Oath of Duids and Necro Banned. Yep Black Vise is that damn good.
I think Skullclamp could come off of the banned list at this point. The format's already full of Mental Missteps, and it doesn't go into any of the top decks. I have no problem with giving a boost to creature-based combo, aggro decks, and "pure" control decks. Would Stoneforge Mystic decks run a Skullclamp?
I don't see how the argument "i've been playing so long i know it's true" is relevant here. FYI i've been playing since the first foreign edition, so 1994. I've always played extended or Vintage and now Legacy all those years, so i've played against and with Black Vise my fair share of times. I especially played and loved playing Red decks, in particular my fondest memories are with the RDW2k series circa tempest.
You aren't bringing arguments, just hyperbolae and examples of a past where Keeper was a strong deck and Jameydae tome was a played card, or, in other words, not anything that can be compared to now and thus useless. I, on the other hand, i've presented lists and arguments, and i've playtested the card in the modern legacy format and against modern decks, and i've found it horribly underperforming.
What about Oath and Necro? Oath say : 1G, win next turn. We already saw that in this format, it was called SurvivalVine. With a better blue shell, no vulnerability to grave hate and no need for GGG. No need to have that deck around again.
Necro? Necro on T1 ritual win you the game. How is that anywhere comparable to a conditional burn spell?
Forcing people to make decisions is a good thing for the game. It promote interactions. "Hasty?" I mean this is a format where people can win easily on T1-2 and you're saying a burn 3 to the dome would force people to make "hasty" decisions? I'd argue the opposite myself. You are also conveniently skipping the part that the card actually does "5 damage without even trying" only if you draw it in your starting hand and does nothing if you draw later on. Burn wouldn't play a R : sorcery : deal 5, you can't cast this is this isn't your first turn.
No deck would, in fact.
You also evaluate a card in a vacuum, without considering other cards. If you consider vise like that, than i can consider Lackey the most broken card ever. Because if the opponent doesn't do anything T1-2 and i play it T1, i will probably win the game. Still, card isn't broken.
In what you're right, however, is that the card would be stupid in casual. But i'm not so sure myself. Casual tend (at least it did when i played it) to have decks with lot of creatures and some amount of lifegain so even an undercosted burn spells shouldn't be that good there. But i'm not playing casual myself anymore so i really don't know.
I suggest yourself to avoid discussions if have no intentions of actually substantiate your claims. Brewing a list of with a card you consider "so broken that i would unban Necro first" should be pretty easy. I mean, i have no problems putting 4 necro in every deck and it would make it broken, so i don't see where the hard part here is, example:
NFT (Necro fetchland tendril)
4 Dark Ritual
4 Lion’s Eye Diamond
4 Lotus Petal
4 Necro
4 Infernal Tutor
2 Tendrils of Agony
4 Brainstorm
4 Ponder
4 Sensei’s Divining Top
2 Gitaxian Probe
4 Orim’s Chant
3 Silence
3 Underground Sea
2 Scrubland
1 Tundra
4 Polluted Delta
4 Flooded Strand
1 Island
1 Swamp
1 Plains
I haven't actually tested it, but my impression is Skullclamp would just kill any form of pure control in Legacy (BUG standstill is a real deck, especially now with Liliana). Resolving it T1 would mean any lost creature is an ancestral, and SFM would be even more played than it is now. Only semi-control decks like NoRUG with a combo win would be able to win off a resolved Skullclamp. Elves! would be a real deck, though. Gonna try some lists with it.
The fact is the card deals 5 damage without trying. If you played in 1994 then you played during Vise Age and you should have no excuse to support Black Vise.
Naah, I do not agree.
Skullclamp would heavily warp the format. And make control a very dead strategy.
And the argument "there is mistep in the format" isn't right, 'cause u knoww, they can play misstep too. So they go clamp, you go misstep, they go misstep misstep. If you are stoneblade or someting, you have just lost the game. Simple as that. I wouldn't like such a card. That says 1 mana you win the game. ( clamp elves/ clamp goblins/ maybe clamp affinity, but there are a lot of good answers for this on, would be very broken, Hell, maybe even clamp merfolk. ( how I would like to clamp my silvergill adept! :D That would make my day ))
Nonono, No skullclamp, Ever.
Lancer, refusing to come up with an actual argument or a decklist and repeatedly saying, "It was really good in 1995" is not going to persuade anyone that Black Vise would be good in Legacy. You know what cards were really good in 1995? Thawing Glaciers and Serrated Arrows. Fuck, in 1995 Juggernat was banned. Zuran Orb was restricted. Zur's Weirding and Jester's Cap were restricted in 1.5.
You mean like the lists that already run Bitterblossom and Elspeth?
They damn well fucking better.
Skullclamp is a retarded card, even more so when the only combo deck left in the format seems to be NO Rug.
Dont need to build a deck. The card can deal 5 damage without attempting to build a deck so why should I wast my time in building one.
Common sense, first turn Black Vise, pass. Player is hit with 3 damage, that player draws a card plays a land and a creature [7 cards +1 card (draw) -2 cards (play) = 6 cards (hand)] Therefore the opponent is looking at 2 more damage next turn without the Black Vise player doing anything.
This is not saying Dark Ritual and 3 Black Vise, Burn, wasteland, lock whatever.
I do agree the cards has changed much since 1994, today we have more efficient toys that can abuse the quick 5 damage jump.
So can Goblin Grenade.
Only Goblin Grenade can do it off the top.
Assuming that you're on the play, your opponent doesn't mulligan, run Mental Misstep or Force, and Black Vise is in your opening grip maybe you can guarantee doing one more than Fireblast can do at any point in the game, sure, and often 3-5 less than Price of Progress can do.Quote:
Common sense, first turn Black Vise, pass. Player is hit with 3 damage, that player draws a card plays a land and a creature [7 cards +1 card (draw) -2 cards (play) = 6 cards (hand)] Therefore the opponent is looking at 2 more damage next turn without the Black Vise player doing anything.
No we don't. We have more ways to empty your hand quicker on higher quality spells that make Black Vise irrelevant. Also ways to counter it even on the draw.Quote:
This is not saying Dark Ritual and 3 Black Vise, Burn, wasteland, lock whatever.
I do agree the cards has changed much since 1994, today we have more efficient toys that can abuse the quick 5 damage jump.
Not even close... This requires a major setup, you need 1 goblin, 1 Goblin Grenade and 2 mana sources.
We are talking about Black Vise... play 1 land and Black Vise (5 cards to protect if necessary).
It's hard to assume this, not everybody plays Force of Will (unless we are talking Vintage), not every deck needs Mental Misstep (or should be force to required to play Mental Misstep), and there at times Price of Progress nets you 2 or 0 damage (depends mostly upon the metagame).Quote:
Assuming that you're on the play, your opponent doesn't mulligan, run Mental Misstep or Force, and Black Vise is in your opening grip maybe you can guarantee doing one more than Fireblast can do at any point in the game, sure, and often 3-5 less than Price of Progress can do.
And I dont want to assume those factors to say Black Vise is a healthy card, because if Im assuming Popa Joe is playing mental misstep and he isnt then Papa Joe is an idiot.
Sure but on the avarage (and you can try this at home) you'll have 7 cards, draw 1 card and play 2 cards and holding 6 cards.Quote:
No we don't. We have more ways to empty your hand quicker on higher quality spells that make Black Vise irrelevant. Also ways to counter it even on the draw.
Yep there is a few decks that can spill out cards much faster like: Dredge (but not every deck is played like Dredge).
There are lots of cards that do busted things "without even trying." This isn't a rational argument to be making against a card. Vise is extremely strong under the right circumstances, but it's trash in many others.
You're right that the format has much more efficient toys than in 1994. Those are the things that make Black Vise comparatively weaker, not stronger. Decks like NO RUG, Blade Control, and Hive Mind couldn't care less about 5 damage in the early game, because they're essentially winning on turn 3.
You don't get to shut your eyes and say "lalalalalalala it's too strong because it's an easy 5 damage." It completely ignores that the card is situational, a horrible lategame topdeck, is completely inflexible, is worse than the alternatives in almost every established deck in the format, and can be easily answered by a card played in almost every deck in the format, even on the draw.
For the record, I've been playing since a week after the release of Alpha. I'm aware of how strong the card is. I'm just not judging the card in a vacuum, because that doesn't have any relevance to the discussion.
Right now Burn is not a "good" deck. It doesn't win tournaments because it's simply too inconsistent. Sure, sometimes it gets the nut draw and just wins the game, but plenty of other times it runs out of gas and falls on its face. There's a possibility that Black Vice could change that, but even if it did, the format could easily adjust.
I don't care about black vise. But i would love to see land tax unbanned. It would give non-blue decks some real good card advantage. It would also put to good use my legend playset ;)
Ok, please name me 1 card. [What I mean by 'without even trying' is that all you need to do is drop it into play and do nothing! No attack, no extra mana and no setup (besides playing 1 land)]
The right circumstance is the starting hand.
Sure the format is loaded with efficient toys but it still plays the same (starting hand is 7 cards and players draw a card per turn and plays 1 land per turn).Quote:
You're right that the format has much more efficient toys than in 1994. Those are the things that make Black Vise comparatively weaker, not stronger. Decks like NO RUG, Blade Control, and Hive Mind couldn't care less about 5 damage in the early game, because they're essentially winning on turn 3.
I'm saying it can do 5 damage without me doing jack. The weight of the damage falls upon the opponents shoulders, they are forced to dispose their cards quickly or get damage; and this doesnt effect my attacks or other spells.Quote:
You don't get to shut your eyes and say "lalalalalalala it's too strong because it's an easy 5 damage." It completely ignores that the card is situational, a horrible lategame topdeck, is completely inflexible, is worse than the alternatives in almost every established deck in the format, and can be easily answered by a card played in almost every deck in the format, even on the draw.
OK, my judgment against the card is very simple, it destroys Creativity. Players that want to win will perfer to use the 1 card that deals the most damage over anything else and Black Vise is a solid choice because it can easly deal 5 damage on the first 2 turn; the player uses the free slots to keep the damage rolling. Sure you dont see NO RUG, Blade Control, and Hive Mind playing black vise and I dont see why players would play these deck in a Black Vise Legacy.Quote:
For the record, I've been playing since a week after the release of Alpha. I'm aware of how strong the card is. I'm just not judging the card in a vacuum, because that doesn't have any relevance to the discussion.
It really annoys me how players think burn sucks and Black Vise is the only answer.Quote:
Right now Burn is not a "good" deck. It doesn't win tournaments because it's simply too inconsistent. Sure, sometimes it gets the nut draw and just wins the game, but plenty of other times it runs out of gas and falls on its face. There's a possibility that Black Vice could change that, but even if it did, the format could easily adjust.
And being on the play. And your opponent not having Mental Misstep or Force of Will. And playing a deck that actually wants conditional damage that's completely useless in the late game and can't be used as removal.
Because Burn requires a ton of creativity, amirite?Quote:
OK, my judgment against the card is very simple, it destroys Creativity.
This is where we disagree. Players that want to win will continue to play strategies which are far stronger than ones involving Black Vice - strategies like NO RUG, Stoneblade Control, and Hive Mind for example. Strategies which not only beat the hypothetical, as-of-yet completely undefined magical Black Vice deck you keep talking about, but which also don't want Black Vice in them because all of their other cards are stronger.Quote:
Players that want to win will perfer to use the 1 card that deals the most damage over anything else and Black Vise is a solid choice because it can easly deal 5 damage on the first 2 turn
People think that because it does. I've played Burn extensively in this format. It's great when it gets phenomenal draws, but it frequently just runs out of gas and dies. It's simply not consistent enough to become a tier 1 deck. And even if it did, it does extremely poorly against hate.Quote:
It really annoys me how players think burn sucks
I don't care if Black Vice is an answer, because I don't see Burn's sucking as a problem. I just think that Vice doesn't belong on the banned list because its relative power level isn't threatening to the stability of Legacy's metagame.Quote:
...and Black Vise is the only answer.
Even for Steppe Lynx that deal 8 damage thru 3 turn on average, or Lackey that give a one-sided show and tell to goblin. The "right circumstance" you are talking about involve actually your opponent not playing magic. More realistical circumstances would be your opponent not play a relevant blocker until T3 (That's when Goyf get a big ass usually).
[And win on T4 on average, and pure control doesn't exist aynmore and we have a 4/5 for 1G. Vise was good in a draw-go enviroment, do you see draw go anymore? Even control decks play creatures and Force and MM are everywhere. Aggro doesn't care about Vise because it will race you faster and you will have 4 dead cards to draw while you should try to stabilize or gain board control (especially important nowadays with every creature played being cheap and huge or having a lot of impact by other means).
Why is this different from goblin guide? Or Lynx? Or Nacatl? Only because Stp is played while artifact destruction isn't? Those cards however do a lot more damage on average. And yes, in the average you should also consider those 60.05% of the games you don't draw Vise in your starting hand.
The weight of the damage falls upon the shoulder of the opponent. Since when "playing magic" is having the weight of damage on your shoulders?
You're right, player will want to win. However, they won't play the card that does more damage, they will play the most consistent card that will win them more games than the other. Black Vise isn't that card.
Black Vise wouldn't destroy creativity any more than Wild Nacatl. If anything, Black Vise could give a nice element of deck design in the sense that while dealing less damage on average than any cheap creature, is less vulnerable to removal and can be reused for other purposes (being an artifact). NO Rug would still own in "Black Vise" Legacy. It just doesn't care. RUG can lay his hand down fast and then cast a turn 3 NO. Wow, you've got black vise, well i've got Progenitus. Even an extremely slow Blade control has 8 already answer to Vise on the draw (that's 65% to have at least one in starting hand, so considering your 40% to draw vise you realistically play Vise without answers only in 14% of hands, or one game in seven)and even if Vise started to see consistent play it has a large pool of free answers like abolish (playing 2 abolish for example would give Blade control a 75% chance to have a free answer in starting hand). Why would exactly hive mind care about Vise if it win T3.5?
Black Vise is the only answer for what? I wouldn't play Vise in burn for the simple reason you can't afford to topdeck it, i'd play it maybe in burn sligh with shrapnel blasts and some form of affinity.
If you have time to write such a wall of text, i suggest you brew a quick deck with the "most broken card in history even more broken than necro" and shut up all us off instead of replying "no u, i'm right". Since the card shouldn't be unbanned before Necro and Oath (your words) such a feat should be effortless, ruckus came up with a broken Necro lists in less than 14 minutes.
Acceptable card in a sense... Though the worrisome part of Black Vise it deals damage to the oppoent without wasting attacks :)
See this is where the card becomes bad because the opponent is required to play Mental Misstep or Force of Will. This is one of the downsides of Vintage (forced creativity).
I feel the same about High Tide and Tendrils of Agony.Quote:
Because Burn requires a ton of creativity, amirite?
wow... Gee do I need to build a necro deck to prove why the card is bad? Do I need to build an Oath Deck? I've already pointed out on the avarage a black vise can deal 5 damage, typically it deals 7 if you really, really want to get into the mechanics of the card and the game. Sure players can dispose cards quickly but that's an option not a requirement, when disposing cards quickly becomes a requirement then there is something seriously wrong with the format.Quote:
This is where we disagree. Players that want to win will continue to play strategies which are far stronger than ones involving Black Vice - strategies like NO RUG, Stoneblade Control, and Hive Mind for example. Strategies which not only beat the hypothetical, as-of-yet completely undefined magical Black Vice deck you keep talking about, but which also don't want Black Vice in them because all of their other cards are stronger.
Also I do agree with the strategy factor of the game and strategy tells me a 1 colorless artifact that can deal 5 damage without a hint of effort is worth playing.
[I'll save this for a burn thread]Quote:
People think that because it does. I've played Burn extensively in this format. It's great when it gets phenomenal draws, but it frequently just runs out of gas and dies. It's simply not consistent enough to become a tier 1 deck. And even if it did, it does extremely poorly against hate.
I guess that's the fun part of this thread we all have opinions.Quote:
I don't care if Black Vice is an answer, because I don't see Burn's sucking as a problem. I just think that Vice doesn't belong on the banned list because its relative power level isn't threatening to the stability of Legacy's metagame.
@Gheizen64. I said (or ment to say) Black Vise is equal in the powerlevel as Necro and Oath. [I've already said I'll use Black Vise in my Stasis deck, because the card is much better then Sleeper.]
How is it a problem when the majority of decks in the format are already doing it?
It's worth noting that I would be less confident about the removal of Vice from the banned list if Misstep were banned. But as long as it's legal, it will be prevalent and will be keeping things like Vice fully in check. You only have to look at the extreme decline in Vials being played since Misstep's printing to see this is true.
No, because everyone agrees that Necro is a problem. No one here seems to agree with you that Vise is a problem. Hence the burden of proof is on you.Quote:
wow... Gee do I need to build a necro deck to prove why the card is bad?
So does Steppe Lynx or Wild Nacatl.Quote:
I've already pointed out on the avarage a black vise can deal 5 damage, typically it deals 7
How is it a problem when every single viable deck in the format already does it?Quote:
Sure players can dispose cards quickly but that's an option not a requirement, when disposing cards quickly becomes a requirement then there is something seriously wrong with the format.
Attacks are not a limited resource. You can't "waste" them. You would almost be making sense because your opponent can interact with creatures except they can also interact with Black Vise by countering it or mulliganing or hey playing spells.
Or do something active. Or have life gain. Or mulligan. Or play Tireless Tribe. I mean the number of situations in which Black Vise does nothing is almost endless.Quote:
See this is where the card becomes bad because the opponent is required to play Mental Misstep or Force of Will. This is one of the downsides of Vintage (forced creativity).
Which also suck of late, soQuote:
I feel the same about High Tide and Tendrils of Agony.
It would help, I've never been convinced of it myself. But yes, brainstorming lists and looking for actual brokenness is part of how we discuss what should or shouldn't stay/be banned.Quote:
wow... Gee do I need to build a necro deck to prove why the card is bad?
Well in this case we can just look at Vintage and fidget with it a bit.Quote:
Do I need to build an Oath Deck?
Against a gold fish on the play, maybe, but why does anyone care about that argument?Quote:
I've already pointed out on the avarage a black vise can deal 5 damage, typically it deals 7 if you really, really want to get into the mechanics of the card and the game.
Unless it's not a requirement because Black Vise is largely irrelevant to a metagame in which it is irrelevant.Quote:
Sure players can dispose cards quickly but that's an option not a requirement, when disposing cards quickly becomes a requirement then there is something seriously wrong with the format.
http://static.starcitygames.com/sale...Q/the_rack.jpgQuote:
Also I do agree with the strategy factor of the game and strategy tells me a 1 colorless artifact that can deal 5 damage without a hint of effort is worth playing.
A fun part of opinions is some being better than others.Quote:
I guess that's the fun part of this thread we all have opinions.
It's not a requirement to block creatures when they attack you either, but it's a good idea if you want to win the game.
If they ban a card every time it requires you to do something to avoid being killed by it, Magic would be a pretty shitty game.
If a card requires you to do something ridiculous to avoid being killed by it, such as running 8+ sideboard cards for it, or having a turn 1 answer to it every game, or playing a specific color, then obviously that card is a problem and should be banned. (See: Flash.)
A card which requires you to aggressively play your cards, which every Legacy deck already does anyway? Not so much.
Forget whether Black Vise would be broken. Would Black Vise even see play in competitive Legacy? The only way I can see it possibly not sucking is in a Prison type deck, and even then, the archetype would still be pretty crappy.
It would see play. What you are missing is that players can have far more than 7 cards in their hand at the beginning of their turn, which is why it got restricted, and not that stupid argument about it being able to deal 5 damage for 1 mana.
Sorry, maybe I'm talking over your heads, it's a typical fault of mine since I'm assuming that you can see what I'm talking about. I will try to explain what I mean. As a requirement I mean by it's assumed that such and such card in existance can and will fix a broken card.
Because mental misstep is legal it's assumed that the card can and will fix such cards as Black Vise, because the player can play the card in response therefore fixing the problem. The problem I have with this ideology that the powerlevel of the card has never changed but now deckbuilding is being forced upon the player to use such and such.
Currently, mental misstep isnt a deck building requirement, players are using the spell because they want to make a good deck. Why would players not use Mental Misstep? the same reason why players play Burn, Zoo or ANT, it about personal preference.
Forcing mental misstep as a requirement removes personal preference from the game.
I see Legacy as the only true eternal format next to EDH, the major problem with vintage is that players are requried to automaticly add such and such cards for them to compete at the same level as other players, this limits deck building options and soon players will find the format boring.
I lol'ed.
I must not have been clear. I don't think Black Vise would be a problem even if Misstep weren't legal in the format. The fact that it is just makes it that much more certain it wouldn't be a problem.Quote:
Because mental misstep is legal it's assumed that the card can and will fix such cards as Black Vise, because the player can play the card in response therefore fixing the problem.
This is a contradictory statement. If Mental Misstep makes a good deck, it is essentially a deck building requirement. That's why it sees play almost everywhere, even in non-blue decks like Zoo. Players who play Burn and ANT in this environment are either masochists or don't actually care about winning tournaments.Quote:
Currently, mental misstep isnt a deck building requirement, players are using the spell because they want to make a good deck.
I don't disagree with this sentiment, but Mental Misstep's very existence makes Mental Misstep a requirement; Black Vise has nothing to do with it.Quote:
Forcing mental misstep as a requirement removes personal preference from the game.