Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
sdematt
You realize you only have 2 pieces of Equipment with 4 SFM maindeck, right? In a non-Brainstorm shell, I'd shove the SoFI in the main, and consider cutting the Batterskull, but that's preference. I'd also consider Cabal Therapy in the deck, considering you make literally infinite tokens. Perhaps 3/3/3 Thoughtseize/Therapy/Hymn split? Your 2-slot is a tad heavy.
Thx feedback.
I do often run a 4th/5th equipment. -Batterskull +2 Swords maindeck is something I am comfortable trying. Would Batterskull go to the sideboard then? It does end up there for game 2s frequently enough. Trimming the SFM package post-board is something I don't do often enough.
Cabal Therapy has been in the deck in the past. I've actually kicked around the idea of Therapy + Gitaxian Probe but it wanders off into Mentor of the Meek, Smallpox fantasy land.
Re: [Deck] Deadguy Ale (B/w Confidant)
Tournament report. http://manadeprived.com/lam-phan-win...nday-showdown/
There's the link above. Finished 6th out of 40 people. 4-1-1 in swiss. Decklist is in the link, course my deck doesn't really change all that much.
Round 1. Infect. W2-0.
I'm able to kill his threats in game 1. I blind therapy taking away an Invigorate, noticing there are 2 Blighted Agents there. I love Deathrite Shaman but he had to die so I could take the Agents.
Game 2, much the same. I had Needle on Inkmoth stopping him from killing me as he had Become Immense and Invigorate in hand.
Round 2. Death and Taxes. Lose 2-0.
I'm not able to kill mom in either game. In game 2 he also has Vial active with Flickerwisp.
Round 3. Shardless Bug. Win 2-0
Game 1 he doesn't get those Agent into Vision hands. I'm able to outgrind him with Bob living. Also hardcast both Shriekmaws to kill 2 Tarmogoyfs. Oh the value.
I felt he made some mistakes. He has Jace out and blind uses Shardless Agent on an empty board...cascades into Abrupt Decay. When he could have Brainstormed with Jace first and then used Agent. I'm able to come back in the game with Hero of Bladehold and Lingering Soul Tokens in game 2.
Round 4. Reanimator. Win 2-0
He's on the play and I know what he's playing. Only my first 7 would be something I'd keep against an unknown (turn 2 Bob or Mystic). My hands from then on are crap against anyone, let alone Reanimator....So I mull to 3. Marsh Flats, Scrubland and Karakas. Keeping this.
He reanimates Griselbrand turn 2. I then slam down Karakas and bounce Griselbrand. He just draws 7. He's unable to quickly bring another non-legendary guy back. He exhumes Elesh Norn to kill my Bob. I resolve a 2nd Bob. He is then able to bring back a Grave Titan. I swords the Titan. I take 1 hit from both zombies the first time. The 2nd time Bob trades with a Token. I'm down to 2 life with a Zombie token on board...I topdeck....Abrupt Decay. Lol, usually a terrible card vs them but exactly what I need. I stabilize and eventually draw into Liliana and Stoneforge Mystic to win.
I've never mulled to 3 and won a game before.
Game 2. I have way too much GY hate for him to handle. He sees Deathrite Shaman and Relic of Progenitus. And I had Surgical Extraction in hand. He has one Pithing Needle and he chooses the Shaman. He dies to Shaman and Revoker beats (I named Lotus Petal as he was mana light with only one land). I also duress his Show and Tell away.
Round 5. Elves. Win 2-1
I have Bob, 2 Bobs in fact. I draw way too many lands. I know he doesn't want to kill me but I can take a little bit of pain. Without resistance he's able to Hoof me.
Game 2. He has a slow start. Bob draws me good stuff this time.
Game 3. He has 3 lands including an arbor and 3 Deathrites. I have Bob and Teeg. I swing with both hoping for a block as I have Zealous in hand. Nope. Oh well. I'm able to Plow some guys and get a Fire and Ice on Teeg for beats. He topdecks not very well, especially the Natural Order he tried to cast and I had to point out he couldn't. I reduce his permanent count to just a Gaea's Cradle in play and it's gg.
Round 6. ID.
Intentional draw, Which is great since I've only beaten Lam on his signature deck twice. And one of the times I was Tin Fins. lol.
Round 7. Old school Aggro Loam. L2-0
Very close game 1. He has Loam engine and Library. I had a Bob, Mystic, Liliana and Deathrite. He able to stablize at 4 and burning Wish for Massacre.
I have a Batterskull hardcast (Liliana is gone by that point) and he has a Knight on 3 life. I can't topdeck the removal I need. Boo.
Game 2. I have turn 1 Mystic with Rest in Peace also in hand. I get mana screwed a bit. Rest in Peace stays in all game and he decays the Chrome Mox and does the Knight of the Reliquary (aka Gray Ogre) and Pridgemage Beats ftw.
Got a bit of store credit. Deck did fine. One change I did was taking out the COP:red and E. Tutor for a Surgical Extraction and Duress. I saw both cards vs Reanimator game 2. I feel burn is so bad that siding in for that matchup is kinda meh. PLus Cop:red is so narrow and also I love GY hate. Plus I was on a hunch there could be quite a bit of storm so having Surgical and Duress helps out there.
Hmm.....just realized only one of my matches went to a Game 3.
Did much better the day before at another local tournament. Split top 4 out of 30 ish people for almost triple the store credit.
Re: [Deck] Deadguy Ale (B/w Confidant)
Every creature other than Goyf in a BUG cascade deck, cannot be hit by shriekmaw. So precise!
Re: [Deck] Deadguy Ale (B/w Confidant)
Hey guys, I just got back into legacy and am finishing up the deck I've had sitting around for a few years now.
Any thoughts about this list?
4x Deathrite Shaman
4x Dark Confidant
3x Stoneforge Mystic
1x Scavenging Ooze (Maybe replace this with a 4th souls? Or maybe 1 ooze isn't enough)
1x Liliana of the Veil
1x Gideon Ally of Zendikar/Elspeth, Knight-Errant/ a second Liliana of the Veil
4x Swords to Plowshares
4x Inquisition of Kozilek
3x Cabal Therapy
4x Hymn to Tourach
1x Bitterblossom
1x Zealous Persecution
2x Vindicate
3x Lingering Souls
1x Batterskull
1x Sword of Fire and Ice
1x Umezawa's Jitte
4x Marsh Flats
3x Scrubland
1x Savannah
2x Windswept Heath
4x Wasteland
1x Forest
4x Swamp
2x Plains
Thanks!
Re: [Deck] Deadguy Ale (B/w Confidant)
Your draws will be *Really* lame (11 discard) but it may be fine. I'd probably swap 2 Hymns for 2 Tidehollow Scullers, and maybe swap Therapy #3 or IoK #4 for something else, if you really want that much hand interaction, it could be sculler #3.
Scullers give you tempo; or at least cause equal tempo gain/loss when your opponent removes him (but many decks can't while you're plopping Confidant and SFM.) All other discard is tempo loss in most scenarios; and can easily become card disadvantage (no cards in hand or they cast the only one that you could take at instant speed); this is why Scullers are a safe way to get above the 6-ish limit you should be looking at. I'm ok with you sitting at 8; but at 11 you're going to draw dead against decks way too often; even with Confidant.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
tescrin
Your draws will be *Really* lame (11 discard) but it may be fine. I'd probably swap 2 Hymns for 2 Tidehollow Scullers, and maybe swap Therapy #3 or IoK #4 for something else, if you really want that much hand interaction, it could be sculler #3.
Scullers give you tempo; or at least cause equal tempo gain/loss when your opponent removes him (but many decks can't while you're plopping Confidant and SFM.) All other discard is tempo loss in most scenarios; and can easily become card disadvantage (no cards in hand or they cast the only one that you could take at instant speed); this is why Scullers are a safe way to get above the 6-ish limit you should be looking at. I'm ok with you sitting at 8; but at 11 you're going to draw dead against decks way too often; even with Confidant.
Thanks for your insight, I definitely agree now that I think about it.
Originally I had 4x tidehollows in place of DRS (this was before I quit, which was before DRS was printed) but I cut them to fit in a green splash.
I think I'll cut 3 of my discard for tidehollows, probably 1x of each of them?
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
jaruri
Thanks for your insight, I definitely agree now that I think about it.
Originally I had 4x tidehollows in place of DRS (this was before I quit, which was before DRS was printed) but I cut them to fit in a green splash.
I think I'll cut 3 of my discard for tidehollows, probably 1x of each of them?
Seems fine. I had a buddy who topped with 3x Iok, 3x Thoughtseize, 3x Sculler, 2x Liliana, so you should have enough interaction. Your board should contain a couple hatebears (probably canonists or thalias. Canonists are marginally better against Storm and the like, Thalia is more relevant against Dredge.)
Careful with Hymns against D&T; they sometimes carry Wilt-Leaf Liege post-board
I will add that I like running 3x things myself quite frequently; as I hate drawing 3-of-a-kind for most cards; especially discard. Having a mix helps for sure.
I'd probably swap your Scooze for SFM #4 if you own it. It'll help with BSKs. Try to fetch BSK against storm or to cause your opponent to spend removal (in preparation for Bob or something.) Same goes with Sculler. You can lead with Sculler to spot removal or cause them to use it, while laying other things that are must-remove until they run out and you play the third/fourth thing that they can't answer with any luck.
Re: [Deck] Deadguy Ale (B/w Confidant)
Harm the manabase,just for a singleton, totally un-tutorable Scooze? No, thanks.
Basic forest is horrible in your starting 7, and on topdeck.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
tescrin
Seems fine. I had a buddy who topped with 3x Iok, 3x Thoughtseize, 3x Sculler, 2x Liliana, so you should have enough interaction. Your board should contain a couple hatebears (probably canonists or thalias. Canonists are marginally better against Storm and the like, Thalia is more relevant against Dredge.)
Careful with Hymns against D&T; they sometimes carry
Wilt-Leaf Liege post-board
I will add that I like running 3x things myself quite frequently; as I hate drawing 3-of-a-kind for most cards; especially discard. Having a mix helps for sure.
I'd probably swap your Scooze for SFM #4 if you own it. It'll help with BSKs. Try to fetch BSK against storm or to cause your opponent to spend removal (in preparation for Bob or something.) Same goes with Sculler. You can lead with Sculler to spot removal or cause them to use it, while laying other things that are must-remove until they run out and you play the third/fourth thing that they can't answer with any luck.
Thanks for the tips, I'll be sure to keep them in mind. My sideboard is still a WIP, since I haven't really explored the meta in my area yet. Before I had a bunch of artifact and enchantment based hate (It was an enlightened tutor package with some neat stuff in it).
I originally did have 4x SFM, but I heard that it might be overkill with just 3 equipment. The ooze does seem too cute though, so I'll probably cut it.
Quote:
Originally Posted by
Tokugawa
Harm the manabase,just for a singleton, totally un-tutorable Scooze? No, thanks.
Basic forest is horrible in your starting 7, and on topdeck.
Scooze was thrown in because I already had the green splash for deathrite's activated effects. I was thinking of using abrupt decays, but I feel IoK kinda overlaps a little with that, so I went with vindicates + IoK instead of thoughtsize + abrupts.
Single forest is just in case my only green source is wastelanded. Not sure what else I can add to avoid that lol
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
jaruri
Scooze was thrown in because I already had the green splash for deathrite's activated effects. I was thinking of using abrupt decays, but I feel IoK kinda overlaps a little with that, so I went with vindicates + IoK instead of thoughtsize + abrupts.
Single forest is just in case my only green source is wastelanded. Not sure what else I can add to avoid that lol
Usually, you want to cast disruptive cards ASAP. Which means you need B for spot discards at Turn1, and BB for Hymn(or BW for sculler)at turn2. Basic forest hurts the deck a lot. Personally, I have Goyf and Decay MD, and still never want to draw into a basic forest.
About Decay, it is too good to not have it in 75. However, about 3 green duallands are necessary for ruuning it MD. If you don't have access to copies of Bayou, it's better to keep the green splash minimium, run 0-1 green cards(other than DRS) MD and use green mana for DRS ability only. You can always sideboard in green cards like Decay, Teeg or Choke, against no-landdestroy matchup.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Tokugawa
Every creature other than Goyf in a BUG cascade deck, cannot be hit by shriekmaw. So precise!
Lol, oh I know I got very lucky to get the full value of Shriekmaw not once but twice. Alas, my pet creature (well aside from Hero) is not very good vs Shardless. I usually leave in one Shriekmaw post board though since if Shardless does beat me, it's usually because of either Goyf beats or Jace. Shriekmaw does nothing to Jace but is a terror vs Goyf. Which is also why I bring in Rest in Peace and Relic vs Shardless too.
Which reminds me, I once had an opponent scoop to me with an active Jace. Why? He was a Bant deck that literally had no creatures left in his deck. He green Sun Zenith'd and found no creatures at all to find. They were all dead. I had some pressure with tokens and probably a Shriekmaw.
Jaruri:
-6 fetchlands is too low for your Deathrites. I'd go to at least 8. I used to run 7 for the longest time and went to 8, I feel that's enough.
-That's quite a bit of discard. I'd probably cut a Hymn or 2 for either Tidehollow Sculler or another Liliana of the Veil. Lol, I realize those are discard based cards too but do other things.
-In the battle of Elspeth vs Gideon, I'd take Gideon right now because his token is a 2/2 dude. There are quite a few Izzet Static casters, Sulfur Elementals etc. running around that kill your Lingering Soul tokens that it's nice to have a token that survives that hate.
-as mentioned by posters before, I'd try and find a spot for Decay somewhere in the 75.
-with your current manabase, Ooze isn't that good IMO. You'll need more green lands to make use of him.
Re: [Deck] Deadguy Ale (B/w Confidant)
Scooze is meh in your deck because you only have 2 non mana dork green sources, so even when you can cast him, you can probably only eat one thing at a time, which kind of sucks.
Re: [Deck] Deadguy Ale (B/w Confidant)
Hi all,
what do you think there will be the best manabase to support 3 decays in main?
I'm playing this right now:
4x Marsh Flats
4x Verdant catacombs
4x Scrubland
4x Wasteland
2x Swamp
2x Bayou
1x Savannah
1x Plains
Thanks and greetings.
Re: [Deck] Deadguy Ale (B/w Confidant)
Hey Guys,
I have been playing Dead Guy for a long while now and have tested a lot of configurations of builds (up to and including Mana Tithe!)
I think I have finally found a streamline build that gives me the best chance against the field. This may very well be classed more as a Black and Taxes but a lot of the cards do cross over.
I have kept it straight B/W as the true nature of the deck
My list is as follows (and yes, I’m aware it’s 61 cards):-
Creatures (22)
Dark Confidant x 4
Thalia, Guardian of Thraben x 4
Stoneforge Mystic x 4
Tidehollow Sculler x 3
Mother of Runes x 3
Phyrexian Revoker x 2
Mirran Crusader x 2
Instants (4)
Swords to Plowshares x 4
Sorceries (7)
Vindicate x 1
Lingering Souls x 2
Thoughtseize x 3
Planeswalkers (2)
Liliana of the Veil x 2
Artifacts (7)
Aether Vial x 3
Batterskull x 1
Umezawa’s Jitte x 1
Sword of Fire & Ice x 1
Sensei’s Divining Top x 1 (This is the 61st Card)
Lands (20)
Marsh Flats x 4
Scrubland x 4
Wasteland x 4
Karakas x 2
Urborg, Tomb of Yawgmoth x 1
Cavern of Souls x 1
Plains x 2
Swamp x 2
Sideboard (15)
Pithing Needle x 1
Sword of Light and Shadow x 1
Grafdigger’s Cage x 1
Rest in Peace x 1
Disenchant x 1
Ratchet Bomb x 1
Toxic Deluge x 1
Surgical Extraction x 2
Zealous Persecution x 2
Containment Priest x 2
Ethersworn Canonist x 2
With this list I have found my heavily favourable matches are Storm, Elves, Death and Taxes, Delver Decks (including Grixis), Shardless Decks, Reanimator, Sneak/Show, Infect, Affinity and Esperblade.
My 50/50 matchups include Goblins, Burn, Maverick, 12 Post, Enchantress, MUD and Miracles (the specific build and player skill heavily sway this).
My bad matchups I have found are Belcher Strategies, Lands and Eldrazi Aggro.
With Eldrazi Aggro being on the rise, can anyone let me in on some secret tech to help with the matchup?
Any comments/criticisms/questions on my 76 are welcome. ☺
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Wilkin
Which reminds me, I once had an opponent scoop to me with an active Jace. Why? He was a Bant deck that literally had no creatures left in his deck. He green Sun Zenith'd and found no creatures at all to find. They were all dead. I had some pressure with tokens and probably a Shriekmaw.
That deck was terrible and he honestly didn't care about the match. It was, however, hilarious. Mostly because it meant we could leave for home sooner! :cool:
Re: [Deck] Deadguy Ale (B/w Confidant)
As a particular hate against Eldrazi i'm playing 1x Humility 1x Ratchet Bomb on an enlightened tutor side.
Re: [Deck] Deadguy Ale (B/w Confidant)
I'm trying out Retribution of the Meek in the SB.
Re: [Deck] Deadguy Ale (B/w Confidant)
Thanks for the advice everyone.
I've cut the scooze, 1x IoK, 1x Hymn to put in 3x Tidehollows and will be adding in a few more windswepts.
Still gotta pick up those bobs, wastes and SoFaI though too.
What is the consensus on a 1 of Mutavault or Brimaz btw? Is it too inconsistent to include in the decklist?
I tried my playtests with a hero of bladehold and found that i rarely ever wanted to draw it, and when I did I didn't have 4 land or double white, though I don't know if Brimaz will be any better.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
jaruri
Thanks for the advice everyone.
I've cut the scooze, 1x IoK, 1x Hymn to put in 3x Tidehollows and will be adding in a few more windswepts.
Still gotta pick up those bobs, wastes and SoFaI though too.
What is the consensus on a 1 of Mutavault or Brimaz btw? Is it too inconsistent to include in the decklist?
I tried my playtests with a hero of bladehold and found that i rarely ever wanted to draw it, and when I did I didn't have 4 land or double white, though I don't know if Brimaz will be any better.
Since your Green splash is very light, it won't be difficult to pay 1WW.
But the common problem of Brimaz and Hero is: blocked by Goyf for 100 years. Usually, 3+ CMC creatures are expected playing a "muscle" role in this deck, so this is a non-negligible flaw.
Personally, for 1WW creatures, I would test Mirran Crusader first.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Tokugawa
Since your Green splash is very light, it won't be difficult to pay 1WW.
But the common problem of Brimaz and Hero is: blocked by Goyf for 100 years. Usually, 3+ CMC creatures are expected playing a "muscle" role in this deck, so this is a non-negligible flaw.
Personally, for 1WW creatures, I would test Mirran Crusader first.
How could I forget about goyf lol, yea that seems like Mirran Crusader would be a pretty good pick over the others, esp for those double equipment procs.
I'll try that out for sure.
Also, if 1WW isn't a huge problem, is it worth running Council's Judgement? True Names were a pain in the neck for me when I played vs them and having something that could hit them would be nice.
Thanks for the advice!