Originally Posted by
Justin
I agree. There's only so much good that can come from debating specific cards. I've seen lists with and without Instigators, War Marshalls, Chieftains, Stingscourgers, Weirdings, etc. top eight. There is no perfect deck.
At this point, I'm mostly concerned about learning how to play the deck better. One issue on which I've seen little discussion is mulliganing decisions. Let's say that you are on the play with Mono-red against an unknown opponent and your starting hand is MOUNTAIN, MOUNTAIN, MOUNTAIN, PILEDRIVER, WARCHIEF, MATRON, SIEGE-GANG. For the longest time, I would have kept this hand without thinking about it. "I've got plenty of lands and goblins, so I'm good." Then, I heard a goblin player say that it is best to mull starting hands that don't allow you to cast a turn one Vial or Lackey. Under that philsophy, you should muck the above hand because it is too slow. Going down a card might be the right move, because goblin decks generally need an explosive start to be competitive. The argument is that mulling aggresively is the key to having more success with goblins. I'd like to know what other peoples thoughts are on this issue.