Originally Posted by
GoboLord
I partly agree with your philosophy of building up pressure. Or as Avatara expressed it a few days ago:
What Avatara said hits the nail right on the head.
Playing Goblins is not only about "being aggressive" or "being explosive". The cards you play need to be good vs your opponents deck/strategy. i.e. It's a little more complicated than saying "card A is better than card B - always". You have to take into account which decks you will likely face and then work out the best strategy against them and picking up the cards that support your strategy best. That's why Mogg War Marshal is probably too slow, or too 'bad' vs. Esperblade, but he is one of THE BEST cards vs. RUG Thresh. Sometimes you are better off with cards that are slightly less aggressive/explosive (as funny as that may sound, talking about a 3-in-1 creaturecard) - as long as they hinder your opponents gameplan (e.g. when an essential lan of an opponent's deck is to 1-for-1 you all day long, you are better off with a MWM than with Winsiogator).
I'm not saying that either WInstogator or MWM are bad or awsome. I'm just picking up this example to show that things arn't that simple. My conclusion would be that we are better off with thinking of the deck in terms of Avatara's suggestions (force them to interact) tnan with just perceiving it as being as explosive as possible (although that is an important element of course).