I agree with the statement that this deck is too creature light. I would try to fit some Predators somewhere in here, honestly...
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I agree with the statement that this deck is too creature light. I would try to fit some Predators somewhere in here, honestly...
Why would you ever spell snare daze???
zu, you just got trolled.
I was not trolling, just being a bit sarcastic :p
On a more serious note, I've some questions about Team America.
Do you find this deck mulligan hungry or inconsistant ?
I mean, if you have no draw or threat in your hand, will only disruption or tempo cards be enough ?
Also, is reanimate in SB an option ? You run Stifle MD, a "stolen" dread still could be nice, or even a tarmogoyf could turn out the game..
By the way, how is your match up agaisnt merfolk ?
SSSSSSSSSSOOOOOOOOOOO
Just wanted to post and say... NiteWolf was NOT the first one to use the name "Team America" in relation to the Game Magic the Gathering. The name had already been used on the Casual Forum of MTGSalvation in the year 2005... sorry guys, but you are parading around with the name of one of the silliest damned casual decks I have ever seen in my life...
Kind of makes you laugh at how serious THIS Team America deck happens to be...
For those who are interested Here is the thread of the ORIGINAL Team America deck...
With 4 Brainstorm, 4 Ponders and a bunch of fetches it's pretty consistent. Disruption and tempo is usually enough, you'll draw into that threat soon enough.
Reanimate is even a good option in the main. It's alot of fun to Thoughtseize the opponent's Tarmogoyf for instance, and reanimate him the next turn (while you can use your landdrop for a Wasteland on your opponent's Trop for instance). Reanimate in the main is in my opinion a very viable choice if you run Hymn to Tourach instead of Sinkholes.
No-one cares.
Please keep unrelated stuff out of the thread and post it in some cozy-corner thread.
Following the discussion in the Eva Green thread about Putrid Leech, has someone considered it for TA in order to up the threat density?
The biggest advantage seems to be that its not gy at all, were the downside is that it puts an even heavier strain on your life total.
Any other ideas?
I've upped my threat count by adding two Nyxathids, but later I removed them because usually they were underwhelming, and frankly, I didn't really need more beaters. I must admit that sometimes, extra bodies do come in handy, but this card looks a bit too small to me, while TA wants to play very big threats. I think I'd prefer Reanimate. I've also seen lists running a singleton Terravore, which seems like a good possible extra threat, better than Putrid Leech.
Errr... I thought Lorescale Coatl had one of the best chances of beeing beatstick #9-10 in TA...
Or, as he is a bad topdeck, has it been dismissed completly ?!
It hasnt been dismissed completly, but in my opinion its inferior to Leech, which is also quite debatable.
-It costs three (quite a disadvantage in this deck)
-It starts small and grows slowly (not counting the BS after Coatl play, which happens too seldom to rely on.
Compared to Leech, which comes down at least a turn earlier. At least because i am used to shuffle away my third land if i have the possibility, which couldnt be done with Coatl.
Also it can immediately can block a 3/4 Goyf, where Coatl can do so 3 turns later at earlierst, without the help of cantrips.
As i see it, Coatl currently struggles to find ANY home in a legacy deck and TA doesnt look like the right fit, due to named reasons + the lack of draw effects.
That doesn mean that i am advocating the addition of Leech, just want to keep the discussion going.
My biggest problem with the deck is that the heavy land destruction theme is not that useful in quite some matchups, compared to Ugr Tempo ThreshThreshThreshThreshThresh, were the burn is useful most of the times. Which implies (sadly) that TA is a metagame deck :( (or at least is not that good in certain metas).
I seldom find myself wanting more beaters; I usually want to be able to find enough disruption to let my one or two go the distance. If you're looking for more, though, think about a couple Dreadnoughts (since you're running Stifles anyway; it gives you a way to use the late-game ones that may just be hanging around).
Or, as discussed in other threads, you could drop a couple Vendillion Cliques in here. It's a three-power flyer with flash, which is cool, but it can also either be further disruption if your opponent is holding stuff or it can flush chaff out of your own hand.
I talk about the cases, were you have a disruption heavy draw, but cant follow it up with a beater in time and the opponent can recover.
Dreadnought is bad in here for obvious reasons, you cant search abd protect him as well as Dreadstill can.
Clique looks good except that it costs 3 mana with UU in it, which can be problematic sometimes. Not to mention the small ass. :<
What would you guys even cut for more creatures? I'm not sure I'd want anything else, although Clique might be ok since he actually kinda/sorta disrupts as well. The only 4 flexible slots seem to be stifle, but that card seems necessary to me the more I try the deck without it.
Can someone tell me how the matchup analysis of Team America differs from Ugr Tempo Thresh?
Is Zoo and Burn (and everything in between) a significant problem for this deck? It seems like taking 1 from Fetches and FoWs, 2 from Thoughtseize, and 4 from Snuff Out creates a bit of a risk against decks that can do 10+ damage EOT with Price of Progress, Fireblast, and Lightning Bolts.
Does the strength of the black splash really make up for its fragility (relative to UGR variants)?
Tombstalker is a much better threat than Mongoose, this deck has a much better combo matchup on the backs of Thoughtseize and Sinkhole, and Snuff Out kills Tarmogoyfs when you don't have your own in play. Sinkhole also makes your LD plan much more reliable. But you are correct, this deck is generally going to be worse against aggro, but it's not that bad.
If I expected alot of goyf sligh UGR would probably be better, but in that case you could also run BEBs in the board of this deck.
Two quick questions...
How do you board against Aggro Loam - do you board out LD in the face of 26 lands and Loam or not, and what do you board in ?
When I play Aggro Loam, I side out Chalices on the draw against this deck, on the basis that both Stifle and Thoughtseize will be played before I reach two mana, and that against a deck with land destruction, I need to play something stronger if I reach two mana (Goyf/Loam/Confidant). On the play, I'm unsure...would you say that's the right decision ?
Thanks !
georgjorge: sorry I can't really help you since I'm pretty inexperienced with the deck myself, but I have to think sideboarding out LD for Extirpates/Crypts would be part of the plan.
Unrelated question: how come Engineered Explosives isn't played more in Team America? It seems like it would be a really good supplement to Snuff Out in a three color deck with no 1cc permanents.
It's really good versus swarm decks and shrouded dudes, which Snuff Out can't contain very well, plus it hits tokens and pesky artifacts like Chalice, Vial and SDT (granted we have K Grip in the SB already, but I think multiple answers to a resolved Chalice is a good idea).
Using the typical maindeck, I propose this SB:
4 Engineered Plague
4 Extirpate
3 Krosan Grip
2 Hydroblast
2 Engineered Explosives
Personally, i would reduce my ld package and mainly try to stick 1-2 threats, protect them and deny theirs. While ld can be quite good against Aggro Loam, it can suck aswell in other games, depending on their draw.
Actual sb strategy depends on the board you run ofc, mine looks like this:
SB: 3 [TSP] Krosan Grip
SB: 3 [TE] Diabolic Edict
SB: 2 [SOK] Pithing Needle
SB: 4 [UL] Engineered Plague
SB: 3 [B] Blue Elemental Blast
On the play, i propably would go for:
+2-3 Blast
+3 Edict
-4 Sinkhole (You still have Wastelands and Stifle to slow them down).
-1 Stifle (Maybe cutting more for Grip if i fear Chalice that much)
On the draw, side out Dazes and maybe go for ~2 Grips just in case, beside cutting Sinkholes.
Concerning EE, foremost its slow. The only creature with Shroud that matters is Geese, which gets outclassed by our threats. Against swarm decks there is Plague (if they are tribal) or spot removal.
Btw. some people may try to kill you for running Extirpate in this deck..